mirror of
https://github.com/gamedig/node-gamedig.git
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82 lines
1.9 KiB
JavaScript
82 lines
1.9 KiB
JavaScript
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var async = require('async');
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.encoding = 'latin1';
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},
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run: function() {
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var self = this;
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var state = {};
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async.series([
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function(c) {
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self.sendPacket(0,true,function(b) {
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var reader = self.reader(b);
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state.serverid = reader.uint(4);
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state.ip = reader.pascal();
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state.port = reader.uint(4);
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state.queryport = reader.uint(4);
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state.name = reader.pascal();
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state.map = reader.pascal();
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state.gametype = reader.pascal();
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state.numplayers = reader.uint(4);
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state.maxplayers = reader.uint(4);
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state.ping = reader.uint(4);
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c();
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});
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},
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function(c) {
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self.sendPacket(1,true,function(b) {
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var reader = self.reader(b);
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state.mutators = [];
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state.rules = {};
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while(!reader.done()) {
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var key = reader.pascal();
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var value = reader.pascal();
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if(key == 'Mutator') state.mutators.push(value);
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else state.rules[key] = value;
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}
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c();
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});
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},
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function(c) {
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self.sendPacket(2,false,function(b) {
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var reader = self.reader(b);
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state.players = [];
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while(!reader.done()) {
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var id = reader.uint(4);
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console.log(b.slice(reader.offset()));
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var name = reader.pascal();
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var ping = reader.uint(4);
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var score = reader.uint(4);
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reader.skip(4);
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state.players.push({
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id: id, name: name, ping: ping, score: score
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});
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}
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c();
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});
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},
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function(c) {
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self.finish(state);
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}
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]);
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},
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sendPacket: function(type,required,callback) {
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var outbuffer = new Buffer([0x79,0,0,0,type]);
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var packets = [];
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this.udpSend(outbuffer,function(buffer) {
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var iType = buffer.readUInt8(4);
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if(iType != type) return;
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packets.push(buffer.slice(5));
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},function() {
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if(!packets.length && required) return;
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callback(Buffer.concat(packets));
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return true;
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});
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}
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});
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