node-gamedig/protocols/minetest.js

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import Core from './core.js'
export default class minetest extends Core {
constructor() {
super()
this.usedTcp = true
}
async run(state) {
const servers = await this.request({
url: 'https://servers.minetest.net/list',
responseType: 'json'
})
if (servers == null) {
throw new Error('Unable to retrieve master server list')
}
const serverInfo = servers.list.find(
(server) =>
server.ip === this.options.address && server.port === this.options.port
)
if (serverInfo == null) {
throw new Error('Server not found in master server list')
}
const players = serverInfo.clients_list || [] // the 'players' field is undefined if there are no players
state.name = serverInfo.name
state.password = serverInfo.password
state.numplayers = serverInfo.clients || players.length
state.maxplayers = serverInfo.clients_max
state.players = players.map((player) => ({ name: player, raw: {} }))
state.raw = serverInfo
state.version = serverInfo.version
}
}