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Reduced chance of protocol collisions between gamespy3 and minecraftbedrock (2.0.27)
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parent
883700d7dd
commit
052736edd7
6 changed files with 41 additions and 21 deletions
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@ -1,3 +1,6 @@
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### 2.0.27
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* Reduced chance of protocol collisions between gamespy3 and minecraftbedrock
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### 2.0.26
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* Added support for the native minecraft bedrock protocol, since some
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bedrock servers apparently do not respond to the gamespy3 protocol.
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@ -24,7 +24,7 @@
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],
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"main": "lib/index.js",
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"author": "GameDig Contributors",
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"version": "2.0.26",
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"version": "2.0.27",
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"repository": {
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"type": "git",
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"url": "https://github.com/gamedig/node-gamedig.git"
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@ -35,7 +35,9 @@ class Core extends EventEmitter {
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}
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this.logger.prefix = 'Q#' + (uid++);
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this.logger.debug("Query is running with options:", this.options);
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this.logger.debug("Starting");
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this.logger.debug("Protocol: " + this.constructor.name);
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this.logger.debug("Options:", this.options);
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let abortCall = null;
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this.abortedPromise = new Promise((resolve,reject) => {
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@ -148,9 +148,15 @@ class Gamespy3 extends Core {
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return await this.udpSend(b,(buffer) => {
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const reader = this.reader(buffer);
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const iType = reader.uint(1);
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if(iType !== type) return;
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if(iType !== type) {
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this.logger.debug('Skipping packet, type mismatch');
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return;
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}
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const iSessionId = reader.uint(4);
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if(iSessionId !== this.sessionId) return;
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if(iSessionId !== this.sessionId) {
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this.logger.debug('Skipping packet, session id mismatch');
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return;
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}
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if(!assemble) {
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return reader.rest();
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@ -81,7 +81,8 @@ class Minecraft extends Core {
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if (gamespyState) {
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if (gamespyState.name) state.name = gamespyState.name;
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if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers;
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if (gamespyState.players) state.players = gamespyState.players;
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if (gamespyState.players.length) state.players = gamespyState.players;
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else if (gamespyState.raw.numplayers) state.players = parseInt(gamespyState.raw.numplayers);
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}
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// remove dupe spaces from name
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state.name = state.name.replace(/\s+/g, ' ');
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@ -9,7 +9,7 @@ class MinecraftBedrock extends Core {
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async run(state) {
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const bufs = [
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Buffer.from([0x01]), // Message ID, ID_UNCONNECTED_PING
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Buffer.from('0000000000000000', 'hex'), // Nonce / timestamp
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Buffer.from('1122334455667788', 'hex'), // Nonce / timestamp
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Buffer.from('00ffff00fefefefefdfdfdfd12345678', 'hex'), // Magic
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Buffer.from('0000000000000000', 'hex') // Cliend GUID
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];
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@ -19,17 +19,26 @@ class MinecraftBedrock extends Core {
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const messageId = reader.uint(1);
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if (messageId !== 0x1c) {
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throw new Error('Invalid message id');
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this.logger.debug('Skipping packet, invalid message id');
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return;
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}
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const nonce = reader.part(8).toString('hex'); // should match the nonce we sent
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this.logger.debug('Nonce: ' + nonce);
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if (nonce !== '1122334455667788') {
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this.logger.debug('Skipping packet, invalid nonce');
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return;
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}
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// These 8 bytes are identical to the serverId string we receive in decimal below
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reader.skip(8);
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const magic = reader.part(16).toString('hex');
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this.logger.debug('Magic value: ' + magic);
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if (magic !== '00ffff00fefefefefdfdfdfd12345678') {
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this.logger.debug('Skipping packet, invalid magic');
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return;
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}
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const statusLen = reader.uint(2);
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if (reader.remaining() !== statusLen) {
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@ -40,23 +49,22 @@ class MinecraftBedrock extends Core {
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this.logger.debug('Raw status str: ' + statusStr);
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const split = statusStr.split(';');
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if (split.length < 12) {
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if (split.length < 6) {
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throw new Error('Missing enough chunks in status str');
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}
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let i = 0;
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state.raw.edition = split[i++];
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state.name = split[i++];
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state.raw.protocolVersion = split[i++];
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state.raw.mcVersion = split[i++];
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state.players = parseInt(split[i++]);
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state.maxplayers = parseInt(split[i++]);
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state.raw.serverId = split[i++];
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state.map = split[i++];
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state.raw.gameMode = split[i++];
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state.raw.nintendoOnly = !!parseInt(split[i++]);
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state.raw.ipv4Port = split[i++];
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state.raw.ipv6Port = split[i++];
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state.raw.edition = split.shift();
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state.name = split.shift();
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state.raw.protocolVersion = split.shift();
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state.raw.mcVersion = split.shift();
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state.players = parseInt(split.shift());
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state.maxplayers = parseInt(split.shift());
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if (split.length) state.raw.serverId = split.shift();
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if (split.length) state.map = split.shift();
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if (split.length) state.raw.gameMode = split.shift();
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if (split.length) state.raw.nintendoOnly = !!parseInt(split.shift());
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if (split.length) state.raw.ipv4Port = split.shift();
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if (split.length) state.raw.ipv6Port = split.shift();
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return true;
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});
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