Improve minecraft protocol compatibility

This commit is contained in:
mmorrison 2019-10-15 23:56:33 -05:00
parent 2df7fdae7a
commit 18be566540
4 changed files with 127 additions and 64 deletions

View file

@ -215,7 +215,7 @@ Games List
| `mohpa` | Medal of Honor: Pacific Assault (2004)
| `mohwf` | Medal of Honor: Warfighter (2012)
| `medievalengineers` | Medieval Engineers (2015)
| `minecraft`<br>`minecraftping` | Minecraft (2009) | [Notes](#minecraft)
| `minecraft`<br>`minecraftping` | Minecraft (2009)
| `minecraftpe`<br>`minecraftbe` | Minecraft: Bedrock Edition (2011)
| `mnc` | Monday Night Combat (2011)
| `mumble` | Mumble - GTmurmur Plugin (2005) | [Notes](#mumble)

View file

@ -152,9 +152,9 @@ mohab|Medal of Honor: Airborne (2007)|gamespy1|port=12203,port_query_offset=97
moh2010|Medal of Honor (2010)|battlefield|port=7673,port_query=48888
mohwf|Medal of Honor: Warfighter (2012)|battlefield|port=25200,port_query_offset=22000
minecraft,minecraftping|Minecraft (2009)|minecraft|port=25565|doc_notes=minecraft
minecraft,minecraftping|Minecraft (2009)|minecraft|port=25565
minecraftpe,minecraftbe|Minecraft: Bedrock Edition (2011)|minecraft|port=19132
minecraftpe,minecraftbe|Minecraft: Bedrock Edition (2011)|gamespy3|port=19132,maxAttempts=2
mnc|Monday Night Combat (2011)|valve|port=7777,port_query=27016
mtavc|Grand Theft Auto: Vice City - Multi Theft Auto (2002)|ase|port=22003,port_query_offset=123
mtasa|Grand Theft Auto: San Andreas - Multi Theft Auto (2004)|ase|port=22003,port_query_offset=123

View file

@ -1,5 +1,6 @@
const Core = require('./core'),
Varint = require('varint');
MinecraftVanilla = require('./minecraftvanilla'),
Gamespy3 = require('./gamespy3');
class Minecraft extends Core {
constructor() {
@ -7,72 +8,57 @@ class Minecraft extends Core {
this.srvRecord = "_minecraft._tcp";
}
async run(state) {
const portBuf = Buffer.alloc(2);
portBuf.writeUInt16BE(this.options.port,0);
const promises = [];
const addressBuf = Buffer.from(this.options.host,'utf8');
const vanillaResolver = new MinecraftVanilla();
vanillaResolver.options = this.options;
vanillaResolver.udpSocket = this.udpSocket;
promises.push((async () => {
try { return await vanillaResolver.runOnceSafe(); } catch(e) {}
})());
const bufs = [
this.varIntBuffer(4),
this.varIntBuffer(addressBuf.length),
addressBuf,
portBuf,
this.varIntBuffer(1)
];
const bedrockResolver = new Gamespy3();
bedrockResolver.options = {
...this.options,
encoding: 'utf8',
};
bedrockResolver.udpSocket = this.udpSocket;
promises.push((async () => {
try { return await bedrockResolver.runOnceSafe(); } catch(e) {}
})());
const outBuffer = Buffer.concat([
this.buildPacket(0,Buffer.concat(bufs)),
this.buildPacket(0)
]);
const [ vanillaState, bedrockState ] = await Promise.all(promises);
const data = await this.withTcp(async socket => {
return await this.tcpSend(socket, outBuffer, data => {
if(data.length < 10) return;
const reader = this.reader(data);
const length = reader.varint();
if(data.length < length) return;
return reader.rest();
});
});
state.raw.vanilla = vanillaState;
state.raw.bedrock = bedrockState;
const reader = this.reader(data);
const packetId = reader.varint();
this.debugLog("Packet ID: "+packetId);
const strLen = reader.varint();
this.debugLog("String Length: "+strLen);
const str = reader.rest().toString('utf8');
this.debugLog(str);
const json = JSON.parse(str);
delete json.favicon;
state.raw = json;
state.maxplayers = json.players.max;
if(json.players.sample) {
for(const player of json.players.sample) {
state.players.push({
id: player.id,
name: player.name
});
if (vanillaState) {
try {
let name = '';
const description = vanillaState.raw.description;
if (typeof description === 'string') {
name = description;
}
if (!name && typeof description === 'object' && description.text) {
name = description.text;
}
state.players = json.players.online;
if (!name && typeof description === 'object' && description.extra) {
name = description.extra.map(part => part.text).join('');
}
varIntBuffer(num) {
return Buffer.from(Varint.encode(num));
state.name = name;
} catch(e) {}
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers;
if (vanillaState.players) state.players = vanillaState.players;
}
buildPacket(id,data) {
if(!data) data = Buffer.from([]);
const idBuffer = this.varIntBuffer(id);
return Buffer.concat([
this.varIntBuffer(data.length+idBuffer.length),
idBuffer,
data
]);
if (bedrockState) {
if (bedrockState.name) state.name = bedrockState.name;
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers;
if (bedrockState.players) state.players = bedrockState.players;
}
// remove dupe spaces from name
state.name = state.name.replace(/\s+/g, ' ');
// remove color codes from name
state.name = state.name.replace(/\u00A7./g, '');
}
}

View file

@ -0,0 +1,77 @@
const Core = require('./core'),
Varint = require('varint');
class MinecraftVanilla extends Core {
async run(state) {
const portBuf = Buffer.alloc(2);
portBuf.writeUInt16BE(this.options.port,0);
const addressBuf = Buffer.from(this.options.host,'utf8');
const bufs = [
this.varIntBuffer(47),
this.varIntBuffer(addressBuf.length),
addressBuf,
portBuf,
this.varIntBuffer(1)
];
const outBuffer = Buffer.concat([
this.buildPacket(0,Buffer.concat(bufs)),
this.buildPacket(0)
]);
const data = await this.withTcp(async socket => {
return await this.tcpSend(socket, outBuffer, data => {
if(data.length < 10) return;
const reader = this.reader(data);
const length = reader.varint();
if(data.length < length) return;
return reader.rest();
});
});
const reader = this.reader(data);
const packetId = reader.varint();
this.debugLog("Packet ID: "+packetId);
const strLen = reader.varint();
this.debugLog("String Length: "+strLen);
const str = reader.rest().toString('utf8');
this.debugLog(str);
const json = JSON.parse(str);
delete json.favicon;
state.raw = json;
state.maxplayers = json.players.max;
if(json.players.sample) {
for(const player of json.players.sample) {
state.players.push({
id: player.id,
name: player.name
});
}
}
for (let i = 0; i < Math.min(json.players.online, 10000); i++) {
state.players.push({});
}
}
varIntBuffer(num) {
return Buffer.from(Varint.encode(num));
}
buildPacket(id,data) {
if(!data) data = Buffer.from([]);
const idBuffer = this.varIntBuffer(id);
return Buffer.concat([
this.varIntBuffer(data.length+idBuffer.length),
idBuffer,
data
]);
}
}
module.exports = MinecraftVanilla;