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synced 2024-11-17 09:18:31 +01:00
Add support for vcmp, 2.0.9, Fixes #106
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parent
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commit
00f05b5385
5 changed files with 65 additions and 112 deletions
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@ -311,6 +311,7 @@ Games List
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* Unreal Tournament 3 (ut3)
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* Urban Terror (urbanterror)
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* V8 Supercar Challenge (v8supercar)
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* Vice City Multiplayer (vcmp)
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* Ventrilo (ventrilo)
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* Vietcong (vietcong)
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* Vietcong 2 (vietcong2)
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@ -349,7 +350,6 @@ Games List
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* Sum of All Fears
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* Teeworlds
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* Tribes 2
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* Vice City Multiplayer
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* World in Conflict
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> Want support for one of these games? Please open an issue to show your interest!
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@ -429,6 +429,9 @@ as well: `--debug`, `--pretty`, `--socketTimeout 5000`, etc.
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Changelog
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---
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### 2.0.9
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Added support for Vice City: Multiplayer
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### 2.0.8
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* Improve out-of-order packet handling for gamespy1 protocol
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* Work-around for buggy duplicate player reporting from bf1942 servers
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@ -21,7 +21,6 @@
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# teeworlds|Teeworlds|teeworlds|port=8303
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# tribes|Tribes 1: Starsiege|tribes|port_query=28001
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# tribes2|Tribes 2|tribes2|port_query=28000
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# vcmp|Vice City Multiplayer|vcmp
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# worldinconflict|World in Conflict|worldinconflict
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@ -285,6 +284,7 @@ ut3|Unreal Tournament 3|ut3|port=7777,port_query_offset=-1277
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urbanterror|Urban Terror|quake3|port_query=27960
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v8supercar|V8 Supercar Challenge|gamespy1|port_query=16700
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vcmp|Vice City Multiplayer|vcmp|port=8192
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ventrilo|Ventrilo|ventrilo|port=3784
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vietcong|Vietcong|gamespy1|port=5425,port_query=15425
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vietcong2|Vietcong 2|gamespy2|port=5001,port_query=19967
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@ -4,22 +4,30 @@ class Samp extends Core {
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constructor() {
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super();
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this.encoding = 'win1252';
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this.magicHeader = 'SAMP';
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this.responseMagicHeader = null;
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this.isVcmp = false;
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}
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async run(state) {
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// read info
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{
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const reader = await this.sendPacket('i');
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if (this.isVcmp) {
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let version = reader.string(12);
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version = version.replace(/\0.*$/g,'');
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state.raw.version = version;
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}
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state.password = !!reader.uint(1);
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state.raw.numplayers = reader.uint(2);
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state.maxplayers = reader.uint(2);
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state.name = this.readString(reader,4);
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state.raw.gamemode = this.readString(reader,4);
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this.map = this.readString(reader,4);
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state.raw.map = this.readString(reader,4);
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}
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// read rules
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{
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if (!this.isVcmp) {
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const reader = await this.sendPacket('r');
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const ruleCount = reader.uint(2);
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state.raw.rules = {};
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@ -28,29 +36,44 @@ class Samp extends Core {
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const value = this.readString(reader,1);
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state.raw.rules[key] = value;
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}
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if('mapname' in state.raw.rules)
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state.map = state.raw.rules.mapname;
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}
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// read players
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{
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const reader = await this.sendPacket('d', true);
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if (reader !== null) {
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const playerCount = reader.uint(2);
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for(let i = 0; i < playerCount; i++) {
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const player = {};
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player.id = reader.uint(1);
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player.name = this.readString(reader,1);
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player.score = reader.int(4);
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player.ping = reader.uint(4);
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state.players.push(player);
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// don't even bother if > 100 players, because the server won't respond
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let gotPlayerData = false;
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if (state.raw.numplayers < 100) {
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if (this.isVcmp) {
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const reader = await this.sendPacket('c', true);
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if (reader !== null) {
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gotPlayerData = true;
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const playerCount = reader.uint(2);
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for(let i = 0; i < playerCount; i++) {
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const player = {};
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player.name = this.readString(reader,1);
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state.players.push(player);
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}
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}
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} else {
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for(let i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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const reader = await this.sendPacket('d', true);
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if (reader !== null) {
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gotPlayerData = true;
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const playerCount = reader.uint(2);
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for(let i = 0; i < playerCount; i++) {
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const player = {};
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player.id = reader.uint(1);
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player.name = this.readString(reader,1);
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player.score = reader.int(4);
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player.ping = reader.uint(4);
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state.players.push(player);
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}
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}
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}
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}
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if (!gotPlayerData) {
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for(let i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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}
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}
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}
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readString(reader,lenBytes) {
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const length = reader.uint(lenBytes);
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@ -59,7 +82,7 @@ class Samp extends Core {
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}
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async sendPacket(type,allowTimeout) {
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const outBuffer = Buffer.alloc(11);
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outBuffer.writeUInt32BE(0x53414D50,0);
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outBuffer.write(this.magicHeader,0, 4);
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const ipSplit = this.options.address.split('.');
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outBuffer.writeUInt8(parseInt(ipSplit[0]),4);
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outBuffer.writeUInt8(parseInt(ipSplit[1]),5);
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@ -68,12 +91,17 @@ class Samp extends Core {
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outBuffer.writeUInt16LE(this.options.port,8);
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outBuffer.writeUInt8(type.charCodeAt(0),10);
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const checkBuffer = Buffer.from(outBuffer);
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if (this.responseMagicHeader) {
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checkBuffer.write(this.responseMagicHeader, 0, 4);
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}
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return await this.udpSend(
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outBuffer,
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(buffer) => {
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const reader = this.reader(buffer);
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for(let i = 0; i < outBuffer.length; i++) {
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if(outBuffer.readUInt8(i) !== reader.uint(1)) return;
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for(let i = 0; i < checkBuffer.length; i++) {
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if(checkBuffer.readUInt8(i) !== reader.uint(1)) return;
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}
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return reader;
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},
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12
protocols/vcmp.js
Normal file
12
protocols/vcmp.js
Normal file
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@ -0,0 +1,12 @@
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const Samp = require('./samp');
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class Vcmp extends Samp {
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constructor() {
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super();
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this.magicHeader = 'VCMP';
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this.responseMagicHeader = 'MP04';
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this.isVcmp = true;
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}
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}
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module.exports = Vcmp;
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@ -1,90 +0,0 @@
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/*----------------------------------------------------------------------------------------------------------\
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| [ LIVE GAME SERVER LIST ] [ © RICHARD PERRY FROM GREYCUBE.COM ] |
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| Released under the terms and conditions of the GNU General Public License Version 3 (http://gnu.org) |
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\-----------------------------------------------------------------------------------------------------------*/
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function lgsl_query_12(&$server, &$lgsl_need, &$lgsl_fp)
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{
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//---------------------------------------------------------+
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// REFERENCE:
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// VICE CITY CURRENTLY ONLY SUPPORTS THE 'i' CHALLENGE
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if ($server['b']['type'] == "samp") { $challenge_packet = "SAMP\x21\x21\x21\x21\x00\x00"; }
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elseif ($server['b']['type'] == "vcmp") { $challenge_packet = "VCMP\x21\x21\x21\x21\x00\x00"; $lgsl_need['e'] = FALSE; $lgsl_need['p'] = FALSE; }
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if ($lgsl_need['s']) { $challenge_packet .= "i"; }
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elseif ($lgsl_need['e']) { $challenge_packet .= "r"; }
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elseif ($lgsl_need['p']) { $challenge_packet .= "d"; }
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fwrite($lgsl_fp, $challenge_packet);
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$buffer = fread($lgsl_fp, 4096);
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if (!$buffer) { return FALSE; }
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//---------------------------------------------------------+
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$buffer = substr($buffer, 10); // REMOVE HEADER
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$response_type = lgsl_cut_byte($buffer, 1);
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//---------------------------------------------------------+
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if ($response_type == "i")
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{
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$lgsl_need['s'] = FALSE;
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$server['s']['password'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['players'] = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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$server['s']['playersmax'] = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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$server['s']['name'] = lgsl_cut_pascal($buffer, 4);
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$server['e']['gamemode'] = lgsl_cut_pascal($buffer, 4);
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$server['s']['map'] = lgsl_cut_pascal($buffer, 4);
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}
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//---------------------------------------------------------+
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elseif ($response_type == "r")
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{
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$lgsl_need['e'] = FALSE;
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$item_total = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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for ($i=0; $i<$item_total; $i++)
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{
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if (!$buffer) { return FALSE; }
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$data_key = strtolower(lgsl_cut_pascal($buffer));
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$data_value = lgsl_cut_pascal($buffer);
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$server['e'][$data_key] = $data_value;
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}
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}
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//---------------------------------------------------------+
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elseif ($response_type == "d")
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{
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$lgsl_need['p'] = FALSE;
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$player_total = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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for ($i=0; $i<$player_total; $i++)
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{
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if (!$buffer) { return FALSE; }
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$server['p'][$i]['pid'] = ord(lgsl_cut_byte($buffer, 1));
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$server['p'][$i]['name'] = lgsl_cut_pascal($buffer);
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$server['p'][$i]['score'] = lgsl_unpack(lgsl_cut_byte($buffer, 4), "S");
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$server['p'][$i]['ping'] = lgsl_unpack(lgsl_cut_byte($buffer, 4), "S");
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}
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}
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//---------------------------------------------------------+
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return TRUE;
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}
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