. */ namespace GameQ\Protocols; use GameQ\Buffer; use GameQ\Exception\Protocol as Exception; use GameQ\Protocol; use GameQ\Result; /** * Enemy Territory Quake Wars Protocol Class * * @author Austin Bischoff */ class Etqw extends Protocol { /** * Array of packets we want to look up. * Each key should correspond to a defined method in this or a parent class * * @type array */ protected $packets = [ self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00", //self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00", ]; /** * Use the response flag to figure out what method to run * * @type array */ protected $responses = [ "\xFF\xFFinfoExResponse" => "processStatus", ]; /** * The query protocol used to make the call * * @type string */ protected $protocol = 'etqw'; /** * String name of this protocol class * * @type string */ protected $name = 'etqw'; /** * Longer string name of this protocol class * * @type string */ protected $name_long = "Enemy Territory Quake Wars"; /** * Normalize settings for this protocol * * @type array */ protected $normalize = [ // General 'general' => [ // target => source 'gametype' => 'campaign', 'hostname' => 'name', 'mapname' => 'map', 'maxplayers' => 'maxPlayers', 'mod' => 'gamename', 'numplayers' => 'numplayers', 'password' => 'privateClients', ], // Individual 'player' => [ 'name' => 'name', 'score' => 'score', 'time' => 'time', ], ]; /** * Process the response * * @return array * @throws \GameQ\Exception\Protocol */ public function processResponse() { // In case it comes back as multiple packets (it shouldn't) $buffer = new Buffer(implode('', $this->packets_response)); // Figure out what packet response this is for $response_type = $buffer->readString(); // Figure out which packet response this is if (!array_key_exists($response_type, $this->responses)) { throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid"); } // Offload the call $results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]); return $results; } /* * Internal methods */ /** * Handle processing the status response * * @param Buffer $buffer * * @return array */ protected function processStatus(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Defaults $result->add('dedicated', 1); // Now burn the challenge, version and size $buffer->skip(16); // Key / value pairs while ($buffer->getLength()) { $var = str_replace('si_', '', $buffer->readString()); $val = $buffer->readString(); if (empty($var) && empty($val)) { break; } // Add the server prop $result->add($var, $val); } // Now let's do the basic player info $this->parsePlayers($buffer, $result); // Now grab the rest of the server info $result->add('osmask', $buffer->readInt32()); $result->add('ranked', $buffer->readInt8()); $result->add('timeleft', $buffer->readInt32()); $result->add('gamestate', $buffer->readInt8()); $result->add('servertype', $buffer->readInt8()); // 0: regular server if ($result->get('servertype') == 0) { $result->add('interested_clients', $buffer->readInt8()); } else { // 1: tv server $result->add('connected_clients', $buffer->readInt32()); $result->add('max_clients', $buffer->readInt32()); } // Now let's parse the extended player info $this->parsePlayersExtra($buffer, $result); unset($buffer); return $result->fetch(); } /** * Parse players out of the status ex response * * @param Buffer $buffer * @param Result $result */ protected function parsePlayers(Buffer &$buffer, Result &$result) { // By default there are 0 players $players = 0; // Iterate over the players until we run out while (($id = $buffer->readInt8()) != 32) { $result->addPlayer('id', $id); $result->addPlayer('ping', $buffer->readInt16()); $result->addPlayer('name', $buffer->readString()); $result->addPlayer('clantag_pos', $buffer->readInt8()); $result->addPlayer('clantag', $buffer->readString()); $result->addPlayer('bot', $buffer->readInt8()); $players++; } // Let's add in the current players as a result $result->add('numplayers', $players); // Free some memory unset($id); } /** * Handle parsing extra player data * * @param Buffer $buffer * @param Result $result */ protected function parsePlayersExtra(Buffer &$buffer, Result &$result) { // Iterate over the extra player info while (($id = $buffer->readInt8()) != 32) { $result->addPlayer('total_xp', $buffer->readFloat32()); $result->addPlayer('teamname', $buffer->readString()); $result->addPlayer('total_kills', $buffer->readInt32()); $result->addPlayer('total_deaths', $buffer->readInt32()); } // @todo: Add team stuff // Free some memory unset($id); } }