Add a bunch of reference docs
This commit is contained in:
parent
bc6b5c9225
commit
473d9544b1
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module.exports = require('./quake2').extend({
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init: function() {
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this._super();
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this.sendHeader = '\xFFstatus\x0a';
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}
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});
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I was under the impression all the farcry games used ASE?
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If anyone notices a problem, this is reference for some old cryengine protocol:
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: cry.php,v 1.2 2008/04/22 18:52:27 tombuskens Exp $
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*/
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[cry]
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rules = "\x7f\xff\xff\xffrules"
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status = "\x7f\xff\xff\xffstatus"
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players = "\x7f\xff\xff\xffplayers"
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[farcry2]
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status = "\x06\x01\x00\x00\x2b\xbf\x53\x51\xdc\x80\x19\xb8\xb0\x57\xa3\x75"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* CryEngine protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.2 $
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*/
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class GameQ_Protocol_cry extends GameQ_Protocol
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{
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public function rules()
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{
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// Header
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$this->header();
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// Rules
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while ($this->p->getLength()) {
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$this->r->add($this->p->readString(), $this->p->readString());
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}
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}
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public function status()
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{
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// Header
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$this->header();
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// Unknown
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$this->p->read(15);
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$this->r->add('hostname', $this->p->readString());
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$this->r->add('mod', $this->p->readString());
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$this->r->add('gametype', $this->p->readString());
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$this->r->add('map', $this->p->readString());
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$this->r->add('num_players', $this->p->readInt8());
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$this->r->add('max_players', $this->p->readInt8());
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$this->r->add('password', $this->p->readInt8());
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$this->p->read(2);
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$this->r->add('punkbuster', $this->p->readInt8());
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}
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public function players()
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{
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$this->header();
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$this->p->skip(2);
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while ($this->p->getLength()) {
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$this->r->addPlayer('name', $this->p->readString());
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$this->r->addPlayer('team', $this->p->readString());
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$this->p->skip(1);
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$this->r->addPlayer('score', $this->p->readInt8());
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$this->p->skip(3);
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$this->r->addPlayer('ping', $this->p->readInt8());
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$this->p->skip(7);
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}
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}
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private function header()
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{
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if ($this->p->read(4) !== "\x7f\xff\xff\xff") {
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throw new GameQ_ParsingException($this->p);
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}
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$this->p->skip(2);
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}
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}
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?>
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: cs2d.php,v 1.1 2008/04/14 18:04:50 tombuskens Exp $
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*/
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[cs2d]
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status = "\xfa\x00"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Counterstrike 2d Protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.1 $
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*/
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class GameQ_Protocol_cs2d extends GameQ_Protocol
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{
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public function status()
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{
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$this->p->skip(2);
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$this->r->add('hostname', $this->readString());
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$this->r->add('password', $this->p->readInt8());
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$this->r->add('mapname', $this->readString());
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$this->r->add('num_players', $this->p->readInt8());
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$this->r->add('max_players', $this->p->readInt8());
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$this->r->add('fog_of_war', $this->p->readInt8());
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$this->r->add('war_mode', $this->p->readInt8());
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$this->r->add('version', $this->readString());
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}
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private function readString()
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{
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$str = $this->p->readString("\x0D");
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$this->p->skip(1);
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return $str;
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}
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}
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?>
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: cube.php,v 1.1 2007/07/04 09:08:36 tombuskens Exp $
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*/
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[cube]
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status = "\x00"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Cube Engine protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.1 $
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*/
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class GameQ_Protocol_cube extends GameQ_Protocol
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{
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/*
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* status packet
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*/
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public function status()
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{
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// Header
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if (!$this->p->read() == "\x00") {
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throw new GameQ_ParsingException($this->p);
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}
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$this->p->skip(2);
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// Vars
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$this->r->add('protocol', $this->p->readInt8());
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$this->r->add('mode', $this->p->readInt8());
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$this->r->add('num_players', $this->p->readInt8());
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$this->r->add('time_remaining', $this->p->readInt8());
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$this->r->add('map', $this->p->readString());
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$this->r->add('servername', $this->p->readString());
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$this->r->add('max_players', $this->p->readInt8());
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}
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}
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?>
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: sauerbraten.php,v 1.2 2008/06/25 13:50:47 tombuskens Exp $
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*/
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[sauerbraten]
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status = "\xFF"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Sauerbraten / Cube 2 Engine protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.2 $
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*/
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class GameQ_Protocol_sauerbraten extends GameQ_Protocol
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{
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private function getint()
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{
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$i = $this->p->readInt8();
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if ($i == 0x80)
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{
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$i = $this->p->readInt8();
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$i |= $this->p->readInt8() << 8;
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}
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else if ($i == 0x81)
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{
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$i = $this->p->readInt8();
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$i |= $this->p->readInt8() << 8;
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$i |= $this->p->readInt8() << 16;
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$i |= $this->p->readInt8() << 24;
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}
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return $i;
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}
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/*
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* status packet
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*/
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public function status()
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{
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// Header
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if (!$this->p->read() == "\x00") {
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throw new GameQ_ParsingException($this->p);
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}
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// Vars
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$this->r->add('num_players', $this->getint());
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$this->r->add('num_attributes', $this->getint());
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$this->r->add('protocol', $this->getint());
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$this->r->add('servermode', $this->getint());
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$this->r->add('time_remaining', $this->getint());
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$this->r->add('max_players', $this->getint());
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$this->r->add('locked', $this->getint());
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$this->r->add('map', $this->p->readString());
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$this->r->add('servername', $this->p->readString());
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}
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}
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?>
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: freelancer.php,v 1.2 2008/02/22 13:33:40 tombuskens Exp $
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*/
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[freelancer]
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status = "\x00\x02\xf1\x26\x01\x26\xf0\x90\xa6\xf0\x26\x57\x4e\xac\xa0\xec\xf8\x68\xe4\x8d\x21"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Freelancer protocol
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* UNTESTED
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.2 $
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*/
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class GameQ_Protocol_freelancer extends GameQ_Protocol
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{
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/*
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* status packet
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*/
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public function status()
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{
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// Server name length @ 3
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$this->p->skip(3);
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$name_length = $this->p->readInt8() - 90;
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// Max players @ 20
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$this->p->skip(17);
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$this->r->add('max_players', $this->p->readInt8() - 1);
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// Num players @ 24
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$this->p->skip(3);
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$this->r->add('num_players', $this->p->readInt8() - 1);
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// Servername @ 91
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$this->p->skip(66);
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$this->r->add('servername', $this->p->read($name_length));
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}
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}
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?>
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<?php
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/**
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||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*
|
||||
* $Id: ghostrecon.php,v 1.1 2007/07/02 10:14:32 tombuskens Exp $
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*/
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[ghostrecon]
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status = "\xc0\xde\xf1\x11\x42\x06\x00\xf5\x03\x00\x78\x30\x63"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Ghost Recon protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.1 $
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*/
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class GameQ_Protocol_ghostrecon extends GameQ_Protocol
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{
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/*
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* Status
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*/
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public function status()
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{
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// Unknown
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$this->p->skip(25);
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$this->r->add('servername', $this->readGhostString());
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$this->r->add('map', $this->readGhostString());
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$this->r->add('mission', $this->readGhostString());
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$this->r->add('gametype', $this->readGhostString());
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}
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||||
|
||||
/**
|
||||
* Read a Ghost Recon string
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||||
*
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||||
* @return string The string
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||||
*/
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||||
private function readGhostString()
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||||
{
|
||||
if ($this->p->getLength() < 4) return '';
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$this->p->skip(4);
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||||
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||||
return $this->p->readString();
|
||||
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||||
}
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||||
}
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||||
?>
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@ -0,0 +1,229 @@
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/*********
|
||||
QStat - Real-time game server stats
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||||
http://sourceforge.net/p/qstat/
|
||||
License: The Artistic License 2.0
|
||||
*********/
|
||||
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||||
Ghost Recon - QStat notes
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||||
-------------------------
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||||
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||||
The following Server Stats are pulled from the Ghost Recon Server - NOTE
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||||
many other stats continue to work as normal due to the base qstat program.
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||||
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$SERVERNAME
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||||
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The name of the GR Server.
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||||
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||||
$PLAYERS
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||||
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||||
The number of Players that are playing, oberving or in the Lobby
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||||
(note the ignoreserverplayer Argument above)
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||||
|
||||
$MAXPLAYERS
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||||
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||||
The maximum players that the server will allow playing, oberving
|
||||
or in the Lobby (note the ignoreserverplayer Argument above)
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||||
$MAP
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||||
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||||
The Name of the MAP that is being used (NOTE not the Mission)
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||||
|
||||
$GAME
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||||
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||||
The Mods that the server is running. Ex: mp1; is the Desert
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Seige Mod
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||||
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$(RULE:error)
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||||
|
||||
If an error occured there may be some detail here. IF the problm
|
||||
occurred very early in the interpretation then $SERVERNAME will
|
||||
hold the details.
|
||||
|
||||
$(RULE:mission)
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||||
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The name of the Mission that the server is running.
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||||
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||||
$(RULE:gamemode)
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||||
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What is the Game Mode that the server is in. Known values are
|
||||
COOP, TEAM and SOLO
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||||
|
||||
$(RULE:missiontype)
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||||
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||||
What is the Mission Type. Known Values are: Mission, Firefight,
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||||
Recon, Hamburger Hill, Last Man Standing, Sharpshooter, Search
|
||||
And Rescue, Domination, and Seige.
|
||||
|
||||
$(RULE:dedicated)
|
||||
|
||||
Is this server Dedicated; Yes or No.
|
||||
|
||||
$(RULE:status)
|
||||
|
||||
What is the Playing Status of the Server, values are Playing,
|
||||
Joining or Debrief.
|
||||
|
||||
$(RULE:gametime)
|
||||
|
||||
What is the Time limit for the Game. Values are 00:00, 05:00,
|
||||
10:00, 15:00 20:00, 25:00, 30:00, 45:00 and 60:00. The 00:00
|
||||
is for an unlimited game. The format of this uses the -ts,
|
||||
-tc and -tsw command line options.
|
||||
|
||||
$(RULE:timeplayed)
|
||||
|
||||
How long has this game been playing. The format of this uses
|
||||
the -ts, -tc and -tsw command line options.
|
||||
|
||||
$(RULE:remainingtime)
|
||||
|
||||
How much time is left in this game. The format of this uses
|
||||
the -ts, -tc and -tsw command line options.
|
||||
|
||||
$(RULE:version)
|
||||
|
||||
What is the Version number reported by the server. Patch 1.2 =
|
||||
10.1010A, Patch 1.3 = 11.101A
|
||||
|
||||
$(RULE:spawntype)
|
||||
|
||||
What type of spawn is in use. Known Values are None, Infinite,
|
||||
Individual and Team.
|
||||
|
||||
$(RULE:spawncount)
|
||||
|
||||
How many spawns are allowed. Enhancment possibility to add
|
||||
$(IF:SPAWN) to filter out when spawntype is none.
|
||||
|
||||
$(RULE:restrict)
|
||||
|
||||
What Weapon restrictions are in force for the server.
|
||||
|
||||
$(RULE:password)
|
||||
|
||||
Does the Server have a join password defined Yes or No.
|
||||
|
||||
$(RULE:ti)
|
||||
|
||||
Is the server using the Threat Indicator.
|
||||
|
||||
$(RULE:motd)
|
||||
|
||||
What is the Message Of The Day - Note these can be quite big.
|
||||
|
||||
$(RULE:patch)
|
||||
|
||||
What is the patch level of the GR Server.
|
||||
|
||||
$(RULE:usestarttime)
|
||||
|
||||
Is the server configured to start a game after "starttimeset"
|
||||
(Yes) OR does everyone need to click on ready (no).
|
||||
|
||||
$(RULE:starttimeset)
|
||||
|
||||
What time is configured to automatically start the next round.
|
||||
|
||||
$(RULE:debrieftime)
|
||||
|
||||
How long does the server wait at the Debrief screen after
|
||||
a mission.
|
||||
|
||||
$(RULE:respawnmin)
|
||||
|
||||
How long must a dead player wait before he can repawn.
|
||||
|
||||
$(RULE:respawnmax)
|
||||
|
||||
What is the longest time that a user has to respawn.
|
||||
|
||||
$(RULE:respawnsafe)
|
||||
|
||||
How long after respawn is a player invulnerable/cannot damage
|
||||
others.
|
||||
|
||||
$(RULE:allowobservers)
|
||||
|
||||
Does the server allow observers? Yes or No
|
||||
|
||||
$(RULE:startwait)
|
||||
|
||||
How long untill the automatic start timer forces the next game
|
||||
to start.
|
||||
|
||||
$(RULE:iff)
|
||||
|
||||
What Identification - Friend or Foe is configured. None,
|
||||
Reticule or Names
|
||||
|
||||
$PLAYERNAME
|
||||
|
||||
What is the Players Name.
|
||||
|
||||
$TEAMNUM
|
||||
|
||||
What Team Number is the Player On. Known Values are 1,2,3,4,5.
|
||||
1 is Team BLUE, 2 is Team Read, 3 is Team Yellow, 4 is
|
||||
Team Green, 5 is Unassigned (observer or in lobby)
|
||||
|
||||
$TEAMNAME
|
||||
|
||||
What is the Name of the Team, see above.
|
||||
|
||||
$DEATHS
|
||||
|
||||
What is the health of this player. 0 Alive, 1 Dead. Note if the
|
||||
player has spawns remaining this can change from 1 back to 0.
|
||||
Enhancement possibility to add $HEALTH or $(RULE:health).
|
||||
Hopefully RSE/UBI will add the Deaths, Frags, and Ping to the
|
||||
availible information. If this happens then it would be better
|
||||
to have a $HEALTH
|
||||
|
||||
$(IF:DEATHS) and $(IFNOT:DEATHS)
|
||||
|
||||
A Test to see if the player is dead. Usefull in this constuct:
|
||||
$(IF:DEATHS)Dead$(ENDIF)$(IFNOT:DEATHS)Alive$(ENDIF)
|
||||
|
||||
Ghost Recon communicates on two UDP ports and one TCP stream. Normally TCP
|
||||
is on port 2346 and carries the game dialog. This is the port number
|
||||
that is mentioned in the game so we use it and apply an offset to get the
|
||||
port number for status queries. Port 2347 gives some high level server stats
|
||||
and 2348 gives fairly low level server stats. QStat is designed around
|
||||
a single port per server so the 2348 port is used. One down side to this
|
||||
is the lack of many meaningful detail player stats (Deaths, frags, hit
|
||||
percentage, ping etc.). I imagines that some of these are availible in
|
||||
the TCP stream but that would be difficult to add to a program like QStat.
|
||||
|
||||
The Ghost Recon packets are variable structures with a lot of string
|
||||
lengths. This requires fairly defensive programming as Red Storm
|
||||
Entertainment is not forthcoming with any details.
|
||||
|
||||
This release adds support for the GhostRecon game. Number one note
|
||||
is that Red Storm and UBI do not provide the information that many
|
||||
Quake based users expect. Specifically they do not make Frags, Deaths
|
||||
Connect Time or Pings availible - at least not as far as I can tell.
|
||||
That said there are quite a few things that are availible and allow a
|
||||
server administrator to make the status of his or her server available
|
||||
to the public via the web.
|
||||
|
||||
This change uses all undocumented interfaces to the Ghost Recon server
|
||||
so will most likely break when you install a patch. It has been tested
|
||||
against the Desert Seige update and several public servers. It should
|
||||
work against the 1.2, 1.3, and 1.4 patches and Island Thunder add-on to
|
||||
Ghost Recon.
|
||||
|
||||
The Ghost Recon game type is GRS. For command-line queries, use -grs
|
||||
|
||||
There is one query argument to this server, ignoreserverplayer.
|
||||
This option controls whether the first player is ignored. Ghost Recon
|
||||
requires that the dedicated server program take up one of the player slots
|
||||
(always the first slot). The ignoreserverplayer option defaults to 'yes',
|
||||
so the "server player" will normally not be seen. If you are running
|
||||
a non-dedicated server, then set ignoreserverplayer to 'no' like this:
|
||||
|
||||
-grs,ignoreserverplayer=no
|
||||
|
||||
Otherwise you would not be able to display your own stats.
|
||||
|
||||
|
||||
Ghost Recon support provided by Bob Marriott.
|
|
@ -0,0 +1,52 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: hexen2.php,v 1.1 2007/07/11 09:12:31 tombuskens Exp $
|
||||
*/
|
||||
|
||||
[hexen2]
|
||||
status = "\x80\x00\x00\x0e\x02HEXENII\x00\x05"
|
||||
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
|
||||
/**
|
||||
* Hexen 2 protocol
|
||||
*
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
* @version $Revision: 1.1 $
|
||||
*/
|
||||
class GameQ_Protocol_hexen2 extends GameQ_Protocol
|
||||
{
|
||||
/*
|
||||
* status packet
|
||||
*/
|
||||
public function status()
|
||||
{
|
||||
// Header?
|
||||
$this->p->skip(5);
|
||||
|
||||
$this->r->add('address', $this->p->readString());
|
||||
$this->r->add('servername', $this->p->readString());
|
||||
$this->r->add('map', $this->p->readString());
|
||||
$this->r->add('num_players', $this->p->readInt8());
|
||||
$this->r->add('max_players', $this->p->readInt8());
|
||||
$this->p->skip(); // unknown
|
||||
}
|
||||
}
|
||||
?>
|
|
@ -0,0 +1,77 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: openttd.php,v 1.1 2009/10/24 18:45:16 evilpie Exp $
|
||||
*/
|
||||
|
||||
[openttd]
|
||||
status = "\x03\x00\x00"
|
||||
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
/**
|
||||
* OpenTTD Protocol, direct port from udp.cpp source from the game
|
||||
*
|
||||
* @author Tom Schuster <evilpie@users.sf.net>
|
||||
* @version $Revision: 1.1 $
|
||||
*/
|
||||
|
||||
class GameQ_Protocol_openttd extends GameQ_Protocol
|
||||
{
|
||||
public function status ()
|
||||
{
|
||||
$this->p->readInt16(); # packet size
|
||||
$this->p->readInt8(); # packet type
|
||||
|
||||
$protocol_version = $this->p->readInt8();
|
||||
$this->r->add('protocol_version', $protocol_version);
|
||||
switch ($protocol_version)
|
||||
{
|
||||
case 4:
|
||||
$num_grfs = $this->p->readInt8(); #number of grfs
|
||||
$this->r->add('num_grfs', $num_grfs);
|
||||
$this->p->skip ($num_grfs * 20); #skip id and md5 hash
|
||||
case 3:
|
||||
$this->r->add('game_date', $this->p->readInt32());
|
||||
$this->r->add('start_date', $this->p->readInt32());
|
||||
case 2:
|
||||
$this->r->add('companies_max', $this->p->readInt8());
|
||||
$this->r->add('companies_on', $this->p->readInt8());
|
||||
$this->r->add('spectators_max', $this->p->readInt8());
|
||||
case 1:
|
||||
$this->r->add('hostname', $this->p->readString());
|
||||
$this->r->add('version', $this->p->readString());
|
||||
$this->r->add('language', $this->p->readInt8());
|
||||
$this->r->add('password', $this->p->readInt8());
|
||||
$this->r->add('max_clients', $this->p->readInt8());
|
||||
$this->r->add('clients', $this->p->readInt8());
|
||||
$this->r->add('spectators', $this->p->readInt8());
|
||||
if ($protocol_version < 3)
|
||||
{
|
||||
$days = ( 365 * 1920 + 1920 / 4 - 1920 / 100 + 1920 / 400 );
|
||||
$this->r->add('game_date', $this->p->readInt16() + $days);
|
||||
$this->r->add('start_date', $this->p->readInt16() + $days);
|
||||
}
|
||||
$this->r->add('map', $this->p->readString());
|
||||
$this->r->add('map_width', $this->p->readInt16());
|
||||
$this->r->add('map_height', $this->p->readInt16());
|
||||
$this->r->add('map_type', $this->p->readInt8());
|
||||
$this->r->add('dedicated', $this->p->readInt8());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: redfaction.php,v 1.1 2007/06/30 12:43:43 tombuskens Exp $
|
||||
*/
|
||||
|
||||
[redfaction]
|
||||
status = "\x00\x00\x00\x00"
|
||||
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
|
||||
/**
|
||||
* Red Faction Protocol
|
||||
*
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
* @version $Revision: 1.1 $
|
||||
*/
|
||||
class GameQ_Protocol_redfaction extends GameQ_Protocol
|
||||
{
|
||||
/*
|
||||
* getstatus packet
|
||||
*/
|
||||
public function status()
|
||||
{
|
||||
// Header, we're being carefull here
|
||||
if ($this->p->read() !== "\x00") {
|
||||
throw new GameQ_ParsingException($this->p);
|
||||
}
|
||||
|
||||
// Dunno
|
||||
while ($this->p->read() !== "\x00") {}
|
||||
$this->p->read();
|
||||
|
||||
// Data
|
||||
$this->r->add('servername', $this->p->readString());
|
||||
$this->r->add('gametype', $this->p->readInt8());
|
||||
$this->r->add('num_players', $this->p->readInt8());
|
||||
$this->r->add('max_players', $this->p->readInt8());
|
||||
$this->r->add('map', $this->p->readString());
|
||||
$this->p->read();
|
||||
$this->r->add('dedicated', $this->p->readInt8());
|
||||
}
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: rfactor.php,v 1.2 2009/08/13 20:46:40 evilpie Exp $
|
||||
*/
|
||||
|
||||
[rfactor]
|
||||
status = "rF_S"
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
|
||||
/**
|
||||
* rFactor Protocol
|
||||
*
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
* @version $Revision: 1.2 $
|
||||
*/
|
||||
class GameQ_Protocol_rfactor extends GameQ_Protocol
|
||||
{
|
||||
|
||||
public function status()
|
||||
{
|
||||
// Header
|
||||
$this->p->jumpto(17);
|
||||
$this->r->add('version', $this->p->readInt16());
|
||||
$this->p->jumpto(25);
|
||||
$this->r->add('series', $this->p->readString());
|
||||
$this->p->jumpto(45);
|
||||
$this->r->add('servername', $this->p->readString());
|
||||
|
||||
$this->p->jumpto(73);
|
||||
$this->r->add('map', $this->p->readString());
|
||||
$this->p->jumpto(105);
|
||||
$this->r->add('motd', $this->p->readString());
|
||||
$this->p->jumpto(206);
|
||||
$this->r->add('rate', $this->p->readInt8());
|
||||
$this->r->add('numplayers', $this->p->readInt8());
|
||||
$this->r->add('maxplayers', $this->p->readInt8());
|
||||
$this->r->add('numbots', $this->p->readInt8());
|
||||
$this->r->add('session', $this->p->readInt8() >> 5);
|
||||
$this->r->add('damage', $this->p->readInt8());
|
||||
$this->p->jumpto(217);
|
||||
$this->r->add('time', $this->p->readInt16());
|
||||
$this->r->add('laps', $this->p->readInt16() / 16);
|
||||
}
|
||||
}
|
||||
?>
|
|
@ -0,0 +1,92 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: silverback.php,v 1.1 2007/07/11 09:12:31 tombuskens Exp $
|
||||
*/
|
||||
|
||||
[silverback]
|
||||
status = "\x9e\x4c\x23\x00\x00\xcePiNG"
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
|
||||
/**
|
||||
* Silverback Engine Protocol
|
||||
* (Savage)
|
||||
*
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
* @version $Revision: 1.1 $
|
||||
*/
|
||||
class GameQ_Protocol_silverback extends GameQ_Protocol
|
||||
{
|
||||
/*
|
||||
* status packet
|
||||
*/
|
||||
public function status()
|
||||
{
|
||||
while ($this->p->getLength()) {
|
||||
$var = $this->p->readString("\xFE");
|
||||
|
||||
if ($var == 'players') break;
|
||||
|
||||
$this->r->add($var, $this->p->readString("\xFF"));
|
||||
}
|
||||
|
||||
$this->players();
|
||||
}
|
||||
|
||||
/*
|
||||
* player / team data
|
||||
*/
|
||||
public function players()
|
||||
{
|
||||
$team = '';
|
||||
$players = 0;
|
||||
|
||||
while ($this->p->getLength()) {
|
||||
if ($this->p->lookAhead() == "\x20") {
|
||||
$this->p->skip();
|
||||
$this->r->addPlayer('name', $this->p->readString("\x0a"));
|
||||
$this->r->addPlayer('team', $team);
|
||||
++$players;
|
||||
}
|
||||
else {
|
||||
$team = $this->p->readString("\x0a");
|
||||
if ($team != '--empty--') {
|
||||
$this->r->addTeam('name', $team);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Merge packets
|
||||
*/
|
||||
public function preprocess($packets)
|
||||
{
|
||||
// Cut off headers and join packets
|
||||
$return = '';
|
||||
|
||||
foreach ($packets as $packet) {
|
||||
$return .= substr($packet, 12, strlen($packet) - 13);
|
||||
}
|
||||
|
||||
return $return;
|
||||
}
|
||||
}
|
||||
?>
|
|
@ -0,0 +1,55 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: savage2.php,v 1.1 2008/05/22 14:16:11 tombuskens Exp $
|
||||
*/
|
||||
|
||||
[savage2]
|
||||
status = "\x01"
|
||||
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
|
||||
/**
|
||||
* Savage 2 Protocol
|
||||
*
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
* @version $Revision: 1.1 $
|
||||
*/
|
||||
class GameQ_Protocol_savage2 extends GameQ_Protocol
|
||||
{
|
||||
/*
|
||||
* status packet
|
||||
*/
|
||||
public function status()
|
||||
{
|
||||
$this->p->skip(12);
|
||||
$this->r->add('hostname', $this->p->readString());
|
||||
$this->r->add('num_players', $this->p->readInt8());
|
||||
$this->r->add('max_players', $this->p->readInt8());
|
||||
$this->r->add('time', $this->p->readString());
|
||||
$this->r->add('map', $this->p->readString());
|
||||
$this->r->add('nextmap', $this->p->readString());
|
||||
$this->r->add('location', $this->p->readString());
|
||||
$this->r->add('min_players', $this->p->readInt8());
|
||||
$this->r->add('gametype', $this->p->readString());
|
||||
$this->r->add('version', $this->p->readString());
|
||||
$this->r->add('min_level', $this->p->readInt8());
|
||||
}
|
||||
}
|
||||
?>
|
|
@ -0,0 +1,65 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: teeworlds.php,v 1.2 2009/03/09 13:36:32 tombuskens Exp $
|
||||
*/
|
||||
|
||||
[teeworlds]
|
||||
status = "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFFgief"
|
||||
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
|
||||
/**
|
||||
* Teeworlds protocol
|
||||
*
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
* @version $Revision: 1.2 $
|
||||
*/
|
||||
class GameQ_Protocol_teeworlds extends GameQ_Protocol
|
||||
{
|
||||
/*
|
||||
* status packet
|
||||
*/
|
||||
public function status()
|
||||
{
|
||||
$this->p->skip(14);
|
||||
|
||||
$this->r->add('version', $this->p->readString());
|
||||
$this->r->add('hostname', $this->p->readString());
|
||||
$this->r->add('map', $this->p->readString());
|
||||
$this->r->add('gametype', $this->p->readString());
|
||||
|
||||
|
||||
$this->r->add('password', $this->p->readString());
|
||||
$this->r->add('ping', $this->p->readString());
|
||||
$this->r->add('num_players', $this->p->readString());
|
||||
$this->r->add('max_players', $this->p->readString());
|
||||
|
||||
$this->players();
|
||||
}
|
||||
|
||||
private function players()
|
||||
{
|
||||
while ($name = $this->p->readString()) {
|
||||
$this->r->addPlayer('name', $name);
|
||||
$this->r->addPlayer('score', $this->p->readString());
|
||||
}
|
||||
}
|
||||
}
|
||||
?>
|
|
@ -0,0 +1,63 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: tribes.php,v 1.1 2007/07/07 14:20:21 tombuskens Exp $
|
||||
*/
|
||||
|
||||
[tribes]
|
||||
status = "b++"
|
||||
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
|
||||
/**
|
||||
* Tribes protocol
|
||||
*
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
* @version $Revision: 1.1 $
|
||||
*/
|
||||
class GameQ_Protocol_tribes extends GameQ_Protocol
|
||||
{
|
||||
public function status()
|
||||
{
|
||||
// Header
|
||||
if ($this->p->read(4) != 'c++b') {
|
||||
throw new GameQ_ParsingException($this->p);
|
||||
}
|
||||
|
||||
// Variables
|
||||
$this->r->add('game', $this->p->readPascalString());
|
||||
$this->r->add('version', $this->p->readPascalString());
|
||||
$this->r->add('hostname', $this->p->readPascalString());
|
||||
$this->r->add('dedicated', $this->p->readInt8());
|
||||
$this->r->add('password', $this->p->readInt8());
|
||||
$this->r->add('num_players', $this->p->readInt8());
|
||||
$this->r->add('max_players', $this->p->readInt8());
|
||||
$this->r->add('cpu_lsb', $this->p->readInt8());
|
||||
$this->r->add('cpu_msb', $this->p->readInt8());
|
||||
$this->r->add('mod', $this->p->readPascalString());
|
||||
$this->r->add('gametype', $this->p->readPascalString());
|
||||
$this->r->add('map', $this->p->readPascalString());
|
||||
$this->r->add('motd', $this->p->readPascalString());
|
||||
$this->r->add('teamcount', $this->p->readInt8()); // Not sure
|
||||
|
||||
// TODO: player listing
|
||||
}
|
||||
}
|
||||
?>
|
||||
|
|
@ -0,0 +1,104 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* $Id: tribes2.php,v 1.1 2007/07/07 14:52:01 tombuskens Exp $
|
||||
*/
|
||||
|
||||
[tribes2]
|
||||
info = "\x0E\x02\x01\x02\x03\x04"
|
||||
status = "\x12\x02\x01\x02\x03\x04"
|
||||
|
||||
|
||||
require_once GAMEQ_BASE . 'Protocol.php';
|
||||
|
||||
|
||||
/**
|
||||
* Tribes 2 protocol
|
||||
*
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
* @version $Revision: 1.1 $
|
||||
*/
|
||||
class GameQ_Protocol_tribes2 extends GameQ_Protocol
|
||||
{
|
||||
public function info()
|
||||
{
|
||||
// Header
|
||||
$this->p->skip(6);
|
||||
|
||||
$this->r->add('version', $this->p->readPascalString());
|
||||
|
||||
// TODO: Protocol and build numbers
|
||||
$this->p->skip(12);
|
||||
|
||||
$this->r->add('hostname', $this->p->readPascalString());
|
||||
}
|
||||
|
||||
public function status()
|
||||
{
|
||||
// Header
|
||||
$this->p->skip(6);
|
||||
|
||||
// Vars
|
||||
$this->r->add('mod', $this->p->readPascalString());
|
||||
$this->r->add('gametype', $this->p->readPascalString());
|
||||
$this->r->add('map', $this->p->readPascalString());
|
||||
$this->readBitflag($this->p->read());
|
||||
$this->r->add('num_players', $this->p->readInt8());
|
||||
$this->r->add('max_players', $this->p->readInt8());
|
||||
$this->r->add('num_bots', $this->p->readInt8());
|
||||
$this->r->add('cpu', $this->p->readInt16());
|
||||
$this->r->add('info', $this->p->readPascalString());
|
||||
|
||||
$this->p->skip(2);
|
||||
|
||||
$this->teams();
|
||||
$this->players();
|
||||
}
|
||||
|
||||
private function teams()
|
||||
{
|
||||
$num_teams = $this->p->read();
|
||||
$this->r->add('num_teams', $num_teams);
|
||||
$this->p->skip();
|
||||
|
||||
for ($i = 0; $i < $num_teams; $i++) {
|
||||
$this->r->addTeam('name', $this->p->readString("\x09"));
|
||||
$this->r->addTeam('score', $this->p->readString("\x0a"));
|
||||
}
|
||||
}
|
||||
|
||||
private function players()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
private function readBitflag($flag)
|
||||
{
|
||||
$vars = array('dedicated', 'password', 'linux',
|
||||
'tournament', 'no_alias');
|
||||
|
||||
$bit = 1;
|
||||
foreach ($vars as $var) {
|
||||
$value = ($flag & $bit) ? 1 : 0;
|
||||
$this->r->add($var, $value);
|
||||
$bit *= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
?>
|
||||
|
Loading…
Reference in New Issue