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Bombe: Handle boxing stop correctly
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1 changed files with 28 additions and 6 deletions
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@ -651,12 +651,34 @@ export class BombeMachine {
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// This means our hypothesis for the steckering is correct.
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// This means our hypothesis for the steckering is correct.
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steckerPair = this.testInput[1];
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steckerPair = this.testInput[1];
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} else {
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} else {
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// If this happens a lot it implies the menu isn't good enough. We can't do
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// This was known as a "boxing stop" - we have a stop but not a single hypothesis.
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// anything useful with it as we don't have a stecker partner, so we'll just drop it
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// If this happens a lot it implies the menu isn't good enough.
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// and move on. This does risk eating the actual stop occasionally, but I've only seen
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// If we have the checking machine enabled, we're going to just check each wire in
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// this happen when the menu is bad enough we have thousands of stops, so I'm not sure
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// turn. If we get 0 or 1 hit, great.
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// it matters.
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// If we get multiple hits, or the checking machine is off, the user will just have to
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return undefined;
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// deal with it.
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if (!this.check) {
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// We can't draw any conclusions about the steckering (one could maybe suggest
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// options in some cases, but too hard to present clearly).
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return [this.indicator.getPos(), "??", this.tryDecrypt("")];
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}
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let stecker = undefined;
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for (let i = 0; i < 26; i++) {
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const newStecker = this.checkingMachine(i);
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if (newStecker !== "") {
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if (stecker !== undefined) {
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// Multiple hypotheses can't be ruled out.
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return [this.indicator.getPos(), "??", this.tryDecrypt("")];
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}
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stecker = newStecker;
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}
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}
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if (stecker === undefined) {
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// Checking machine ruled all possibilities out.
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return undefined;
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}
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// If we got here, there was just one possibility allowed by the checking machine. Success.
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return [this.indicator.getPos(), stecker, this.tryDecrypt(stecker)];
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}
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}
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let stecker;
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let stecker;
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if (this.check) {
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if (this.check) {
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