"\xFF\xFF\xFF\xFFstatus\x00", ]; /** * Use the response flag to figure out what method to run * * @type array */ protected $responses = [ "\xFF\xFF\xFF\xFF\x70\x72\x69\x6e\x74" => 'processStatus', ]; /** * The query protocol used to make the call * * @type string */ protected $protocol = 'quake2'; /** * String name of this protocol class * * @type string */ protected $name = 'quake2'; /** * Longer string name of this protocol class * * @type string */ protected $name_long = "Quake 2 Server"; /** * The client join link * * @type string */ protected $join_link = null; /** * Normalize settings for this protocol * * @type array */ protected $normalize = [ // General 'general' => [ // target => source 'gametype' => 'gamename', 'hostname' => 'hostname', 'mapname' => 'mapname', 'maxplayers' => 'maxclients', 'mod' => 'g_gametype', 'numplayers' => 'clients', 'password' => 'password', ], // Individual 'player' => [ 'name' => 'name', 'ping' => 'ping', 'score' => 'frags', ], ]; /** * Handle response from the server * * @return mixed * @throws Exception */ public function processResponse() { // Make a buffer $buffer = new Buffer(implode('', $this->packets_response)); // Grab the header $header = $buffer->readString("\x0A"); // Figure out which packet response this is if (empty($header) || !array_key_exists($header, $this->responses)) { throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid"); } return call_user_func_array([$this, $this->responses[$header]], [$buffer]); } /** * Process the status response * * @param Buffer $buffer * * @return array */ protected function processStatus(Buffer $buffer) { // We need to split the data and offload $results = $this->processServerInfo(new Buffer($buffer->readString("\x0A"))); $results = array_merge_recursive( $results, $this->processPlayers(new Buffer($buffer->getBuffer())) ); unset($buffer); // Return results return $results; } /** * Handle processing the server information * * @param Buffer $buffer * * @return array */ protected function processServerInfo(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Burn leading \ if one exists $buffer->readString('\\'); // Key / value pairs while ($buffer->getLength()) { // Add result $result->add( trim($buffer->readString('\\')), utf8_encode(trim($buffer->readStringMulti(['\\', "\x0a"]))) ); } $result->add('password', 0); $result->add('mod', 0); unset($buffer); return $result->fetch(); } /** * Handle processing of player data * * @param Buffer $buffer * * @return array */ protected function processPlayers(Buffer $buffer) { // Some games do not have a number of current players $playerCount = 0; // Set the result to a new result instance $result = new Result(); // Loop until we are out of data while ($buffer->getLength()) { // Make a new buffer with this block $playerInfo = new Buffer($buffer->readString("\x0A")); // Add player info $result->addPlayer('frags', $playerInfo->readString("\x20")); $result->addPlayer('ping', $playerInfo->readString("\x20")); // Skip first " $playerInfo->skip(1); // Add player name, encoded $result->addPlayer('name', utf8_encode(trim(($playerInfo->readString('"'))))); // Skip first " $playerInfo->skip(2); // Add address $result->addPlayer('address', trim($playerInfo->readString('"'))); // Increment $playerCount++; // Clear unset($playerInfo); } $result->add('clients', $playerCount); // Clear unset($buffer, $playerCount); return $result->fetch(); } }