node-gamedig/lib/QueryRunner.js

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import GameResolver from "./GameResolver.js";
import {getProtocol} from './ProtocolResolver.js';
import GlobalUdpSocket from "./GlobalUdpSocket.js";
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const defaultOptions = {
socketTimeout: 2000,
attemptTimeout: 10000,
maxAttempts: 1,
ipFamily: 0
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};
export default class QueryRunner {
constructor(runnerOpts = {}) {
this.udpSocket = new GlobalUdpSocket({
port: runnerOpts.listenUdpPort
});
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this.gameResolver = new GameResolver();
}
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async run(userOptions) {
for (const key of Object.keys(userOptions)) {
const value = userOptions[key];
if (['port', 'ipFamily'].includes(key)) {
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userOptions[key] = parseInt(value);
}
}
const {
port_query: gameQueryPort,
port_query_offset: gameQueryPortOffset,
...gameOptions
} = this.gameResolver.lookup(userOptions.type);
let attempts = [];
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const optionsCollection = {
...defaultOptions,
...gameOptions,
...userOptions
};
const addAttemptWithPort = port => {
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attempts.push({
...optionsCollection,
port
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});
}
if (userOptions.port) {
if(!userOptions.givenPortOnly) {
if (gameQueryPortOffset)
addAttemptWithPort(userOptions.port + gameQueryPortOffset);
if (userOptions.port === gameOptions.port && gameQueryPort)
addAttemptWithPort(gameQueryPort);
}
attempts.push(optionsCollection);
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} else if (gameQueryPort) {
addAttemptWithPort(gameQueryPort);
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} else if (gameOptions.port) {
addAttemptWithPort(gameOptions.port + (gameQueryPortOffset || 0));
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} else {
// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
attempts.push(optionsCollection);
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}
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const numRetries = userOptions.maxAttempts || gameOptions.maxAttempts || defaultOptions.maxAttempts;
let attemptNum = 0;
const errors = [];
for (const attempt of attempts) {
for (let retry = 0; retry < numRetries; retry++) {
attemptNum++;
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try {
return await this._attempt(attempt);
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} catch (e) {
e.stack = 'Attempt #' + attemptNum + ' - Port=' + attempt.port + ' Retry=' + (retry) + ':\n' + e.stack;
errors.push(e);
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}
}
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}
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const err = new Error('Failed all ' + errors.length + ' attempts');
for (const e of errors) {
err.stack += '\n' + e.stack;
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}
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throw err;
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}
async _attempt(options) {
const core = getProtocol(options.protocol);
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core.options = options;
core.udpSocket = this.udpSocket;
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return await core.runOnceSafe();
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}
}