diff --git a/src/core/lib/Bombe.mjs b/src/core/lib/Bombe.mjs index ef796cd0..122edd40 100644 --- a/src/core/lib/Bombe.mjs +++ b/src/core/lib/Bombe.mjs @@ -281,6 +281,14 @@ export class BombeMachine { * ciphertext. It will check that the crib is sane (length is vaguely sensible and there's no * matching characters between crib and ciphertext) but cannot check further - if it's wrong * your results will be wrong! + * + * There is also no handling of rotor stepping - if the target Enigma stepped in the middle of + * your crib, you're out of luck. TODO: Allow specifying a step point - this is fairly easy to + * configure on a real Bombe, but we're not clear on whether it was ever actually done for + * real (there would almost certainly have been better ways of attacking in most situations + * than attempting to exhaust options for the stepping point, but in some circumstances, e.g. + * via Banburismus, the stepping point might have been known). + * * @param {string[]} rotors - list of rotor spec strings (without step points!) * @param {Object} reflector - Reflector object * @param {string} ciphertext - The ciphertext to attack