PastonBin/oauth/Google/Service/GamesManagement.php

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2017-06-17 19:22:17 +02:00
<?php
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
/**
* Service definition for GamesManagement (v1management).
*
* <p>
* The Management API for Google Play Game Services.
* </p>
*
* <p>
* For more information about this service, see the API
* <a href="https://developers.google.com/games/services" target="_blank">Documentation</a>
* </p>
*
* @author Google, Inc.
*/
class Google_Service_GamesManagement extends Google_Service
{
/** Share your Google+ profile information and view and manage your game activity. */
const GAMES = "https://www.googleapis.com/auth/games";
/** Know your basic profile info and list of people in your circles.. */
const PLUS_LOGIN = "https://www.googleapis.com/auth/plus.login";
public $achievements;
public $applications;
public $events;
public $players;
public $quests;
public $rooms;
public $scores;
public $turnBasedMatches;
/**
* Constructs the internal representation of the GamesManagement service.
*
* @param Google_Client $client
*/
public function __construct(Google_Client $client)
{
parent::__construct($client);
$this->servicePath = 'games/v1management/';
$this->version = 'v1management';
$this->serviceName = 'gamesManagement';
$this->achievements = new Google_Service_GamesManagement_Achievements_Resource(
$this,
$this->serviceName,
'achievements',
array(
'methods' => array(
'reset' => array(
'path' => 'achievements/{achievementId}/reset',
'httpMethod' => 'POST',
'parameters' => array(
'achievementId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),'resetAll' => array(
'path' => 'achievements/reset',
'httpMethod' => 'POST',
'parameters' => array(),
),'resetForAllPlayers' => array(
'path' => 'achievements/{achievementId}/resetForAllPlayers',
'httpMethod' => 'POST',
'parameters' => array(
'achievementId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),
)
)
);
$this->applications = new Google_Service_GamesManagement_Applications_Resource(
$this,
$this->serviceName,
'applications',
array(
'methods' => array(
'listHidden' => array(
'path' => 'applications/{applicationId}/players/hidden',
'httpMethod' => 'GET',
'parameters' => array(
'applicationId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
'pageToken' => array(
'location' => 'query',
'type' => 'string',
),
'maxResults' => array(
'location' => 'query',
'type' => 'integer',
),
),
),
)
)
);
$this->events = new Google_Service_GamesManagement_Events_Resource(
$this,
$this->serviceName,
'events',
array(
'methods' => array(
'reset' => array(
'path' => 'events/{eventId}/reset',
'httpMethod' => 'POST',
'parameters' => array(
'eventId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),'resetAll' => array(
'path' => 'events/reset',
'httpMethod' => 'POST',
'parameters' => array(),
),'resetForAllPlayers' => array(
'path' => 'events/{eventId}/resetForAllPlayers',
'httpMethod' => 'POST',
'parameters' => array(
'eventId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),
)
)
);
$this->players = new Google_Service_GamesManagement_Players_Resource(
$this,
$this->serviceName,
'players',
array(
'methods' => array(
'hide' => array(
'path' => 'applications/{applicationId}/players/hidden/{playerId}',
'httpMethod' => 'POST',
'parameters' => array(
'applicationId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
'playerId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),'unhide' => array(
'path' => 'applications/{applicationId}/players/hidden/{playerId}',
'httpMethod' => 'DELETE',
'parameters' => array(
'applicationId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
'playerId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),
)
)
);
$this->quests = new Google_Service_GamesManagement_Quests_Resource(
$this,
$this->serviceName,
'quests',
array(
'methods' => array(
'reset' => array(
'path' => 'quests/{questId}/reset',
'httpMethod' => 'POST',
'parameters' => array(
'questId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),
)
)
);
$this->rooms = new Google_Service_GamesManagement_Rooms_Resource(
$this,
$this->serviceName,
'rooms',
array(
'methods' => array(
'reset' => array(
'path' => 'rooms/reset',
'httpMethod' => 'POST',
'parameters' => array(),
),
)
)
);
$this->scores = new Google_Service_GamesManagement_Scores_Resource(
$this,
$this->serviceName,
'scores',
array(
'methods' => array(
'reset' => array(
'path' => 'leaderboards/{leaderboardId}/scores/reset',
'httpMethod' => 'POST',
'parameters' => array(
'leaderboardId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),'resetForAllPlayers' => array(
'path' => 'leaderboards/{leaderboardId}/scores/resetForAllPlayers',
'httpMethod' => 'POST',
'parameters' => array(
'leaderboardId' => array(
'location' => 'path',
'type' => 'string',
'required' => true,
),
),
),
)
)
);
$this->turnBasedMatches = new Google_Service_GamesManagement_TurnBasedMatches_Resource(
$this,
$this->serviceName,
'turnBasedMatches',
array(
'methods' => array(
'reset' => array(
'path' => 'turnbasedmatches/reset',
'httpMethod' => 'POST',
'parameters' => array(),
),
)
)
);
}
}
/**
* The "achievements" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $achievements = $gamesManagementService->achievements;
* </code>
*/
class Google_Service_GamesManagement_Achievements_Resource extends Google_Service_Resource
{
/**
* Resets the achievement with the given ID for the currently authenticated
* player. This method is only accessible to whitelisted tester accounts for
* your application. (achievements.reset)
*
* @param string $achievementId
* The ID of the achievement used by this method.
* @param array $optParams Optional parameters.
* @return Google_Service_GamesManagement_AchievementResetResponse
*/
public function reset($achievementId, $optParams = array())
{
$params = array('achievementId' => $achievementId);
$params = array_merge($params, $optParams);
return $this->call('reset', array($params), "Google_Service_GamesManagement_AchievementResetResponse");
}
/**
* Resets all achievements for the currently authenticated player for your
* application. This method is only accessible to whitelisted tester accounts
* for your application. (achievements.resetAll)
*
* @param array $optParams Optional parameters.
* @return Google_Service_GamesManagement_AchievementResetAllResponse
*/
public function resetAll($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAll', array($params), "Google_Service_GamesManagement_AchievementResetAllResponse");
}
/**
* Resets the achievement with the given ID for the all players. This method is
* only available to user accounts for your developer console. Only draft
* achievements can be reset. (achievements.resetForAllPlayers)
*
* @param string $achievementId
* The ID of the achievement used by this method.
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($achievementId, $optParams = array())
{
$params = array('achievementId' => $achievementId);
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
}
/**
* The "applications" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $applications = $gamesManagementService->applications;
* </code>
*/
class Google_Service_GamesManagement_Applications_Resource extends Google_Service_Resource
{
/**
* Get the list of players hidden from the given application. This method is
* only available to user accounts for your developer console.
* (applications.listHidden)
*
* @param string $applicationId
* The application being requested.
* @param array $optParams Optional parameters.
*
* @opt_param string pageToken
* The token returned by the previous request.
* @opt_param int maxResults
* The maximum number of player resources to return in the response, used for paging. For any
* response, the actual number of player resources returned may be less than the specified
* maxResults.
* @return Google_Service_GamesManagement_HiddenPlayerList
*/
public function listHidden($applicationId, $optParams = array())
{
$params = array('applicationId' => $applicationId);
$params = array_merge($params, $optParams);
return $this->call('listHidden', array($params), "Google_Service_GamesManagement_HiddenPlayerList");
}
}
/**
* The "events" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $events = $gamesManagementService->events;
* </code>
*/
class Google_Service_GamesManagement_Events_Resource extends Google_Service_Resource
{
/**
* Reset all player progress on the event for the currently authenticated
* player. This method is only accessible to whitelisted tester accounts for
* your application. All resources that use the event will also be reset.
* (events.reset)
*
* @param string $eventId
* The ID of the event.
* @param array $optParams Optional parameters.
*/
public function reset($eventId, $optParams = array())
{
$params = array('eventId' => $eventId);
$params = array_merge($params, $optParams);
return $this->call('reset', array($params));
}
/**
* Reset all player progress on all unpublished events for the currently
* authenticated player. This method is only accessible to whitelisted tester
* accounts for your application. All resources that use the events will also be
* reset. (events.resetAll)
*
* @param array $optParams Optional parameters.
*/
public function resetAll($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAll', array($params));
}
/**
* Reset all player progress on the event for all players. This method is only
* available to user accounts for your developer console. Only draft events can
* be reset. All resources that use the event will also be reset.
* (events.resetForAllPlayers)
*
* @param string $eventId
* The ID of the event.
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($eventId, $optParams = array())
{
$params = array('eventId' => $eventId);
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
}
/**
* The "players" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $players = $gamesManagementService->players;
* </code>
*/
class Google_Service_GamesManagement_Players_Resource extends Google_Service_Resource
{
/**
* Hide the given player's leaderboard scores from the given application. This
* method is only available to user accounts for your developer console.
* (players.hide)
*
* @param string $applicationId
* The application being requested.
* @param string $playerId
* A player ID. A value of me may be used in place of the authenticated player's ID.
* @param array $optParams Optional parameters.
*/
public function hide($applicationId, $playerId, $optParams = array())
{
$params = array('applicationId' => $applicationId, 'playerId' => $playerId);
$params = array_merge($params, $optParams);
return $this->call('hide', array($params));
}
/**
* Unhide the given player's leaderboard scores from the given application. This
* method is only available to user accounts for your developer console.
* (players.unhide)
*
* @param string $applicationId
* The application being requested.
* @param string $playerId
* A player ID. A value of me may be used in place of the authenticated player's ID.
* @param array $optParams Optional parameters.
*/
public function unhide($applicationId, $playerId, $optParams = array())
{
$params = array('applicationId' => $applicationId, 'playerId' => $playerId);
$params = array_merge($params, $optParams);
return $this->call('unhide', array($params));
}
}
/**
* The "quests" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $quests = $gamesManagementService->quests;
* </code>
*/
class Google_Service_GamesManagement_Quests_Resource extends Google_Service_Resource
{
/**
* Reset all player progress on the quest for the currently authenticated
* player. This method is only accessible to whitelisted tester accounts for
* your application. (quests.reset)
*
* @param string $questId
* The ID of the quest.
* @param array $optParams Optional parameters.
*/
public function reset($questId, $optParams = array())
{
$params = array('questId' => $questId);
$params = array_merge($params, $optParams);
return $this->call('reset', array($params));
}
}
/**
* The "rooms" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $rooms = $gamesManagementService->rooms;
* </code>
*/
class Google_Service_GamesManagement_Rooms_Resource extends Google_Service_Resource
{
/**
* Reset all rooms for the currently authenticated player for your application.
* This method is only accessible to whitelisted tester accounts for your
* application. (rooms.reset)
*
* @param array $optParams Optional parameters.
*/
public function reset($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('reset', array($params));
}
}
/**
* The "scores" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $scores = $gamesManagementService->scores;
* </code>
*/
class Google_Service_GamesManagement_Scores_Resource extends Google_Service_Resource
{
/**
* Reset scores for the specified leaderboard for the currently authenticated
* player. This method is only accessible to whitelisted tester accounts for
* your application. (scores.reset)
*
* @param string $leaderboardId
* The ID of the leaderboard.
* @param array $optParams Optional parameters.
* @return Google_Service_GamesManagement_PlayerScoreResetResponse
*/
public function reset($leaderboardId, $optParams = array())
{
$params = array('leaderboardId' => $leaderboardId);
$params = array_merge($params, $optParams);
return $this->call('reset', array($params), "Google_Service_GamesManagement_PlayerScoreResetResponse");
}
/**
* Reset scores for the specified leaderboard for all players. This method is
* only available to user accounts for your developer console. Only draft
* leaderboards can be reset. (scores.resetForAllPlayers)
*
* @param string $leaderboardId
* The ID of the leaderboard.
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($leaderboardId, $optParams = array())
{
$params = array('leaderboardId' => $leaderboardId);
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
}
/**
* The "turnBasedMatches" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $turnBasedMatches = $gamesManagementService->turnBasedMatches;
* </code>
*/
class Google_Service_GamesManagement_TurnBasedMatches_Resource extends Google_Service_Resource
{
/**
* Reset all turn-based match data for a user. This method is only accessible to
* whitelisted tester accounts for your application. (turnBasedMatches.reset)
*
* @param array $optParams Optional parameters.
*/
public function reset($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('reset', array($params));
}
}
class Google_Service_GamesManagement_AchievementResetAllResponse extends Google_Collection
{
public $kind;
protected $resultsType = 'Google_Service_GamesManagement_AchievementResetResponse';
protected $resultsDataType = 'array';
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setResults($results)
{
$this->results = $results;
}
public function getResults()
{
return $this->results;
}
}
class Google_Service_GamesManagement_AchievementResetResponse extends Google_Model
{
public $currentState;
public $definitionId;
public $kind;
public $updateOccurred;
public function setCurrentState($currentState)
{
$this->currentState = $currentState;
}
public function getCurrentState()
{
return $this->currentState;
}
public function setDefinitionId($definitionId)
{
$this->definitionId = $definitionId;
}
public function getDefinitionId()
{
return $this->definitionId;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setUpdateOccurred($updateOccurred)
{
$this->updateOccurred = $updateOccurred;
}
public function getUpdateOccurred()
{
return $this->updateOccurred;
}
}
class Google_Service_GamesManagement_GamesPlayedResource extends Google_Model
{
public $autoMatched;
public $timeMillis;
public function setAutoMatched($autoMatched)
{
$this->autoMatched = $autoMatched;
}
public function getAutoMatched()
{
return $this->autoMatched;
}
public function setTimeMillis($timeMillis)
{
$this->timeMillis = $timeMillis;
}
public function getTimeMillis()
{
return $this->timeMillis;
}
}
class Google_Service_GamesManagement_GamesPlayerExperienceInfoResource extends Google_Model
{
public $currentExperiencePoints;
protected $currentLevelType = 'Google_Service_GamesManagement_GamesPlayerLevelResource';
protected $currentLevelDataType = '';
public $lastLevelUpTimestampMillis;
protected $nextLevelType = 'Google_Service_GamesManagement_GamesPlayerLevelResource';
protected $nextLevelDataType = '';
public function setCurrentExperiencePoints($currentExperiencePoints)
{
$this->currentExperiencePoints = $currentExperiencePoints;
}
public function getCurrentExperiencePoints()
{
return $this->currentExperiencePoints;
}
public function setCurrentLevel(Google_Service_GamesManagement_GamesPlayerLevelResource $currentLevel)
{
$this->currentLevel = $currentLevel;
}
public function getCurrentLevel()
{
return $this->currentLevel;
}
public function setLastLevelUpTimestampMillis($lastLevelUpTimestampMillis)
{
$this->lastLevelUpTimestampMillis = $lastLevelUpTimestampMillis;
}
public function getLastLevelUpTimestampMillis()
{
return $this->lastLevelUpTimestampMillis;
}
public function setNextLevel(Google_Service_GamesManagement_GamesPlayerLevelResource $nextLevel)
{
$this->nextLevel = $nextLevel;
}
public function getNextLevel()
{
return $this->nextLevel;
}
}
class Google_Service_GamesManagement_GamesPlayerLevelResource extends Google_Model
{
public $level;
public $maxExperiencePoints;
public $minExperiencePoints;
public function setLevel($level)
{
$this->level = $level;
}
public function getLevel()
{
return $this->level;
}
public function setMaxExperiencePoints($maxExperiencePoints)
{
$this->maxExperiencePoints = $maxExperiencePoints;
}
public function getMaxExperiencePoints()
{
return $this->maxExperiencePoints;
}
public function setMinExperiencePoints($minExperiencePoints)
{
$this->minExperiencePoints = $minExperiencePoints;
}
public function getMinExperiencePoints()
{
return $this->minExperiencePoints;
}
}
class Google_Service_GamesManagement_HiddenPlayer extends Google_Model
{
public $hiddenTimeMillis;
public $kind;
protected $playerType = 'Google_Service_GamesManagement_Player';
protected $playerDataType = '';
public function setHiddenTimeMillis($hiddenTimeMillis)
{
$this->hiddenTimeMillis = $hiddenTimeMillis;
}
public function getHiddenTimeMillis()
{
return $this->hiddenTimeMillis;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setPlayer(Google_Service_GamesManagement_Player $player)
{
$this->player = $player;
}
public function getPlayer()
{
return $this->player;
}
}
class Google_Service_GamesManagement_HiddenPlayerList extends Google_Collection
{
protected $itemsType = 'Google_Service_GamesManagement_HiddenPlayer';
protected $itemsDataType = 'array';
public $kind;
public $nextPageToken;
public function setItems($items)
{
$this->items = $items;
}
public function getItems()
{
return $this->items;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setNextPageToken($nextPageToken)
{
$this->nextPageToken = $nextPageToken;
}
public function getNextPageToken()
{
return $this->nextPageToken;
}
}
class Google_Service_GamesManagement_Player extends Google_Model
{
public $avatarImageUrl;
public $displayName;
protected $experienceInfoType = 'Google_Service_GamesManagement_GamesPlayerExperienceInfoResource';
protected $experienceInfoDataType = '';
public $kind;
protected $lastPlayedWithType = 'Google_Service_GamesManagement_GamesPlayedResource';
protected $lastPlayedWithDataType = '';
protected $nameType = 'Google_Service_GamesManagement_PlayerName';
protected $nameDataType = '';
public $playerId;
public $title;
public function setAvatarImageUrl($avatarImageUrl)
{
$this->avatarImageUrl = $avatarImageUrl;
}
public function getAvatarImageUrl()
{
return $this->avatarImageUrl;
}
public function setDisplayName($displayName)
{
$this->displayName = $displayName;
}
public function getDisplayName()
{
return $this->displayName;
}
public function setExperienceInfo(Google_Service_GamesManagement_GamesPlayerExperienceInfoResource $experienceInfo)
{
$this->experienceInfo = $experienceInfo;
}
public function getExperienceInfo()
{
return $this->experienceInfo;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setLastPlayedWith(Google_Service_GamesManagement_GamesPlayedResource $lastPlayedWith)
{
$this->lastPlayedWith = $lastPlayedWith;
}
public function getLastPlayedWith()
{
return $this->lastPlayedWith;
}
public function setName(Google_Service_GamesManagement_PlayerName $name)
{
$this->name = $name;
}
public function getName()
{
return $this->name;
}
public function setPlayerId($playerId)
{
$this->playerId = $playerId;
}
public function getPlayerId()
{
return $this->playerId;
}
public function setTitle($title)
{
$this->title = $title;
}
public function getTitle()
{
return $this->title;
}
}
class Google_Service_GamesManagement_PlayerName extends Google_Model
{
public $familyName;
public $givenName;
public function setFamilyName($familyName)
{
$this->familyName = $familyName;
}
public function getFamilyName()
{
return $this->familyName;
}
public function setGivenName($givenName)
{
$this->givenName = $givenName;
}
public function getGivenName()
{
return $this->givenName;
}
}
class Google_Service_GamesManagement_PlayerScoreResetResponse extends Google_Collection
{
public $kind;
public $resetScoreTimeSpans;
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setResetScoreTimeSpans($resetScoreTimeSpans)
{
$this->resetScoreTimeSpans = $resetScoreTimeSpans;
}
public function getResetScoreTimeSpans()
{
return $this->resetScoreTimeSpans;
}
}