Add support for mafia 2 online

This commit is contained in:
mmorrison 2019-02-04 20:20:51 -06:00
parent fc5975bf0c
commit 481a8d86c8
5 changed files with 57 additions and 40 deletions

View File

@ -199,6 +199,7 @@ Games List
* Left 4 Dead (left4dead)
* Left 4 Dead 2 (left4dead2)
* Mafia 2 Multiplayer (m2mp)
* Mafia 2 Online (m2o)
* Medieval Engineers (medievalengineers)
* Medal of Honor: Allied Assault (mohaa)
* Medal of Honor: Pacific Assault (mohpa)

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@ -134,7 +134,8 @@ kspdmp|DMP - KSP Multiplayer|kspdmp|port=6702,port_query_offset=1
kzmod|KzMod|valve|port=27015
left4dead|Left 4 Dead|valve|port=27015
left4dead2|Left 4 Dead 2|valve|port=27015
m2mp|Mafia 2 Multiplayer|m2mp|port=27016,port_query_offset=1
m2mp|Mafia 2 Multiplayer|mafia2mp|port=27016,port_query_offset=1
m2o|Mafia 2 Online|mafia2online|port=27015,port_query_offset=1
medievalengineers|Medieval Engineers|valve|port=27015
mohaa|Medal of Honor: Allied Assault|gamespy1|port=12203,port_query_offset=97

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@ -1,39 +0,0 @@
const Core = require('./core');
class M2mp extends Core {
constructor() {
super();
this.encoding = 'latin1';
}
async run(state) {
const body = await this.udpSend('M2MP',(buffer) => {
const reader = this.reader(buffer);
const header = reader.string(4);
if (header !== 'M2MP') return;
return reader.rest();
});
const reader = this.reader(body);
state.name = this.readString(reader);
state.raw.numplayers = this.readString(reader);
state.maxplayers = this.readString(reader);
state.raw.gamemode = this.readString(reader);
state.password = !!reader.uint(1);
state.gamePort = this.options.port - 1;
while(!reader.done()) {
const name = this.readString(reader);
if(!name) break;
state.players.push({
name:name
});
}
}
readString(reader) {
return reader.pascalString(1,-1);
}
}
module.exports = M2mp;

43
protocols/mafia2mp.js Normal file
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@ -0,0 +1,43 @@
const Core = require('./core');
class Mafia2Multiplayer extends Core {
constructor() {
super();
this.encoding = 'latin1';
this.header = 'M2MP';
this.isMafia2Online = false;
}
async run(state) {
const body = await this.udpSend(this.header,(buffer) => {
const reader = this.reader(buffer);
const header = reader.string(this.header.length);
if (header !== this.header) return;
return reader.rest();
});
const reader = this.reader(body);
state.name = this.readString(reader);
state.raw.numplayers = this.readString(reader);
state.maxplayers = parseInt(this.readString(reader));
state.raw.gamemode = this.readString(reader);
state.password = !!reader.uint(1);
state.gamePort = this.options.port - 1;
while(!reader.done()) {
const player = {};
player.name = this.readString(reader);
if(!player.name) break;
if (this.isMafia2Online) {
player.ping = parseInt(this.readString(reader));
}
state.players.push(player);
}
}
readString(reader) {
return reader.pascalString(1,-1);
}
}
module.exports = Mafia2Multiplayer;

11
protocols/mafia2online.js Normal file
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@ -0,0 +1,11 @@
const Mafia2Multiplayer = require('./mafia2mp');
class Mafia2Online extends Mafia2Multiplayer {
constructor() {
super();
this.header = 'M2Online';
this.isMafia2Online = true;
}
}
module.exports = Mafia2Online;