. */ namespace GameQ\Protocols; use GameQ\Buffer; use GameQ\Result; /** * Class Ship * * @package GameQ\Protocols * * @author Nikolay Ipanyuk * @author Austin Bischoff */ class Ship extends Source { /** * String name of this protocol class * * @type string */ protected $name = 'ship'; /** * Longer string name of this protocol class * * @type string */ protected $name_long = "The Ship"; /** * Specific player parse for The Ship * * Player response has unknown data after the last real player * * @param \GameQ\Buffer $buffer * * @return array */ protected function processPlayers(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // We need to read the number of players because this response has other data at the end usually $num_players = $buffer->readInt8(); // Player count $result->add('num_players', $num_players); // No players, no work if ($num_players == 0) { return $result->fetch(); } // Players list for ($player = 0; $player < $num_players; $player++) { $result->addPlayer('id', $buffer->readInt8()); $result->addPlayer('name', $buffer->readString()); $result->addPlayer('score', $buffer->readInt32Signed()); $result->addPlayer('time', $buffer->readFloat32()); } // Extra data if ($buffer->getLength() > 0) { for ($player = 0; $player < $num_players; $player++) { $result->addPlayer('deaths', $buffer->readInt32Signed()); $result->addPlayer('money', $buffer->readInt32Signed()); } } unset($buffer); return $result->fetch(); } }