node-gamedig/protocols/valve.js

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var async = require('async'),
Bzip2 = require('compressjs').Bzip2;
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module.exports = require('./core').extend({
init: function() {
this._super();
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this.options.port = 27015;
// legacy goldsrc info response -- basically not used by ANYTHING now,
// as most (all?) goldsrc servers respond with the source info reponse
// delete in a few years if nothing ends up using it anymore
this.goldsrcInfo = false;
// unfortunately, the split format from goldsrc is still around, but we
// can detect that during the query
this.goldsrcSplits = false;
// some mods require a challenge, but don't provide them in the new format
// at all, use the old dedicated challenge query if needed
this.legacyChallenge = false;
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// cs:go provides an annoying additional bot that looks exactly like a player,
// but is always named "Max Players"
this.isCsGo = false;
// 2006 engines don't pass packet switching size in split packet header
// while all others do, this need is detected automatically
this._skipSizeInSplitHeader = false;
this._challenge = '';
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},
run: function(state) {
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var self = this;
async.series([
function(c) { self.queryInfo(state,c); },
function(c) { self.queryChallenge(state,c); },
function(c) { self.queryPlayers(state,c); },
function(c) { self.queryRules(state,c); },
function(c) { self.finish(state); }
]);
},
queryInfo: function(state,c) {
var self = this;
self.sendPacket(
0x54,false,'Source Engine Query\0',
self.goldsrcInfo ? 0x6D : 0x49,
function(b) {
var reader = self.reader(b);
if(self.goldsrcInfo) state.raw.address = reader.string();
else state.raw.protocol = reader.uint(1);
state.name = reader.string();
state.map = reader.string();
state.raw.folder = reader.string();
state.raw.game = reader.string();
state.raw.steamappid = reader.uint(2);
state.raw.numplayers = reader.uint(1);
state.maxplayers = reader.uint(1);
if(self.goldsrcInfo) state.raw.protocol = reader.uint(1);
else state.raw.numbots = reader.uint(1);
state.raw.listentype = reader.uint(1);
state.raw.environment = reader.uint(1);
if(!self.goldsrcInfo) {
state.raw.listentype = String.fromCharCode(state.raw.listentype);
state.raw.environment = String.fromCharCode(state.raw.environment);
}
state.password = !!reader.uint(1);
if(self.goldsrcInfo) {
state.raw.ismod = reader.uint(1);
if(state.raw.ismod) {
state.raw.modlink = reader.string();
state.raw.moddownload = reader.string();
reader.skip(1);
state.raw.modversion = reader.uint(4);
state.raw.modsize = reader.uint(4);
state.raw.modtype = reader.uint(1);
state.raw.moddll = reader.uint(1);
}
}
state.raw.secure = reader.uint(1);
if(self.goldsrcInfo) {
state.raw.numbots = reader.uint(1);
} else {
if(state.raw.folder == 'ship') {
state.raw.shipmode = reader.uint(1);
state.raw.shipwitnesses = reader.uint(1);
state.raw.shipduration = reader.uint(1);
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}
state.raw.version = reader.string();
var extraFlag = reader.uint(1);
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
if(extraFlag & 0x40) {
state.raw.sourcetvport = reader.uint(2);
state.raw.sourcetvname = reader.string();
}
if(extraFlag & 0x20) state.raw.tags = reader.string();
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
}
// from https://developer.valvesoftware.com/wiki/Server_queries
if(
state.raw.protocol == 7 && (
state.raw.steamappid == 215
|| state.raw.steamappid == 17550
|| state.raw.steamappid == 17700
|| state.raw.steamappid == 240
)
) {
self._skipSizeInSplitHeader = true;
}
if(self.debug) {
console.log("STEAM APPID: "+state.raw.steamappid);
console.log("PROTOCOL: "+state.raw.protocol);
}
if(state.raw.protocol == 48) {
if(self.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
self.goldsrcSplits = true;
}
c();
}
);
},
queryChallenge: function(state,c) {
var self = this;
if(this.legacyChallenge) {
self.sendPacket(0x57,false,false,0x41,function(b) {
// sendPacket will catch the response packet and
// save the challenge for us
c();
});
} else {
c();
}
},
queryPlayers: function(state,c) {
var self = this;
self.sendPacket(0x55,true,false,0x44,function(b) {
var reader = self.reader(b);
var num = reader.uint(1);
for(var i = 0; i < num; i++) {
reader.skip(1);
var name = reader.string();
var score = reader.int(4);
var time = reader.float();
// connecting players don't count as players.
if(!name) continue;
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if(self.isCsGo && name === 'Max Players') continue;
(time == -1 ? state.bots : state.players).push({
name:name, score:score, time:time
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});
}
// if we didn't find the bots, iterate
// through and guess which ones they are
if(!state.bots.length && state.raw.numbots) {
var maxTime = 0;
state.players.forEach(function(player) {
maxTime = Math.max(player.time,maxTime);
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});
for(var i = 0; i < state.players.length; i++) {
var player = state.players[i];
if(state.bots.length >= state.raw.numbots) continue;
if(player.time != maxTime) continue;
state.bots.push(player);
state.players.splice(i, 1);
i--;
}
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}
c();
});
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},
queryRules: function(state,c) {
var self = this;
self.sendPacket(0x56,true,false,0x45,function(b) {
var reader = self.reader(b);
var num = reader.uint(2);
state.raw.rules = {};
for(var i = 0; i < num; i++) {
var key = reader.string();
var value = reader.string();
state.raw.rules[key] = value;
}
c();
}, function() {
// no rules were returned after timeout --
// the server probably has them disabled
// ignore the timeout
c();
return true;
});
},
sendPacket: function(type,sendChallenge,payload,expect,callback,ontimeout) {
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var self = this;
var packetStorage = {};
send();
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function send(c) {
if(typeof payload == 'string') payload = new Buffer(payload,'binary');
var challengeLength = sendChallenge ? 4 : 0;
var payloadLength = payload ? payload.length : 0;
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var b = new Buffer(5 + challengeLength + payloadLength);
b.writeInt32LE(-1, 0);
b.writeUInt8(type, 4);
if(sendChallenge) {
var challenge = self._challenge;
if(!challenge) challenge = 0xffffffff;
if(self.byteorder == 'le') b.writeUInt32LE(challenge, 5);
else b.writeUInt32BE(challenge, 5);
}
if(payloadLength) payload.copy(b, 5+challengeLength);
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self.udpSend(b,receivedOne,ontimeout);
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}
function receivedOne(buffer) {
var reader = self.reader(buffer);
var header = reader.int(4);
if(header == -1) {
// full package
if(self.debug) console.log("Received full packet");
return receivedFull(reader);
}
if(header == -2) {
// partial package
var uid = reader.uint(4);
if(!(uid in packetStorage)) packetStorage[uid] = {};
var packets = packetStorage[uid];
var bzip = false;
if(!self.goldsrcSplits && uid & 0x80000000) bzip = true;
var packetNum,payload,numPackets;
if(self.goldsrcSplits) {
packetNum = reader.uint(1);
numPackets = packetNum & 0x0f;
packetNum = (packetNum & 0xf0) >> 4;
payload = reader.rest();
} else {
numPackets = reader.uint(1);
packetNum = reader.uint(1);
if(!self._skipSizeInSplitHeader) reader.skip(2);
if(packetNum == 0 && bzip) reader.skip(8);
payload = reader.rest();
}
packets[packetNum] = payload;
if(self.debug) {
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
}
if(Object.keys(packets).length != numPackets) return;
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// assemble the parts
var list = [];
for(var i = 0; i < numPackets; i++) {
if(!(i in packets)) {
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self.fatal('Missing packet #'+i);
return true;
}
list.push(packets[i]);
}
var assembled = Buffer.concat(list);
if(bzip) {
if(self.debug) console.log("BZIP DETECTED - Extracing packet...");
try {
assembled = new Buffer(Bzip2.decompressFile(assembled));
} catch(e) {
self.fatal('Invalid bzip packet');
return true;
}
}
var assembledReader = self.reader(assembled);
assembledReader.skip(4); // header
return receivedFull(assembledReader);
}
}
function receivedFull(reader) {
var type = reader.uint(1);
if(type == 0x41) {
if(self.debug) console.log('Received challenge key');
if(self._challenge) return self.fatal('Received more than one challenge key');
self._challenge = reader.uint(4);
if(sendChallenge) {
if(self.debug) console.log('Restarting query');
send();
return true;
}
}
if(self.debug) console.log("Received "+type.toString(16)+" expected "+expect.toString(16));
if(type != expect) return;
callback(reader.rest());
return true;
}
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}
});