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2.0.21
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122
CHANGELOG.md
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122
CHANGELOG.md
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### 2.0.21
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* Added Assetto Corsa (2014)
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* Fixed password flag for Squad
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* Added Mordhau (2019)
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* Fixed player count being incorrect in minecraftvanilla protocol in some cases
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* Updated dependencies
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* Replaced deprecated Request http library with Got
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### 2.0.20
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* Fixed minecraft protocol never throwing exceptions
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### 2.0.19
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* Added Days of War (2017)
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* Added The Forrest (2014)
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* Added Just Cause 3 Multiplayer (2017)
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* Added Project Reality: Battlefield 2 (2005)
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* Added Quake Live (2010)
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* Added Contagion (2011)
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* Added Empyrion: Galactic Survival (2015)
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* Added PixARK (2018)
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### 2.0.16, 2.0.17, 2.0.18
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* Various improvements to killing floor / unreal2 protocol
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### 2.0.15
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* Added Hell Let Loose
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* Added Rising Storm 2: Vietnam
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* Added Squad
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* Fixed DNS lookup not working in some situations when dns.lookup unexpectedly returns a string
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* Improved minecraft protocol for non-vanilla server implementations (bedrock, waterfall, bungeecord)
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* Updated dependencies
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### 2.0.14
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* Node 8 compatibility fixes
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### 2.0.13
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* Improved logging
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### 2.0.12
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* Servers are now limited to 10000 players to prevent OOM
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* Improvements to Starmade (2012)
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* Added Atlas (2018)
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### 2.0.11
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* Added Acra Sim Racing
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* Added Mafia 2: Online
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### 2.0.10
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* Added rFactor
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### 2.0.9
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* Added Vice City: Multiplayer
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### 2.0.8
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* Improve out-of-order packet handling for gamespy1 protocol
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* Work-around for buggy duplicate player reporting from bf1942 servers
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* Report team names rather than IDs when possible for gamespy1 protocol
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### 2.0.7
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* Prevent tcp socket errors from dumping straight to console
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### 2.0.6
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* Added support for host domains requiring Punycode encoding (special characters)
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### 2.0.5
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* Added support for Counter-Strike: 2D
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### 2.0.4
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* Added details about new 2.0 reponse fields to the README.
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### 2.0.3
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* Added support for Insurgency: Sandstorm
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### 2.0.2
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* Added support for Starsiege 2009 (starsiege)
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### 2.0.1
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* Updated readme games list for 2.0
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* Fixed csgo default port
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### 2.0.0
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##### Breaking API changes
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* **Node 8 is now required**
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* Removed the `port_query` option. You can now pass either the server's game port **or** query port in the `port` option, and
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GameDig will automatically discover the proper port to query. Passing the query port is more likely be successful in
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unusual cases, as otherwise it must be automatically derived from the game port.
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* Removed `callback` parameter from Gamedig.query. Only promises are now supported. If you would like to continue
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using callbacks, you can use node's `util.callbackify` function to convert the method to callback format.
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* Removed `query` field from response object, as it was poorly documented and unstable.
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* Removed `notes` field from options / response object. Data can be passed through a standard javascript context if needed.
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##### Minor Changes
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* Rewrote core to use promises extensively for better error-handling. Async chains have been dramatically simplified
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by using async/await across the codebase, eliminating callback chains and the 'async' dependency.
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* Replaced `--output pretty` cli parameter with `--pretty`.
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* You can now query from CLI using shorthand syntax: `gamedig --type <gameid> <ip>[:<port>]`
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* UDP socket is only opened if needed by a query.
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* Automatic query port detection -- If provided with a non-standard port, gamedig will attempt to discover if it is a
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game port or query port by querying twice: once to the port provided, and once to the port including the game's query
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port offset (if available).
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* Added new `connect` field to the response object. This will typically include the game's `ip:port` (the port will reflect the server's
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game port, even if you passed in a query port in your request). For some games, this may be a server ID or connection url
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if an IP:Port is not appropriate.
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* Added new `ping` field (in milliseconds) to the response object. As icmp packets are often blocked by NATs, and node has poor support
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for raw sockets, this time is derived from the rtt of one of the UDP requests, or the time required to open a TCP socket
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during the query.
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* Improved debug logging across all parts of GameDig
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* Removed global `Gamedig.debug`. `debug` is now an option on each query.
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##### Protocol Changes
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* Added support for games using older versions of battlefield protocol.
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* Simplified detection of BC2 when using battlefield protocol.
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* Fixed buildandshoot not reading player list
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* Standardized all doom3 games into a single protocol, which can discover protocol discrepancies automatically.
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* Standardized all gamespy2 games into a single protocol, which can discover protocol discrepancies automatically.
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* Standardized all gamespy3 games into a single protocol, which can discover protocol discrepancies automatically.
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* Improved valve protocol challenge key retry process
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### 1.0.0
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* First official release
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* Node.js 6 is now required
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118
README.md
118
README.md
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@ -469,121 +469,3 @@ gamedig --type minecraft mc.example.com:11234
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The output of the command will be in JSON format. Additional advanced parameters can be passed in
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as well: `--debug`, `--pretty`, `--socketTimeout 5000`, etc.
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Changelog
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---
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### 2.0.20
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* Fixed minecraft protocol never throwing exceptions
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### 2.0.19
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* Added Days of War (2017)
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* Added The Forrest (2014)
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* Added Just Cause 3 Multiplayer (2017)
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* Added Project Reality: Battlefield 2 (2005)
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* Added Quake Live (2010)
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* Added Contagion (2011)
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* Added Empyrion: Galactic Survival (2015)
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* Added PixARK (2018)
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### 2.0.16, 2.0.17, 2.0.18
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* Various improvements to killing floor / unreal2 protocol
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### 2.0.15
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* Added Hell Let Loose
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* Added Rising Storm 2: Vietnam
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* Added Squad
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* Fixed DNS lookup not working in some situations when dns.lookup unexpectedly returns a string
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* Improved minecraft protocol for non-vanilla server implementations (bedrock, waterfall, bungeecord)
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* Updated dependencies
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### 2.0.14
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* Node 8 compatibility fixes
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### 2.0.13
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* Improved logging
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### 2.0.12
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* Servers are now limited to 10000 players to prevent OOM
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* Improvements to Starmade (2012)
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* Added Atlas (2018)
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### 2.0.11
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* Added Acra Sim Racing
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* Added Mafia 2: Online
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### 2.0.10
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* Added rFactor
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### 2.0.9
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* Added Vice City: Multiplayer
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### 2.0.8
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* Improve out-of-order packet handling for gamespy1 protocol
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* Work-around for buggy duplicate player reporting from bf1942 servers
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* Report team names rather than IDs when possible for gamespy1 protocol
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### 2.0.7
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* Prevent tcp socket errors from dumping straight to console
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### 2.0.6
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* Added support for host domains requiring Punycode encoding (special characters)
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### 2.0.5
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* Added support for Counter-Strike: 2D
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### 2.0.4
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* Added details about new 2.0 reponse fields to the README.
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### 2.0.3
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* Added support for Insurgency: Sandstorm
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### 2.0.2
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* Added support for Starsiege 2009 (starsiege)
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### 2.0.1
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* Updated readme games list for 2.0
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* Fixed csgo default port
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### 2.0.0
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##### Breaking API changes
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* **Node 8 is now required**
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* Removed the `port_query` option. You can now pass either the server's game port **or** query port in the `port` option, and
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GameDig will automatically discover the proper port to query. Passing the query port is more likely be successful in
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unusual cases, as otherwise it must be automatically derived from the game port.
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* Removed `callback` parameter from Gamedig.query. Only promises are now supported. If you would like to continue
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using callbacks, you can use node's `util.callbackify` function to convert the method to callback format.
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* Removed `query` field from response object, as it was poorly documented and unstable.
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* Removed `notes` field from options / response object. Data can be passed through a standard javascript context if needed.
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##### Minor Changes
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* Rewrote core to use promises extensively for better error-handling. Async chains have been dramatically simplified
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by using async/await across the codebase, eliminating callback chains and the 'async' dependency.
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* Replaced `--output pretty` cli parameter with `--pretty`.
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* You can now query from CLI using shorthand syntax: `gamedig --type <gameid> <ip>[:<port>]`
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* UDP socket is only opened if needed by a query.
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* Automatic query port detection -- If provided with a non-standard port, gamedig will attempt to discover if it is a
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game port or query port by querying twice: once to the port provided, and once to the port including the game's query
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port offset (if available).
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* Added new `connect` field to the response object. This will typically include the game's `ip:port` (the port will reflect the server's
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game port, even if you passed in a query port in your request). For some games, this may be a server ID or connection url
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if an IP:Port is not appropriate.
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* Added new `ping` field (in milliseconds) to the response object. As icmp packets are often blocked by NATs, and node has poor support
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for raw sockets, this time is derived from the rtt of one of the UDP requests, or the time required to open a TCP socket
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during the query.
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* Improved debug logging across all parts of GameDig
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* Removed global `Gamedig.debug`. `debug` is now an option on each query.
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##### Protocol Changes
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* Added support for games using older versions of battlefield protocol.
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* Simplified detection of BC2 when using battlefield protocol.
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* Fixed buildandshoot not reading player list
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* Standardized all doom3 games into a single protocol, which can discover protocol discrepancies automatically.
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* Standardized all gamespy2 games into a single protocol, which can discover protocol discrepancies automatically.
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* Standardized all gamespy3 games into a single protocol, which can discover protocol discrepancies automatically.
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* Improved valve protocol challenge key retry process
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### 1.0.0
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* First official release
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* Node.js 6 is now required
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@ -11,7 +11,7 @@
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],
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"main": "lib/index.js",
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"author": "GameDig Contributors",
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"version": "2.0.20",
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"version": "2.0.21",
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"repository": {
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"type": "git",
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"url": "https://github.com/gamedig/node-gamedig.git"
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