node-gamedig/protocols/mafia2mp.js

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import Core from './core.js'
export default class mafia2mp extends Core {
constructor () {
super()
this.encoding = 'latin1'
this.header = 'M2MP'
this.isMafia2Online = false
}
async run (state) {
const body = await this.udpSend(this.header, (buffer) => {
const reader = this.reader(buffer)
const header = reader.string(this.header.length)
if (header !== this.header) return
return reader.rest()
})
const reader = this.reader(body)
state.name = this.readString(reader)
state.raw.numplayers = this.readString(reader)
state.maxplayers = parseInt(this.readString(reader))
state.raw.gamemode = this.readString(reader)
state.password = !!reader.uint(1)
state.gamePort = this.options.port - 1
while (!reader.done()) {
const player = {}
player.name = this.readString(reader)
if (!player.name) break
if (this.isMafia2Online) {
player.ping = parseInt(this.readString(reader))
}
state.players.push(player)
}
}
readString (reader) {
return reader.pascalString(1, -1)
}
}