node-gamedig/protocols/assettocorsa.js

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import Core from './core.js'
export default class assettocorsa extends Core {
async run (state) {
const serverInfo = await this.request({
url: `http://${this.options.address}:${this.options.port}/INFO`,
responseType: 'json'
})
const carInfo = await this.request({
url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`,
responseType: 'json'
})
if (!serverInfo || !carInfo || !carInfo.Cars) {
throw new Error('Query not successful')
}
state.maxplayers = serverInfo.maxclients
state.name = serverInfo.name
state.map = serverInfo.track
state.password = serverInfo.pass
state.gamePort = serverInfo.port
state.raw.carInfo = carInfo.Cars
state.raw.serverInfo = serverInfo
state.version = state.raw.serverInfo.poweredBy
for (const car of carInfo.Cars) {
if (car.IsConnected) {
state.players.push({
name: car.DriverName,
car: car.Model,
skin: car.Skin,
nation: car.DriverNation,
team: car.DriverTeam
})
}
}
state.numplayers = serverInfo.clients
}
}