mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-18 01:30:39 +01:00
Improve starmade protocol
This commit is contained in:
parent
eba10df217
commit
2ffeda6098
2 changed files with 33 additions and 17 deletions
|
@ -102,15 +102,21 @@ class Core extends EventEmitter {
|
||||||
if (typeof state.players === 'number') {
|
if (typeof state.players === 'number') {
|
||||||
const num = state.players;
|
const num = state.players;
|
||||||
state.players = [];
|
state.players = [];
|
||||||
for (let i = 0; i < num; i++) {
|
state.raw.rcvNumPlayers = num;
|
||||||
state.players.push({});
|
if (num < 10000) {
|
||||||
|
for (let i = 0; i < num; i++) {
|
||||||
|
state.players.push({});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (typeof state.bots === 'number') {
|
if (typeof state.bots === 'number') {
|
||||||
const num = state.bots;
|
const num = state.bots;
|
||||||
state.bots = [];
|
state.bots = [];
|
||||||
for (let i = 0; i < num; i++) {
|
state.raw.rcvNumBots = num;
|
||||||
state.bots.push({});
|
if (num < 10000) {
|
||||||
|
for (let i = 0; i < num; i++) {
|
||||||
|
state.bots.push({});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -12,10 +12,22 @@ class Starmade extends Core {
|
||||||
|
|
||||||
const payload = await this.withTcp(async socket => {
|
const payload = await this.withTcp(async socket => {
|
||||||
return await this.tcpSend(socket, b, buffer => {
|
return await this.tcpSend(socket, b, buffer => {
|
||||||
if (buffer.length < 4) return;
|
if (buffer.length < 12) return;
|
||||||
const reader = this.reader(buffer);
|
const reader = this.reader(buffer);
|
||||||
const packetLength = reader.uint(4);
|
const packetLength = reader.uint(4);
|
||||||
if (buffer.length < packetLength + 12) return;
|
this.logger.debug("Received packet length: " + packetLength);
|
||||||
|
const timestamp = reader.uint(8);
|
||||||
|
this.logger.debug("Received timestamp: " + timestamp);
|
||||||
|
if (reader.remaining() < packetLength || reader.remaining() < 5) return;
|
||||||
|
|
||||||
|
const checkId = reader.uint(1);
|
||||||
|
const packetId = reader.uint(2);
|
||||||
|
const commandId = reader.uint(1);
|
||||||
|
const type = reader.uint(1);
|
||||||
|
|
||||||
|
this.logger.debug("checkId=" + checkId + " packetId=" + packetId + " commandId=" + commandId + " type=" + type);
|
||||||
|
if (checkId !== 0x2a) return;
|
||||||
|
|
||||||
return reader.rest();
|
return reader.rest();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
@ -25,7 +37,6 @@ class Starmade extends Core {
|
||||||
const data = [];
|
const data = [];
|
||||||
state.raw.data = data;
|
state.raw.data = data;
|
||||||
|
|
||||||
reader.skip(2);
|
|
||||||
while(!reader.done()) {
|
while(!reader.done()) {
|
||||||
const mark = reader.uint(1);
|
const mark = reader.uint(1);
|
||||||
if(mark === 1) {
|
if(mark === 1) {
|
||||||
|
@ -36,23 +47,22 @@ class Starmade extends Core {
|
||||||
data.push(reader.float());
|
data.push(reader.float());
|
||||||
} else if(mark === 4) {
|
} else if(mark === 4) {
|
||||||
// string
|
// string
|
||||||
const length = reader.uint(2);
|
data.push(reader.pascalString(2));
|
||||||
data.push(reader.string(length));
|
|
||||||
} else if(mark === 6) {
|
} else if(mark === 6) {
|
||||||
// byte
|
// byte
|
||||||
data.push(reader.uint(1));
|
data.push(reader.uint(1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(data.length < 9) {
|
this.logger.debug("Received raw data array", data);
|
||||||
throw new Error("Not enough units in data packet");
|
|
||||||
}
|
|
||||||
|
|
||||||
if(typeof data[3] === 'number') state.raw.version = data[3].toFixed(7).replace(/0+$/, '');
|
if(typeof data[0] === 'number') state.raw.infoVersion = data[0];
|
||||||
if(typeof data[4] === 'string') state.name = data[4];
|
if(typeof data[1] === 'number') state.raw.version = data[1];
|
||||||
if(typeof data[5] === 'string') state.raw.description = data[5];
|
if(typeof data[2] === 'string') state.name = data[2];
|
||||||
if(typeof data[7] === 'number') state.players = data[7];
|
if(typeof data[3] === 'string') state.raw.description = data[3];
|
||||||
if(typeof data[8] === 'number') state.maxplayers = data[8];
|
if(typeof data[4] === 'number') state.raw.startTime = data[4];
|
||||||
|
if(typeof data[5] === 'number') state.players = data[5];
|
||||||
|
if(typeof data[6] === 'number') state.maxplayers = data[6];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue