2019-01-12 11:43:36 +01:00
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const GameResolver = require('./GameResolver'),
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2019-01-13 05:38:49 +01:00
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ProtocolResolver = require('./ProtocolResolver'),
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2019-02-20 04:15:34 +01:00
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GlobalUdpSocket = require('./GlobalUdpSocket');
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2019-01-12 11:43:36 +01:00
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const defaultOptions = {
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socketTimeout: 2000,
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attemptTimeout: 10000,
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2022-12-13 10:46:43 +01:00
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maxAttempts: 1,
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ipFamily: 0
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2019-01-12 11:43:36 +01:00
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};
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class QueryRunner {
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2021-05-19 06:13:18 +02:00
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constructor(runnerOpts = {}) {
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this.udpSocket = new GlobalUdpSocket({
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port: runnerOpts.listenUdpPort
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});
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2019-01-12 11:43:36 +01:00
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this.gameResolver = new GameResolver();
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this.protocolResolver = new ProtocolResolver();
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}
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async run(userOptions) {
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for (const key of Object.keys(userOptions)) {
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const value = userOptions[key];
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2022-12-13 10:46:43 +01:00
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if (['port', 'ipFamily'].includes(key)) {
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2019-01-12 11:43:36 +01:00
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userOptions[key] = parseInt(value);
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}
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}
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const {
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port_query: gameQueryPort,
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port_query_offset: gameQueryPortOffset,
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...gameOptions
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} = this.gameResolver.lookup(userOptions.type);
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const attempts = [];
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if (userOptions.port) {
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2020-08-24 20:27:44 +02:00
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if (gameQueryPortOffset && !userOptions.givenPortOnly) {
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2019-01-12 11:43:36 +01:00
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attempts.push({
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...defaultOptions,
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...gameOptions,
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...userOptions,
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port: userOptions.port + gameQueryPortOffset
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});
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}
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2020-08-24 20:27:44 +02:00
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if (userOptions.port === gameOptions.port && gameQueryPort && !userOptions.givenPortOnly) {
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2019-01-12 11:43:36 +01:00
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attempts.push({
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...defaultOptions,
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...gameOptions,
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...userOptions,
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port: gameQueryPort
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});
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}
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attempts.push({
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...defaultOptions,
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...gameOptions,
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...userOptions
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});
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} else if (gameQueryPort) {
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attempts.push({
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...defaultOptions,
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...gameOptions,
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...userOptions,
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port: gameQueryPort
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});
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} else if (gameOptions.port) {
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attempts.push({
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...defaultOptions,
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...gameOptions,
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2019-01-12 12:45:09 +01:00
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...userOptions,
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port: gameOptions.port + (gameQueryPortOffset || 0)
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2019-01-12 11:43:36 +01:00
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});
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} else {
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2021-05-19 05:33:36 +02:00
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// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
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attempts.push({
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...defaultOptions,
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...gameOptions,
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...userOptions
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});
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2019-01-12 11:43:36 +01:00
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}
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2019-02-14 05:46:13 +01:00
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const numRetries = userOptions.maxAttempts || gameOptions.maxAttempts || defaultOptions.maxAttempts;
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let attemptNum = 0;
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const errors = [];
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for (const attempt of attempts) {
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for (let retry = 0; retry < numRetries; retry++) {
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attemptNum++;
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2019-01-12 11:43:36 +01:00
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try {
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return await this._attempt(attempt);
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2019-02-14 05:46:13 +01:00
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} catch (e) {
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e.stack = 'Attempt #' + attemptNum + ' - Port=' + attempt.port + ' Retry=' + (retry) + ':\n' + e.stack;
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errors.push(e);
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2019-01-12 11:43:36 +01:00
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}
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}
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2019-02-14 05:46:13 +01:00
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}
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2019-01-12 11:43:36 +01:00
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2019-02-14 05:46:13 +01:00
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const err = new Error('Failed all ' + errors.length + ' attempts');
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for (const e of errors) {
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err.stack += '\n' + e.stack;
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2019-01-12 11:43:36 +01:00
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}
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2019-02-14 05:46:13 +01:00
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throw err;
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2019-01-12 11:43:36 +01:00
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}
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async _attempt(options) {
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const core = this.protocolResolver.create(options.protocol);
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core.options = options;
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core.udpSocket = this.udpSocket;
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2019-02-14 05:46:13 +01:00
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return await core.runOnceSafe();
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2019-01-12 11:43:36 +01:00
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}
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}
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module.exports = QueryRunner;
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