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4 changed files with 110 additions and 4 deletions
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@ -1,3 +1,8 @@
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### 3.0.6
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* raw.tags for valve servers is now an array rather than a string
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* The special mod list for dayz servers is now parsed into raw.dayzMods is requestRules is set to true
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* DayZ queue length, day and night acceleration are now parsed into raw as well
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### 3.0.5
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* Add support for `listenUdpPort` to specify a fixed bind port.
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* Improved udp bind failure detection.
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@ -4,7 +4,7 @@ const Minimist = require('minimist'),
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Gamedig = require('..');
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const argv = Minimist(process.argv.slice(2), {
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boolean: ['pretty','debug','givenPortOnly'],
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boolean: ['pretty','debug','givenPortOnly','requestRules'],
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string: ['guildId','listenUdpPort']
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});
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@ -24,7 +24,7 @@
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],
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"main": "lib/index.js",
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"author": "GameDig Contributors",
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"version": "3.0.5",
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"version": "3.0.6",
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"repository": {
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"type": "git",
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"url": "https://github.com/gamedig/node-gamedig.git"
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@ -5,7 +5,8 @@ const Bzip2 = require('compressjs').Bzip2,
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const AppId = {
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Squad: 393380,
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Bat1944: 489940,
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Ship: 2400
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Ship: 2400,
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DayZ: 221100
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};
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class Valve extends Core {
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@ -104,7 +105,7 @@ class Valve extends Core {
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state.raw.sourcetvport = reader.uint(2);
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state.raw.sourcetvname = reader.string();
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}
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if(extraFlag & 0x20) state.raw.tags = reader.string();
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if(extraFlag & 0x20) state.raw.tags = reader.string().split(',');
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if(extraFlag & 0x01) {
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const gameId = reader.uint(8);
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const betterAppId = gameId.getLowBitsUnsigned() & 0xffffff;
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@ -203,9 +204,29 @@ class Valve extends Core {
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const b = await this.sendPacket(0x56,null,0x45,true);
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if (b === null) return; // timed out - the server probably has rules disabled
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const dayZPayload = [];
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let dayZPayloadEnded = false;
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const reader = this.reader(b);
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const num = reader.uint(2);
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for(let i = 0; i < num; i++) {
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if (appId === AppId.DayZ && !dayZPayloadEnded) {
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const one = reader.uint(1);
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const two = reader.uint(1);
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const three = reader.uint(1);
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if (one !== 0 && two !== 0 && three === 0) {
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while (true) {
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const byte = reader.uint(1);
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if (byte === 0) break;
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dayZPayload.push(byte);
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}
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continue;
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} else {
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reader.skip(-3);
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dayZPayloadEnded = true;
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}
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}
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const key = reader.string();
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const value = reader.string();
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rules[key] = value;
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@ -239,6 +260,86 @@ class Valve extends Core {
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state.password = true;
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}
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}
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if (appId === AppId.DayZ) {
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state.raw.dayzMods = this.readDayzMods(Buffer.from(dayZPayload));
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if (state.raw.tags) {
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for (const tag of state.raw.tags) {
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if (tag.startsWith('lqs')) {
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const value = parseInt(tag.replace('lqs', ''));
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if (!isNaN(value)) {
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state.raw.queue = value;
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}
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}
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if (tag.startsWith('etm')) {
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const value = parseInt(tag.replace('etm', ''));
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if (!isNaN(value)) {
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state.raw.dayAcceleration = value;
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}
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}
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if (tag.startsWith('entm')) {
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const value = parseInt(tag.replace('entm', ''));
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if (!isNaN(value)) {
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state.raw.nightAcceleration = value;
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}
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}
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}
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}
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}
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}
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readDayzMods(/** Buffer */ buffer) {
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if (!buffer.length) {
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return {};
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}
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this.logger.debug("DAYZ BUFFER");
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this.logger.debug(buffer);
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const reader = this.reader(buffer);
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reader.skip(8); // always 01 01 01 02 01 02 01 02
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const mods = [];
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mods.push(...this.readDayzModsSection(reader, true));
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mods.push(...this.readDayzModsSection(reader, false));
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return mods;
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}
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readDayzModsSection(reader, withHeader) {
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const out = [];
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const count = reader.uint(1);
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for(let i = 0; i < count; i++) {
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const mod = {};
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if (withHeader) {
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mod.unknown = this.readDayzNum(reader);
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if (i !== count - 1) {
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// For some reason this is 4 on all of them, but doesn't exist on the last one?
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reader.skip(1);
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}
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mod.workshopId = this.readDayzNum(reader);
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}
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mod.title = reader.pascalString(1);
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out.push(mod);
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}
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return out;
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}
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readDayzNum(reader) {
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const out = [];
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for (let i = 0; i < 4; i++) {
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out.push(this.readDayzByte(reader));
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}
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const buf = Buffer.from(out);
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const r2 = this.reader(buf);
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return r2.uint(4);
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}
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readDayzByte(reader) {
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const byte = reader.uint(1);
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if (byte === 1) {
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const byte2 = reader.uint(1);
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if (byte2 === 1) return 1;
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if (byte2 === 2) return 0;
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return 0; // ?
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}
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return byte;
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}
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async cleanup(/** Results */ state) {
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