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Bombe: further optimisation
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1 changed files with 32 additions and 31 deletions
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@ -158,27 +158,6 @@ class SharedScrambler {
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}
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}
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/**
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* Get the fully cached result, if present.
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* @param {number} pos - Position of the fast rotor
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* @param {number} i - Letter
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* @returns {number|undefined} - undefined if not cached
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*/
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fullTransform(pos, i) {
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return this.higherCache[pos][i];
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}
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/**
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* Add a value to the full result cache.
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* @param {number} pos - Position of the fast rotor
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* @param {number} i - Letter
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* @param {number} val - Transformed letter
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*/
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addCache(pos, i, val) {
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this.higherCache[pos][i] = val;
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this.higherCache[pos][val] = i;
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}
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/**
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* Map a letter through this (partial) scrambler.
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* @param {number} i - The letter
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@ -209,6 +188,9 @@ class Scrambler {
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this.changeRotor(rotor);
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this.end1 = end1;
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this.end2 = end2;
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// For efficiency reasons, we pull the relevant shared cache from the baseScrambler into
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// this object - this saves us a few pointer dereferences
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this.cache = this.baseScrambler.higherCache[pos];
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}
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/**
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@ -233,6 +215,7 @@ class Scrambler {
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// simplifies caching the state of the majority of the scramblers. The results are the
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// same, just in a slightly different order.
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this.rotor.step();
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this.cache = this.baseScrambler.higherCache[this.rotor.pos];
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}
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@ -243,14 +226,15 @@ class Scrambler {
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*/
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transform(i) {
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let letter = i;
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const cached = this.baseScrambler.fullTransform(this.rotor.pos, i);
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const cached = this.cache[i];
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if (cached !== undefined) {
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return cached;
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}
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letter = this.rotor.transform(letter);
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letter = this.baseScrambler.transform(letter);
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letter = this.rotor.revTransform(letter);
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this.baseScrambler.addCache(this.rotor.pos, i, letter);
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this.cache[i] = letter;
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this.cache[letter] = i;
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return letter;
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}
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@ -513,12 +497,26 @@ export class BombeMachine {
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// both.
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const idxPair = 26*j + i;
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this.wires[idxPair] = true;
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if (i === this.testRegister || j === this.testRegister) {
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this.energiseCount++;
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if (this.energiseCount === 26) {
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// no point continuing, bail out
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return;
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}
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}
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for (let k=0; k<this.scramblers[i].length; k++) {
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const scrambler = this.scramblers[i][k];
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const out = scrambler.transform(j);
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const other = scrambler.getOtherEnd(i);
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// Lift the pre-check before the call, to save some function call overhead
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const otherIdx = 26*other + out;
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if (!this.wires[otherIdx]) {
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this.energise(other, out);
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if (this.energiseCount === 26) {
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return;
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}
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}
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}
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if (i === j) {
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return;
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@ -527,7 +525,13 @@ export class BombeMachine {
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const scrambler = this.scramblers[j][k];
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const out = scrambler.transform(i);
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const other = scrambler.getOtherEnd(j);
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const otherIdx = 26*other + out;
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if (!this.wires[otherIdx]) {
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this.energise(other, out);
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if (this.energiseCount === 26) {
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return;
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}
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}
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}
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}
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@ -610,6 +614,7 @@ export class BombeMachine {
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for (let i=0; i<this.wires.length; i++) {
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this.wires[i] = false;
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}
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this.energiseCount = 0;
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// Re-energise with the corrected hypothesis
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this.energise(this.testRegister, pair);
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}
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@ -643,12 +648,7 @@ export class BombeMachine {
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*/
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checkStop() {
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// Count the energised outputs
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let count = 0;
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for (let j=26*this.testRegister; j<26*(1+this.testRegister); j++) {
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if (this.wires[j]) {
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count++;
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}
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}
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const count = this.energiseCount;
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if (count === 26) {
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return undefined;
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}
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@ -705,6 +705,7 @@ export class BombeMachine {
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for (let i=0; i<this.wires.length; i++) {
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this.wires[i] = false;
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}
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this.energiseCount = 0;
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// Energise the test input, follow the current through each scrambler
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// (and the diagonal board)
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this.energise(...this.testInput);
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