node-gamedig/protocols/fivem.js

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const request = require('request');
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class FiveM extends require('./quake2') {
constructor() {
super();
this.sendHeader = 'getinfo xxx';
this.responseHeader = 'infoResponse';
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this.encoding = 'utf8';
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}
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finish(state) {
request({
uri: 'http://'+this.options.address+':'+this.options.port_query+'/info.json',
timeout: this.options.socketTimeout
}, (e,r,body) => {
if(e) return this.fatal('HTTP error');
let json;
try {
json = JSON.parse(body);
} catch(e) {
return this.fatal('Invalid JSON');
}
state.raw.info = json;
request({
uri: 'http://'+this.options.address+':'+this.options.port_query+'/players.json',
timeout: this.options.socketTimeout
}, (e,r,body) => {
if(e) return this.fatal('HTTP error');
let json;
try {
json = JSON.parse(body);
} catch(e) {
return this.fatal('Invalid JSON');
}
state.raw.players = json;
state.players = [];
for (const player of json) {
state.players.push({name:player.name, ping:player.ping});
}
super.finish(state);
});
});
}
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}
module.exports = FiveM;