CyberChef/src/core/lib/ImageManipulation.mjs

252 lines
9.0 KiB
JavaScript

/**
* Image manipulation resources
*
* @author j433866 [j433866@gmail.com]
* @copyright Crown Copyright 2019
* @license Apache-2.0
*/
import OperationError from "../errors/OperationError.mjs";
/**
* Gaussian blurs an image.
*
* @param {jimp} input
* @param {number} radius
* @param {boolean} fast
* @returns {jimp}
*/
export function gaussianBlur (input, radius) {
try {
// From http://blog.ivank.net/fastest-gaussian-blur.html
const boxes = boxesForGauss(radius, 3);
for (let i = 0; i < 3; i++) {
input = boxBlur(input, (boxes[i] - 1) / 2);
}
} catch (err) {
throw new OperationError(`Error blurring image. (${err})`);
}
return input;
}
/**
*
* @param {number} radius
* @param {number} numBoxes
* @returns {Array}
*/
function boxesForGauss(radius, numBoxes) {
const idealWidth = Math.sqrt((12 * radius * radius / numBoxes) + 1);
let wl = Math.floor(idealWidth);
if (wl % 2 === 0) {
wl--;
}
const wu = wl + 2;
const mIdeal = (12 * radius * radius - numBoxes * wl * wl - 4 * numBoxes * wl - 3 * numBoxes) / (-4 * wl - 4);
const m = Math.round(mIdeal);
const sizes = [];
for (let i = 0; i < numBoxes; i++) {
sizes.push(i < m ? wl : wu);
}
return sizes;
}
/**
* Applies a box blur effect to the image
*
* @param {jimp} source
* @param {number} radius
* @returns {jimp}
*/
function boxBlur (source, radius) {
const width = source.bitmap.width;
const height = source.bitmap.height;
let output = source.clone();
output = boxBlurH(source, output, width, height, radius);
source = boxBlurV(output, source, width, height, radius);
return source;
}
/**
* Applies the horizontal blur
*
* @param {jimp} source
* @param {jimp} output
* @param {number} width
* @param {number} height
* @param {number} radius
* @returns {jimp}
*/
function boxBlurH (source, output, width, height, radius) {
const iarr = 1 / (radius + radius + 1);
for (let i = 0; i < height; i++) {
let ti = 0,
li = ti,
ri = ti + radius;
const idx = source.getPixelIndex(ti, i);
const firstValRed = source.bitmap.data[idx],
firstValGreen = source.bitmap.data[idx + 1],
firstValBlue = source.bitmap.data[idx + 2],
firstValAlpha = source.bitmap.data[idx + 3];
const lastIdx = source.getPixelIndex(width - 1, i),
lastValRed = source.bitmap.data[lastIdx],
lastValGreen = source.bitmap.data[lastIdx + 1],
lastValBlue = source.bitmap.data[lastIdx + 2],
lastValAlpha = source.bitmap.data[lastIdx + 3];
let red = (radius + 1) * firstValRed;
let green = (radius + 1) * firstValGreen;
let blue = (radius + 1) * firstValBlue;
let alpha = (radius + 1) * firstValAlpha;
for (let j = 0; j < radius; j++) {
const jIdx = source.getPixelIndex(ti + j, i);
red += source.bitmap.data[jIdx];
green += source.bitmap.data[jIdx + 1];
blue += source.bitmap.data[jIdx + 2];
alpha += source.bitmap.data[jIdx + 3];
}
for (let j = 0; j <= radius; j++) {
const jIdx = source.getPixelIndex(ri++, i);
red += source.bitmap.data[jIdx] - firstValRed;
green += source.bitmap.data[jIdx + 1] - firstValGreen;
blue += source.bitmap.data[jIdx + 2] - firstValBlue;
alpha += source.bitmap.data[jIdx + 3] - firstValAlpha;
const tiIdx = source.getPixelIndex(ti++, i);
output.bitmap.data[tiIdx] = Math.round(red * iarr);
output.bitmap.data[tiIdx + 1] = Math.round(green * iarr);
output.bitmap.data[tiIdx + 2] = Math.round(blue * iarr);
output.bitmap.data[tiIdx + 3] = Math.round(alpha * iarr);
}
for (let j = radius + 1; j < width - radius; j++) {
const riIdx = source.getPixelIndex(ri++, i);
const liIdx = source.getPixelIndex(li++, i);
red += source.bitmap.data[riIdx] - source.bitmap.data[liIdx];
green += source.bitmap.data[riIdx + 1] - source.bitmap.data[liIdx + 1];
blue += source.bitmap.data[riIdx + 2] - source.bitmap.data[liIdx + 2];
alpha += source.bitmap.data[riIdx + 3] - source.bitmap.data[liIdx + 3];
const tiIdx = source.getPixelIndex(ti++, i);
output.bitmap.data[tiIdx] = Math.round(red * iarr);
output.bitmap.data[tiIdx + 1] = Math.round(green * iarr);
output.bitmap.data[tiIdx + 2] = Math.round(blue * iarr);
output.bitmap.data[tiIdx + 3] = Math.round(alpha * iarr);
}
for (let j = width - radius; j < width; j++) {
const liIdx = source.getPixelIndex(li++, i);
red += lastValRed - source.bitmap.data[liIdx];
green += lastValGreen - source.bitmap.data[liIdx + 1];
blue += lastValBlue - source.bitmap.data[liIdx + 2];
alpha += lastValAlpha - source.bitmap.data[liIdx + 3];
const tiIdx = source.getPixelIndex(ti++, i);
output.bitmap.data[tiIdx] = Math.round(red * iarr);
output.bitmap.data[tiIdx + 1] = Math.round(green * iarr);
output.bitmap.data[tiIdx + 2] = Math.round(blue * iarr);
output.bitmap.data[tiIdx + 3] = Math.round(alpha * iarr);
}
}
return output;
}
/**
* Applies the vertical blur
*
* @param {jimp} source
* @param {jimp} output
* @param {number} width
* @param {number} height
* @param {number} radius
* @returns {jimp}
*/
function boxBlurV (source, output, width, height, radius) {
const iarr = 1 / (radius + radius + 1);
for (let i = 0; i < width; i++) {
let ti = 0,
li = ti,
ri = ti + radius;
const idx = source.getPixelIndex(i, ti);
const firstValRed = source.bitmap.data[idx],
firstValGreen = source.bitmap.data[idx + 1],
firstValBlue = source.bitmap.data[idx + 2],
firstValAlpha = source.bitmap.data[idx + 3];
const lastIdx = source.getPixelIndex(i, height - 1),
lastValRed = source.bitmap.data[lastIdx],
lastValGreen = source.bitmap.data[lastIdx + 1],
lastValBlue = source.bitmap.data[lastIdx + 2],
lastValAlpha = source.bitmap.data[lastIdx + 3];
let red = (radius + 1) * firstValRed;
let green = (radius + 1) * firstValGreen;
let blue = (radius + 1) * firstValBlue;
let alpha = (radius + 1) * firstValAlpha;
for (let j = 0; j < radius; j++) {
const jIdx = source.getPixelIndex(i, ti + j);
red += source.bitmap.data[jIdx];
green += source.bitmap.data[jIdx + 1];
blue += source.bitmap.data[jIdx + 2];
alpha += source.bitmap.data[jIdx + 3];
}
for (let j = 0; j <= radius; j++) {
const riIdx = source.getPixelIndex(i, ri++);
red += source.bitmap.data[riIdx] - firstValRed;
green += source.bitmap.data[riIdx + 1] - firstValGreen;
blue += source.bitmap.data[riIdx + 2] - firstValBlue;
alpha += source.bitmap.data[riIdx + 3] - firstValAlpha;
const tiIdx = source.getPixelIndex(i, ti++);
output.bitmap.data[tiIdx] = Math.round(red * iarr);
output.bitmap.data[tiIdx + 1] = Math.round(green * iarr);
output.bitmap.data[tiIdx + 2] = Math.round(blue * iarr);
output.bitmap.data[tiIdx + 3] = Math.round(alpha * iarr);
}
for (let j = radius + 1; j < height - radius; j++) {
const riIdx = source.getPixelIndex(i, ri++);
const liIdx = source.getPixelIndex(i, li++);
red += source.bitmap.data[riIdx] - source.bitmap.data[liIdx];
green += source.bitmap.data[riIdx + 1] - source.bitmap.data[liIdx + 1];
blue += source.bitmap.data[riIdx + 2] - source.bitmap.data[liIdx + 2];
alpha += source.bitmap.data[riIdx + 3] - source.bitmap.data[liIdx + 3];
const tiIdx = source.getPixelIndex(i, ti++);
output.bitmap.data[tiIdx] = Math.round(red * iarr);
output.bitmap.data[tiIdx + 1] = Math.round(green * iarr);
output.bitmap.data[tiIdx + 2] = Math.round(blue * iarr);
output.bitmap.data[tiIdx + 3] = Math.round(alpha * iarr);
}
for (let j = height - radius; j < height; j++) {
const liIdx = source.getPixelIndex(i, li++);
red += lastValRed - source.bitmap.data[liIdx];
green += lastValGreen - source.bitmap.data[liIdx + 1];
blue += lastValBlue - source.bitmap.data[liIdx + 2];
alpha += lastValAlpha - source.bitmap.data[liIdx + 3];
const tiIdx = source.getPixelIndex(i, ti++);
output.bitmap.data[tiIdx] = Math.round(red * iarr);
output.bitmap.data[tiIdx + 1] = Math.round(green * iarr);
output.bitmap.data[tiIdx + 2] = Math.round(blue * iarr);
output.bitmap.data[tiIdx + 3] = Math.round(alpha * iarr);
}
}
return output;
}