node-gamedig/lib/HexUtil.js

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/** @param {Buffer} buffer */
export const debugDump = (buffer) => {
let hexLine = ''
let chrLine = ''
let out = ''
out += 'Buffer length: ' + buffer.length + ' bytes\n'
for (let i = 0; i < buffer.length; i++) {
const sliced = buffer.slice(i, i + 1)
hexLine += sliced.toString('hex') + ' '
let chr = sliced.toString()
if (chr < ' ' || chr > '~') chr = ' '
chrLine += chr + ' '
if (hexLine.length > 60 || i === buffer.length - 1) {
out += hexLine + '\n'
out += chrLine + '\n'
hexLine = chrLine = ''
}
}
return out
}