node-gamedig/protocols/beammp.js

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import Core from './core.js'
import beammpmaster from './beammpmaster.js'
export default class beammp extends Core {
async run (state) {
const master = new beammpmaster()
master.options = this.options
const masterState = await master.runOnceSafe()
const servers = masterState.raw.servers
const server = servers.find(s => s.ip === this.options.address)
if (!server) {
throw new Error('Server not found in the master list')
}
state.name = server.sname.replace(/\^./g, '')
state.map = server.map
state.password = server.password
state.numplayers = parseInt(server.players)
state.maxplayers = parseInt(server.maxplayers)
const players = server.playerslist.split(';')
if (players[players.length - 1] === '') {
players.pop()
}
players.forEach(player => {
state.players.push({ name: player })
})
state.raw = server
if ('version' in state.raw) state.version = state.raw.version
}
}