Parse dayz mods, queue length, and time acceleration (3.0.6) Fixes #232 Fixes #234

This commit is contained in:
Michael Morrison 2021-07-08 21:51:34 -05:00
parent ce4e728493
commit 1d9cf90259
4 changed files with 110 additions and 4 deletions

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@ -1,3 +1,8 @@
### 3.0.6
* raw.tags for valve servers is now an array rather than a string
* The special mod list for dayz servers is now parsed into raw.dayzMods is requestRules is set to true
* DayZ queue length, day and night acceleration are now parsed into raw as well
### 3.0.5
* Add support for `listenUdpPort` to specify a fixed bind port.
* Improved udp bind failure detection.

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@ -4,7 +4,7 @@ const Minimist = require('minimist'),
Gamedig = require('..');
const argv = Minimist(process.argv.slice(2), {
boolean: ['pretty','debug','givenPortOnly'],
boolean: ['pretty','debug','givenPortOnly','requestRules'],
string: ['guildId','listenUdpPort']
});

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@ -24,7 +24,7 @@
],
"main": "lib/index.js",
"author": "GameDig Contributors",
"version": "3.0.5",
"version": "3.0.6",
"repository": {
"type": "git",
"url": "https://github.com/gamedig/node-gamedig.git"

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@ -5,7 +5,8 @@ const Bzip2 = require('compressjs').Bzip2,
const AppId = {
Squad: 393380,
Bat1944: 489940,
Ship: 2400
Ship: 2400,
DayZ: 221100
};
class Valve extends Core {
@ -104,7 +105,7 @@ class Valve extends Core {
state.raw.sourcetvport = reader.uint(2);
state.raw.sourcetvname = reader.string();
}
if(extraFlag & 0x20) state.raw.tags = reader.string();
if(extraFlag & 0x20) state.raw.tags = reader.string().split(',');
if(extraFlag & 0x01) {
const gameId = reader.uint(8);
const betterAppId = gameId.getLowBitsUnsigned() & 0xffffff;
@ -203,9 +204,29 @@ class Valve extends Core {
const b = await this.sendPacket(0x56,null,0x45,true);
if (b === null) return; // timed out - the server probably has rules disabled
const dayZPayload = [];
let dayZPayloadEnded = false;
const reader = this.reader(b);
const num = reader.uint(2);
for(let i = 0; i < num; i++) {
if (appId === AppId.DayZ && !dayZPayloadEnded) {
const one = reader.uint(1);
const two = reader.uint(1);
const three = reader.uint(1);
if (one !== 0 && two !== 0 && three === 0) {
while (true) {
const byte = reader.uint(1);
if (byte === 0) break;
dayZPayload.push(byte);
}
continue;
} else {
reader.skip(-3);
dayZPayloadEnded = true;
}
}
const key = reader.string();
const value = reader.string();
rules[key] = value;
@ -239,6 +260,86 @@ class Valve extends Core {
state.password = true;
}
}
if (appId === AppId.DayZ) {
state.raw.dayzMods = this.readDayzMods(Buffer.from(dayZPayload));
if (state.raw.tags) {
for (const tag of state.raw.tags) {
if (tag.startsWith('lqs')) {
const value = parseInt(tag.replace('lqs', ''));
if (!isNaN(value)) {
state.raw.queue = value;
}
}
if (tag.startsWith('etm')) {
const value = parseInt(tag.replace('etm', ''));
if (!isNaN(value)) {
state.raw.dayAcceleration = value;
}
}
if (tag.startsWith('entm')) {
const value = parseInt(tag.replace('entm', ''));
if (!isNaN(value)) {
state.raw.nightAcceleration = value;
}
}
}
}
}
}
readDayzMods(/** Buffer */ buffer) {
if (!buffer.length) {
return {};
}
this.logger.debug("DAYZ BUFFER");
this.logger.debug(buffer);
const reader = this.reader(buffer);
reader.skip(8); // always 01 01 01 02 01 02 01 02
const mods = [];
mods.push(...this.readDayzModsSection(reader, true));
mods.push(...this.readDayzModsSection(reader, false));
return mods;
}
readDayzModsSection(reader, withHeader) {
const out = [];
const count = reader.uint(1);
for(let i = 0; i < count; i++) {
const mod = {};
if (withHeader) {
mod.unknown = this.readDayzNum(reader);
if (i !== count - 1) {
// For some reason this is 4 on all of them, but doesn't exist on the last one?
reader.skip(1);
}
mod.workshopId = this.readDayzNum(reader);
}
mod.title = reader.pascalString(1);
out.push(mod);
}
return out;
}
readDayzNum(reader) {
const out = [];
for (let i = 0; i < 4; i++) {
out.push(this.readDayzByte(reader));
}
const buf = Buffer.from(out);
const r2 = this.reader(buf);
return r2.uint(4);
}
readDayzByte(reader) {
const byte = reader.uint(1);
if (byte === 1) {
const byte2 = reader.uint(1);
if (byte2 === 1) return 1;
if (byte2 === 2) return 0;
return 0; // ?
}
return byte;
}
async cleanup(/** Results */ state) {