Fix some misspellings

This commit is contained in:
Matt 2019-03-10 17:51:30 +00:00
parent c2e130f369
commit 432d5b43a1
1 changed files with 17 additions and 17 deletions

View File

@ -3553,7 +3553,7 @@ export function LoadBinCode( HexStr )
var len = HexStr.length;
for( var i = 0, el = 0, Sing = 0, int32 = 0; i < len; i += 8 )
for( var i = 0, el = 0, Sign = 0, int32 = 0; i < len; i += 8 )
{
//It is faster to read 8 hex digits at a time if possible.
@ -3569,22 +3569,22 @@ export function LoadBinCode( HexStr )
//The variable sing corrects the unusable sing bits during the 4 byte rotation algorithm.
Sing = int32;
Sign = int32;
//Remove the Sing bit value if active for when the number is changed to int32 during rotation.
//Remove the Sign bit value if active for when the number is changed to int32 during rotation.
int32 ^= int32 & 0x80000000;
//Rotate the 32 bit int so that each number is put in order in the BinCode array. Add the Sing Bit positions back though each rotation.
//Rotate the 32 bit int so that each number is put in order in the BinCode array. Add the Sign Bit positions back though each rotation.
int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
BinCode[el++] = ( ( ( Sing >> 24 ) & 0x80 ) | int32 ) & 0xFF;
BinCode[el++] = ( ( ( Sign >> 24 ) & 0x80 ) | int32 ) & 0xFF;
int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
BinCode[el++] = ( ( ( Sing >> 16 ) & 0x80 ) | int32 ) & 0xFF;
BinCode[el++] = ( ( ( Sign >> 16 ) & 0x80 ) | int32 ) & 0xFF;
int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
BinCode[el++] = ( ( ( Sing >> 8 ) & 0x80 ) | int32 ) & 0xFF;
BinCode[el++] = ( ( ( Sign >> 8 ) & 0x80 ) | int32 ) & 0xFF;
int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
BinCode[el++] = ( ( Sing & 0x80 ) | int32 ) & 0xFF;
BinCode[el++] = ( ( Sign & 0x80 ) | int32 ) & 0xFF;
}
//Remove elements past the Number of bytes in HexStr because int 32 is always 4 bytes it is possible to end in an uneven number.
@ -3974,11 +3974,11 @@ function DecodeImmediate( type, BySize, SizeSetting )
var Pad32 = 0, Pad64 = 0;
//*Initialize the Sing value that is only set for Negative, or Positive Relative displacements.
//*Initialize the Sign value that is only set for Negative, or Positive Relative displacements.
var Sing = 0;
var Sign = 0;
//*Initialize the Sing Extend variable size as 0 Some Immediate numbers Sing extend.
//*Initialize the Sign Extend variable size as 0 Some Immediate numbers Sign extend.
var Extend = 0;
@ -4052,7 +4052,7 @@ function DecodeImmediate( type, BySize, SizeSetting )
var n = Math.min( 0x100000000, Math.pow( 2, 4 << ( S + 1 ) ) );
//Sing bit adjust.
//Sign bit adjust.
if( V32 >= ( n >> 1 ) ) { V32 -= n; }
@ -4091,9 +4091,9 @@ function DecodeImmediate( type, BySize, SizeSetting )
var Center = 2 * ( 1 << ( n << 3 ) - 2 );
//By default the Sing is Positive.
//By default the Sign is Positive.
Sing = 1;
Sign = 1;
/*-------------------------------------------------------------------------------------------------------------------------
Calculate the VSIB displacement size if it is a VSIB Disp8.
@ -4113,9 +4113,9 @@ function DecodeImmediate( type, BySize, SizeSetting )
V32 = Center * 2 - V32;
//The Sing is negative.
//The Sign is negative.
Sing = 2;
Sign = 2;
}
}
@ -4149,7 +4149,7 @@ function DecodeImmediate( type, BySize, SizeSetting )
//*Return the Imm.
return ( ( Sing > 0 ? ( Sing > 1 ? "-" : "+" ) : "" ) + Imm.toUpperCase() );
return ( ( Sign > 0 ? ( Sign > 1 ? "-" : "+" ) : "" ) + Imm.toUpperCase() );
}