/* Copyright 2021 Aristocratos (jakob@qvantnet.com) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. indent = tab tab-size = 4 */ #ifndef _btop_theme_included_ #define _btop_theme_included_ #include #include #include #include #include #include #include using namespace std; namespace Theme { namespace { //* Convert 24-bit colors to 256 colors using 6x6x6 color cube int truecolor_to_256(uint r, uint g, uint b){ if (r / 11 == g / 11 && g / 11 == b / 11) { return 232 + r / 11; } else { return round((float)(r / 51)) * 36 + round((float)(g / 51)) * 6 + round((float)(b / 51)) + 16; } } } //* Generate escape sequence for 24-bit or 256 color and return as a string //* Args hexa: ["#000000"-"#ffffff"] for color, ["#00"-"#ff"] for greyscale //* t_to_256: [true|false] convert 24bit value to 256 color value //* depth: ["fg"|"bg"] for either a foreground color or a background color string hex_to_color(string hexa, bool t_to_256=false, string depth="fg"){ if (hexa.size() > 1){ hexa.erase(0, 1); for (auto& c : hexa) if (!isxdigit(c)) return ""; depth = (depth == "fg") ? "38" : "48"; string pre = Fx::e + depth + ";"; pre += (t_to_256) ? "5;" : "2;"; if (hexa.size() == 2){ uint h_int = stoi(hexa, 0, 16); if (t_to_256){ return pre + to_string(truecolor_to_256(h_int, h_int, h_int)) + "m"; } else { string h_str = to_string(h_int); return pre + h_str + ";" + h_str + ";" + h_str + "m"; } } else if (hexa.size() == 6){ if (t_to_256){ return pre + to_string(truecolor_to_256( stoi(hexa.substr(0, 2), 0, 16), stoi(hexa.substr(2, 2), 0, 16), stoi(hexa.substr(4, 2), 0, 16))) + "m"; } else { return pre + to_string(stoi(hexa.substr(0, 2), 0, 16)) + ";" + to_string(stoi(hexa.substr(2, 2), 0, 16)) + ";" + to_string(stoi(hexa.substr(4, 2), 0, 16)) + "m"; } } } return ""; } //* Generate escape sequence for 24-bit or 256 color and return as a string //* Args r: [0-255], g: [0-255], b: [0-255] //* t_to_256: [true|false] convert 24bit value to 256 color value //* depth: ["fg"|"bg"] for either a foreground color or a background color string dec_to_color(uint r, uint g, uint b, bool t_to_256=false, string depth="fg"){ depth = (depth == "fg") ? "38" : "48"; string pre = Fx::e + depth + ";"; pre += (t_to_256) ? "5;" : "2;"; r = (r > 255) ? 255 : r; g = (g > 255) ? 255 : g; b = (b > 255) ? 255 : b; if (t_to_256) return pre + to_string(truecolor_to_256(r, g, b)) + "m"; else return pre + to_string(r) + ";" + to_string(g) + ";" + to_string(b) + "m"; } //* Return a map of "r", "g", "b", 0-255 values for a 24-bit color escape string map rgb(string c_string){ map rgb = {{"r", 0}, {"g", 0}, {"b", 0}}; if (c_string.size() >= 14){ c_string.erase(0, 7); auto c_split = ssplit(c_string, ";"); if (c_split.size() == 3){ rgb["r"] = stoi(c_split[0]); rgb["g"] = stoi(c_split[1]); rgb["b"] = stoi(c_split[2].erase(c_split[2].size())); } } return rgb; } namespace { map color; map> gradient; //* Generate the theme map generate(map& source){ map out; vector t_rgb; string depth; for (auto& item : Global::Default_theme) { depth = (item.first.ends_with("bg")) ? "bg" : "fg"; if (source.contains(item.first)) { if (source.at(item.first)[0] == '#') out[item.first] = hex_to_color(source.at(item.first), !Config::getB("truecolor"), depth); else { t_rgb = ssplit(source.at(item.first), " "); out[item.first] = dec_to_color(stoi(t_rgb[0]), stoi(t_rgb[1]), stoi(t_rgb[2]), !Config::getB("truecolor"), depth); } } else out[item.first] = ""; if (out[item.first].empty()) out[item.first] = hex_to_color(item.second, !Config::getB("truecolor"), depth); } return out; } } //* Set current theme using map void set(map source){ color = generate(source); Term::fg = color.at("main_fg"); Term::bg = color.at("main_bg"); Fx::reset = Fx::reset_base + Term::fg + Term::bg; } //* Return escape code for color auto c(string name){ return color.at(name); } //* Return vector of escape codes for color gradient auto g(string name){ return gradient.at(name); } }; #endif