mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-10-08 01:37:24 +02:00
41 lines
1.3 KiB
JavaScript
41 lines
1.3 KiB
JavaScript
|
const Core = require('./core');
|
||
|
|
||
|
class AssettoCorsa extends Core {
|
||
|
async run(state) {
|
||
|
const serverInfo = await this.request({
|
||
|
json: true,
|
||
|
uri: `http://${this.options.address}:${this.options.port}/INFO`
|
||
|
});
|
||
|
const carInfo = await this.request({
|
||
|
json: true,
|
||
|
uri: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`
|
||
|
});
|
||
|
|
||
|
if (!serverInfo || !carInfo || !carInfo.Cars) {
|
||
|
throw new Error('Query not successful');
|
||
|
}
|
||
|
|
||
|
state.maxplayers = serverInfo.maxclients;
|
||
|
state.name = serverInfo.name;
|
||
|
state.map = serverInfo.track;
|
||
|
state.password = serverInfo.pass;
|
||
|
state.gamePort = serverInfo.port;
|
||
|
state.raw.carInfo = carInfo.Cars;
|
||
|
state.raw.serverInfo = serverInfo;
|
||
|
|
||
|
state.players = carInfo.Cars.reduce((r, e) => {
|
||
|
if (e.IsConnected) {
|
||
|
r.push({
|
||
|
name: e.DriverName,
|
||
|
car: e.Model,
|
||
|
skin: e.Skin,
|
||
|
nation: e.DriverNation,
|
||
|
team: e.DriverTeam
|
||
|
});
|
||
|
}
|
||
|
return r;
|
||
|
}, state.players);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
module.exports = AssettoCorsa;
|