Merge branch 'master' into feat/version-top-level

This commit is contained in:
Pedro Ivo Hudson 2024-02-24 15:30:30 -03:00
commit 6639536209
10 changed files with 94 additions and 90 deletions

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@ -7,6 +7,11 @@
* Factorio (2016) - Added support (By @Vito0912 #527)
* Farming Simulator 22 (2021) - Added support (By @Vito0912 #531)
* Farming Simulator 19 (2018) - Added support (By @Vito0912 #531)
* Assetto Corsa - Fixed how `state.numplayers` is set (By @podrivo #538)
* TeamSpeak 2 - Fixed how `state.name` is set (By @podrivo #544)
* Grand Theft Auto: San Andreas OpenMP - Fixed `state.players` returning an empty array (By @Focus04 #547)
* Perf: Re-write of the `core` class.
* Perf: Remove many if statements from `GameSpy2`.
## 5.0.0-beta.2
* Fixed support for projects using `require`.

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@ -356,6 +356,7 @@
* GTR 2
* Haze
* Hexen World
* Last Oasis (#248, #446, #352)
* Lost Heaven
* Multi Theft Auto
* Pariah

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@ -2446,7 +2446,7 @@ export const games = {
release_year: 2019,
options: {
port: 7777,
protocol: 'samp'
protocol: 'gtasao'
},
extra: {
old_id: 'saomp'

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@ -36,6 +36,6 @@ export default class assettocorsa extends Core {
}
}
state.numplayers = carInfo.Cars.length
state.numplayers = serverInfo.clients
}
}

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@ -31,7 +31,9 @@ export default class Core extends EventEmitter {
// Runs a single attempt with a timeout and cleans up afterward
async runOnceSafe () {
if (this.options.debug) {
const { debug, attemptTimeout } = this.options
if (debug) {
this.logger.debugEnabled = true
}
this.logger.prefix = 'Q#' + (uid++)
@ -41,16 +43,16 @@ export default class Core extends EventEmitter {
this.logger.debug('Options:', this.options)
let abortCall = null
this.abortedPromise = new Promise((resolve, reject) => {
this.abortedPromise = new Promise((_resolve, reject) => {
abortCall = () => reject(new Error('Query is finished -- cancelling outstanding promises'))
}).catch(() => {
// Make sure that if this promise isn't attached to, it doesn't throw a unhandled promise rejection
// Make sure that if this promise isn't attached to, it doesn't throw an unhandled promise rejection
})
let timeout
try {
const promise = this.runOnce()
timeout = Promises.createTimeout(this.options.attemptTimeout, 'Attempt')
timeout = Promises.createTimeout(attemptTimeout, 'Attempt')
const result = await Promise.race([promise, timeout])
this.logger.debug('Query was successful')
return result
@ -58,9 +60,9 @@ export default class Core extends EventEmitter {
this.logger.debug('Query failed with error', e)
throw e
} finally {
timeout && timeout.cancel()
timeout?.cancel()
try {
abortCall()
abortCall?.()
} catch (e) {
this.logger.debug('Error during abort cleanup: ' + e.stack)
}
@ -68,34 +70,29 @@ export default class Core extends EventEmitter {
}
async runOnce () {
const options = this.options
const { options, dnsResolver } = this
if (('host' in options) && !('address' in options)) {
const resolved = await this.dnsResolver.resolve(options.host, options.ipFamily, this.srvRecord)
const resolved = await dnsResolver.resolve(options.host, options.ipFamily, this.srvRecord)
options.address = resolved.address
if (resolved.port) options.port = resolved.port
options.port ||= resolved.port
}
const state = new Results()
await this.run(state)
state.queryPort = options.port
state.queryPort = options.port
// because lots of servers prefix with spaces to try to appear first
state.name = (state.name || '').trim()
if (!('connect' in state)) {
state.connect = '' +
(state.gameHost || this.options.host || this.options.address) +
':' +
(state.gamePort || this.options.port)
}
state.connect = `${state.gameHost || options.host || options.address}:${state.gamePort || options.port}`
state.ping = this.shortestRTT
delete state.gameHost
delete state.gamePort
this.logger.debug(log => {
log('Size of players array: ' + state.players.length)
log('Size of bots array: ' + state.bots.length)
log('Size of players array:', state.players.length)
log('Size of bots array:', state.bots.length)
})
return state
@ -104,19 +101,20 @@ export default class Core extends EventEmitter {
async run (/** Results */ state) {}
/** Param can be a time in ms, or a promise (which will be timed) */
registerRtt (param) {
if (param.then) {
const start = Date.now()
param.then(() => {
const end = Date.now()
const rtt = end - start
this.registerRtt(rtt)
}).catch(() => {})
} else {
this.logger.debug('Registered RTT: ' + param + 'ms')
if (this.shortestRTT === 0 || param < this.shortestRTT) {
this.shortestRTT = param
async registerRtt (param) {
try {
if (param instanceof Promise) {
const start = Date.now()
await param
await this.registerRtt(Date.now() - start)
} else {
this.logger.debug(`Registered RTT: ${param}ms`)
if (this.shortestRTT === 0 || param < this.shortestRTT) {
this.shortestRTT = param
}
}
} catch (error) {
this.logger.debug(`Error in promise: ${error}`)
}
}
@ -164,8 +162,10 @@ export default class Core extends EventEmitter {
*/
async withTcp (fn, port) {
this.usedTcp = true
const { options, logger } = this
const address = this.options.address
if (!port) port = this.options.port
port ??= options.port
this.assertValidPort(port)
let socket, connectionTimeout
@ -176,28 +176,29 @@ export default class Core extends EventEmitter {
// Prevent unhandled 'error' events from dumping straight to console
socket.on('error', () => {})
this.logger.debug(log => {
this.logger.debug(address + ':' + port + ' TCP Connecting')
logger.debug(log => {
logger.debug(address + ':' + port + ' TCP Connecting')
const writeHook = socket.write
socket.write = (...args) => {
log(address + ':' + port + ' TCP-->')
log(debugDump(args[0]))
writeHook.apply(socket, args)
}
socket.on('error', e => log('TCP Error:', e))
socket.on('close', () => log('TCP Closed'))
socket.on('data', (data) => {
log(address + ':' + port + ' <--TCP')
log(`${address}:${port} <--TCP`)
log(data)
})
socket.on('ready', () => log(address + ':' + port + ' TCP Connected'))
socket.on('ready', () => log(`${address}:${port} TCP Connected`))
})
const connectionPromise = new Promise((resolve, reject) => {
socket.on('ready', resolve)
socket.on('close', () => reject(new Error('TCP Connection Refused')))
})
this.registerRtt(connectionPromise)
await this.registerRtt(connectionPromise)
connectionTimeout = Promises.createTimeout(this.options.socketTimeout, 'TCP Opening')
await Promise.race([
connectionPromise,
@ -206,8 +207,8 @@ export default class Core extends EventEmitter {
])
return await fn(socket)
} finally {
socket && socket.destroy()
connectionTimeout && connectionTimeout.cancel()
socket?.destroy()
connectionTimeout?.cancel()
}
}
@ -221,7 +222,7 @@ export default class Core extends EventEmitter {
async tcpSend (socket, buffer, ondata) {
let timeout
try {
const promise = new Promise((resolve, reject) => {
const promise = new Promise((resolve, _reject) => {
let received = Buffer.from([])
const onData = (data) => {
received = Buffer.concat([received, data])
@ -237,7 +238,7 @@ export default class Core extends EventEmitter {
timeout = Promises.createTimeout(this.options.socketTimeout, 'TCP')
return await Promise.race([promise, timeout, this.abortedPromise])
} finally {
timeout && timeout.cancel()
timeout?.cancel()
}
}
@ -249,8 +250,7 @@ export default class Core extends EventEmitter {
* @template T
*/
async udpSend (buffer, onPacket, onTimeout) {
const address = this.options.address
const port = this.options.port
const { address, port, debug, socketTimeout } = this.options
this.assertValidPort(port)
if (typeof buffer === 'string') buffer = Buffer.from(buffer, 'binary')
@ -264,19 +264,14 @@ export default class Core extends EventEmitter {
let socketCallback
let timeout
try {
const promise = new Promise((resolve, reject) => {
const start = Date.now()
let end = null
socketCallback = (fromAddress, fromPort, buffer) => {
try {
if (fromAddress !== address) return
if (fromPort !== port) return
if (end === null) {
end = Date.now()
const rtt = end - start
this.registerRtt(rtt)
}
if (fromAddress !== address || fromPort !== port) return
this.registerRtt(Date.now() - start)
const result = onPacket(buffer)
if (result !== undefined) {
this.logger.debug('UDP send finished by callback')
@ -286,30 +281,24 @@ export default class Core extends EventEmitter {
reject(e)
}
}
socket.addCallback(socketCallback, this.options.debug)
socket.addCallback(socketCallback, debug)
})
timeout = Promises.createTimeout(this.options.socketTimeout, 'UDP')
const wrappedTimeout = new Promise((resolve, reject) => {
timeout.catch((e) => {
this.logger.debug('UDP timeout detected')
if (onTimeout) {
try {
const result = onTimeout()
if (result !== undefined) {
this.logger.debug('UDP timeout resolved by callback')
resolve(result)
return
}
} catch (e) {
reject(e)
}
timeout = Promises.createTimeout(socketTimeout, 'UDP')
const wrappedTimeout = Promise.resolve(timeout).catch((e) => {
this.logger.debug('UDP timeout detected')
if (onTimeout) {
const result = onTimeout()
if (result !== undefined) {
this.logger.debug('UDP timeout resolved by callback')
return result
}
reject(e)
})
}
throw e
})
return await Promise.race([promise, wrappedTimeout, this.abortedPromise])
} finally {
timeout && timeout.cancel()
timeout?.cancel()
socketCallback && socket.removeCallback(socketCallback)
}
}
@ -344,7 +333,7 @@ export default class Core extends EventEmitter {
})
return await Promise.race([wrappedPromise, this.abortedPromise])
} finally {
requestPromise && requestPromise.cancel()
requestPromise?.cancel()
}
}
}

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@ -111,26 +111,23 @@ export default class gamespy2 extends Core {
const units = []
while (!reader.done()) {
const unit = {}
for (let iField = 0; iField < fields.length; iField++) {
let key = fields[iField]
for (let index = 0; index < fields.length; index++) {
let key = fields[index]
let value = reader.string()
if (!value && iField === 0) return units
if (!value && index === 0) return units
this.logger.debug('value:' + value)
if (key === 'player_') key = 'name'
else if (key === 'score_') key = 'score'
else if (key === 'deaths_') key = 'deaths'
else if (key === 'ping_') key = 'ping'
else if (key === 'team_') key = 'team'
else if (key === 'kills_') key = 'kills'
// many fields end with "_"
if (key.endsWith('_')) {
key = key.slice(0, -1)
}
if (key === 'player') key = 'name'
else if (key === 'team_t') key = 'name'
else if (key === 'tickets_t') key = 'tickets'
if (
key === 'score' || key === 'deaths' ||
key === 'ping' || key === 'team' ||
key === 'kills' || key === 'tickets'
) {
if (['score', 'deaths', 'ping', 'team', 'kills', 'tickets'].includes(key)) {
if (value === '') continue
value = parseInt(value)
}

8
protocols/gtasao.js Normal file
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@ -0,0 +1,8 @@
import samp from './samp.js'
export default class gtasao extends samp {
constructor() {
super()
this.isOmp = true
}
}

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@ -19,6 +19,7 @@ import gamespy2 from './gamespy2.js'
import gamespy3 from './gamespy3.js'
import geneshift from './geneshift.js'
import goldsrc from './goldsrc.js'
import gtasao from './gtasao.js'
import hexen2 from './hexen2.js'
import jc2mp from './jc2mp.js'
import kspdmp from './kspdmp.js'
@ -58,7 +59,7 @@ import theisleevrima from './theisleevrima.js'
export {
armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
minecraftbedrock, minecraftvanilla, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, samp,
savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, tribes1, tribes1master, unreal2, ut3, valve,
vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima

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@ -7,6 +7,7 @@ export default class samp extends Core {
this.magicHeader = 'SAMP'
this.responseMagicHeader = null
this.isVcmp = false
this.isOmp = false
}
async run (state) {
@ -40,13 +41,14 @@ export default class samp extends Core {
// read players
// don't even bother if > 100 players, because the server won't respond
if (state.numplayers < 100) {
if (this.isVcmp) {
if (this.isVcmp || this.isOmp) {
const reader = await this.sendPacket('c', true)
if (reader !== null) {
const playerCount = reader.uint(2)
for (let i = 0; i < playerCount; i++) {
const player = {}
player.name = reader.pascalString(1)
player.score = reader.int(4)
state.players.push(player)
}
}

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@ -18,6 +18,7 @@ export default class teamspeak2 extends Core {
const value = equals === -1 ? '' : line.substring(equals + 1)
state.raw[key] = value
}
if ('server_name' in state.raw) state.name = state.raw.server_name
}
{