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Merge pull request #52 from Azelphur/master
(Generic) Game query module
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plugins/game/game
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plugins/game/game
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#!/usr/bin/php
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<?php
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/*
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* README
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* This plugin makes use of the GameQ library to be able to query many different
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* types of game servers and display the results in munin. You can see a list of
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* supported games at http://gameq.sourceforge.net/#games
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*
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* This plugin has 2 environment variables:
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* game_config_file - Defaults to /etc/munin/munin-game.ini. The location of the config file
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* game_state_file - Defaults to /var/lib/munin/plugin-state/game. The location of the munin state directory
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*
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* (Probably) FAQ
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* Q: Why PHP?
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* A: The GameQ library is written in PHP, so it was either that or rewrite the entire library.
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*
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* Q: Why have you used a config file instead of environment variables?
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* A: Way too much to fit data inside an environment variable unfortunately. Imagine
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* trying to fit information about 50 servers all inside one variable.
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*
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* Q: I want to ask you a question!
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* A: I'm on most IRC networks under the nick Azelphur, or email me. support@azelphur.com
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*
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* Q: It's not working!
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* A: Try running ./game autoconf, it'll probably tell you what's up.
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*/
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// Check environment variables
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$var = getenv('game_config_file');
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$config = ($var) ? $var : "/etc/munin/munin-game.ini";
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$var = getenv('game_state_file');
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$state = ($var) ? $var : "/var/lib/munin/plugin-state/game";
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function p($str) {
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// Quick function to print a string with an EOL on the end
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echo $str . PHP_EOL;
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}
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function printMultigraph($ini_array, $machine_name, $title, $info, $max) {
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// Print out a standard graph config.
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p("multigraph $machine_name");
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p("graph_title $title");
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p("graph_vlabel players");
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p("graph_category gameserver");
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p("graph_info $info");
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p("graph_printf %6.0lf");
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if (isset($ini_array['settings'][$machine_name . '_colour']))
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p("players.colour " . $ini_array['settings'][$machine_name . '_colour']);
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if (isset($ini_array['settings'][$machine_name . '_draw']))
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p("players.draw " . $ini_array['settings'][$machine_name . '_draw']);
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p("players.label players");
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p("players.info Number of players");
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p("players.min 0");
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p("players.max $max");
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}
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function printValue($machine_name, $value) {
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// Print a value
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p("multigraph $machine_name");
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p("players.value " . $value);
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}
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function queryServers($ini_array) {
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// Query all game servers and return the results
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require "gameq/GameQ.php";
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// Populate the $servers array from the ini file, ready to pass to GameQ
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$servers = array();
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foreach ($ini_array as $section => $value) {
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if ($section != 'settings')
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$servers[$section] = array($value['game'], $value['address'], $value['port']);
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}
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// Create a new GameQ object and pass it a list of servers
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$gq = new GameQ();
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$gq->addServers($servers);
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// Set timeout from the config file
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$gq->setOption('timeout', $ini_array['settings']['timeout']);
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$gq->setOption('sock_count', $ini_array['settings']['sock_count']);
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$gq->setOption('sock_start', $ini_array['settings']['sock_start']);
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// This filter makes sure a subset of data is always available, next to the normal data
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$gq->setFilter('normalise');
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// Send request(s)
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$results = $gq->requestData();
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return $results;
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}
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// Parse command line arguments if required.
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if (isset($_SERVER['argv'][1])) {
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if ($_SERVER['argv'][1] == 'config') {
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// Load our config.ini
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$ini_array = parse_ini_file($config, true);
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// Load games.ini so we can show pretty game names
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$games = parse_ini_file('gameq/GameQ/games.ini', true);
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// Query the game servers
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$results = queryServers($ini_array);
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// Cache the query in the state file
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$fp = fopen($state, 'w+') or die("I could not open state file.");
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fwrite($fp, serialize($results));
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fclose($fp);
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// Loop through each server, printing graphs.
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foreach ($results as $name => $server) {
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// If sub graphs and the game total graphs are enabled, make this be a sub-graph.
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if ($ini_array['settings']['show_game_total'] && $ini_array['settings']['enable_sub_graphs'])
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$machine_name = "gameserver_" . $ini_array[$name]['game'] . ".$name";
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else
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$machine_name = "gameserver_" . $ini_array[$name]['game'] . "_$name";
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$title = $ini_array[$name]['name'] . " players";
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$info = "The number of players connected to the " . $games[$ini_array[$name]['game']]['name'] . " server";
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printMultigraph($ini_array, $machine_name, $title, $info, $server['gq_maxplayers']);
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}
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// Game total graphs.
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if ($ini_array['settings']['show_game_total']) {
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$game_total_max = array();
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// Count players connected to each game
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foreach ($results as $name => $server) {
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if (!isset($game_total_max[$ini_array[$name]['game']]))
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$game_total_max[$ini_array[$name]['game']] = $server['gq_maxplayers'];
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else
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$game_total_max[$ini_array[$name]['game']] += $server['gq_maxplayers'];
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}
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// Print all the game total graphs.
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foreach ($game_total_max as $game => $total)
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{
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$machine_name = "gameserver_" . $game;
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$title = "Total " . $games[$game]['name'] . " players";
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$info = "Total players connected to all " . $games[$game]['name'] . " servers";
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printMultigraph($ini_array, $machine_name, $title, $info, $total);
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}
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}
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// Global total graph
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if ($ini_array['settings']['show_global_total']) {
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$total_max = 0;
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// Add up all the players connected to all the servers
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foreach ($results as $name => $server) {
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$total_max += $server['gq_maxplayers'];
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}
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printMultigraph($ini_array, "gameserver", "Total Players", "Total players connected to all servers", $total_max);
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}
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}
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if ($_SERVER['argv'][1] == 'autoconf') {
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if (!@include("gameq/GameQ.php"))
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p("no (GameQ Library not found)");
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elseif (!file_exists($config))
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p("no ($config not found)");
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else
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p("yes");
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}
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die();
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}
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// No command line arguments, print values.
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// Load our config.ini
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$ini_array = parse_ini_file($config, true);
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// Load games.ini so we can show pretty game names
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$games = parse_ini_file('gameq/GameQ/games.ini', true);
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$results = unserialize(file_get_contents($state));
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// Print individual game values
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foreach ($results as $name => $server){
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if ($ini_array['settings']['show_game_total'] && $ini_array['settings']['enable_sub_graphs'])
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$machine_name = "gameserver_" . $ini_array[$name]['game'] . ".$name";
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else
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$machine_name = "gameserver_" . $ini_array[$name]['game'] . "_$name";
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printValue($machine_name, $server['gq_numplayers']);
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}
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// Print game total values
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if ($ini_array['settings']['show_game_total']) {
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$game_total = array();
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foreach ($results as $name => $server) {
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// Add up counts for the total graph
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if (!isset($game_total_max[$ini_array[$name]['game']]))
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$game_total[$ini_array[$name]['game']] = $server['gq_numplayers'];
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else
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$game_total[$ini_array[$name]['game']] += $server['gq_numplayers'];
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}
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foreach ($game_total as $game => $total)
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{
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$machine_name = "gameserver_" . $game;
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printValue($machine_name, $total);
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}
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}
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// Are global totals enabled?
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if ($ini_array['settings']['show_global_total']) {
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$total = 0;
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foreach ($results as $name => $server) {
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$total += $server['gq_numplayers'];
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}
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printValue("gameserver", $total);
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}
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?>
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28
plugins/game/munin-game.ini
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28
plugins/game/munin-game.ini
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[settings]
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timeout = 1000 ; Timeout in ms when attempting to connect to servers
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sock_count = 64 ; Maximum number of sockets that are used simultaneously
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sock_start = 0 ; Start of port range to use
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; Note that changing any of the below options may change your graph names, which may reset your statistics.
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show_global_total = True ; Show a graph that shows the total players connected to all servers?
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show_game_total = True ; Show a graph that shows the total players connected to all servers of the same type?
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enable_sub_graphs = True ; Make each game be a sub-graph of it's game total graph.
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; The following variables allow you to override the style of graphs.
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; The server graphs are named gameserver_gamename.machinename, for example gameserver_tf2.myamazingserver
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; The game total graphs are named gameserver_gamename, for example gameserver_tf2
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; The global total graph is named gameserver.
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;graph_name_colour = 000000 ; Override the color of graph_name, for example gameserver_et.myetserver_color
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;graph_name_draw = LINE1 ; Override the draw method of graph_name, for example gameserver_
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[mytf2server] ; Machine name of the server
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name = "My TF2 Server" ; Display name of the server
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game = tf2 ; Game type, see GameQ/games.ini inside the GameQ library for a list of valid options.
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address = 1.2.3.4 ; Server IP or hostname.
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port = 27015 ; Server port
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[myetserver]
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name = "My Enemy Territory Server"
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game = et
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address = 1.2.3.4
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port = 27960
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