node-gamedig/protocols/quake2.js

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2013-07-10 12:02:48 +02:00
module.exports = require('./core').extend({
init: function() {
this._super();
this.port = 27910;
this.encoding = 'latin1';
this.delimiter = '\n';
this.sendHeader = 'status';
this.responseHeader = 'print';
},
run: function() {
var self = this;
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
console.log(buffer);
var reader = self.reader(buffer);
var header = reader.string();
if(header != '\xff\xff\xff\xff'+this.responseHeader) return;
var state = {};
var info = reader.string().split('\\');
if(info[0] == '') info.shift();
while(true) {
var key = info.shift();
var value = info.shift();
if(typeof value == 'undefined') break;
state[key] = value;
}
state.players = [];
while(!reader.done()) {
var player = reader.string();
var split = player.split('"');
var split1 = split[0].split(' ');
var frags = parseInt(split1[0]);
var ping = parseInt(split1[1]);
var name = split[1] || '';
var address = split[3] || '';
state.players.push({
frags:frags, ping:ping, name:name, address:address
});
}
self.finish(state);
return true;
});
}
});