fd/src/fshelper/mod.rs

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Rust
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use std::path::{Path, PathBuf};
use std::io;
/// Get a relative path with respect to a certain base path.
/// See: https://stackoverflow.com/a/39343127/704831
pub fn path_relative_from(path: &Path, base: &Path) -> Option<PathBuf> {
use std::path::Component;
if path.is_absolute() != base.is_absolute() {
if path.is_absolute() {
Some(PathBuf::from(path))
} else {
Some(PathBuf::from(base.join(path)))
}
} else {
let mut ita = path.components();
let mut itb = base.components();
let mut comps: Vec<Component> = vec![];
loop {
match (ita.next(), itb.next()) {
(None, None) => break,
(Some(a), None) => {
comps.push(a);
comps.extend(ita.by_ref());
break;
}
(None, _) => comps.push(Component::ParentDir),
(Some(a), Some(b)) if comps.is_empty() && a == b => (),
(Some(a), Some(b)) if b == Component::CurDir => comps.push(a),
(Some(_), Some(b)) if b == Component::ParentDir => return None,
(Some(a), Some(_)) => {
comps.push(Component::ParentDir);
for _ in itb {
comps.push(Component::ParentDir);
}
comps.push(a);
comps.extend(ita.by_ref());
break;
}
}
}
Some(comps.iter().map(|c| c.as_os_str()).collect())
}
}
pub fn absolute_path(path: &Path) -> io::Result<PathBuf> {
let path_buf = path.canonicalize()?;
#[cfg(windows)]
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let path_buf = Path::new(path_buf.as_path().to_string_lossy().trim_left_matches(
r"\\?\",
)).to_path_buf();
Ok(path_buf)
}