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In source, connecting players don't count, as we don't even know their name yet.
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@ -91,6 +91,10 @@ module.exports = require('./core').extend({
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var name = reader.string();
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var name = reader.string();
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var score = reader.uint(4);
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var score = reader.uint(4);
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var time = reader.float();
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var time = reader.float();
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// connecting players don't could as players.
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if(!name) continue;
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(time == -1 ? state.bots : state.players).push({
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(time == -1 ? state.bots : state.players).push({
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name:name, score:score, time:time
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name:name, score:score, time:time
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});
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});
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