2023-11-12 12:14:43 +01:00
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import Core from './core.js'
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export default class geneshift extends Core {
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async run (state) {
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await this.tcpPing()
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const body = await this.request({
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url: 'http://geneshift.net/game/receiveLobby.php'
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})
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const split = body.split('<br/>')
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let found = null
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for (const line of split) {
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const fields = line.split('::')
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const ip = fields[2]
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const port = fields[3]
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if (ip === this.options.address && parseInt(port) === this.options.port) {
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found = fields
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break
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}
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}
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if (found === null) {
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throw new Error('Server not found in list')
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}
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state.raw.countrycode = found[0]
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state.raw.country = found[1]
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state.name = found[4]
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state.map = found[5]
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state.numplayers = parseInt(found[6])
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state.maxplayers = parseInt(found[7])
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// fields[8] is unknown?
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state.raw.rules = found[9]
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state.raw.gamemode = parseInt(found[10])
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state.raw.gangsters = parseInt(found[11])
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state.raw.cashrate = parseInt(found[12])
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state.raw.missions = !!parseInt(found[13])
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state.raw.vehicles = !!parseInt(found[14])
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state.raw.customweapons = !!parseInt(found[15])
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state.raw.friendlyfire = !!parseInt(found[16])
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state.raw.mercs = !!parseInt(found[17])
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// fields[18] is unknown? listen server?
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state.raw.version = found[19]
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}
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}
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