node-gamedig/protocols/mumbleping.js

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JavaScript
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2014-10-29 08:02:03 +01:00
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.byteorder = 'be';
},
run: function(state) {
var self = this;
this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', function(buffer) {
if(buffer.length < 24) return;
var reader = self.reader(buffer);
reader.skip(1);
state.raw.versionMajor = reader.uint(1);
state.raw.versionMinor = reader.uint(1);
state.raw.versionPatch = reader.uint(1);
reader.skip(8);
state.raw.numplayers = reader.uint(4);
state.maxplayers = reader.uint(4);
state.raw.allowedbandwidth = reader.uint(4);
for(var i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
self.finish(state);
return true;
});
}
});