Remove complex `players` setter overload (3.0.8)

This commit is contained in:
Michael Morrison 2021-12-09 18:08:36 -06:00
parent c46e8efb0d
commit 5c2d15df49
13 changed files with 23 additions and 32 deletions

View File

@ -1,3 +1,7 @@
### 3.0.8
* Fixes player array corruption on some protocols which only report player counts without names (Thanks to a-sync)
* Fixes minecraft protocol not using player list from bedrock protocol in some cases
### 3.0.7
* Fixes corrupted dayzMods when packet overflow is present

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@ -39,21 +39,6 @@ class Results {
maxplayers = 0;
players = new Players();
bots = new Players();
set players(val) {
if (typeof val === 'number') {
this.players.setNum(val);
} else if (Array.isArray(val)) {
this.players = val;
}
}
set bots(val) {
if (typeof val === 'number') {
this.bots.setNum(val);
} else if (Array.isArray(val)) {
this.bots = val;
}
}
}
module.exports = Results;

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@ -24,7 +24,7 @@
],
"main": "lib/index.js",
"author": "GameDig Contributors",
"version": "3.0.7",
"version": "3.0.8",
"repository": {
"type": "git",
"url": "https://github.com/gamedig/node-gamedig.git"

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@ -28,7 +28,7 @@ class GeneShift extends Core {
state.raw.country = found[1];
state.name = found[4];
state.map = found[5];
state.players = parseInt(found[6]);
state.players.setNum(parseInt(found[6]));
state.maxplayers = parseInt(found[7]);
// fields[8] is unknown?
state.raw.rules = found[9];

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@ -12,7 +12,7 @@ class Jc2mp extends Gamespy3 {
async run(state) {
await super.run(state);
if(!state.players.length && parseInt(state.raw.numplayers)) {
state.players = parseInt(state.raw.numplayers);
state.players.setNum(parseInt(state.raw.numplayers));
}
}
}

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@ -1,7 +1,8 @@
const Core = require('./core'),
MinecraftVanilla = require('./minecraftvanilla'),
MinecraftBedrock = require('./minecraftbedrock'),
Gamespy3 = require('./gamespy3');
const Core = require('./core');
const MinecraftVanilla = require('./minecraftvanilla');
const MinecraftBedrock = require('./minecraftbedrock');
const Gamespy3 = require('./gamespy3');
const Results = require('../lib/Results');
/*
Vanilla servers respond to minecraftvanilla only
@ -17,6 +18,7 @@ class Minecraft extends Core {
this.srvRecord = "_minecraft._tcp";
}
async run(state) {
/** @type {Promise<Results>[]} */
const promises = [];
const vanillaResolver = new MinecraftVanilla();
@ -57,7 +59,7 @@ class Minecraft extends Core {
if (bedrockState) {
if (bedrockState.name) state.name = bedrockState.name;
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers;
if (bedrockState.players) state.players = bedrockState.players;
if (bedrockState.players.length) state.players = bedrockState.players;
if (bedrockState.map) state.map = bedrockState.map;
}
if (vanillaState) {
@ -76,13 +78,13 @@ class Minecraft extends Core {
state.name = name;
} catch(e) {}
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers;
if (vanillaState.players) state.players = vanillaState.players;
if (vanillaState.players.length) state.players = vanillaState.players;
}
if (gamespyState) {
if (gamespyState.name) state.name = gamespyState.name;
if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers;
if (gamespyState.players.length) state.players = gamespyState.players;
else if (gamespyState.raw.numplayers) state.players = parseInt(gamespyState.raw.numplayers);
else if (gamespyState.raw.numplayers) state.players.setNum(parseInt(gamespyState.raw.numplayers));
}
// remove dupe spaces from name
state.name = state.name.replace(/\s+/g, ' ');

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@ -57,7 +57,7 @@ class MinecraftBedrock extends Core {
state.name = split.shift();
state.raw.protocolVersion = split.shift();
state.raw.mcVersion = split.shift();
state.players = parseInt(split.shift());
state.players.setNum(parseInt(split.shift()));
state.maxplayers = parseInt(split.shift());
if (split.length) state.raw.serverId = split.shift();
if (split.length) state.map = split.shift();

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@ -17,7 +17,7 @@ class MumblePing extends Core {
state.raw.versionMinor = reader.uint(1);
state.raw.versionPatch = reader.uint(1);
reader.skip(8);
state.players = reader.uint(4);
state.players.setNum(reader.uint(4));
state.maxplayers = reader.uint(4);
state.raw.allowedbandwidth = reader.uint(4);
}

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@ -35,7 +35,7 @@ class OpenTtd extends Core {
state.password = !!reader.uint(1);
state.maxplayers = reader.uint(1);
state.players = reader.uint(1);
state.players.setNum(reader.uint(1));
state.raw.numspectators = reader.uint(1);
state.map = reader.string();
state.raw.map_width = reader.uint(2);

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@ -27,7 +27,7 @@ class Rfactor extends Core {
state.raw.ping = reader.uint(2);
state.raw.packedFlags = reader.uint(1);
state.raw.rate = reader.uint(1);
state.players = reader.uint(1);
state.players.setNum(reader.uint(1));
state.maxplayers = reader.uint(1);
state.raw.bots = reader.uint(1);
state.raw.packedSpecial = reader.uint(1);

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@ -69,7 +69,7 @@ class Samp extends Core {
}
}
if (!gotPlayerData) {
state.players = state.raw.numplayers;
state.players.setNum(state.raw.numplayers);
}
}
async sendPacket(type,allowTimeout) {

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@ -11,7 +11,7 @@ class Savage2 extends Core {
reader.skip(12);
state.name = this.stripColorCodes(reader.string());
state.players = reader.uint(1);
state.players.setNum(reader.uint(1));
state.maxplayers = reader.uint(1);
state.raw.time = reader.string();
state.map = reader.string();

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@ -61,7 +61,7 @@ class Starmade extends Core {
if(typeof data[2] === 'string') state.name = data[2];
if(typeof data[3] === 'string') state.raw.description = data[3];
if(typeof data[4] === 'number') state.raw.startTime = data[4];
if(typeof data[5] === 'number') state.players = data[5];
if(typeof data[5] === 'number') state.players.setNum(data[5]);
if(typeof data[6] === 'number') state.maxplayers = data[6];
}
}