. */ namespace GameQ\Protocols; use GameQ\Protocol; use GameQ\Buffer; use GameQ\Result; use GameQ\Exception\Protocol as Exception; /** * Battlefield Bad Company 2 Protocol Class * * NOTE: There are no qualifiers to the response packets sent back from the server as to which response packet * belongs to which query request. For now this class assumes the responses are in the same order as the order in * which the packets were sent to the server. If this assumption turns out to be wrong there is easy way to tell which * response belongs to which query. Hopefully this assumption will hold true as it has in my testing. * * @package GameQ\Protocols * @author Austin Bischoff */ class Bfbc2 extends Protocol { /** * Array of packets we want to query. * * @type array */ protected $packets = [ self::PACKET_VERSION => "\x00\x00\x00\x00\x18\x00\x00\x00\x01\x00\x00\x00\x07\x00\x00\x00version\x00", self::PACKET_STATUS => "\x00\x00\x00\x00\x1b\x00\x00\x00\x01\x00\x00\x00\x0a\x00\x00\x00serverInfo\x00", self::PACKET_PLAYERS => "\x00\x00\x00\x00\x24\x00\x00\x00\x02\x00\x00\x00\x0b\x00\x00\x00listPlayers\x00\x03\x00\x00\x00\x61ll\x00", ]; /** * Use the response flag to figure out what method to run * * @type array */ protected $responses = [ "processVersion", "processDetails", "processPlayers", ]; /** * The transport mode for this protocol is TCP * * @type string */ protected $transport = self::TRANSPORT_TCP; /** * The query protocol used to make the call * * @type string */ protected $protocol = 'bfbc2'; /** * String name of this protocol class * * @type string */ protected $name = 'bfbc2'; /** * Longer string name of this protocol class * * @type string */ protected $name_long = "Battlefield Bad Company 2"; /** * The client join link * * @type string */ protected $join_link = null; /** * query_port = client_port + 29321 * 48888 = 19567 + 29321 * * @type int */ protected $port_diff = 29321; /** * Normalize settings for this protocol * * @type array */ protected $normalize = [ // General 'general' => [ // target => source 'dedicated' => 'dedicated', 'hostname' => 'hostname', 'mapname' => 'map', 'maxplayers' => 'max_players', 'numplayers' => 'num_players', 'password' => 'password', ], 'player' => [ 'name' => 'name', 'score' => 'score', 'ping' => 'ping', ], 'team' => [ 'score' => 'tickets', ], ]; /** * Process the response for the StarMade server * * @return array * @throws \GameQ\Exception\Protocol */ public function processResponse() { //print_r($this->packets_response); // Holds the results sent back $results = []; // Iterate over the response packets // @todo: This protocol has no packet ordering, ids or anyway to identify which packet coming back belongs to which initial call. foreach ($this->packets_response as $i => $packet) { // Create a new buffer $buffer = new Buffer($packet); // Burn first 4 bytes, same across all packets $buffer->skip(4); // Get the packet length $packetLength = $buffer->getLength(); // Check to make sure the expected length matches the real length // Subtract 4 for the header burn if ($packetLength != ($buffer->readInt32() - 4)) { throw new Exception(__METHOD__ . " packet length does not match expected length!"); } // We assume the packets are coming back in the same order as sent, this maybe incorrect... $results = array_merge( $results, call_user_func_array([$this, $this->responses[$i]], [$buffer]) ); } unset($buffer, $packetLength); return $results; } /* * Internal Methods */ /** * Decode the buffer into a usable format * * @param \GameQ\Buffer $buffer * * @return array */ protected function decode(Buffer $buffer) { $items = []; // Get the number of words in this buffer $itemCount = $buffer->readInt32(); // Loop over the number of items for ($i = 0; $i < $itemCount; $i++) { // Length of the string $buffer->readInt32(); // Just read the string $items[$i] = $buffer->readString(); } return $items; } /** * Process the server details * * @param \GameQ\Buffer $buffer * * @return array */ protected function processDetails(Buffer $buffer) { // Decode into items $items = $this->decode($buffer); // Set the result to a new result instance $result = new Result(); // Server is always dedicated $result->add('dedicated', 1); // These are the same no matter what mode the server is in $result->add('hostname', $items[1]); $result->add('num_players', (int)$items[2]); $result->add('max_players', (int)$items[3]); $result->add('gametype', $items[4]); $result->add('map', $items[5]); $result->add('roundsplayed', (int)$items[6]); $result->add('roundstotal', (int)$items[7]); $result->add('num_teams', (int)$items[8]); // Set the current index $index_current = 9; // Pull the team count $teamCount = $result->get('num_teams'); // Loop for the number of teams found, increment along the way for ($id = 1; $id <= $teamCount; $id++, $index_current++) { // Shows the tickets $result->addTeam('tickets', $items[$index_current]); // We add an id so we know which team this is $result->addTeam('id', $id); } // Get and set the rest of the data points. $result->add('targetscore', (int)$items[$index_current]); $result->add('online', 1); // Forced true, shows accepting players $result->add('ranked', (($items[$index_current + 2] == 'true') ? 1 : 0)); $result->add('punkbuster', (($items[$index_current + 3] == 'true') ? 1 : 0)); $result->add('password', (($items[$index_current + 4] == 'true') ? 1 : 0)); $result->add('uptime', (int)$items[$index_current + 5]); $result->add('roundtime', (int)$items[$index_current + 6]); $result->add('mod', $items[$index_current + 7]); $result->add('ip_port', $items[$index_current + 9]); $result->add('punkbuster_version', $items[$index_current + 10]); $result->add('join_queue', (($items[$index_current + 11] == 'true') ? 1 : 0)); $result->add('region', $items[$index_current + 12]); unset($items, $index_current, $teamCount, $buffer); return $result->fetch(); } /** * Process the server version * * @param \GameQ\Buffer $buffer * * @return array */ protected function processVersion(Buffer $buffer) { // Decode into items $items = $this->decode($buffer); // Set the result to a new result instance $result = new Result(); $result->add('version', $items[2]); unset($buffer, $items); return $result->fetch(); } /** * Process the players * * @param \GameQ\Buffer $buffer * * @return array */ protected function processPlayers(Buffer $buffer) { // Decode into items $items = $this->decode($buffer); // Set the result to a new result instance $result = new Result(); // Number of data points per player $numTags = $items[1]; // Grab the tags for each player $tags = array_slice($items, 2, $numTags); // Get the player count $playerCount = $items[$numTags + 2]; // Iterate over the index until we run out of players for ($i = 0, $x = $numTags + 3; $i < $playerCount; $i++, $x += $numTags) { // Loop over the player tags and extract the info for that tag foreach ($tags as $index => $tag) { $result->addPlayer($tag, $items[($x + $index)]); } } return $result->fetch(); } }