mirror of https://github.com/schollz/croc.git
877 lines
20 KiB
Go
877 lines
20 KiB
Go
package tcp
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import (
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"bytes"
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"container/list"
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"fmt"
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"net"
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"strconv"
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"strings"
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"sync"
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"time"
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log "github.com/schollz/logger"
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"github.com/schollz/pake/v3"
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"github.com/schollz/croc/v9/src/comm"
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"github.com/schollz/croc/v9/src/crypt"
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"github.com/schollz/croc/v9/src/models"
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)
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type server struct {
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host string
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port string
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debugLevel string
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banner string
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password string
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rooms roomMap
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}
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type roomInfo struct {
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sender *comm.Comm
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receiver *comm.Comm
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queue *list.List
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isMainRoom bool
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maxTransfers int
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doneTransfers int
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opened time.Time
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}
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type roomMap struct {
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rooms map[string]roomInfo
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roomLocks map[string]*sync.Mutex
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sync.Mutex
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}
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const pingRoom = "pinglkasjdlfjsaldjf"
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var (
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fullRoom = []byte("room_full")
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senderGone = []byte("sender_gone")
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noRoom = []byte("room_non_existent")
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)
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var timeToRoomDeletion = 60 * time.Minute
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// Run starts a tcp listener, run async
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func Run(debugLevel, host, port, password string, banner ...string) (err error) {
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s := new(server)
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s.host = host
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s.port = port
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s.password = password
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s.debugLevel = debugLevel
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if len(banner) > 0 {
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s.banner = banner[0]
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}
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return s.start()
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}
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func (s *server) start() (err error) {
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log.SetLevel(s.debugLevel)
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log.Debugf("starting with password '%s'", s.password)
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s.rooms.Lock()
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s.rooms.rooms = make(map[string]roomInfo)
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s.rooms.roomLocks = make(map[string]*sync.Mutex)
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s.rooms.Unlock()
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// delete old rooms
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go func() {
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for {
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time.Sleep(timeToRoomDeletion)
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var roomsToDelete []string
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s.rooms.Lock()
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for room := range s.rooms.rooms {
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if time.Since(s.rooms.rooms[room].opened) > 3*time.Hour {
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roomsToDelete = append(roomsToDelete, room)
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}
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}
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s.rooms.Unlock()
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for _, room := range roomsToDelete {
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s.deleteRoom(room)
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}
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}
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}()
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err = s.run()
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if err != nil {
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log.Error(err)
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}
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return
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}
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func (s *server) run() (err error) {
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network := "tcp"
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addr := net.JoinHostPort(s.host, s.port)
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if s.host != "" {
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ip := net.ParseIP(s.host)
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if ip == nil {
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var tcpIP *net.IPAddr
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tcpIP, err = net.ResolveIPAddr("ip", s.host)
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if err != nil {
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return err
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}
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ip = tcpIP.IP
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}
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addr = net.JoinHostPort(ip.String(), s.port)
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if s.host != "" {
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if ip.To4() != nil {
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network = "tcp4"
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} else {
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network = "tcp6"
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}
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}
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}
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addr = strings.Replace(addr, "127.0.0.1", "0.0.0.0", 1)
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log.Infof("starting TCP server on " + addr)
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server, err := net.Listen(network, addr)
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if err != nil {
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return fmt.Errorf("error listening on %s: %w", addr, err)
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}
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defer server.Close()
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// spawn a new goroutine whenever a client connects
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for {
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connection, err := server.Accept()
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if err != nil {
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return fmt.Errorf("problem accepting connection: %w", err)
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}
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log.Debugf("client %s connected", connection.RemoteAddr().String())
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go func(port string, connection net.Conn) {
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c := comm.New(connection)
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room, errCommunication := s.clientCommunication(port, c)
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log.Debugf("room: %+v", room)
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log.Debugf("err: %+v", errCommunication)
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if errCommunication != nil {
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log.Debugf("relay-%s: %s", connection.RemoteAddr().String(), errCommunication.Error())
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connection.Close()
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return
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}
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if room == pingRoom {
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log.Debugf("got ping")
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connection.Close()
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return
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}
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for {
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// check connection
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log.Debugf("checking connection of room %s for %+v", room, c)
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deleteIt := false
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s.rooms.Lock()
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if _, ok := s.rooms.rooms[room]; !ok {
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log.Debug("room is gone")
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s.rooms.Unlock()
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return
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}
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log.Debugf("room: %+v", s.rooms.rooms[room])
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if s.rooms.rooms[room].sender != nil && s.rooms.rooms[room].receiver != nil {
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log.Debug("rooms ready")
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s.rooms.Unlock()
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break
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} else {
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if s.rooms.rooms[room].sender != nil {
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errSend := s.rooms.rooms[room].sender.Send([]byte{1})
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if errSend != nil {
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log.Debug(errSend)
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deleteIt = true
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}
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}
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}
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s.rooms.Unlock()
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if deleteIt {
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s.deleteRoom(room)
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break
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}
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time.Sleep(1 * time.Second)
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}
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}(s.port, connection)
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}
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}
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var weakKey = []byte{1, 2, 3}
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func (s *server) clientCommunication(port string, c *comm.Comm) (room string, err error) {
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// establish secure password with PAKE for communication with relay
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B, err := pake.InitCurve(weakKey, 1, "siec")
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if err != nil {
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return
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}
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Abytes, err := c.Receive()
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if err != nil {
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return
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}
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log.Debugf("Abytes: %s", Abytes)
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if bytes.Equal(Abytes, []byte("ping")) {
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room = pingRoom
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log.Debug("sending back pong")
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c.Send([]byte("pong"))
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return
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}
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err = B.Update(Abytes)
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if err != nil {
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return
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}
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err = c.Send(B.Bytes())
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if err != nil {
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return
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}
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strongKey, err := B.SessionKey()
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if err != nil {
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return
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}
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log.Debugf("strongkey: %x", strongKey)
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// receive salt
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salt, err := c.Receive()
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if err != nil {
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return
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}
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strongKeyForEncryption, _, err := crypt.New(strongKey, salt)
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if err != nil {
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return
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}
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log.Debugf("waiting for password")
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passwordBytesEnc, err := c.Receive()
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if err != nil {
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return
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}
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passwordBytes, err := crypt.Decrypt(passwordBytesEnc, strongKeyForEncryption)
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if err != nil {
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return
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}
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if strings.TrimSpace(string(passwordBytes)) != s.password {
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err = fmt.Errorf("bad password")
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enc, _ := crypt.Encrypt([]byte(err.Error()), strongKeyForEncryption)
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if err = c.Send(enc); err != nil {
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return "", fmt.Errorf("send error: %w", err)
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}
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return
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}
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// send ok to tell client they are connected
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banner := s.banner
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if len(banner) == 0 {
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banner = "ok"
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}
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log.Debugf("sending '%s'", banner)
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bSend, err := crypt.Encrypt([]byte(banner+"|||"+c.Connection().RemoteAddr().String()), strongKeyForEncryption)
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if err != nil {
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return
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}
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err = c.Send(bSend)
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if err != nil {
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return
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}
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isSender := false
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log.Debug("wait for client to tell if they want to send or receive")
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enc, err := c.Receive()
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if err != nil {
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return
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}
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data, err := crypt.Decrypt(enc, strongKeyForEncryption)
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if err != nil {
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return
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}
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if !bytes.Equal(data, []byte("send")) && !bytes.Equal(data, []byte("receive")) {
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err = fmt.Errorf("got bad response: %s", data)
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return
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} else if bytes.Equal(data, []byte("send")) {
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log.Debug("client wants to send")
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isSender = true
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}
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// wait for client to tell me which room they want
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log.Debug("waiting for room")
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enc, err = c.Receive()
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if err != nil {
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return
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}
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roomBytes, err := crypt.Decrypt(enc, strongKeyForEncryption)
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if err != nil {
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return
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}
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room = string(roomBytes)
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log.Debug("Check if this is a main room")
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enc, err = c.Receive()
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if err != nil {
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return
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}
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data, err = crypt.Decrypt(enc, strongKeyForEncryption)
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if err != nil {
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return
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}
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if !bytes.Equal(data, []byte("main")) && !bytes.Equal(data, []byte("secondary")) {
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err = fmt.Errorf("got bad response: %s", data)
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return
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}
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isMainRoom := bytes.Equal(data, []byte("main"))
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log.Debugf("isMainRoom: %v", isMainRoom)
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s.rooms.Lock()
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_, roomExists := s.rooms.rooms[room]
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// create the room if it is new
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if !roomExists || isSender {
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err = s.createOrUpdateRoom(c, room, strongKeyForEncryption, isMainRoom, isSender, roomExists)
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if err != nil {
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log.Error(err)
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}
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// if the room is new then return
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if !roomExists {
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return
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}
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} else if s.rooms.rooms[room].receiver != nil {
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// if the room has a transfer going on
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if s.rooms.rooms[room].maxTransfers > 1 {
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// if the room is a multi-transfer room then add to queue
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err = s.handleWaitingRoomForReceivers(c, room, strongKeyForEncryption)
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if err != nil {
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log.Error(err)
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return
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}
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} else {
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// otherwise, tell the client that the room is full
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err = s.sendRoomIsFull(c, strongKeyForEncryption)
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return
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}
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} else {
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log.Debugf("room %s has 2", room)
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s.rooms.rooms[room] = roomInfo{
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sender: s.rooms.rooms[room].sender,
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receiver: c,
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queue: s.rooms.rooms[room].queue,
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isMainRoom: s.rooms.rooms[room].isMainRoom,
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maxTransfers: s.rooms.rooms[room].maxTransfers,
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doneTransfers: s.rooms.rooms[room].doneTransfers,
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opened: s.rooms.rooms[room].opened,
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}
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s.rooms.roomLocks[room].Lock()
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}
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err = s.beginTransfer(c, room, strongKeyForEncryption)
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if err != nil {
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log.Error(err)
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}
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return
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}
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func (s *server) sendRoomIsFull(c *comm.Comm, strongKeyForEncryption []byte) (err error) {
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s.rooms.Unlock()
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bSend, err := crypt.Encrypt([]byte(fullRoom), strongKeyForEncryption)
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if err != nil {
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return
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}
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err = c.Send(bSend)
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if err != nil {
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log.Error(err)
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return
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}
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return
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}
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func (s *server) createOrUpdateRoom(c *comm.Comm, room string, strongKeyForEncryption []byte, isMainRoom, isSender, updateRoom bool) (err error) {
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var enc, data, bSend []byte
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maxTransfers := 1
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if isMainRoom && isSender {
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log.Debug("Wait for maxTransfers")
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enc, err = c.Receive()
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if err != nil {
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return
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}
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data, err = crypt.Decrypt(enc, strongKeyForEncryption)
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if err != nil {
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return
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}
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maxTransfers, err = strconv.Atoi(string(data))
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if err != nil {
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return
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}
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log.Debugf("maxTransfers: %v", maxTransfers)
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}
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var sender, receiver *comm.Comm
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var queue *list.List
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opened := time.Now()
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if isSender {
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sender = c
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if updateRoom {
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receiver = s.rooms.rooms[room].receiver
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queue = s.rooms.rooms[room].queue
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opened = s.rooms.rooms[room].opened
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}
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} else {
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receiver = c
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if updateRoom {
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sender = s.rooms.rooms[room].sender
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queue = s.rooms.rooms[room].queue
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opened = s.rooms.rooms[room].opened
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}
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}
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s.rooms.rooms[room] = roomInfo{
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sender: sender,
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receiver: receiver,
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queue: queue,
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isMainRoom: isMainRoom,
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maxTransfers: maxTransfers,
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doneTransfers: 0,
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opened: opened,
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}
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if !updateRoom {
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log.Debugf("Client crated main room %s, %v", room, isSender)
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s.rooms.roomLocks[room] = &sync.Mutex{}
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// tell the client that they got the room
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bSend, err = crypt.Encrypt([]byte("ok"), strongKeyForEncryption)
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if err != nil {
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return
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}
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err = c.Send(bSend)
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if err != nil {
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log.Error(err)
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s.deleteRoom(room)
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return
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}
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log.Debugf("room %s has 1", room)
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s.rooms.Unlock()
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}
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return
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}
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func (s *server) handleWaitingRoomForReceivers(c *comm.Comm, room string, strongKeyForEncryption []byte) (err error) {
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var bSend []byte
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log.Debugf("room %s is full, adding to queue", room)
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queue := s.rooms.rooms[room].queue
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if queue == nil {
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queue = list.New()
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}
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queue.PushBack(c.ID())
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s.rooms.rooms[room] = roomInfo{
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sender: s.rooms.rooms[room].sender,
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receiver: s.rooms.rooms[room].receiver,
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isMainRoom: s.rooms.rooms[room].isMainRoom,
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opened: s.rooms.rooms[room].opened,
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maxTransfers: s.rooms.rooms[room].maxTransfers,
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doneTransfers: s.rooms.rooms[room].doneTransfers,
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queue: queue,
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}
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s.rooms.Unlock()
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for {
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s.rooms.roomLocks[room].Lock()
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if s.rooms.rooms[room].doneTransfers >= s.rooms.rooms[room].maxTransfers {
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// tell the client that the sender is no longer available
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bSend, err = crypt.Encrypt([]byte(senderGone), strongKeyForEncryption)
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if err != nil {
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return
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}
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err = c.Send(bSend)
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if err != nil {
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log.Error(err)
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return
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}
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s.rooms.roomLocks[room].Unlock()
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break
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} else if s.rooms.rooms[room].receiver != nil || s.rooms.rooms[room].queue.Front().Value.(string) != c.ID() {
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time.Sleep(1 * time.Second)
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// tell the client that they need to wait
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bSend, err = crypt.Encrypt([]byte("wait"), strongKeyForEncryption)
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if err != nil {
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return
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}
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err = c.Send(bSend)
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if err != nil {
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log.Error(err)
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return
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}
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s.rooms.roomLocks[room].Unlock()
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} else {
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s.rooms.Lock()
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newQueue := s.rooms.rooms[room].queue
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newQueue.Remove(newQueue.Front())
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s.rooms.rooms[room] = roomInfo{
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sender: s.rooms.rooms[room].sender,
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receiver: c,
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queue: newQueue,
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isMainRoom: s.rooms.rooms[room].isMainRoom,
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maxTransfers: s.rooms.rooms[room].maxTransfers,
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doneTransfers: s.rooms.rooms[room].doneTransfers,
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opened: s.rooms.rooms[room].opened,
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}
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break
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}
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}
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return
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}
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func (s *server) beginTransfer(c *comm.Comm, room string, strongKeyForEncryption []byte) (err error) {
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s.rooms.Unlock()
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// second connection is the sender, time to staple connections
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var wg sync.WaitGroup
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wg.Add(1)
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// start piping
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go func(com1, com2 *comm.Comm, wg *sync.WaitGroup) {
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log.Debug("starting pipes")
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pipe(com1.Connection(), com2.Connection())
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wg.Done()
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log.Debug("done piping")
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}(s.rooms.rooms[room].sender, s.rooms.rooms[room].receiver, &wg)
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// tell the client everything is ready
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log.Debug("sending ok to client")
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bSend, err := crypt.Encrypt([]byte("ok"), strongKeyForEncryption)
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if err != nil {
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return
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}
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err = c.Send(bSend)
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if err != nil {
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return
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}
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wg.Wait()
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// check if room is done and delete it if so
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newDoneTransfers := s.rooms.rooms[room].doneTransfers + 1
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// update the room info
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s.rooms.Lock()
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lengthOfQueue := 0
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if s.rooms.rooms[room].queue != nil {
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lengthOfQueue = s.rooms.rooms[room].queue.Len()
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}
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log.Debugf("room %s has %d left in queue", room, lengthOfQueue)
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s.rooms.rooms[room] = roomInfo{
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sender: s.rooms.rooms[room].sender,
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receiver: nil,
|
|
queue: s.rooms.rooms[room].queue,
|
|
isMainRoom: s.rooms.rooms[room].isMainRoom,
|
|
maxTransfers: s.rooms.rooms[room].maxTransfers,
|
|
doneTransfers: newDoneTransfers,
|
|
opened: s.rooms.rooms[room].opened,
|
|
}
|
|
s.rooms.Unlock()
|
|
|
|
// delete the room if it is done or unlock it if it is not
|
|
if newDoneTransfers == s.rooms.rooms[room].maxTransfers {
|
|
log.Debugf("room %s is done", room)
|
|
s.deleteRoom(room)
|
|
} else {
|
|
log.Debugf("room %s has %d done", room, newDoneTransfers)
|
|
s.rooms.roomLocks[room].Unlock()
|
|
}
|
|
return
|
|
}
|
|
|
|
func (s *server) deleteRoom(room string) {
|
|
s.rooms.Lock()
|
|
defer s.rooms.Unlock()
|
|
if _, ok := s.rooms.rooms[room]; !ok {
|
|
return
|
|
}
|
|
if s.rooms.rooms[room].queue != nil && s.rooms.rooms[room].queue.Len() > 0 && s.rooms.roomLocks[room] != nil {
|
|
// signal to all waiting that the room will be deleted
|
|
for {
|
|
s.rooms.roomLocks[room].Unlock()
|
|
if s.rooms.rooms[room].queue.Len() == 0 {
|
|
break
|
|
}
|
|
s.rooms.roomLocks[room].Lock()
|
|
}
|
|
delete(s.rooms.roomLocks, room)
|
|
}
|
|
log.Debugf("deleting room: %s", room)
|
|
if s.rooms.rooms[room].sender != nil {
|
|
s.rooms.rooms[room].sender.Close()
|
|
}
|
|
if s.rooms.rooms[room].receiver != nil {
|
|
s.rooms.rooms[room].receiver.Close()
|
|
}
|
|
s.rooms.rooms[room] = roomInfo{sender: nil, receiver: nil}
|
|
delete(s.rooms.rooms, room)
|
|
}
|
|
|
|
// chanFromConn creates a channel from a Conn object, and sends everything it
|
|
//
|
|
// Read()s from the socket to the channel.
|
|
func chanFromConn(conn net.Conn, isSender bool) chan []byte {
|
|
c := make(chan []byte, 1)
|
|
if err := conn.SetReadDeadline(time.Now().Add(3 * time.Hour)); err != nil {
|
|
log.Warnf("can't set read deadline: %v", err)
|
|
}
|
|
|
|
go func() {
|
|
b := make([]byte, models.TCP_BUFFER_SIZE)
|
|
for {
|
|
n, err := conn.Read(b)
|
|
if n > 0 {
|
|
res := make([]byte, n)
|
|
// Copy the buffer so it doesn't get changed while read by the recipient.
|
|
copy(res, b[:n])
|
|
c <- res
|
|
// if finished, then we must exit in order to prevent zombie listeners
|
|
if bytes.Contains(res, []byte("finished")) && isSender {
|
|
log.Debugf("closing sender channel for %s", conn.RemoteAddr().String())
|
|
close(c)
|
|
break
|
|
}
|
|
}
|
|
if err != nil {
|
|
log.Debugf("closing channel for %s: %v", conn.RemoteAddr().String(), err)
|
|
c <- nil
|
|
break
|
|
}
|
|
}
|
|
}()
|
|
|
|
return c
|
|
}
|
|
|
|
// pipe creates a full-duplex pipe between the two sockets and
|
|
// transfers data from one to the other.
|
|
func pipe(conn1 net.Conn, conn2 net.Conn) {
|
|
chan1 := chanFromConn(conn1, true)
|
|
chan2 := chanFromConn(conn2, false)
|
|
|
|
for {
|
|
log.Debugf("running in pipe %v - %v", conn1.RemoteAddr().String(), conn2.RemoteAddr().String())
|
|
select {
|
|
case b1, ok := <-chan1:
|
|
if b1 == nil || !ok {
|
|
return
|
|
}
|
|
log.Debugf("got %s bytes from conn 1, sending it to conn 2", b1)
|
|
if _, err := conn2.Write(b1); err != nil {
|
|
log.Errorf("write error on channel 1: %v", err)
|
|
}
|
|
|
|
case b2, ok := <-chan2:
|
|
if b2 == nil || !ok {
|
|
return
|
|
}
|
|
log.Debugf("got %s bytes from conn 2, sending it to conn 1", b2)
|
|
if _, err := conn1.Write(b2); err != nil {
|
|
log.Errorf("write error on channel 2: %v", err)
|
|
}
|
|
}
|
|
|
|
if chan1 == nil || chan2 == nil {
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
func PingServer(address string) (err error) {
|
|
log.Debugf("pinging %s", address)
|
|
c, err := comm.NewConnection(address, 300*time.Millisecond)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
err = c.Send([]byte("ping"))
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
b, err := c.Receive()
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
if bytes.Equal(b, []byte("pong")) {
|
|
return nil
|
|
}
|
|
return fmt.Errorf("no pong")
|
|
}
|
|
|
|
// ConnectToTCPServer will initiate a new connection
|
|
// to the specified address, room with optional time limit
|
|
func ConnectToTCPServer(address, password, room string, isSender, isMainRoom bool, maxTransfers int, timelimit ...time.Duration) (c *comm.Comm, banner string, ipaddr string, err error) {
|
|
if len(timelimit) > 0 {
|
|
c, err = comm.NewConnection(address, timelimit[0])
|
|
} else {
|
|
c, err = comm.NewConnection(address)
|
|
}
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
|
|
// get PAKE connection with server to establish strong key to transfer info
|
|
A, err := pake.InitCurve(weakKey, 0, "siec")
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
err = c.Send(A.Bytes())
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
Bbytes, err := c.Receive()
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
err = A.Update(Bbytes)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
strongKey, err := A.SessionKey()
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
log.Debugf("strong key: %x", strongKey)
|
|
|
|
strongKeyForEncryption, salt, err := crypt.New(strongKey, nil)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
// send salt
|
|
err = c.Send(salt)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
|
|
log.Debug("sending password")
|
|
bSend, err := crypt.Encrypt([]byte(password), strongKeyForEncryption)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
err = c.Send(bSend)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
log.Debug("waiting for sender ok")
|
|
enc, err := c.Receive()
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
data, err := crypt.Decrypt(enc, strongKeyForEncryption)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
if !strings.Contains(string(data), "|||") {
|
|
err = fmt.Errorf("bad response: %s", string(data))
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
banner = strings.Split(string(data), "|||")[0]
|
|
ipaddr = strings.Split(string(data), "|||")[1]
|
|
|
|
log.Debug("tell server if you want to send or receive")
|
|
clientType := "receive"
|
|
if isSender {
|
|
clientType = "send"
|
|
}
|
|
bSend, err = crypt.Encrypt([]byte(clientType), strongKeyForEncryption)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
err = c.Send(bSend)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
|
|
log.Debug("sending room")
|
|
bSend, err = crypt.Encrypt([]byte(room), strongKeyForEncryption)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
err = c.Send(bSend)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
|
|
log.Debug("tell server if this is a main room")
|
|
roomType := "secondary"
|
|
if isMainRoom {
|
|
roomType = "main"
|
|
}
|
|
bSend, err = crypt.Encrypt([]byte(roomType), strongKeyForEncryption)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
err = c.Send(bSend)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
|
|
if isMainRoom && isSender {
|
|
log.Debug("tell server maxTransfers")
|
|
bSend, err = crypt.Encrypt([]byte(strconv.Itoa(maxTransfers)), strongKeyForEncryption)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
err = c.Send(bSend)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
}
|
|
|
|
log.Debug("waiting for room confirmation")
|
|
for {
|
|
enc, err = c.Receive()
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
data, err = crypt.Decrypt(enc, strongKeyForEncryption)
|
|
if err != nil {
|
|
log.Debug(err)
|
|
return
|
|
}
|
|
if !isSender {
|
|
if bytes.Equal(data, []byte("wait")) {
|
|
log.Debug("waiting for sender to be free")
|
|
time.Sleep(1 * time.Second)
|
|
continue
|
|
} else if bytes.Equal(data, []byte(senderGone)) {
|
|
err = fmt.Errorf("sender is gone")
|
|
c = nil
|
|
return
|
|
} else if bytes.Equal(data, []byte(fullRoom)) {
|
|
err = fmt.Errorf("room is full")
|
|
c = nil
|
|
return
|
|
} else if bytes.Equal(data, []byte(noRoom)) {
|
|
err = fmt.Errorf("room does not exist")
|
|
c = nil
|
|
return
|
|
}
|
|
}
|
|
if !bytes.Equal(data, []byte("ok")) {
|
|
err = fmt.Errorf("got bad response: %s", data)
|
|
log.Debug(err)
|
|
return
|
|
} else {
|
|
break
|
|
}
|
|
}
|
|
|
|
log.Debug("all set")
|
|
return
|
|
}
|