2013-07-10 12:02:48 +02:00
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node-GameDig - Game Server Query Library
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===
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Usage
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---
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```javascript
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var Gamedig = require('gamedig');
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Gamedig.query({
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type: 'minecraft',
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host: 'mc.example.com',
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2013-07-10 12:06:44 +02:00
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callback: function(state) {
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2013-07-10 12:02:48 +02:00
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if(state.error) console.log("Server is offline");
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else console.log(state);
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}
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});
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```
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State Object
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---
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2013-07-10 12:06:44 +02:00
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The callback function is "guaranteed" to be called exactly once, indicating either a query error or timeout
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(in the state's error key), or with a state object containg the successful results.
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2013-07-10 12:02:48 +02:00
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The returned state object may contain some or all of the following keys, depending on
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what is available from the queried server:
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* error
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* numplayers
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* maxplayers
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* players
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** name
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** ping
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** score
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* map
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* gametype
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* name
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Supported Games
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---
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* Armagetron
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* Gamespy 3 Protocol
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**
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* Unreal 2 Protocol
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** Killing Floor
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* Quake 2
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* Quake 3
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* Source Engine
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** Counter-Strike: Source
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** Counter-Strike: Global Offensive
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** Team Fortress 2
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** + others
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* GoldSrc Engine
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** Half Life: Death Match
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** Ricochet
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** Counter-Strike: 1.6
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** + others
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Unstable API
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---
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The contents of the returned state object may change slightly from build to build, as the API
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is still being formed.
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