let letNumber = 10; const constNumber = 20;  const bool: boolean = true; const list: number[] = [1, 2, 3]; const array: Array<number> = [1, 2, 3]; const pair: [string, number] = ['hello', 10];  for (let i = 0; i < list.length; i += 1) {  console.log(list[i]); }  if (bool) {  console.log('True'); } else {  console.log('False'); }  const str: string = 'Jake'; const templateStr: string = `Hello, ${str}!`;  // A comment  /*  * Multiline comments  * Multiline comments  */  interface SquareConfig {  label: string;  color?: string;  width?: number;  [propName: string]: any; }  interface SearchFunc {  (source: string, subString: string): boolean; }  enum Color {  Red,  Green, }  type Easing = "ease-in" | "ease-out" | "ease-in-out";  class Greeter {  private readonly greeting: string;   constructor(message: string) {  this.greeting = message;  }   greet() {  return "Hello, " + this.greeting;  } }  let greeter = new Greeter("world");  class Animal {  move(distanceInMeters: number = 0) {  console.log(`Animal moved ${distanceInMeters}m.`);  } }  class Dog extends Animal {  bark() {  console.log("Woof! Woof!");  } }  const dog = new Dog(); dog.bark(); dog.move(10); dog.bark();  class Point {  x: number;  y: number; }  interface Point3d extends Point {  z: number; }  let point3d: Point3d = { x: 1, y: 2, z: 3 };  function add(x, y) {  return x + y; }  let myAdd = function (x, y) {  return x + y; };  (function () {  console.log('IIFE'); }());  function identity<T>(arg: T): T {  return arg; }  let myIdentity: <T>(arg: T) => T = identity;  class GenericNumber<T> {  zeroValue: T;  add: (x: T, y: T) => T; }