Upgrade syntax of everything to more modern javascript
This commit is contained in:
parent
f8d903b982
commit
69288baebc
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@ -1,2 +1,4 @@
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/node_modules
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/npm-debug.log
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/*.iml
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/.idea
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@ -1,40 +1,51 @@
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#!/usr/bin/env node
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var argv = require('minimist')(process.argv.slice(2));
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const argv = require('minimist')(process.argv.slice(2)),
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Gamedig = require('..');
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var debug = argv.debug;
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const debug = argv.debug;
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delete argv.debug;
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var outputFormat = argv.output;
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const outputFormat = argv.output;
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delete argv.output;
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var options = {};
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for(var key in argv) {
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var value = argv[key];
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const options = {};
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for(const key of Object.keys(argv)) {
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const value = argv[key];
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if(
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key == '_'
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|| key.charAt(0) == '$'
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|| (typeof value != 'string' && typeof value != 'number')
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key === '_'
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|| key.charAt(0) === '$'
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|| (typeof value !== 'string' && typeof value !== 'number')
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)
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continue;
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options[key] = value;
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}
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var Gamedig = require('../lib/index');
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if(debug) Gamedig.debug = true;
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Gamedig.isCommandLine = true;
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Gamedig.query(options)
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.then((state) => {
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if(outputFormat == 'pretty') {
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if(outputFormat === 'pretty') {
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console.log(JSON.stringify(state,null,' '));
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} else {
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console.log(JSON.stringify(state));
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}
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})
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.catch((error) => {
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if(outputFormat == 'pretty') {
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console.log(JSON.stringify({error:error},null,' '));
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} else {
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console.log(JSON.stringify({error:error}));
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}
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if (debug) {
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if (error instanceof Error) {
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console.log(error.stack);
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} else {
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console.log(error);
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}
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} else {
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if (error instanceof Error) {
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error = error.message;
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}
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if (outputFormat === 'pretty') {
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console.log(JSON.stringify({error: error}, null, ' '));
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} else {
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console.log(JSON.stringify({error: error}));
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}
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}
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});
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@ -1,19 +1,19 @@
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#!/usr/bin/env node
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var fs = require('fs');
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const fs = require('fs'),
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TypeResolver = require('../lib/typeresolver');
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var TypeResolver = require('../lib/typeresolver');
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var generated = TypeResolver.printReadme();
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const generated = TypeResolver.printReadme();
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var readmeFilename = __dirname+'/../README.md';
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var readme = fs.readFileSync(readmeFilename, {encoding:'utf8'});
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const readmeFilename = __dirname+'/../README.md';
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const readme = fs.readFileSync(readmeFilename, {encoding:'utf8'});
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var marker_top = '<!--- BEGIN GENERATED GAMES -->';
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var marker_bottom = '<!--- END GENERATED GAMES -->';
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const marker_top = '<!--- BEGIN GENERATED GAMES -->';
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const marker_bottom = '<!--- END GENERATED GAMES -->';
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var start = readme.indexOf(marker_top);
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let start = readme.indexOf(marker_top);
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start += marker_top.length;
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var end = readme.indexOf(marker_bottom);
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const end = readme.indexOf(marker_bottom);
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var updated = readme.substr(0,start)+"\n\n"+generated+"\n"+readme.substr(end);
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const updated = readme.substr(0,start)+"\n\n"+generated+"\n"+readme.substr(end);
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fs.writeFileSync(readmeFilename, updated);
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74
lib/Class.js
74
lib/Class.js
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/* based on Simple JavaScript Inheritance
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* By John Resig http://ejohn.org/
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* MIT Licensed.
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*/
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var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
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// The base Class implementation (does nothing)
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var Class = function(){};
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// Create a new Class that inherits from this class
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Class.extend = function() {
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var args = Array.prototype.slice.call(arguments);
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var name = 'Class';
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var parent = this;
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var prop = {};
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if(typeof args[0] == 'string') name = args.shift();
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if(args.length >= 2) parent = args.shift();
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prop = args.shift();
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// Copy prototype from the parent object
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var prototype = {};
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for(var name in parent.prototype) {
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prototype[name] = parent.prototype[name];
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}
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// Copy the properties over onto the new prototype
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for(var name in prop) {
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if(typeof prop[name] == "function" && fnTest.test(prop[name])) {
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// this is a function that references _super, so we have to wrap it
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// and provide it with its super function
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prototype[name] = (function(name, fn){
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return function() {
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var tmp = this._super;
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// Add a new ._super() method that is the same method
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// but on the super-class
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if(typeof parent.prototype[name] == 'undefined') {
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if(name == 'init') this._super = parent.prototype.constructor;
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else this._super = function() { throw new Error('Called _super in method without a parent'); }
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} else this._super = parent.prototype[name];
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// The method only need to be bound temporarily, so we
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// remove it when we're done executing
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var ret = fn.apply(this, arguments);
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this._super = tmp;
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return ret;
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};
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})(name, prop[name]);
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} else {
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prototype[name] = prop[name];
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}
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}
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// The dummy class constructor
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function Class() {
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// All construction is actually done in the init method
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if(this.init) this.init.apply(this, arguments);
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}
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// Populate our constructed prototype object
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Class.prototype = prototype;
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// Enforce the constructor to be what we expect
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Class.prototype.constructor = Class;
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// And make this class extendable
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Class.extend = arguments.callee;
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return Class;
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};
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module.exports = Class;
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56
lib/index.js
56
lib/index.js
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var dgram = require('dgram'),
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EventEmitter = require('events').EventEmitter,
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util = require('util'),
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dns = require('dns'),
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TypeResolver = require('./typeresolver');
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const dgram = require('dgram'),
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TypeResolver = require('./typeresolver');
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var activeQueries = [];
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const activeQueries = [];
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var udpSocket = dgram.createSocket('udp4');
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const udpSocket = dgram.createSocket('udp4');
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udpSocket.unref();
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udpSocket.bind(21943);
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udpSocket.on('message', function(buffer, rinfo) {
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udpSocket.on('message', (buffer, rinfo) => {
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if(Gamedig.debug) console.log(rinfo.address+':'+rinfo.port+" <--UDP "+buffer.toString('hex'));
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for(var i = 0; i < activeQueries.length; i++) {
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var query = activeQueries[i];
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for(const query of activeQueries) {
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if(
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query.options.address != rinfo.address
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&& query.options.altaddress != rinfo.address
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query.options.address !== rinfo.address
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&& query.options.altaddress !== rinfo.address
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) continue;
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if(query.options.port_query != rinfo.port) continue;
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if(query.options.port_query !== rinfo.port) continue;
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query._udpResponse(buffer);
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break;
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}
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});
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udpSocket.on('error', function(e) {
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udpSocket.on('error', (e) => {
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if(Gamedig.debug) console.log("UDP ERROR: "+e);
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});
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Gamedig = {
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class Gamedig {
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query: function(options,callback) {
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static query(options,callback) {
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const promise = new Promise((resolve,reject) => {
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for (const key of Object.keys(options)) {
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if (['port_query', 'port'].includes(key)) {
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options[key] = parseInt(options[key]);
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}
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}
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options.callback = (state) => {
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if (state.error) reject(state.error);
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else resolve(state);
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};
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var query;
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let query;
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try {
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query = TypeResolver.lookup(options.type);
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} catch(e) {
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process.nextTick(function() {
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options.callback({error:e.message});
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process.nextTick(() => {
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options.callback({error:e});
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});
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return;
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}
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@ -63,26 +65,28 @@ Gamedig = {
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}
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// copy over options
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for(var i in options) query.options[i] = options[i];
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for(const key of Object.keys(options)) {
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query.options[key] = options[key];
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}
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activeQueries.push(query);
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query.on('finished',function(state) {
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var i = activeQueries.indexOf(query);
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query.on('finished',() => {
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const i = activeQueries.indexOf(query);
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if(i >= 0) activeQueries.splice(i, 1);
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});
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process.nextTick(function() {
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process.nextTick(() => {
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query.start();
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});
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});
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if (callback && callback instanceof Function) {
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if(callback.length == 2) {
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if(callback.length === 2) {
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promise
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.then((state) => callback(null,state))
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.catch((error) => callback(error));
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} else if (callback.length == 1) {
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} else if (callback.length === 1) {
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promise
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.then((state) => callback(state))
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.catch((error) => callback({error:error}));
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return promise;
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}
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};
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}
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module.exports = Gamedig;
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145
lib/reader.js
145
lib/reader.js
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@ -1,52 +1,57 @@
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var Iconv = require('iconv-lite'),
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const Iconv = require('iconv-lite'),
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Long = require('long');
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function readUInt64BE(buffer,offset) {
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var high = buffer.readUInt32BE(offset);
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var low = buffer.readUInt32BE(offset+4);
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const high = buffer.readUInt32BE(offset);
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const low = buffer.readUInt32BE(offset+4);
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return new Long(low,high,true);
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}
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function readUInt64LE(buffer,offset) {
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var low = buffer.readUInt32LE(offset);
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var high = buffer.readUInt32LE(offset+4);
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const low = buffer.readUInt32LE(offset);
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const high = buffer.readUInt32LE(offset+4);
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return new Long(low,high,true);
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}
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function Reader(query,buffer) {
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this.query = query;
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this.buffer = buffer;
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this.i = 0;
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}
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class Reader {
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constructor(query,buffer) {
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this.query = query;
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this.buffer = buffer;
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this.i = 0;
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}
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Reader.prototype = {
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offset: function() { return this.i; },
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skip: function(i) { this.i += i; },
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string: function() {
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var args = Array.prototype.slice.call(arguments);
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var options = {};
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if(args.length == 0) {
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offset() {
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return this.i;
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}
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skip(i) {
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this.i += i;
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}
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string(...args) {
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let options = {};
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if(args.length === 0) {
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options = {};
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} else if(args.length == 1) {
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if(typeof args[0] == 'string') options = { delimiter: args[0] };
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else if(typeof args[0] == 'number') options = { length: args[0] };
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} else if(args.length === 1) {
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if(typeof args[0] === 'string') options = { delimiter: args[0] };
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else if(typeof args[0] === 'number') options = { length: args[0] };
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else options = args[0];
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}
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options.encoding = options.encoding || this.query.encoding;
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if(options.encoding == 'latin1') options.encoding = 'win1252';
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if(options.encoding === 'latin1') options.encoding = 'win1252';
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var start = this.i+0;
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var end = start;
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const start = this.i+0;
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let end = start;
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if(!('length' in options)) {
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// terminated by the delimiter
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var delim = options.delimiter || this.query.delimiter;
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if(typeof delim == 'string') delim = delim.charCodeAt(0);
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let delim = options.delimiter || this.query.delimiter;
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if(typeof delim === 'string') delim = delim.charCodeAt(0);
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while(true) {
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if(end >= this.buffer.length) {
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end = this.buffer.length;
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break;
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}
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if(this.buffer.readUInt8(end) == delim) break;
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if(this.buffer.readUInt8(end) === delim) break;
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end++;
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}
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this.i = end+1;
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@ -58,77 +63,85 @@ Reader.prototype = {
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this.i = end;
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}
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var out = this.buffer.slice(start, end);
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var enc = options.encoding;
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if(enc == 'utf8' || enc == 'ucs2' || enc == 'binary') {
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let out = this.buffer.slice(start, end);
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const enc = options.encoding;
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if(enc === 'utf8' || enc === 'ucs2' || enc === 'binary') {
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out = out.toString(enc);
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} else {
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out = Iconv.decode(out,enc);
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}
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return out;
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},
|
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int: function(bytes) {
|
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var r = 0;
|
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}
|
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|
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int(bytes) {
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let r = 0;
|
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if(this.remaining() >= bytes) {
|
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if(this.query.byteorder == 'be') {
|
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if(bytes == 1) r = this.buffer.readInt8(this.i);
|
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else if(bytes == 2) r = this.buffer.readInt16BE(this.i);
|
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else if(bytes == 4) r = this.buffer.readInt32BE(this.i);
|
||||
if(this.query.byteorder === 'be') {
|
||||
if(bytes === 1) r = this.buffer.readInt8(this.i);
|
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else if(bytes === 2) r = this.buffer.readInt16BE(this.i);
|
||||
else if(bytes === 4) r = this.buffer.readInt32BE(this.i);
|
||||
} else {
|
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if(bytes == 1) r = this.buffer.readInt8(this.i);
|
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else if(bytes == 2) r = this.buffer.readInt16LE(this.i);
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||||
else if(bytes == 4) r = this.buffer.readInt32LE(this.i);
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if(bytes === 1) r = this.buffer.readInt8(this.i);
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else if(bytes === 2) r = this.buffer.readInt16LE(this.i);
|
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else if(bytes === 4) r = this.buffer.readInt32LE(this.i);
|
||||
}
|
||||
}
|
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this.i += bytes;
|
||||
return r;
|
||||
},
|
||||
uint: function(bytes) {
|
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var r = 0;
|
||||
}
|
||||
|
||||
/** @returns {number} */
|
||||
uint(bytes) {
|
||||
let r = 0;
|
||||
if(this.remaining() >= bytes) {
|
||||
if(this.query.byteorder == 'be') {
|
||||
if(bytes == 1) r = this.buffer.readUInt8(this.i);
|
||||
else if(bytes == 2) r = this.buffer.readUInt16BE(this.i);
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||||
else if(bytes == 4) r = this.buffer.readUInt32BE(this.i);
|
||||
else if(bytes == 8) r = readUInt64BE(this.buffer,this.i).toString();
|
||||
if(this.query.byteorder === 'be') {
|
||||
if(bytes === 1) r = this.buffer.readUInt8(this.i);
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else if(bytes === 2) r = this.buffer.readUInt16BE(this.i);
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else if(bytes === 4) r = this.buffer.readUInt32BE(this.i);
|
||||
else if(bytes === 8) r = readUInt64BE(this.buffer,this.i).toString();
|
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} else {
|
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if(bytes == 1) r = this.buffer.readUInt8(this.i);
|
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else if(bytes == 2) r = this.buffer.readUInt16LE(this.i);
|
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else if(bytes == 4) r = this.buffer.readUInt32LE(this.i);
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else if(bytes == 8) r = readUInt64LE(this.buffer,this.i).toString();
|
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if(bytes === 1) r = this.buffer.readUInt8(this.i);
|
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else if(bytes === 2) r = this.buffer.readUInt16LE(this.i);
|
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else if(bytes === 4) r = this.buffer.readUInt32LE(this.i);
|
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else if(bytes === 8) r = readUInt64LE(this.buffer,this.i).toString();
|
||||
}
|
||||
}
|
||||
this.i += bytes;
|
||||
return r;
|
||||
},
|
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float: function() {
|
||||
var r = 0;
|
||||
}
|
||||
|
||||
float() {
|
||||
let r = 0;
|
||||
if(this.remaining() >= 4) {
|
||||
if(this.query.byteorder == 'be') r = this.buffer.readFloatBE(this.i);
|
||||
if(this.query.byteorder === 'be') r = this.buffer.readFloatBE(this.i);
|
||||
else r = this.buffer.readFloatLE(this.i);
|
||||
}
|
||||
this.i += 4;
|
||||
return r;
|
||||
},
|
||||
part: function(bytes) {
|
||||
var r;
|
||||
}
|
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|
||||
part(bytes) {
|
||||
let r;
|
||||
if(this.remaining() >= bytes) {
|
||||
r = this.buffer.slice(this.i,this.i+bytes);
|
||||
} else {
|
||||
r = new Buffer();
|
||||
r = Buffer.from([]);
|
||||
}
|
||||
this.i += bytes;
|
||||
return r;
|
||||
},
|
||||
remaining: function() {
|
||||
}
|
||||
|
||||
remaining() {
|
||||
return this.buffer.length-this.i;
|
||||
},
|
||||
rest: function() {
|
||||
}
|
||||
|
||||
rest() {
|
||||
return this.buffer.slice(this.i);
|
||||
},
|
||||
done: function() {
|
||||
}
|
||||
|
||||
done() {
|
||||
return this.i >= this.buffer.length;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
module.exports = Reader;
|
||||
|
|
|
@ -1,38 +1,37 @@
|
|||
var Path = require('path'),
|
||||
const Path = require('path'),
|
||||
fs = require('fs');
|
||||
|
||||
var protocolDir = Path.normalize(__dirname+'/../protocols');
|
||||
var gamesFile = Path.normalize(__dirname+'/../games.txt');
|
||||
const protocolDir = Path.normalize(__dirname+'/../protocols');
|
||||
const gamesFile = Path.normalize(__dirname+'/../games.txt');
|
||||
|
||||
function parseList(str) {
|
||||
if(!str) return {};
|
||||
var split = str.split(',');
|
||||
var out = {};
|
||||
split.forEach(function(one) {
|
||||
var equals = one.indexOf('=');
|
||||
var key = equals == -1 ? one : one.substr(0,equals);
|
||||
var value = equals == -1 ? '' : one.substr(equals+1);
|
||||
const out = {};
|
||||
for (const one of str.split(',')) {
|
||||
const equals = one.indexOf('=');
|
||||
const key = equals === -1 ? one : one.substr(0,equals);
|
||||
let value = equals === -1 ? '' : one.substr(equals+1);
|
||||
|
||||
if(value === 'true' || value === '') value = true;
|
||||
else if(value === 'false') value = false;
|
||||
else if(!isNaN(value)) value = parseInt(value);
|
||||
|
||||
out[key] = value;
|
||||
});
|
||||
}
|
||||
return out;
|
||||
}
|
||||
function readGames() {
|
||||
var lines = fs.readFileSync(gamesFile,'utf8').split('\n');
|
||||
var games = {};
|
||||
const lines = fs.readFileSync(gamesFile,'utf8').split('\n');
|
||||
const games = {};
|
||||
|
||||
lines.forEach(function(line) {
|
||||
for (let line of lines) {
|
||||
// strip comments
|
||||
var comment = line.indexOf('#');
|
||||
if(comment != -1) line = line.substr(0,comment);
|
||||
const comment = line.indexOf('#');
|
||||
if(comment !== -1) line = line.substr(0,comment);
|
||||
line = line.trim();
|
||||
if(!line) return;
|
||||
if(!line) continue;
|
||||
|
||||
var split = line.split('|');
|
||||
const split = line.split('|');
|
||||
|
||||
games[split[0].trim()] = {
|
||||
pretty: split[1].trim(),
|
||||
|
@ -40,52 +39,56 @@ function readGames() {
|
|||
options: parseList(split[3]),
|
||||
params: parseList(split[4])
|
||||
};
|
||||
});
|
||||
}
|
||||
return games;
|
||||
}
|
||||
var games = readGames();
|
||||
const games = readGames();
|
||||
|
||||
function createProtocolInstance(type) {
|
||||
type = Path.basename(type);
|
||||
|
||||
var path = protocolDir+'/'+type;
|
||||
const path = protocolDir+'/'+type;
|
||||
if(!fs.existsSync(path+'.js')) throw Error('Protocol definition file missing: '+type);
|
||||
var protocol = require(path);
|
||||
const protocol = require(path);
|
||||
|
||||
return new protocol();
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
lookup: function(type) {
|
||||
class TypeResolver {
|
||||
static lookup(type) {
|
||||
if(!type) throw Error('No game specified');
|
||||
|
||||
if(type.substr(0,9) == 'protocol-') {
|
||||
if(type.substr(0,9) === 'protocol-') {
|
||||
return createProtocolInstance(type.substr(9));
|
||||
}
|
||||
|
||||
var game = games[type];
|
||||
const game = games[type];
|
||||
if(!game) throw Error('Invalid game: '+type);
|
||||
|
||||
var query = createProtocolInstance(game.protocol);
|
||||
const query = createProtocolInstance(game.protocol);
|
||||
query.pretty = game.pretty;
|
||||
for(var key in game.options)
|
||||
query.options[key] = game.options[key];
|
||||
for(var key in game.params)
|
||||
query[key] = game.params[key];
|
||||
for(const key of Object.keys(game.options)) {
|
||||
query.options[key] = game.options[key];
|
||||
}
|
||||
for(const key of Object.keys(game.params)) {
|
||||
query[key] = game.params[key];
|
||||
}
|
||||
|
||||
return query;
|
||||
},
|
||||
printReadme: function() {
|
||||
var out = '';
|
||||
for(var key in games) {
|
||||
var game = games[key];
|
||||
}
|
||||
static printReadme() {
|
||||
let out = '';
|
||||
for(const key of Object.keys(games)) {
|
||||
const game = games[key];
|
||||
out += "* "+game.pretty+" ("+key+")";
|
||||
if(game.options.port_query_offset || game.options.port_query)
|
||||
out += " [[Separate Query Port](#separate-query-port)]";
|
||||
if(game.params.doc_notes)
|
||||
out += " [[Additional Notes](#"+game.params.doc_notes+")]"
|
||||
out += " [[Additional Notes](#"+game.params.doc_notes+")]";
|
||||
out += "\n";
|
||||
}
|
||||
return out;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
module.exports = TypeResolver;
|
||||
|
|
|
@ -1,20 +1,23 @@
|
|||
module.exports = require('./gamespy2').extend({
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
class AmericasArmy extends require('./gamespy2') {
|
||||
finalizeState(state) {
|
||||
super.finalizeState(state);
|
||||
state.name = this.stripColor(state.name);
|
||||
state.map = this.stripColor(state.map);
|
||||
for(var i in state.raw) {
|
||||
if(!(typeof state.raw[i] == 'string')) continue;
|
||||
state.raw[i] = this.stripColor(state.raw[i]);
|
||||
for(const key of Object.keys(state.raw)) {
|
||||
if(typeof state.raw[key] === 'string') {
|
||||
state.raw[key] = this.stripColor(state.raw[key]);
|
||||
}
|
||||
}
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
for(const player of state.players) {
|
||||
if(!('name' in player)) continue;
|
||||
player.name = this.stripColor(player.name);
|
||||
}
|
||||
},
|
||||
stripColor: function(str) {
|
||||
}
|
||||
|
||||
stripColor(str) {
|
||||
// uses unreal 2 color codes
|
||||
return str.replace(/\x1b...|[\x00-\x1a]/g,'');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = AmericasArmy;
|
||||
|
|
|
@ -1,64 +1,66 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Armagetron extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
var b = new Buffer([0,0x35,0,0,0,0,0,0x11]);
|
||||
run(state) {
|
||||
const b = Buffer.from([0,0x35,0,0,0,0,0,0x11]);
|
||||
|
||||
this.udpSend(b,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
this.udpSend(b,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
reader.skip(6);
|
||||
|
||||
state.raw.port = self.readUInt(reader);
|
||||
state.raw.hostname = self.readString(reader,buffer);
|
||||
state.name = self.stripColorCodes(self.readString(reader,buffer));
|
||||
state.raw.numplayers = self.readUInt(reader);
|
||||
state.raw.versionmin = self.readUInt(reader);
|
||||
state.raw.versionmax = self.readUInt(reader);
|
||||
state.raw.version = self.readString(reader,buffer);
|
||||
state.maxplayers = self.readUInt(reader);
|
||||
state.raw.port = this.readUInt(reader);
|
||||
state.raw.hostname = this.readString(reader);
|
||||
state.name = this.stripColorCodes(this.readString(reader));
|
||||
state.raw.numplayers = this.readUInt(reader);
|
||||
state.raw.versionmin = this.readUInt(reader);
|
||||
state.raw.versionmax = this.readUInt(reader);
|
||||
state.raw.version = this.readString(reader);
|
||||
state.maxplayers = this.readUInt(reader);
|
||||
|
||||
var players = self.readString(reader,buffer);
|
||||
var list = players.split('\n');
|
||||
for(var i = 0; i < list.length; i++) {
|
||||
if(!list[i]) continue;
|
||||
const players = this.readString(reader);
|
||||
const list = players.split('\n');
|
||||
for(const name of list) {
|
||||
if(!name) continue;
|
||||
state.players.push({
|
||||
name:self.stripColorCodes(list[i])
|
||||
name: this.stripColorCodes(name)
|
||||
});
|
||||
}
|
||||
|
||||
state.raw.options = self.stripColorCodes(self.readString(reader,buffer));
|
||||
state.raw.uri = self.readString(reader,buffer);
|
||||
state.raw.globalids = self.readString(reader,buffer);
|
||||
self.finish(state);
|
||||
state.raw.options = this.stripColorCodes(this.readString(reader));
|
||||
state.raw.uri = this.readString(reader);
|
||||
state.raw.globalids = this.readString(reader);
|
||||
this.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
readUInt: function(reader) {
|
||||
var a = reader.uint(2);
|
||||
var b = reader.uint(2);
|
||||
}
|
||||
|
||||
readUInt(reader) {
|
||||
const a = reader.uint(2);
|
||||
const b = reader.uint(2);
|
||||
return (b<<16) + a;
|
||||
},
|
||||
readString: function(reader,b) {
|
||||
var len = reader.uint(2);
|
||||
}
|
||||
readString(reader) {
|
||||
const len = reader.uint(2);
|
||||
if(!len) return '';
|
||||
|
||||
var out = '';
|
||||
for(var i = 0; i < len; i+=2) {
|
||||
var hi = reader.uint(1);
|
||||
var lo = reader.uint(1);
|
||||
let out = '';
|
||||
for(let i = 0; i < len; i += 2) {
|
||||
const hi = reader.uint(1);
|
||||
const lo = reader.uint(1);
|
||||
if(i+1<len) out += String.fromCharCode(lo);
|
||||
if(i+2<len) out += String.fromCharCode(hi);
|
||||
}
|
||||
|
||||
return out;
|
||||
},
|
||||
stripColorCodes: function(str) {
|
||||
}
|
||||
stripColorCodes(str) {
|
||||
return str.replace(/0x[0-9a-f]{6}/g,'');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Armagetron;
|
||||
|
|
|
@ -1,47 +1,49 @@
|
|||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
self.udpSend('s',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
class Ase extends require('./core') {
|
||||
run(state) {
|
||||
this.udpSend('s',(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
var header = reader.string({length:4});
|
||||
if(header != 'EYE1') return;
|
||||
const header = reader.string({length:4});
|
||||
if(header !== 'EYE1') return;
|
||||
|
||||
state.raw.gamename = self.readString(reader);
|
||||
state.raw.port = parseInt(self.readString(reader));
|
||||
state.name = self.readString(reader);
|
||||
state.raw.gametype = self.readString(reader);
|
||||
state.map = self.readString(reader);
|
||||
state.raw.version = self.readString(reader);
|
||||
state.password = self.readString(reader) == '1';
|
||||
state.raw.numplayers = parseInt(self.readString(reader));
|
||||
state.maxplayers = parseInt(self.readString(reader));
|
||||
state.raw.gamename = this.readString(reader);
|
||||
state.raw.port = parseInt(this.readString(reader));
|
||||
state.name = this.readString(reader);
|
||||
state.raw.gametype = this.readString(reader);
|
||||
state.map = this.readString(reader);
|
||||
state.raw.version = this.readString(reader);
|
||||
state.password = this.readString(reader) === '1';
|
||||
state.raw.numplayers = parseInt(this.readString(reader));
|
||||
state.maxplayers = parseInt(this.readString(reader));
|
||||
|
||||
while(!reader.done()) {
|
||||
var key = self.readString(reader);
|
||||
const key = this.readString(reader);
|
||||
if(!key) break;
|
||||
var value = self.readString(reader);
|
||||
const value = this.readString(reader);
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
console.log(reader.rest());
|
||||
while(!reader.done()) {
|
||||
var flags = reader.uint(1);
|
||||
var player = {};
|
||||
if(flags & 1) player.name = self.readString(reader);
|
||||
if(flags & 2) player.team = self.readString(reader);
|
||||
if(flags & 4) player.skin = self.readString(reader);
|
||||
if(flags & 8) player.score = parseInt(self.readString(reader));
|
||||
if(flags & 16) player.ping = parseInt(self.readString(reader));
|
||||
if(flags & 32) player.time = parseInt(self.readString(reader));
|
||||
const flags = reader.uint(1);
|
||||
const player = {};
|
||||
if(flags & 1) player.name = this.readString(reader);
|
||||
if(flags & 2) player.team = this.readString(reader);
|
||||
if(flags & 4) player.skin = this.readString(reader);
|
||||
if(flags & 8) player.score = parseInt(this.readString(reader));
|
||||
if(flags & 16) player.ping = parseInt(this.readString(reader));
|
||||
if(flags & 32) player.time = parseInt(this.readString(reader));
|
||||
state.players.push(player);
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
});
|
||||
},
|
||||
readString: function(reader) {
|
||||
var len = reader.uint(1);
|
||||
}
|
||||
|
||||
readString(reader) {
|
||||
const len = reader.uint(1);
|
||||
return reader.string({length:len-1});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Ase;
|
||||
|
|
|
@ -1,19 +1,17 @@
|
|||
var async = require('async');
|
||||
const async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Battlefield extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.encoding = 'latin1';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
var decoded;
|
||||
}
|
||||
|
||||
run(state) {
|
||||
async.series([
|
||||
function(c) {
|
||||
self.query(['serverInfo'], function(data) {
|
||||
if(self.debug) console.log(data);
|
||||
if(data.shift() != 'OK') return self.fatal('Missing OK');
|
||||
(c) => {
|
||||
this.query(['serverInfo'], (data) => {
|
||||
if(this.debug) console.log(data);
|
||||
if(data.shift() !== 'OK') return this.fatal('Missing OK');
|
||||
|
||||
state.raw.name = data.shift();
|
||||
state.raw.numplayers = parseInt(data.shift());
|
||||
|
@ -23,10 +21,10 @@ module.exports = require('./core').extend({
|
|||
state.raw.roundsplayed = parseInt(data.shift());
|
||||
state.raw.roundstotal = parseInt(data.shift());
|
||||
|
||||
var teamCount = data.shift();
|
||||
const teamCount = data.shift();
|
||||
state.raw.teams = [];
|
||||
for(var i = 0; i < teamCount; i++) {
|
||||
var tickets = parseFloat(data.shift());
|
||||
for(let i = 0; i < teamCount; i++) {
|
||||
const tickets = parseFloat(data.shift());
|
||||
state.raw.teams.push({
|
||||
tickets:tickets
|
||||
});
|
||||
|
@ -34,130 +32,129 @@ module.exports = require('./core').extend({
|
|||
|
||||
state.raw.targetscore = parseInt(data.shift());
|
||||
data.shift();
|
||||
state.raw.ranked = (data.shift() == 'true');
|
||||
state.raw.punkbuster = (data.shift() == 'true');
|
||||
state.password = (data.shift() == 'true');
|
||||
state.raw.ranked = (data.shift() === 'true');
|
||||
state.raw.punkbuster = (data.shift() === 'true');
|
||||
state.password = (data.shift() === 'true');
|
||||
state.raw.uptime = parseInt(data.shift());
|
||||
state.raw.roundtime = parseInt(data.shift());
|
||||
if(self.isBadCompany2) {
|
||||
if(this.isBadCompany2) {
|
||||
data.shift();
|
||||
data.shift();
|
||||
}
|
||||
state.raw.ip = data.shift();
|
||||
state.raw.punkbusterversion = data.shift();
|
||||
state.raw.joinqueue = (data.shift() == 'true');
|
||||
state.raw.joinqueue = (data.shift() === 'true');
|
||||
state.raw.region = data.shift();
|
||||
if(!self.isBadCompany2) {
|
||||
if(!this.isBadCompany2) {
|
||||
state.raw.pingsite = data.shift();
|
||||
state.raw.country = data.shift();
|
||||
state.raw.quickmatch = (data.shift() == 'true');
|
||||
state.raw.quickmatch = (data.shift() === 'true');
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.query(['version'], function(data) {
|
||||
if(self.debug) console.log(data);
|
||||
if(data[0] != 'OK') return self.fatal('Missing OK');
|
||||
(c) => {
|
||||
this.query(['version'], (data) => {
|
||||
if(this.debug) console.log(data);
|
||||
if(data[0] !== 'OK') return this.fatal('Missing OK');
|
||||
|
||||
state.raw.version = data[2];
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.query(['listPlayers','all'], function(data) {
|
||||
if(self.debug) console.log(data);
|
||||
if(data.shift() != 'OK') return self.fatal('Missing OK');
|
||||
(c) => {
|
||||
this.query(['listPlayers','all'], (data) => {
|
||||
if(this.debug) console.log(data);
|
||||
if(data.shift() !== 'OK') return this.fatal('Missing OK');
|
||||
|
||||
var fieldCount = parseInt(data.shift());
|
||||
var fields = [];
|
||||
for(var i = 0; i < fieldCount; i++) {
|
||||
const fieldCount = parseInt(data.shift());
|
||||
const fields = [];
|
||||
for(let i = 0; i < fieldCount; i++) {
|
||||
fields.push(data.shift());
|
||||
}
|
||||
var numplayers = data.shift();
|
||||
for(var i = 0; i < numplayers; i++) {
|
||||
var player = {};
|
||||
fields.forEach(function(key) {
|
||||
var value = data.shift();
|
||||
const numplayers = data.shift();
|
||||
for(let i = 0; i < numplayers; i++) {
|
||||
const player = {};
|
||||
for (let key of fields) {
|
||||
let value = data.shift();
|
||||
|
||||
if(key == 'teamId') key = 'team';
|
||||
else if(key == 'squadId') key = 'squad';
|
||||
if(key === 'teamId') key = 'team';
|
||||
else if(key === 'squadId') key = 'squad';
|
||||
|
||||
if(
|
||||
key == 'kills'
|
||||
|| key == 'deaths'
|
||||
|| key == 'score'
|
||||
|| key == 'rank'
|
||||
|| key == 'team'
|
||||
|| key == 'squad'
|
||||
|| key == 'ping'
|
||||
|| key == 'type'
|
||||
key === 'kills'
|
||||
|| key === 'deaths'
|
||||
|| key === 'score'
|
||||
|| key === 'rank'
|
||||
|| key === 'team'
|
||||
|| key === 'squad'
|
||||
|| key === 'ping'
|
||||
|| key === 'type'
|
||||
) {
|
||||
value = parseInt(value);
|
||||
}
|
||||
|
||||
player[key] = value;
|
||||
});
|
||||
}
|
||||
state.players.push(player);
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
});
|
||||
}
|
||||
]);
|
||||
},
|
||||
query: function(params,c) {
|
||||
var self = this;
|
||||
this.tcpSend(buildPacket(params), function(data) {
|
||||
var decoded = self.decodePacket(data);
|
||||
}
|
||||
query(params,c) {
|
||||
this.tcpSend(buildPacket(params), (data) => {
|
||||
const decoded = this.decodePacket(data);
|
||||
if(!decoded) return false;
|
||||
c(decoded);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
decodePacket: function(buffer) {
|
||||
}
|
||||
decodePacket(buffer) {
|
||||
if(buffer.length < 8) return false;
|
||||
var reader = this.reader(buffer);
|
||||
var header = reader.uint(4);
|
||||
var totalLength = reader.uint(4);
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.uint(4);
|
||||
const totalLength = reader.uint(4);
|
||||
if(buffer.length < totalLength) return false;
|
||||
|
||||
var paramCount = reader.uint(4);
|
||||
var params = [];
|
||||
for(var i = 0; i < paramCount; i++) {
|
||||
var len = reader.uint(4);
|
||||
|
||||
const paramCount = reader.uint(4);
|
||||
const params = [];
|
||||
for(let i = 0; i < paramCount; i++) {
|
||||
const len = reader.uint(4);
|
||||
params.push(reader.string({length:len}));
|
||||
var strNull = reader.uint(1);
|
||||
const strNull = reader.uint(1);
|
||||
}
|
||||
return params;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function buildPacket(params) {
|
||||
var self = this;
|
||||
|
||||
var paramBuffers = [];
|
||||
params.forEach(function(param) {
|
||||
paramBuffers.push(new Buffer(param,'utf8'));
|
||||
});
|
||||
const paramBuffers = [];
|
||||
for (const param of params) {
|
||||
paramBuffers.push(Buffer.from(param,'utf8'));
|
||||
}
|
||||
|
||||
var totalLength = 12;
|
||||
paramBuffers.forEach(function(paramBuffer) {
|
||||
let totalLength = 12;
|
||||
for (const paramBuffer of paramBuffers) {
|
||||
totalLength += paramBuffer.length+1+4;
|
||||
});
|
||||
}
|
||||
|
||||
var b = new Buffer(totalLength);
|
||||
const b = Buffer.alloc(totalLength);
|
||||
b.writeUInt32LE(0,0);
|
||||
b.writeUInt32LE(totalLength,4);
|
||||
b.writeUInt32LE(params.length,8);
|
||||
var offset = 12;
|
||||
paramBuffers.forEach(function(paramBuffer) {
|
||||
let offset = 12;
|
||||
for (const paramBuffer of paramBuffers) {
|
||||
b.writeUInt32LE(paramBuffer.length, offset); offset += 4;
|
||||
paramBuffer.copy(b, offset); offset += paramBuffer.length;
|
||||
b.writeUInt8(0, offset); offset += 1;
|
||||
});
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
module.exports = Battlefield;
|
|
@ -1,35 +1,37 @@
|
|||
var request = require('request');
|
||||
const request = require('request');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
class BuildAndShoot extends require('./core') {
|
||||
run(state) {
|
||||
request({
|
||||
uri: 'http://'+this.options.address+':'+this.options.port_query+'/',
|
||||
timeout: 3000,
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.fatal('HTTP error');
|
||||
}, (e,r,body) => {
|
||||
if(e) return this.fatal('HTTP error');
|
||||
|
||||
var m = body.match(/status server for (.*?)\r|\n/);
|
||||
let m;
|
||||
|
||||
m = body.match(/status server for (.*?)\r|\n/);
|
||||
if(m) state.name = m[1];
|
||||
|
||||
var m = body.match(/Current uptime: (\d+)/);
|
||||
m = body.match(/Current uptime: (\d+)/);
|
||||
if(m) state.raw.uptime = m[1];
|
||||
|
||||
var m = body.match(/currently running (.*?) by /);
|
||||
m = body.match(/currently running (.*?) by /);
|
||||
if(m) state.map = m[1];
|
||||
|
||||
var m = body.match(/Current players: (\d+)\/(\d+)/);
|
||||
m = body.match(/Current players: (\d+)\/(\d+)/);
|
||||
if(m) {
|
||||
state.raw.numplayers = m[1];
|
||||
state.maxplayers = m[2];
|
||||
}
|
||||
|
||||
var m = body.match(/class="playerlist"([^]+?)\/table/);
|
||||
m = body.match(/class="playerlist"([^]+?)\/table/);
|
||||
if(m) {
|
||||
var table = m[1];
|
||||
var pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
|
||||
const table = m[1];
|
||||
const pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
|
||||
let pm;
|
||||
while(pm = pre.exec(table)) {
|
||||
if(pm[2] == 'Ping') continue;
|
||||
if(pm[2] === 'Ping') continue;
|
||||
state.players.push({
|
||||
name: pm[1],
|
||||
ping: pm[2],
|
||||
|
@ -49,7 +51,9 @@ module.exports = require('./core').extend({
|
|||
state.raw.url = 'aos://'+addr;
|
||||
}
|
||||
*/
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = BuildAndShoot;
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
var EventEmitter = require('events').EventEmitter,
|
||||
const EventEmitter = require('events').EventEmitter,
|
||||
dns = require('dns'),
|
||||
net = require('net'),
|
||||
async = require('async'),
|
||||
Class = require('../lib/Class'),
|
||||
Reader = require('../lib/reader');
|
||||
|
||||
module.exports = Class.extend(EventEmitter,{
|
||||
init: function() {
|
||||
this._super();
|
||||
class Core extends EventEmitter {
|
||||
constructor() {
|
||||
super();
|
||||
this.options = {
|
||||
tcpTimeout: 1000,
|
||||
udpTimeout: 1000
|
||||
|
@ -19,13 +18,12 @@ module.exports = Class.extend(EventEmitter,{
|
|||
this.byteorder = 'le';
|
||||
this.delimiter = '\0';
|
||||
|
||||
var self = this;
|
||||
this.globalTimeoutTimer = setTimeout(function() {
|
||||
self.fatal('timeout');
|
||||
this.globalTimeoutTimer = setTimeout(() => {
|
||||
this.fatal('timeout');
|
||||
},10000);
|
||||
},
|
||||
}
|
||||
|
||||
fatal: function(err,noretry) {
|
||||
fatal(err,noretry) {
|
||||
if(!noretry && this.attempt < this.maxAttempts) {
|
||||
this.attempt++;
|
||||
this.start();
|
||||
|
@ -33,8 +31,9 @@ module.exports = Class.extend(EventEmitter,{
|
|||
}
|
||||
|
||||
this.done({error: err.toString()});
|
||||
},
|
||||
initState: function() {
|
||||
}
|
||||
|
||||
initState() {
|
||||
return {
|
||||
name: '',
|
||||
map: '',
|
||||
|
@ -46,15 +45,16 @@ module.exports = Class.extend(EventEmitter,{
|
|||
players: [],
|
||||
bots: []
|
||||
};
|
||||
},
|
||||
finalizeState: function(state) {},
|
||||
}
|
||||
|
||||
finish: function(state) {
|
||||
finalizeState(state) {}
|
||||
|
||||
finish(state) {
|
||||
this.finalizeState(state);
|
||||
this.done(state);
|
||||
},
|
||||
}
|
||||
|
||||
done: function(state) {
|
||||
done(state) {
|
||||
if(this.finished) return;
|
||||
clearTimeout(this.globalTimeoutTimer);
|
||||
|
||||
|
@ -73,13 +73,13 @@ module.exports = Class.extend(EventEmitter,{
|
|||
this.finished = true;
|
||||
this.emit('finished',state);
|
||||
if(this.options.callback) this.options.callback(state);
|
||||
},
|
||||
}
|
||||
|
||||
reset: function() {
|
||||
reset() {
|
||||
if(this.timers) {
|
||||
this.timers.forEach(function(timer) {
|
||||
for (const timer of this.timers) {
|
||||
clearTimeout(timer);
|
||||
});
|
||||
}
|
||||
}
|
||||
this.timers = [];
|
||||
|
||||
|
@ -90,58 +90,58 @@ module.exports = Class.extend(EventEmitter,{
|
|||
|
||||
this.udpTimeoutTimer = false;
|
||||
this.udpCallback = false;
|
||||
},
|
||||
start: function() {
|
||||
var self = this;
|
||||
var options = self.options;
|
||||
}
|
||||
|
||||
start() {
|
||||
const options = this.options;
|
||||
this.reset();
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
(c) => {
|
||||
// resolve host names
|
||||
if(!('host' in options)) return c();
|
||||
if(options.host.match(/\d+\.\d+\.\d+\.\d+/)) {
|
||||
options.address = options.host;
|
||||
c();
|
||||
} else {
|
||||
self.parseDns(options.host,c);
|
||||
this.parseDns(options.host,c);
|
||||
}
|
||||
},
|
||||
function(c) {
|
||||
(c) => {
|
||||
// calculate query port if needed
|
||||
if(!('port_query' in options) && 'port' in options) {
|
||||
var offset = options.port_query_offset || 0;
|
||||
const offset = options.port_query_offset || 0;
|
||||
options.port_query = options.port + offset;
|
||||
}
|
||||
c();
|
||||
},
|
||||
function(c) {
|
||||
(c) => {
|
||||
// run
|
||||
self.run(self.initState());
|
||||
this.run(this.initState());
|
||||
}
|
||||
|
||||
]);
|
||||
},
|
||||
parseDns: function(host,c) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
function resolveStandard(host,c) {
|
||||
dns.lookup(host, function(err,address,family) {
|
||||
if(err) return self.fatal(err);
|
||||
self.options.address = address;
|
||||
parseDns(host,c) {
|
||||
const resolveStandard = (host,c) => {
|
||||
dns.lookup(host, (err,address,family) => {
|
||||
if(err) return this.fatal(err);
|
||||
this.options.address = address;
|
||||
c();
|
||||
});
|
||||
}
|
||||
function resolveSrv(srv,host,c) {
|
||||
dns.resolve(srv+'.'+host, 'SRV', function(err,addresses) {
|
||||
};
|
||||
|
||||
const resolveSrv = (srv,host,c) => {
|
||||
dns.resolve(srv+'.'+host, 'SRV', (err,addresses) => {
|
||||
if(err) return resolveStandard(host,c);
|
||||
if(addresses.length >= 1) {
|
||||
var line = addresses[0];
|
||||
self.options.port = line.port;
|
||||
var srvhost = line.name;
|
||||
const line = addresses[0];
|
||||
this.options.port = line.port;
|
||||
const srvhost = line.name;
|
||||
|
||||
if(srvhost.match(/\d+\.\d+\.\d+\.\d+/)) {
|
||||
self.options.address = srvhost;
|
||||
this.options.address = srvhost;
|
||||
c();
|
||||
} else {
|
||||
// resolve yet again
|
||||
|
@ -151,51 +151,50 @@ module.exports = Class.extend(EventEmitter,{
|
|||
}
|
||||
return resolveStandard(host,c);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
if(this.srvRecord) resolveSrv(this.srvRecord,host,c);
|
||||
else resolveStandard(host,c);
|
||||
},
|
||||
}
|
||||
|
||||
// utils
|
||||
reader: function(buffer) {
|
||||
/** @returns {Reader} */
|
||||
reader(buffer) {
|
||||
return new Reader(this,buffer);
|
||||
},
|
||||
translate: function(obj,trans) {
|
||||
for(var from in trans) {
|
||||
var to = trans[from];
|
||||
}
|
||||
translate(obj,trans) {
|
||||
for(const from of Object.keys(trans)) {
|
||||
const to = trans[from];
|
||||
if(from in obj) {
|
||||
if(to) obj[to] = obj[from];
|
||||
delete obj[from];
|
||||
}
|
||||
}
|
||||
},
|
||||
setTimeout: function(c,t) {
|
||||
}
|
||||
setTimeout(c,t) {
|
||||
if(this.finished) return 0;
|
||||
var id = setTimeout(c,t);
|
||||
const id = setTimeout(c,t);
|
||||
this.timers.push(id);
|
||||
return id;
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
|
||||
trueTest: function(str) {
|
||||
if(typeof str == 'boolean') return str;
|
||||
if(typeof str == 'number') return str != 0;
|
||||
if(typeof str == 'string') {
|
||||
if(str.toLowerCase() == 'true') return true;
|
||||
if(str == 'yes') return true;
|
||||
if(str == '1') return true;
|
||||
trueTest(str) {
|
||||
if(typeof str === 'boolean') return str;
|
||||
if(typeof str === 'number') return str !== 0;
|
||||
if(typeof str === 'string') {
|
||||
if(str.toLowerCase() === 'true') return true;
|
||||
if(str === 'yes') return true;
|
||||
if(str === '1') return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
debugBuffer: function(buffer) {
|
||||
var out = '';
|
||||
var out2 = '';
|
||||
for(var i = 0; i < buffer.length; i++) {
|
||||
var sliced = buffer.slice(i,i+1);
|
||||
}
|
||||
debugBuffer(buffer) {
|
||||
let out = '';
|
||||
let out2 = '';
|
||||
for(let i = 0; i < buffer.length; i++) {
|
||||
const sliced = buffer.slice(i,i+1);
|
||||
out += sliced.toString('hex')+' ';
|
||||
var chr = sliced.toString();
|
||||
let chr = sliced.toString();
|
||||
if(chr < ' ' || chr > '~') chr = ' ';
|
||||
out2 += chr+' ';
|
||||
if(out.length > 60) {
|
||||
|
@ -206,22 +205,21 @@ module.exports = Class.extend(EventEmitter,{
|
|||
}
|
||||
console.log(out);
|
||||
console.log(out2);
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
_tcpConnect: function(c) {
|
||||
var self = this;
|
||||
_tcpConnect(c) {
|
||||
if(this.tcpSocket) return c(this.tcpSocket);
|
||||
|
||||
var connected = false;
|
||||
var received = new Buffer(0);
|
||||
var address = this.options.address;
|
||||
var port = this.options.port_query;
|
||||
let connected = false;
|
||||
let received = Buffer.from([]);
|
||||
const address = this.options.address;
|
||||
const port = this.options.port_query;
|
||||
|
||||
var socket = this.tcpSocket = net.connect(port,address,function() {
|
||||
if(self.debug) console.log(address+':'+port+" TCPCONNECTED");
|
||||
const socket = this.tcpSocket = net.connect(port,address,() => {
|
||||
if(this.debug) console.log(address+':'+port+" TCPCONNECTED");
|
||||
connected = true;
|
||||
c(socket);
|
||||
});
|
||||
|
@ -229,76 +227,74 @@ module.exports = Class.extend(EventEmitter,{
|
|||
socket.setNoDelay(true);
|
||||
if(this.debug) console.log(address+':'+port+" TCPCONNECT");
|
||||
|
||||
var writeHook = socket.write;
|
||||
socket.write = function(data) {
|
||||
if(self.debug) console.log(address+':'+port+" TCP--> "+data.toString('hex'));
|
||||
writeHook.apply(this,arguments);
|
||||
}
|
||||
const writeHook = socket.write;
|
||||
socket.write = (...args) => {
|
||||
if(this.debug) console.log(address+':'+port+" TCP--> "+args[0].toString('hex'));
|
||||
writeHook.apply(socket,args);
|
||||
};
|
||||
|
||||
socket.on('error', function() {});
|
||||
socket.on('close', function() {
|
||||
if(!self.tcpCallback) return;
|
||||
if(connected) return self.fatal('Socket closed while waiting on TCP');
|
||||
else return self.fatal('TCP Connection Refused');
|
||||
socket.on('error', () => {});
|
||||
socket.on('close', () => {
|
||||
if(!this.tcpCallback) return;
|
||||
if(connected) return this.fatal('Socket closed while waiting on TCP');
|
||||
else return this.fatal('TCP Connection Refused');
|
||||
});
|
||||
socket.on('data', function(data) {
|
||||
if(!self.tcpCallback) return;
|
||||
if(self.debug) console.log(address+':'+port+" <--TCP "+data.toString('hex'));
|
||||
socket.on('data', (data) => {
|
||||
if(!this.tcpCallback) return;
|
||||
if(this.debug) console.log(address+':'+port+" <--TCP "+data.toString('hex'));
|
||||
received = Buffer.concat([received,data]);
|
||||
if(self.tcpCallback(received)) {
|
||||
clearTimeout(self.tcpTimeoutTimer);
|
||||
self.tcpCallback = false;
|
||||
received = new Buffer(0);
|
||||
if(this.tcpCallback(received)) {
|
||||
clearTimeout(this.tcpTimeoutTimer);
|
||||
this.tcpCallback = false;
|
||||
received = Buffer.from([]);
|
||||
}
|
||||
});
|
||||
},
|
||||
tcpSend: function(buffer,ondata) {
|
||||
var self = this;
|
||||
process.nextTick(function() {
|
||||
if(self.tcpCallback) return self.fatal('Attempted to send TCP packet while still waiting on a managed response');
|
||||
self._tcpConnect(function(socket) {
|
||||
}
|
||||
tcpSend(buffer,ondata) {
|
||||
process.nextTick(() => {
|
||||
if(this.tcpCallback) return this.fatal('Attempted to send TCP packet while still waiting on a managed response');
|
||||
this._tcpConnect((socket) => {
|
||||
socket.write(buffer);
|
||||
});
|
||||
if(!ondata) return;
|
||||
|
||||
self.tcpTimeoutTimer = self.setTimeout(function() {
|
||||
self.tcpCallback = false;
|
||||
self.fatal('TCP Watchdog Timeout');
|
||||
},self.options.tcpTimeout);
|
||||
self.tcpCallback = ondata;
|
||||
this.tcpTimeoutTimer = this.setTimeout(() => {
|
||||
this.tcpCallback = false;
|
||||
this.fatal('TCP Watchdog Timeout');
|
||||
},this.options.tcpTimeout);
|
||||
this.tcpCallback = ondata;
|
||||
});
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
|
||||
udpSend: function(buffer,onpacket,ontimeout) {
|
||||
var self = this;
|
||||
process.nextTick(function() {
|
||||
if(self.udpCallback) return self.fatal('Attempted to send UDP packet while still waiting on a managed response');
|
||||
self._udpSendNow(buffer);
|
||||
udpSend(buffer,onpacket,ontimeout) {
|
||||
process.nextTick(() => {
|
||||
if(this.udpCallback) return this.fatal('Attempted to send UDP packet while still waiting on a managed response');
|
||||
this._udpSendNow(buffer);
|
||||
if(!onpacket) return;
|
||||
|
||||
self.udpTimeoutTimer = self.setTimeout(function() {
|
||||
self.udpCallback = false;
|
||||
var timeout = false;
|
||||
this.udpTimeoutTimer = this.setTimeout(() => {
|
||||
this.udpCallback = false;
|
||||
let timeout = false;
|
||||
if(!ontimeout || ontimeout() !== true) timeout = true;
|
||||
if(timeout) self.fatal('UDP Watchdog Timeout');
|
||||
},self.options.udpTimeout);
|
||||
self.udpCallback = onpacket;
|
||||
if(timeout) this.fatal('UDP Watchdog Timeout');
|
||||
},this.options.udpTimeout);
|
||||
this.udpCallback = onpacket;
|
||||
});
|
||||
},
|
||||
_udpSendNow: function(buffer) {
|
||||
}
|
||||
_udpSendNow(buffer) {
|
||||
if(!('port_query' in this.options)) return this.fatal('Attempted to send without setting a port');
|
||||
if(!('address' in this.options)) return this.fatal('Attempted to send without setting an address');
|
||||
|
||||
if(typeof buffer == 'string') buffer = new Buffer(buffer,'binary');
|
||||
if(typeof buffer === 'string') buffer = Buffer.from(buffer,'binary');
|
||||
|
||||
if(this.debug) console.log(this.options.address+':'+this.options.port_query+" UDP--> "+buffer.toString('hex'));
|
||||
this.udpSocket.send(buffer,0,buffer.length,this.options.port_query,this.options.address);
|
||||
},
|
||||
_udpResponse: function(buffer) {
|
||||
}
|
||||
_udpResponse(buffer) {
|
||||
if(this.udpCallback) {
|
||||
var result = this.udpCallback(buffer);
|
||||
const result = this.udpCallback(buffer);
|
||||
if(result === true) {
|
||||
// we're done with this udp session
|
||||
clearTimeout(this.udpTimeoutTimer);
|
||||
|
@ -307,6 +303,8 @@ module.exports = Class.extend(EventEmitter,{
|
|||
} else {
|
||||
this.udpResponse(buffer);
|
||||
}
|
||||
},
|
||||
udpResponse: function() {}
|
||||
});
|
||||
}
|
||||
udpResponse() {}
|
||||
}
|
||||
|
||||
module.exports = Core;
|
||||
|
|
|
@ -1,41 +1,38 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Doom3 extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.pretty = 'Doom 3';
|
||||
this.encoding = 'latin1';
|
||||
this.isEtqw = false;
|
||||
this.hasSpaceBeforeClanTag = false;
|
||||
this.hasClanTag = false;
|
||||
this.hasTypeFlag = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
run(state) {
|
||||
this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00', (buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
const header = reader.uint(2);
|
||||
if(header !== 0xffff) return;
|
||||
const header2 = reader.string();
|
||||
if(header2 !== 'infoResponse') return;
|
||||
|
||||
var header = reader.uint(2);
|
||||
if(header != 0xffff) return;
|
||||
var header2 = reader.string();
|
||||
if(header2 != 'infoResponse') return;
|
||||
|
||||
var tailSize = 5;
|
||||
if(self.isEtqw) {
|
||||
var taskId = reader.uint(4);
|
||||
if(this.isEtqw) {
|
||||
const taskId = reader.uint(4);
|
||||
}
|
||||
|
||||
var challenge = reader.uint(4);
|
||||
var protoVersion = reader.uint(4);
|
||||
|
||||
const challenge = reader.uint(4);
|
||||
const protoVersion = reader.uint(4);
|
||||
state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff);
|
||||
|
||||
if(self.isEtqw) {
|
||||
var size = reader.uint(4);
|
||||
if(this.isEtqw) {
|
||||
const size = reader.uint(4);
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
var value = self.stripColors(reader.string());
|
||||
if(key == 'si_map') {
|
||||
const key = reader.string();
|
||||
let value = this.stripColors(reader.string());
|
||||
if(key === 'si_map') {
|
||||
value = value.replace('maps/','');
|
||||
value = value.replace('.entities','');
|
||||
}
|
||||
|
@ -43,20 +40,20 @@ module.exports = require('./core').extend({
|
|||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
var i = 0;
|
||||
let i = 0;
|
||||
while(!reader.done()) {
|
||||
i++;
|
||||
var player = {};
|
||||
const player = {};
|
||||
player.id = reader.uint(1);
|
||||
if(player.id == 32) break;
|
||||
if(player.id === 32) break;
|
||||
player.ping = reader.uint(2);
|
||||
if(!self.isEtqw) player.rate = reader.uint(4);
|
||||
player.name = self.stripColors(reader.string());
|
||||
if(self.hasClanTag) {
|
||||
if(self.hasSpaceBeforeClanTag) reader.uint(1);
|
||||
player.clantag = self.stripColors(reader.string());
|
||||
if(!this.isEtqw) player.rate = reader.uint(4);
|
||||
player.name = this.stripColors(reader.string());
|
||||
if(this.hasClanTag) {
|
||||
if(this.hasSpaceBeforeClanTag) reader.uint(1);
|
||||
player.clantag = this.stripColors(reader.string());
|
||||
}
|
||||
if(self.hasTypeFlag) player.typeflag = reader.uint(1);
|
||||
if(this.hasTypeFlag) player.typeflag = reader.uint(1);
|
||||
|
||||
if(!player.ping || player.typeflag)
|
||||
state.bots.push(player);
|
||||
|
@ -65,15 +62,15 @@ module.exports = require('./core').extend({
|
|||
}
|
||||
|
||||
state.raw.osmask = reader.uint(4);
|
||||
if(self.isEtqw) {
|
||||
if(this.isEtqw) {
|
||||
state.raw.ranked = reader.uint(1);
|
||||
state.raw.timeleft = reader.uint(4);
|
||||
state.raw.gamestate = reader.uint(1);
|
||||
state.raw.servertype = reader.uint(1);
|
||||
// 0 = regular, 1 = tv
|
||||
if(state.raw.servertype == 0) {
|
||||
if(state.raw.servertype === 0) {
|
||||
state.raw.interestedClients = reader.uint(1);
|
||||
} else if(state.raw.servertype == 1) {
|
||||
} else if(state.raw.servertype === 1) {
|
||||
state.raw.connectedClients = reader.uint(4);
|
||||
state.raw.maxClients = reader.uint(4);
|
||||
}
|
||||
|
@ -82,14 +79,17 @@ module.exports = require('./core').extend({
|
|||
if(state.raw.si_name) state.name = state.raw.si_name;
|
||||
if(state.raw.si_map) state.map = state.raw.si_map;
|
||||
if(state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
|
||||
if(state.raw.si_usepass == '1') state.password = true;
|
||||
if(state.raw.si_usepass === '1') state.password = true;
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
stripColors: function(str) {
|
||||
}
|
||||
|
||||
stripColors(str) {
|
||||
// uses quake 3 color codes
|
||||
return str.replace(/\^(X.{6}|.)/g,'');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Doom3;
|
||||
|
|
|
@ -1,14 +1,12 @@
|
|||
module.exports = require('./valve').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Ffow extends require('./valve') {
|
||||
constructor() {
|
||||
super();
|
||||
this.byteorder = 'be';
|
||||
this.legacyChallenge = true;
|
||||
},
|
||||
queryInfo: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x46,false,'LSQ',0x49,function(b) {
|
||||
var reader = self.reader(b);
|
||||
|
||||
}
|
||||
queryInfo(state,c) {
|
||||
this.sendPacket(0x46,false,'LSQ',0x49, (b) => {
|
||||
const reader = this.reader(b);
|
||||
state.raw.protocol = reader.uint(1);
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
|
@ -30,4 +28,6 @@ module.exports = require('./valve').extend({
|
|||
c();
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Ffow;
|
||||
|
|
|
@ -1,79 +1,80 @@
|
|||
var async = require('async');
|
||||
const async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Gamespy1 extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
run(state) {
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket('info', function(data) {
|
||||
(c) => {
|
||||
this.sendPacket('info', (data) => {
|
||||
state.raw = data;
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(self.trueTest(state.raw.password)) state.password = true;
|
||||
if(this.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket('rules', function(data) {
|
||||
(c) => {
|
||||
this.sendPacket('rules', (data) => {
|
||||
state.raw.rules = data;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket('players', function(data) {
|
||||
var players = {};
|
||||
var teams = {};
|
||||
for(var ident in data) {
|
||||
var split = ident.split('_');
|
||||
var key = split[0];
|
||||
var id = split[1];
|
||||
var value = data[ident];
|
||||
(c) => {
|
||||
this.sendPacket('players', (data) => {
|
||||
const players = {};
|
||||
const teams = {};
|
||||
for(const ident of Object.keys(data)) {
|
||||
const split = ident.split('_');
|
||||
let key = split[0];
|
||||
const id = split[1];
|
||||
let value = data[ident];
|
||||
|
||||
if(key == 'teamname') {
|
||||
if(key === 'teamname') {
|
||||
teams[id] = value;
|
||||
} else {
|
||||
if(!(id in players)) players[id] = {};
|
||||
if(key == 'playername') key = 'name';
|
||||
else if(key == 'team') value = parseInt(value);
|
||||
else if(key == 'score' || key == 'ping' || key == 'deaths') value = parseInt(value);
|
||||
if(key === 'playername') key = 'name';
|
||||
else if(key === 'team') value = parseInt(value);
|
||||
else if(key === 'score' || key === 'ping' || key === 'deaths') value = parseInt(value);
|
||||
players[id][key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
state.raw.teams = teams;
|
||||
for(var i in players) state.players.push(players[i]);
|
||||
self.finish(state);
|
||||
for(const id of Object.keys(players)) {
|
||||
state.players.push(players[id]);
|
||||
}
|
||||
this.finish(state);
|
||||
});
|
||||
}
|
||||
]);
|
||||
|
||||
},
|
||||
sendPacket: function(type,callback) {
|
||||
var self = this;
|
||||
var queryId = '';
|
||||
var output = {};
|
||||
this.udpSend('\\'+type+'\\',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var str = reader.string({length:buffer.length});
|
||||
var split = str.split('\\');
|
||||
}
|
||||
|
||||
sendPacket(type,callback) {
|
||||
const queryId = '';
|
||||
const output = {};
|
||||
this.udpSend('\\'+type+'\\', (buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
const str = reader.string({length:buffer.length});
|
||||
const split = str.split('\\');
|
||||
split.shift();
|
||||
var data = {};
|
||||
const data = {};
|
||||
while(split.length) {
|
||||
var key = split.shift();
|
||||
var value = split.shift() || '';
|
||||
const key = split.shift();
|
||||
const value = split.shift() || '';
|
||||
data[key] = value;
|
||||
}
|
||||
if(!('queryid' in data)) return;
|
||||
if(queryId && data.queryid != queryId) return;
|
||||
for(var i in data) output[i] = data[i];
|
||||
if(queryId && data.queryid !== queryId) return;
|
||||
for(const i of Object.keys(data)) output[i] = data[i];
|
||||
if('final' in output) {
|
||||
delete output.final;
|
||||
delete output.queryid;
|
||||
|
@ -82,4 +83,6 @@ module.exports = require('./core').extend({
|
|||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Gamespy1;
|
||||
|
|
|
@ -1,86 +1,86 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Gamespy2 extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
var request = new Buffer([0xfe,0xfd,0x00,0x00,0x00,0x00,0x01,0xff,0xff,0xff]);
|
||||
var packets = [];
|
||||
run(state) {
|
||||
const request = Buffer.from([0xfe,0xfd,0x00,0x00,0x00,0x00,0x01,0xff,0xff,0xff]);
|
||||
const packets = [];
|
||||
this.udpSend(request,
|
||||
function(buffer) {
|
||||
if(packets.length && buffer.readUInt8(0) == 0)
|
||||
(buffer) => {
|
||||
if(packets.length && buffer.readUInt8(0) === 0)
|
||||
buffer = buffer.slice(1);
|
||||
packets.push(buffer);
|
||||
},
|
||||
function() {
|
||||
var buffer = Buffer.concat(packets);
|
||||
var reader = self.reader(buffer);
|
||||
var header = reader.uint(1);
|
||||
if(header != 0) return;
|
||||
var pingId = reader.uint(4);
|
||||
if(pingId != 1) return;
|
||||
() => {
|
||||
const buffer = Buffer.concat(packets);
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.uint(1);
|
||||
if(header !== 0) return;
|
||||
const pingId = reader.uint(4);
|
||||
if(pingId !== 1) return;
|
||||
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
const key = reader.string();
|
||||
const value = reader.string();
|
||||
if(!key) break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(self.trueTest(state.raw.password)) state.password = true;
|
||||
if(this.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
state.players = self.readFieldData(reader);
|
||||
state.raw.teams = self.readFieldData(reader);
|
||||
state.players = this.readFieldData(reader);
|
||||
state.raw.teams = this.readFieldData(reader);
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
return true;
|
||||
}
|
||||
);
|
||||
},
|
||||
readFieldData: function(reader) {
|
||||
var count = reader.uint(1);
|
||||
}
|
||||
|
||||
readFieldData(reader) {
|
||||
const count = reader.uint(1);
|
||||
// count is unreliable (often it's wrong), so we don't use it.
|
||||
// read until we hit an empty first field string
|
||||
|
||||
if(this.debug) console.log("Reading fields, starting at: "+reader.rest());
|
||||
|
||||
var fields = [];
|
||||
const fields = [];
|
||||
while(!reader.done()) {
|
||||
var field = reader.string();
|
||||
let field = reader.string();
|
||||
if(!field) break;
|
||||
if(field.charCodeAt(0) <= 2) field = field.substring(1);
|
||||
fields.push(field);
|
||||
if(this.debug) console.log("field:"+field);
|
||||
}
|
||||
|
||||
var units = [];
|
||||
const units = [];
|
||||
outer: while(!reader.done()) {
|
||||
var unit = {};
|
||||
for(var iField = 0; iField < fields.length; iField++) {
|
||||
var key = fields[iField];
|
||||
var value = reader.string();
|
||||
if(!value && iField == 0) break outer;
|
||||
const unit = {};
|
||||
for(let iField = 0; iField < fields.length; iField++) {
|
||||
let key = fields[iField];
|
||||
let value = reader.string();
|
||||
if(!value && iField === 0) break outer;
|
||||
if(this.debug) console.log("value:"+value);
|
||||
if(key == 'player_') key = 'name';
|
||||
else if(key == 'score_') key = 'score';
|
||||
else if(key == 'deaths_') key = 'deaths';
|
||||
else if(key == 'ping_') key = 'ping';
|
||||
else if(key == 'team_') key = 'team';
|
||||
else if(key == 'kills_') key = 'kills';
|
||||
else if(key == 'team_t') key = 'name';
|
||||
else if(key == 'tickets_t') key = 'tickets';
|
||||
if(key === 'player_') key = 'name';
|
||||
else if(key === 'score_') key = 'score';
|
||||
else if(key === 'deaths_') key = 'deaths';
|
||||
else if(key === 'ping_') key = 'ping';
|
||||
else if(key === 'team_') key = 'team';
|
||||
else if(key === 'kills_') key = 'kills';
|
||||
else if(key === 'team_t') key = 'name';
|
||||
else if(key === 'tickets_t') key = 'tickets';
|
||||
|
||||
if(
|
||||
key == 'score' || key == 'deaths'
|
||||
|| key == 'ping' || key == 'team'
|
||||
|| key == 'kills' || key == 'tickets'
|
||||
key === 'score' || key === 'deaths'
|
||||
|| key === 'ping' || key === 'team'
|
||||
|| key === 'kills' || key === 'tickets'
|
||||
) {
|
||||
if(value === '') continue;
|
||||
value = parseInt(value);
|
||||
|
@ -93,4 +93,6 @@ module.exports = require('./core').extend({
|
|||
|
||||
return units;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Gamespy2;
|
||||
|
|
|
@ -1,68 +1,68 @@
|
|||
var async = require('async');
|
||||
const async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Gamespy3 extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
this.noChallenge = false;
|
||||
this.useOnlySingleSplit = false;
|
||||
this.isJc2mp = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
var challenge,packets;
|
||||
}
|
||||
|
||||
run(state) {
|
||||
let challenge,packets;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
if(self.noChallenge) return c();
|
||||
self.sendPacket(9,false,false,false,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
(c) => {
|
||||
if(this.noChallenge) return c();
|
||||
this.sendPacket(9,false,false,false,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
challenge = parseInt(reader.string());
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
var requestPayload;
|
||||
if(self.isJc2mp) {
|
||||
(c) => {
|
||||
let requestPayload;
|
||||
if(this.isJc2mp) {
|
||||
// they completely alter the protocol. because why not.
|
||||
requestPayload = new Buffer([0xff,0xff,0xff,0x02]);
|
||||
requestPayload = Buffer.from([0xff,0xff,0xff,0x02]);
|
||||
} else {
|
||||
requestPayload = new Buffer([0xff,0xff,0xff,0x01]);
|
||||
requestPayload = Buffer.from([0xff,0xff,0xff,0x01]);
|
||||
}
|
||||
|
||||
self.sendPacket(0,challenge,requestPayload,true,function(b) {
|
||||
this.sendPacket(0,challenge,requestPayload,true,(b) => {
|
||||
packets = b;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
(c) => {
|
||||
// iterate over the received packets
|
||||
// the first packet will start off with k/v pairs, followed with data fields
|
||||
// the following packets will only have data fields
|
||||
|
||||
state.raw.playerTeamInfo = {};
|
||||
|
||||
for(var iPacket = 0; iPacket < packets.length; iPacket++) {
|
||||
var packet = packets[iPacket];
|
||||
var reader = self.reader(packet);
|
||||
for(let iPacket = 0; iPacket < packets.length; iPacket++) {
|
||||
const packet = packets[iPacket];
|
||||
const reader = this.reader(packet);
|
||||
|
||||
if(self.debug) {
|
||||
if(this.debug) {
|
||||
console.log("+++"+packet.toString('hex'));
|
||||
console.log(":::"+packet.toString('ascii'));
|
||||
}
|
||||
|
||||
// Parse raw server key/values
|
||||
|
||||
if(iPacket == 0) {
|
||||
if(iPacket === 0) {
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
const key = reader.string();
|
||||
if(!key) break;
|
||||
var value = reader.string();
|
||||
let value = reader.string();
|
||||
|
||||
// reread the next line if we hit the weird ut3 bug
|
||||
if(value == 'p1073741829') value = reader.string();
|
||||
if(value === 'p1073741829') value = reader.string();
|
||||
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
@ -70,37 +70,37 @@ module.exports = require('./core').extend({
|
|||
|
||||
// Parse player, team, item array state
|
||||
|
||||
if(self.isJc2mp) {
|
||||
if(this.isJc2mp) {
|
||||
state.raw.numPlayers2 = reader.uint(2);
|
||||
while(!reader.done()) {
|
||||
var player = {};
|
||||
const player = {};
|
||||
player.name = reader.string();
|
||||
player.steamid = reader.string();
|
||||
player.ping = reader.uint(2);
|
||||
state.players.push(player);
|
||||
}
|
||||
} else {
|
||||
var firstMode = true;
|
||||
let firstMode = true;
|
||||
while(!reader.done()) {
|
||||
var mode = reader.string();
|
||||
let mode = reader.string();
|
||||
if(mode.charCodeAt(0) <= 2) mode = mode.substring(1);
|
||||
if(!mode) continue;
|
||||
var offset = 0;
|
||||
if(iPacket != 0 && firstMode) offset = reader.uint(1);
|
||||
let offset = 0;
|
||||
if(iPacket !== 0 && firstMode) offset = reader.uint(1);
|
||||
reader.skip(1);
|
||||
firstMode = false;
|
||||
|
||||
var modeSplit = mode.split('_');
|
||||
var modeName = modeSplit[0];
|
||||
var modeType = modeSplit.length > 1 ? modeSplit[1] : 'no_';
|
||||
const modeSplit = mode.split('_');
|
||||
const modeName = modeSplit[0];
|
||||
const modeType = modeSplit.length > 1 ? modeSplit[1] : 'no_';
|
||||
|
||||
if(!(modeType in state.raw.playerTeamInfo)) {
|
||||
state.raw.playerTeamInfo[modeType] = [];
|
||||
}
|
||||
var store = state.raw.playerTeamInfo[modeType];
|
||||
const store = state.raw.playerTeamInfo[modeType];
|
||||
|
||||
while(!reader.done()) {
|
||||
var item = reader.string();
|
||||
const item = reader.string();
|
||||
if(!item) break;
|
||||
|
||||
while(store.length <= offset) { store.push({}); }
|
||||
|
@ -114,41 +114,40 @@ module.exports = require('./core').extend({
|
|||
c();
|
||||
},
|
||||
|
||||
function(c) {
|
||||
(c) => {
|
||||
// Turn all that raw state into something useful
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
else if('servername' in state.raw) state.name = state.raw.servername;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(state.raw.password == '1') state.password = true;
|
||||
if(state.raw.password === '1') state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
if('' in state.raw.playerTeamInfo) {
|
||||
state.raw.playerTeamInfo[''].forEach(function(playerInfo) {
|
||||
var player = {};
|
||||
for(var from in playerInfo) {
|
||||
var key = from;
|
||||
var value = playerInfo[from];
|
||||
for (const playerInfo of state.raw.playerTeamInfo['']) {
|
||||
const player = {};
|
||||
for(const from of Object.keys(playerInfo)) {
|
||||
let key = from;
|
||||
let value = playerInfo[from];
|
||||
|
||||
if(key == 'player') key = 'name';
|
||||
if(key == 'score' || key == 'ping' || key == 'team' || key == 'deaths' || key == 'pid') value = parseInt(value);
|
||||
if(key === 'player') key = 'name';
|
||||
if(key === 'score' || key === 'ping' || key === 'team' || key === 'deaths' || key === 'pid') value = parseInt(value);
|
||||
player[key] = value;
|
||||
}
|
||||
state.players.push(player);
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendPacket: function(type,challenge,payload,assemble,c) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
var challengeLength = (this.noChallenge || challenge === false) ? 0 : 4;
|
||||
var payloadLength = payload ? payload.length : 0;
|
||||
sendPacket(type,challenge,payload,assemble,c) {
|
||||
const challengeLength = (this.noChallenge || challenge === false) ? 0 : 4;
|
||||
const payloadLength = payload ? payload.length : 0;
|
||||
|
||||
var b = new Buffer(7 + challengeLength + payloadLength);
|
||||
const b = Buffer.alloc(7 + challengeLength + payloadLength);
|
||||
b.writeUInt8(0xFE, 0);
|
||||
b.writeUInt8(0xFD, 1);
|
||||
b.writeUInt8(type, 2);
|
||||
|
@ -156,20 +155,20 @@ module.exports = require('./core').extend({
|
|||
if(challengeLength) b.writeInt32BE(challenge, 7);
|
||||
if(payloadLength) payload.copy(b, 7+challengeLength);
|
||||
|
||||
var numPackets = 0;
|
||||
var packets = {};
|
||||
this.udpSend(b,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var iType = reader.uint(1);
|
||||
if(iType != type) return;
|
||||
var iSessionId = reader.uint(4);
|
||||
if(iSessionId != self.sessionId) return;
|
||||
let numPackets = 0;
|
||||
const packets = {};
|
||||
this.udpSend(b,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
const iType = reader.uint(1);
|
||||
if(iType !== type) return;
|
||||
const iSessionId = reader.uint(4);
|
||||
if(iSessionId !== this.sessionId) return;
|
||||
|
||||
if(!assemble) {
|
||||
c(reader.rest());
|
||||
return true;
|
||||
}
|
||||
if(self.useOnlySingleSplit) {
|
||||
if(this.useOnlySingleSplit) {
|
||||
// has split headers, but they are worthless and only one packet is used
|
||||
reader.skip(11);
|
||||
c([reader.rest()]);
|
||||
|
@ -177,26 +176,26 @@ module.exports = require('./core').extend({
|
|||
}
|
||||
|
||||
reader.skip(9); // filler data -- usually set to 'splitnum\0'
|
||||
var id = reader.uint(1);
|
||||
var last = (id & 0x80);
|
||||
let id = reader.uint(1);
|
||||
const last = (id & 0x80);
|
||||
id = id & 0x7f;
|
||||
if(last) numPackets = id+1;
|
||||
|
||||
reader.skip(1); // "another 'packet number' byte, but isn't understood."
|
||||
|
||||
packets[id] = reader.rest();
|
||||
if(self.debug) {
|
||||
if(this.debug) {
|
||||
console.log("Received packet #"+id);
|
||||
if(last) console.log("(last)");
|
||||
}
|
||||
|
||||
if(!numPackets || Object.keys(packets).length != numPackets) return;
|
||||
if(!numPackets || Object.keys(packets).length !== numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
var list = [];
|
||||
for(var i = 0; i < numPackets; i++) {
|
||||
const list = [];
|
||||
for(let i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
self.fatal('Missing packet #'+i);
|
||||
this.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
|
@ -205,4 +204,6 @@ module.exports = require('./core').extend({
|
|||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Gamespy3;
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
module.exports = require('./quake2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class HexenWorld extends require('./quake1') {
|
||||
constructor() {
|
||||
super();
|
||||
this.sendHeader = '\xFFstatus\x0a';
|
||||
this.responseHeader = '\xffn';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = HexenWorld;
|
||||
|
|
|
@ -1,24 +1,18 @@
|
|||
/*
|
||||
module.exports = require('./valve').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
}
|
||||
});
|
||||
*/
|
||||
|
||||
// supposedly, gamespy3 is the "official" query protocol for jcmp,
|
||||
// but it's broken (requires useOnlySingleSplit), and doesn't include player names
|
||||
module.exports = require('./gamespy3').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Jc2mp extends require('./gamespy3') {
|
||||
constructor() {
|
||||
super();
|
||||
this.useOnlySingleSplit = true;
|
||||
},
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
}
|
||||
finalizeState(state) {
|
||||
super.finalizeState(state);
|
||||
if(!state.players.length && parseInt(state.raw.numplayers)) {
|
||||
for(var i = 0; i < parseInt(state.raw.numplayers); i++) {
|
||||
for(let i = 0; i < parseInt(state.raw.numplayers); i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Jc2mp;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
module.exports = require('./unreal2').extend({
|
||||
readExtraInfo: function(reader,state) {
|
||||
class KillingFloor extends require('./unreal2') {
|
||||
readExtraInfo(reader,state) {
|
||||
state.raw.wavecurrent = reader.uint(4);
|
||||
state.raw.wavetotal = reader.uint(4);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = KillingFloor;
|
||||
|
|
|
@ -1,37 +1,39 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class M2mp extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.encoding = 'latin1';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
this.udpSend('M2MP',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
run(state) {
|
||||
this.udpSend('M2MP',(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
const header = reader.string({length:4});
|
||||
if(header !== 'M2MP') return;
|
||||
|
||||
var header = reader.string({length:4});
|
||||
if(header != 'M2MP') return;
|
||||
|
||||
state.name = self.readString(reader);
|
||||
state.raw.numplayers = self.readString(reader);
|
||||
state.maxplayers = self.readString(reader);
|
||||
state.raw.gamemode = self.readString(reader);
|
||||
state.name = this.readString(reader);
|
||||
state.raw.numplayers = this.readString(reader);
|
||||
state.maxplayers = this.readString(reader);
|
||||
state.raw.gamemode = this.readString(reader);
|
||||
state.password = !!reader.uint(1);
|
||||
|
||||
while(!reader.done()) {
|
||||
var name = self.readString(reader);
|
||||
const name = this.readString(reader);
|
||||
if(!name) break;
|
||||
state.players.push({
|
||||
name:name
|
||||
});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
readString: function(reader) {
|
||||
var length = reader.uint(1);
|
||||
}
|
||||
|
||||
readString(reader) {
|
||||
const length = reader.uint(1);
|
||||
return reader.string({length:length-1});
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = M2mp;
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
var varint = require('varint'),
|
||||
const varint = require('varint'),
|
||||
async = require('async');
|
||||
|
||||
function varIntBuffer(num) {
|
||||
return new Buffer(varint.encode(num));
|
||||
return Buffer.alloc(varint.encode(num));
|
||||
}
|
||||
function buildPacket(id,data) {
|
||||
if(!data) data = new Buffer(0);
|
||||
var idBuffer = varIntBuffer(id);
|
||||
if(!data) data = Buffer.from([]);
|
||||
const idBuffer = varIntBuffer(id);
|
||||
return Buffer.concat([
|
||||
varIntBuffer(data.length+idBuffer.length),
|
||||
idBuffer,
|
||||
|
@ -14,21 +14,20 @@ function buildPacket(id,data) {
|
|||
]);
|
||||
}
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
var receivedData;
|
||||
class MinecraftPing extends require('./core') {
|
||||
run(state) {
|
||||
let receivedData;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
(c) => {
|
||||
// build and send handshake and status TCP packet
|
||||
|
||||
var portBuf = new Buffer(2);
|
||||
portBuf.writeUInt16BE(self.options.port_query,0);
|
||||
const portBuf = Buffer.alloc(2);
|
||||
portBuf.writeUInt16BE(this.options.port_query,0);
|
||||
|
||||
var addressBuf = new Buffer(self.options.address,'utf8');
|
||||
const addressBuf = Buffer.from(this.options.address,'utf8');
|
||||
|
||||
var bufs = [
|
||||
const bufs = [
|
||||
varIntBuffer(4),
|
||||
varIntBuffer(addressBuf.length),
|
||||
addressBuf,
|
||||
|
@ -36,14 +35,14 @@ module.exports = require('./core').extend({
|
|||
varIntBuffer(1)
|
||||
];
|
||||
|
||||
var outBuffer = Buffer.concat([
|
||||
const outBuffer = Buffer.concat([
|
||||
buildPacket(0,Buffer.concat(bufs)),
|
||||
buildPacket(0)
|
||||
]);
|
||||
|
||||
self.tcpSend(outBuffer, function(data) {
|
||||
this.tcpSend(outBuffer, (data) => {
|
||||
if(data.length < 10) return false;
|
||||
var expected = varint.decode(data);
|
||||
const expected = varint.decode(data);
|
||||
data = data.slice(varint.decode.bytes);
|
||||
if(data.length < expected) return false;
|
||||
receivedData = data;
|
||||
|
@ -51,39 +50,39 @@ module.exports = require('./core').extend({
|
|||
return true;
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
(c) => {
|
||||
// parse response
|
||||
|
||||
var data = receivedData;
|
||||
var packetId = varint.decode(data);
|
||||
if(self.debug) console.log("Packet ID: "+packetId);
|
||||
let data = receivedData;
|
||||
const packetId = varint.decode(data);
|
||||
if(this.debug) console.log("Packet ID: "+packetId);
|
||||
data = data.slice(varint.decode.bytes);
|
||||
|
||||
var strLen = varint.decode(data);
|
||||
if(self.debug) console.log("String Length: "+strLen);
|
||||
const strLen = varint.decode(data);
|
||||
if(this.debug) console.log("String Length: "+strLen);
|
||||
data = data.slice(varint.decode.bytes);
|
||||
|
||||
var str = data.toString('utf8');
|
||||
if(self.debug) {
|
||||
const str = data.toString('utf8');
|
||||
if(this.debug) {
|
||||
console.log(str);
|
||||
}
|
||||
|
||||
var json;
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
delete json.favicon;
|
||||
} catch(e) {
|
||||
return self.fatal('Invalid JSON');
|
||||
return this.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
state.raw.version = json.version.name;
|
||||
state.maxplayers = json.players.max;
|
||||
state.raw.description = json.description.text;
|
||||
if(json.players.sample) {
|
||||
for(var i = 0; i < json.players.sample.length; i++) {
|
||||
for(const player of json.players.sample) {
|
||||
state.players.push({
|
||||
id: json.players.sample[i].id,
|
||||
name: json.players.sample[i].name
|
||||
id: player.id,
|
||||
name: player.name
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -91,8 +90,10 @@ module.exports = require('./core').extend({
|
|||
state.players.push({});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
}
|
||||
]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = MinecraftPing;
|
||||
|
|
|
@ -1,17 +1,14 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Mumble extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.options.tcpTimeout = 5000;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.tcpSend('json', function(buffer) {
|
||||
}
|
||||
|
||||
run(state) {
|
||||
this.tcpSend('json', (buffer) => {
|
||||
if(buffer.length < 10) return;
|
||||
var str = buffer.toString();
|
||||
var json;
|
||||
const str = buffer.toString();
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
} catch(e) {
|
||||
|
@ -21,24 +18,26 @@ module.exports = require('./core').extend({
|
|||
|
||||
state.raw = json;
|
||||
state.name = json.name;
|
||||
|
||||
var channelStack = [state.raw.root];
|
||||
|
||||
let channelStack = [state.raw.root];
|
||||
while(channelStack.length) {
|
||||
var channel = channelStack.shift();
|
||||
channel.description = self.cleanComment(channel.description);
|
||||
const channel = channelStack.shift();
|
||||
channel.description = this.cleanComment(channel.description);
|
||||
channelStack = channelStack.concat(channel.channels);
|
||||
for(var i = 0; i < channel.users.length; i++) {
|
||||
var user = channel.users[i];
|
||||
user.comment = self.cleanComment(user.comment);
|
||||
for(const user of channel.users) {
|
||||
user.comment = this.cleanComment(user.comment);
|
||||
state.players.push(user);
|
||||
}
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
cleanComment: function(str) {
|
||||
}
|
||||
|
||||
cleanComment(str) {
|
||||
return str.replace(/<.*>/g,'');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Mumble;
|
||||
|
|
|
@ -1,16 +1,13 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class MumblePing extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', function(buffer) {
|
||||
}
|
||||
|
||||
run(state) {
|
||||
this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => {
|
||||
if(buffer.length < 24) return;
|
||||
var reader = self.reader(buffer);
|
||||
const reader = this.reader(buffer);
|
||||
reader.skip(1);
|
||||
state.raw.versionMajor = reader.uint(1);
|
||||
state.raw.versionMinor = reader.uint(1);
|
||||
|
@ -19,11 +16,13 @@ module.exports = require('./core').extend({
|
|||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
state.raw.allowedbandwidth = reader.uint(4);
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = MumblePing;
|
||||
|
|
|
@ -1,54 +1,53 @@
|
|||
var request = require('request');
|
||||
const request = require('request');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
class MutantFactions extends require('./core') {
|
||||
run(state) {
|
||||
request({
|
||||
uri: 'http://mutantfactions.net/game/receiveLobby.php',
|
||||
timeout: 3000,
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.fatal('Lobby request error');
|
||||
}, (e,r,body) => {
|
||||
if(e) return this.fatal('Lobby request error');
|
||||
|
||||
var split = body.split('<br/>');
|
||||
|
||||
var found = false;
|
||||
for(var i = 0; i < split.length; i++) {
|
||||
var line = split[i];
|
||||
var fields = line.split('::');
|
||||
var ip = fields[2];
|
||||
var port = fields[3];
|
||||
if(ip == self.options.address && port == self.options.port) {
|
||||
const split = body.split('<br/>');
|
||||
let found = false;
|
||||
for(const line of split) {
|
||||
const fields = line.split('::');
|
||||
const ip = fields[2];
|
||||
const port = fields[3];
|
||||
if(ip === this.options.address && port === this.options.port) {
|
||||
found = fields;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!found) return self.fatal('Server not found in list');
|
||||
if(!found) return this.fatal('Server not found in list');
|
||||
|
||||
state.raw.countrycode = fields[0];
|
||||
state.raw.country = fields[1];
|
||||
state.name = fields[4];
|
||||
state.map = fields[5];
|
||||
state.raw.numplayers = fields[6];
|
||||
state.maxplayers = fields[7];
|
||||
state.raw.countrycode = found[0];
|
||||
state.raw.country = found[1];
|
||||
state.name = found[4];
|
||||
state.map = found[5];
|
||||
state.raw.numplayers = found[6];
|
||||
state.maxplayers = found[7];
|
||||
// fields[8] is unknown?
|
||||
state.raw.rules = fields[9];
|
||||
state.raw.gamemode = fields[10];
|
||||
state.raw.gangsters = fields[11];
|
||||
state.raw.cashrate = fields[12];
|
||||
state.raw.missions = fields[13];
|
||||
state.raw.vehicles = fields[14];
|
||||
state.raw.customweapons = fields[15];
|
||||
state.raw.friendlyfire = fields[16];
|
||||
state.raw.mercs = fields[17];
|
||||
state.raw.rules = found[9];
|
||||
state.raw.gamemode = found[10];
|
||||
state.raw.gangsters = found[11];
|
||||
state.raw.cashrate = found[12];
|
||||
state.raw.missions = found[13];
|
||||
state.raw.vehicles = found[14];
|
||||
state.raw.customweapons = found[15];
|
||||
state.raw.friendlyfire = found[16];
|
||||
state.raw.mercs = found[17];
|
||||
// fields[18] is unknown? listen server?
|
||||
state.raw.version = fields[19];
|
||||
state.raw.version = found[19];
|
||||
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = MutantFactions;
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
var gbxremote = require('gbxremote'),
|
||||
const gbxremote = require('gbxremote'),
|
||||
async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Nadeo extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.options.port = 2350;
|
||||
this.options.port_query = 5000;
|
||||
this.gbxclient = false;
|
||||
},
|
||||
reset: function() {
|
||||
this._super();
|
||||
}
|
||||
|
||||
reset() {
|
||||
super.reset();
|
||||
if(this.gbxclient) {
|
||||
this.gbxclient.terminate();
|
||||
this.gbxclient = false;
|
||||
}
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
var cmds = [
|
||||
run(state) {
|
||||
const cmds = [
|
||||
['Connect'],
|
||||
['Authenticate', this.options.login,this.options.password],
|
||||
['GetStatus'],
|
||||
|
@ -27,49 +27,52 @@ module.exports = require('./core').extend({
|
|||
['GetCurrentChallengeInfo'],
|
||||
['GetCurrentGameInfo']
|
||||
];
|
||||
var results = [];
|
||||
const results = [];
|
||||
|
||||
async.eachSeries(cmds, function(cmdset,c) {
|
||||
var cmd = cmdset[0];
|
||||
var params = cmdset.slice(1);
|
||||
async.eachSeries(cmds, (cmdset,c) => {
|
||||
const cmd = cmdset[0];
|
||||
const params = cmdset.slice(1);
|
||||
|
||||
if(cmd == 'Connect') {
|
||||
var client = self.gbxclient = gbxremote.createClient(self.options.port_query,self.options.host, function(err) {
|
||||
if(err) return self.fatal('GBX error '+JSON.stringify(err));
|
||||
if(cmd === 'Connect') {
|
||||
const client = this.gbxclient = gbxremote.createClient(this.options.port_query,this.options.host, (err) => {
|
||||
if(err) return this.fatal('GBX error '+JSON.stringify(err));
|
||||
c();
|
||||
});
|
||||
client.on('error',function(){});
|
||||
client.on('error',() => {});
|
||||
} else {
|
||||
self.gbxclient.methodCall(cmd, params, function(err, value) {
|
||||
if(err) return self.fatal('XMLRPC error '+JSON.stringify(err));
|
||||
this.gbxclient.methodCall(cmd, params, (err, value) => {
|
||||
if(err) return this.fatal('XMLRPC error '+JSON.stringify(err));
|
||||
results.push(value);
|
||||
c();
|
||||
});
|
||||
}
|
||||
}, function() {
|
||||
var gamemode = '';
|
||||
var igm = results[5].GameMode;
|
||||
if(igm == 0) gamemode="Rounds";
|
||||
if(igm == 1) gamemode="Time Attack";
|
||||
if(igm == 2) gamemode="Team";
|
||||
if(igm == 3) gamemode="Laps";
|
||||
if(igm == 4) gamemode="Stunts";
|
||||
if(igm == 5) gamemode="Cup";
|
||||
}, () => {
|
||||
let gamemode = '';
|
||||
const igm = results[5].GameMode;
|
||||
if(igm === 0) gamemode="Rounds";
|
||||
if(igm === 1) gamemode="Time Attack";
|
||||
if(igm === 2) gamemode="Team";
|
||||
if(igm === 3) gamemode="Laps";
|
||||
if(igm === 4) gamemode="Stunts";
|
||||
if(igm === 5) gamemode="Cup";
|
||||
|
||||
state.name = self.stripColors(results[3].Name);
|
||||
state.password = (results[3].Password != 'No password');
|
||||
state.name = this.stripColors(results[3].Name);
|
||||
state.password = (results[3].Password !== 'No password');
|
||||
state.maxplayers = results[3].CurrentMaxPlayers;
|
||||
state.map = self.stripColors(results[4].Name);
|
||||
state.map = this.stripColors(results[4].Name);
|
||||
state.raw.gametype = gamemode;
|
||||
|
||||
results[2].forEach(function(player) {
|
||||
state.players.push({name:self.stripColors(player.Name)});
|
||||
});
|
||||
for (const player of results[2]) {
|
||||
state.players.push({name:this.stripColors(player.Name)});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
});
|
||||
},
|
||||
stripColors: function(str) {
|
||||
}
|
||||
|
||||
stripColors(str) {
|
||||
return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Nadeo;
|
||||
|
|
|
@ -1,28 +1,24 @@
|
|||
var async = require('async'),
|
||||
const async = require('async'),
|
||||
moment = require('moment');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
|
||||
var self = this;
|
||||
|
||||
class OpenTtd extends require('./core') {
|
||||
run(state) {
|
||||
async.series([
|
||||
function(c) {
|
||||
var b = new Buffer([0x03,0x00,0x00]);
|
||||
self.query(0,1,1,4,function(reader, version) {
|
||||
(c) => {
|
||||
this.query(0,1,1,4,(reader, version) => {
|
||||
if(version >= 4) {
|
||||
var numGrf = reader.uint(1);
|
||||
const numGrf = reader.uint(1);
|
||||
state.raw.grfs = [];
|
||||
for(var i = 0; i < numGrf; i++) {
|
||||
var grf = {};
|
||||
for(let i = 0; i < numGrf; i++) {
|
||||
const grf = {};
|
||||
grf.id = reader.part(4).toString('hex');
|
||||
grf.md5 = reader.part(16).toString('hex');
|
||||
state.raw.grfs.push(grf);
|
||||
}
|
||||
}
|
||||
if(version >= 3) {
|
||||
state.raw.date_current = self.readDate(reader);
|
||||
state.raw.date_start = self.readDate(reader);
|
||||
state.raw.date_current = this.readDate(reader);
|
||||
state.raw.date_start = this.readDate(reader);
|
||||
}
|
||||
if(version >= 2) {
|
||||
state.raw.maxcompanies = reader.uint(1);
|
||||
|
@ -33,7 +29,7 @@ module.exports = require('./core').extend({
|
|||
state.name = reader.string();
|
||||
state.raw.version = reader.string();
|
||||
|
||||
state.raw.language = self.decode(
|
||||
state.raw.language = this.decode(
|
||||
reader.uint(1),
|
||||
['any','en','de','fr']
|
||||
);
|
||||
|
@ -41,7 +37,7 @@ module.exports = require('./core').extend({
|
|||
state.password = !!reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
state.raw.numspectators = reader.uint(1);
|
||||
|
@ -49,7 +45,7 @@ module.exports = require('./core').extend({
|
|||
state.raw.map_width = reader.uint(2);
|
||||
state.raw.map_height = reader.uint(2);
|
||||
|
||||
state.raw.landscape = self.decode(
|
||||
state.raw.landscape = this.decode(
|
||||
reader.uint(1),
|
||||
['temperate','arctic','desert','toyland']
|
||||
);
|
||||
|
@ -60,18 +56,18 @@ module.exports = require('./core').extend({
|
|||
});
|
||||
},
|
||||
|
||||
function(c) {
|
||||
var vehicle_types = ['train','truck','bus','aircraft','ship'];
|
||||
var station_types = ['station','truckbay','busstation','airport','dock'];
|
||||
(c) => {
|
||||
const vehicle_types = ['train','truck','bus','aircraft','ship'];
|
||||
const station_types = ['station','truckbay','busstation','airport','dock'];
|
||||
|
||||
self.query(2,3,-1,-1, function(reader,version) {
|
||||
this.query(2,3,-1,-1, (reader,version) => {
|
||||
// we don't know how to deal with companies outside version 6
|
||||
if(version != 6) return c();
|
||||
if(version !== 6) return c();
|
||||
|
||||
state.raw.companies = [];
|
||||
var numCompanies = reader.uint(1);
|
||||
for(var iCompany = 0; iCompany < numCompanies; iCompany++) {
|
||||
var company = {};
|
||||
const numCompanies = reader.uint(1);
|
||||
for(let iCompany = 0; iCompany < numCompanies; iCompany++) {
|
||||
const company = {};
|
||||
company.id = reader.uint(1);
|
||||
company.name = reader.string();
|
||||
company.year_start = reader.uint(4);
|
||||
|
@ -82,12 +78,12 @@ module.exports = require('./core').extend({
|
|||
company.password = !!reader.uint(1);
|
||||
|
||||
company.vehicles = {};
|
||||
for(var i = 0; i < vehicle_types.length; i++) {
|
||||
company.vehicles[vehicle_types[i]] = reader.uint(2);
|
||||
for(const type of vehicle_types) {
|
||||
company.vehicles[type] = reader.uint(2);
|
||||
}
|
||||
company.stations = {};
|
||||
for(var i = 0; i < station_types.length; i++) {
|
||||
company.stations[station_types[i]] = reader.uint(2);
|
||||
for(const type of station_types) {
|
||||
company.stations[type] = reader.uint(2);
|
||||
}
|
||||
|
||||
company.clients = reader.string();
|
||||
|
@ -98,53 +94,54 @@ module.exports = require('./core').extend({
|
|||
});
|
||||
},
|
||||
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
}
|
||||
|
||||
query: function(type,expected,minver,maxver,done) {
|
||||
var self = this;
|
||||
var b = new Buffer([0x03,0x00,type]);
|
||||
self.udpSend(b,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
query(type,expected,minver,maxver,done) {
|
||||
const b = Buffer.from([0x03,0x00,type]);
|
||||
this.udpSend(b,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
var packetLen = reader.uint(2);
|
||||
if(packetLen != buffer.length) {
|
||||
self.fatal('Invalid reported packet length: '+packetLen+' '+buffer.length);
|
||||
const packetLen = reader.uint(2);
|
||||
if(packetLen !== buffer.length) {
|
||||
this.fatal('Invalid reported packet length: '+packetLen+' '+buffer.length);
|
||||
return true;
|
||||
}
|
||||
|
||||
var packetType = reader.uint(1);
|
||||
if(packetType != expected) {
|
||||
self.fatal('Unexpected response packet type: '+packetType);
|
||||
const packetType = reader.uint(1);
|
||||
if(packetType !== expected) {
|
||||
this.fatal('Unexpected response packet type: '+packetType);
|
||||
return true;
|
||||
}
|
||||
|
||||
var protocolVersion = reader.uint(1);
|
||||
if((minver != -1 && protocolVersion < minver) || (maxver != -1 && protocolVersion > maxver)) {
|
||||
self.fatal('Unknown protocol version: '+protocolVersion+' Expected: '+minver+'-'+maxver);
|
||||
const protocolVersion = reader.uint(1);
|
||||
if((minver !== -1 && protocolVersion < minver) || (maxver !== -1 && protocolVersion > maxver)) {
|
||||
this.fatal('Unknown protocol version: '+protocolVersion+' Expected: '+minver+'-'+maxver);
|
||||
return true;
|
||||
}
|
||||
|
||||
done(reader,protocolVersion);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
}
|
||||
|
||||
readDate: function(reader) {
|
||||
var daysSinceZero = reader.uint(4);
|
||||
var temp = new Date(0,0,1);
|
||||
readDate(reader) {
|
||||
const daysSinceZero = reader.uint(4);
|
||||
const temp = new Date(0,0,1);
|
||||
temp.setFullYear(0);
|
||||
temp.setDate(daysSinceZero+1);
|
||||
return moment(temp).format('YYYY-MM-DD');
|
||||
},
|
||||
}
|
||||
|
||||
decode: function(num,arr) {
|
||||
decode(num,arr) {
|
||||
if(num < 0 || num >= arr.length) {
|
||||
return num;
|
||||
}
|
||||
return arr[num];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = OpenTtd;
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
module.exports = require('./quake2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Quake1 extends require('./quake2') {
|
||||
constructor() {
|
||||
super();
|
||||
this.responseHeader = 'n';
|
||||
this.isQuake1 = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Quake1;
|
||||
|
|
|
@ -1,60 +1,59 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Quake2 extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.encoding = 'latin1';
|
||||
this.delimiter = '\n';
|
||||
this.sendHeader = 'status';
|
||||
this.responseHeader = 'print';
|
||||
this.isQuake1 = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
run(state) {
|
||||
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00', (buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
var header = reader.string({length:4});
|
||||
if(header != '\xff\xff\xff\xff') return;
|
||||
const header = reader.string({length:4});
|
||||
if(header !== '\xff\xff\xff\xff') return;
|
||||
|
||||
var response;
|
||||
this.debugBuffer(buffer);
|
||||
let response;
|
||||
if(this.isQuake1) {
|
||||
response = reader.string({length:1});
|
||||
response = reader.string({length:this.responseHeader.length});
|
||||
} else {
|
||||
response = reader.string();
|
||||
}
|
||||
if(response != this.responseHeader) return;
|
||||
if(response !== this.responseHeader) return;
|
||||
|
||||
var info = reader.string().split('\\');
|
||||
if(info[0] == '') info.shift();
|
||||
const info = reader.string().split('\\');
|
||||
if(info[0] === '') info.shift();
|
||||
|
||||
while(true) {
|
||||
var key = info.shift();
|
||||
var value = info.shift();
|
||||
if(typeof value == 'undefined') break;
|
||||
const key = info.shift();
|
||||
const value = info.shift();
|
||||
if(typeof value === 'undefined') break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
var line = reader.string();
|
||||
if(!line || line.charAt(0) == '\0') break;
|
||||
const line = reader.string();
|
||||
if(!line || line.charAt(0) === '\0') break;
|
||||
|
||||
var args = [];
|
||||
var split = line.split('"');
|
||||
var inQuote = false;
|
||||
split.forEach(function(part,i) {
|
||||
var inQuote = (i%2 == 1);
|
||||
const args = [];
|
||||
const split = line.split('"');
|
||||
split.forEach((part,i) => {
|
||||
const inQuote = (i%2 === 1);
|
||||
if(inQuote) {
|
||||
args.push(part);
|
||||
} else {
|
||||
var splitSpace = part.split(' ');
|
||||
splitSpace.forEach(function(subpart) {
|
||||
const splitSpace = part.split(' ');
|
||||
for (const subpart of splitSpace) {
|
||||
if(subpart) args.push(subpart);
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
var player = {};
|
||||
if(self.isQuake1) {
|
||||
const player = {};
|
||||
if(this.isQuake1) {
|
||||
player.id = parseInt(args.shift());
|
||||
player.score = parseInt(args.shift());
|
||||
player.time = parseInt(args.shift());
|
||||
|
@ -80,8 +79,10 @@ module.exports = require('./core').extend({
|
|||
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Quake2;
|
||||
|
|
|
@ -1,19 +1,21 @@
|
|||
module.exports = require('./quake2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Quake3 extends require('./quake2') {
|
||||
constructor() {
|
||||
super();
|
||||
this.sendHeader = 'getstatus';
|
||||
this.responseHeader = 'statusResponse';
|
||||
},
|
||||
finalizeState: function(state) {
|
||||
}
|
||||
finalizeState(state) {
|
||||
state.name = this.stripColors(state.name);
|
||||
for(var i in state.raw) {
|
||||
state.raw[i] = this.stripColors(state.raw[i]);
|
||||
for(const key of Object.keys(state.raw)) {
|
||||
state.raw[key] = this.stripColors(state.raw[key]);
|
||||
}
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
state.players[i].name = this.stripColors(state.players[i].name);
|
||||
for(const player of state.players) {
|
||||
player.name = this.stripColors(player.name);
|
||||
}
|
||||
},
|
||||
stripColors: function(str) {
|
||||
}
|
||||
stripColors(str) {
|
||||
return str.replace(/\^(X.{6}|.)/g,'');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Quake3;
|
||||
|
|
|
@ -1,30 +1,26 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
|
||||
var self = this;
|
||||
var len;
|
||||
const async = require('async');
|
||||
|
||||
class Samp extends require('./core') {
|
||||
run(state) {
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket('i',function(reader) {
|
||||
(c) => {
|
||||
this.sendPacket('i',(reader) => {
|
||||
state.password = !!reader.uint(1);
|
||||
state.raw.numplayers = reader.uint(2);
|
||||
state.maxplayers = reader.uint(2);
|
||||
state.name = self.readString(reader,4);
|
||||
state.raw.gamemode = self.readString(reader,4);
|
||||
self.map = self.readString(reader,4);
|
||||
state.name = this.readString(reader,4);
|
||||
state.raw.gamemode = this.readString(reader,4);
|
||||
this.map = this.readString(reader,4);
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket('r',function(reader) {
|
||||
var ruleCount = reader.uint(2);
|
||||
(c) => {
|
||||
this.sendPacket('r',(reader) => {
|
||||
const ruleCount = reader.uint(2);
|
||||
state.raw.rules = {};
|
||||
for(var i = 0; i < ruleCount; i++) {
|
||||
var key = self.readString(reader,1);
|
||||
var value = self.readString(reader,1);
|
||||
for(let i = 0; i < ruleCount; i++) {
|
||||
const key = this.readString(reader,1);
|
||||
const value = this.readString(reader,1);
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
if('mapname' in state.raw.rules)
|
||||
|
@ -32,60 +28,61 @@ module.exports = require('./core').extend({
|
|||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket('d',function(reader) {
|
||||
var playerCount = reader.uint(2);
|
||||
for(var i = 0; i < playerCount; i++) {
|
||||
var player = {};
|
||||
(c) => {
|
||||
this.sendPacket('d',(reader) => {
|
||||
const playerCount = reader.uint(2);
|
||||
for(let i = 0; i < playerCount; i++) {
|
||||
const player = {};
|
||||
player.id = reader.uint(1);
|
||||
player.name = self.readString(reader,1);
|
||||
player.name = this.readString(reader,1);
|
||||
player.score = reader.int(4);
|
||||
player.ping = reader.uint(4);
|
||||
state.players.push(player);
|
||||
}
|
||||
c();
|
||||
},function() {
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
},() => {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
readString: function(reader,lenBytes) {
|
||||
var length = reader.uint(lenBytes);
|
||||
}
|
||||
readString(reader,lenBytes) {
|
||||
const length = reader.uint(lenBytes);
|
||||
if(!length) return '';
|
||||
var string = reader.string({length:length});
|
||||
const string = reader.string({length:length});
|
||||
return string;
|
||||
},
|
||||
sendPacket: function(type,onresponse,ontimeout) {
|
||||
var self = this;
|
||||
var outbuffer = new Buffer(11);
|
||||
}
|
||||
sendPacket(type,onresponse,ontimeout) {
|
||||
const outbuffer = Buffer.alloc(11);
|
||||
outbuffer.writeUInt32BE(0x53414D50,0);
|
||||
var ipSplit = self.options.address.split('.');
|
||||
const ipSplit = this.options.address.split('.');
|
||||
outbuffer.writeUInt8(parseInt(ipSplit[0]),4);
|
||||
outbuffer.writeUInt8(parseInt(ipSplit[1]),5);
|
||||
outbuffer.writeUInt8(parseInt(ipSplit[2]),6);
|
||||
outbuffer.writeUInt8(parseInt(ipSplit[3]),7);
|
||||
outbuffer.writeUInt16LE(self.options.port,8);
|
||||
outbuffer.writeUInt16LE(this.options.port,8);
|
||||
outbuffer.writeUInt8(type.charCodeAt(0),10);
|
||||
|
||||
this.udpSend(outbuffer,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
for(var i = 0; i < outbuffer.length; i++) {
|
||||
this.udpSend(outbuffer,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
for(let i = 0; i < outbuffer.length; i++) {
|
||||
if(outbuffer.readUInt8(i) !== reader.uint(1)) return;
|
||||
}
|
||||
onresponse(reader);
|
||||
return true;
|
||||
},function() {
|
||||
},() => {
|
||||
if(ontimeout) {
|
||||
ontimeout();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Samp;
|
||||
|
|
|
@ -1,62 +1,62 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Starmade extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
run(state) {
|
||||
const b = Buffer.from([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]);
|
||||
|
||||
var b = new Buffer([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]);
|
||||
|
||||
this.tcpSend(b,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
this.tcpSend(b,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
if(buffer.length < 4) return false;
|
||||
var packetLength = reader.uint(4);
|
||||
const packetLength = reader.uint(4);
|
||||
if(buffer.length < packetLength+12) return false;
|
||||
|
||||
var data = [];
|
||||
const data = [];
|
||||
state.raw.data = data;
|
||||
|
||||
reader.skip(2);
|
||||
while(!reader.done()) {
|
||||
var mark = reader.uint(1);
|
||||
if(mark == 1) {
|
||||
const mark = reader.uint(1);
|
||||
if(mark === 1) {
|
||||
// signed int
|
||||
data.push(reader.int(4));
|
||||
} else if(mark == 3) {
|
||||
} else if(mark === 3) {
|
||||
// float
|
||||
data.push(reader.float());
|
||||
} else if(mark == 4) {
|
||||
} else if(mark === 4) {
|
||||
// string
|
||||
var length = reader.uint(2);
|
||||
const length = reader.uint(2);
|
||||
data.push(reader.string(length));
|
||||
} else if(mark == 6) {
|
||||
} else if(mark === 6) {
|
||||
// byte
|
||||
data.push(reader.uint(1));
|
||||
}
|
||||
}
|
||||
|
||||
if(data.length < 9) {
|
||||
self.fatal("Not enough units in data packet");
|
||||
this.fatal("Not enough units in data packet");
|
||||
return true;
|
||||
}
|
||||
|
||||
if(typeof data[3] == 'number') state.raw.version = data[3].toFixed(7).replace(/0+$/, '');
|
||||
if(typeof data[4] == 'string') state.name = data[4];
|
||||
if(typeof data[5] == 'string') state.raw.description = data[5];
|
||||
if(typeof data[7] == 'number') state.raw.numplayers = data[7];
|
||||
if(typeof data[8] == 'number') state.maxplayers = data[8];
|
||||
if(typeof data[3] === 'number') state.raw.version = data[3].toFixed(7).replace(/0+$/, '');
|
||||
if(typeof data[4] === 'string') state.name = data[4];
|
||||
if(typeof data[5] === 'string') state.raw.description = data[5];
|
||||
if(typeof data[7] === 'number') state.raw.numplayers = data[7];
|
||||
if(typeof data[8] === 'number') state.maxplayers = data[8];
|
||||
|
||||
if('numplayers' in state.raw) {
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Starmade;
|
||||
|
|
|
@ -1,77 +1,78 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
const async = require('async');
|
||||
|
||||
class Teamspeak2 extends require('./core') {
|
||||
run(state) {
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendCommand('sel '+self.options.port, function(data) {
|
||||
if(data != '[TS]') self.fatal('Invalid header');
|
||||
(c) => {
|
||||
this.sendCommand('sel '+this.options.port, (data) => {
|
||||
if(data !== '[TS]') this.fatal('Invalid header');
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('si', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
split.forEach(function(line) {
|
||||
var equals = line.indexOf('=');
|
||||
var key = equals == -1 ? line : line.substr(0,equals);
|
||||
var value = equals == -1 ? '' : line.substr(equals+1);
|
||||
(c) => {
|
||||
this.sendCommand('si', (data) => {
|
||||
for (const line of data.split('\r\n')) {
|
||||
const equals = line.indexOf('=');
|
||||
const key = equals === -1 ? line : line.substr(0,equals);
|
||||
const value = equals === -1 ? '' : line.substr(equals+1);
|
||||
state.raw[key] = value;
|
||||
});
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('pl', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
var fields = split.shift().split('\t');
|
||||
split.forEach(function(line) {
|
||||
var split2 = line.split('\t');
|
||||
var player = {};
|
||||
split2.forEach(function(value,i) {
|
||||
var key = fields[i];
|
||||
(c) => {
|
||||
this.sendCommand('pl', (data) => {
|
||||
const split = data.split('\r\n');
|
||||
const fields = split.shift().split('\t');
|
||||
for (const line of split) {
|
||||
const split2 = line.split('\t');
|
||||
const player = {};
|
||||
split2.forEach((value,i) => {
|
||||
let key = fields[i];
|
||||
if(!key) return;
|
||||
if(key == 'nick') key = 'name';
|
||||
if(m = value.match(/^"(.*)"$/)) value = m[1];
|
||||
if(key === 'nick') key = 'name';
|
||||
const m = value.match(/^"(.*)"$/);
|
||||
if(m) value = m[1];
|
||||
player[key] = value;
|
||||
});
|
||||
state.players.push(player);
|
||||
});
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('cl', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
var fields = split.shift().split('\t');
|
||||
(c) => {
|
||||
this.sendCommand('cl', (data) => {
|
||||
const split = data.split('\r\n');
|
||||
const fields = split.shift().split('\t');
|
||||
state.raw.channels = [];
|
||||
split.forEach(function(line) {
|
||||
var split2 = line.split('\t');
|
||||
var channel = {};
|
||||
split2.forEach(function(value,i) {
|
||||
var key = fields[i];
|
||||
for (const line of split) {
|
||||
const split2 = line.split('\t');
|
||||
const channel = {};
|
||||
split2.forEach((value,i) => {
|
||||
const key = fields[i];
|
||||
if(!key) return;
|
||||
if(m = value.match(/^"(.*)"$/)) value = m[1];
|
||||
const m = value.match(/^"(.*)"$/);
|
||||
if(m) value = m[1];
|
||||
channel[key] = value;
|
||||
});
|
||||
state.raw.channels.push(channel);
|
||||
});
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendCommand: function(cmd,c) {
|
||||
this.tcpSend(cmd+'\x0A', function(buffer) {
|
||||
}
|
||||
sendCommand(cmd,c) {
|
||||
this.tcpSend(cmd+'\x0A', (buffer) => {
|
||||
if(buffer.length < 6) return;
|
||||
if(buffer.slice(-6).toString() != '\r\nOK\r\n') return;
|
||||
if(buffer.slice(-6).toString() !== '\r\nOK\r\n') return;
|
||||
c(buffer.slice(0,-6).toString());
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Teamspeak2;
|
||||
|
|
|
@ -1,73 +1,71 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
const async = require('async');
|
||||
|
||||
class Teamspeak3 extends require('./core') {
|
||||
run(state) {
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendCommand('use port='+self.options.port, function(data) {
|
||||
var split = data.split('\n\r');
|
||||
if(split[0] != 'TS3') self.fatal('Invalid header');
|
||||
(c) => {
|
||||
this.sendCommand('use port='+this.options.port, (data) => {
|
||||
const split = data.split('\n\r');
|
||||
if(split[0] !== 'TS3') this.fatal('Invalid header');
|
||||
c();
|
||||
}, true);
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('serverinfo', function(data) {
|
||||
(c) => {
|
||||
this.sendCommand('serverinfo', (data) => {
|
||||
state.raw = data[0];
|
||||
if('virtualserver_name' in state.raw) state.name = state.raw.virtualserver_name;
|
||||
if('virtualserver_maxclients' in state.raw) state.maxplayers = state.raw.virtualserver_maxclients;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('clientlist', function(data) {
|
||||
for(var i = 0; i < data.length; i++) {
|
||||
data[i].name = data[i].client_nickname;
|
||||
delete data[i].client_nickname;
|
||||
if(data[i].client_type == 0) {
|
||||
state.players.push(data[i]);
|
||||
(c) => {
|
||||
this.sendCommand('clientlist', (list) => {
|
||||
for (const client of list) {
|
||||
client.name = client.client_nickname;
|
||||
delete client.client_nickname;
|
||||
if(client.client_type === '0') {
|
||||
state.players.push(client);
|
||||
}
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('channellist -topic', function(data) {
|
||||
(c) => {
|
||||
this.sendCommand('channellist -topic', (data) => {
|
||||
state.raw.channels = data;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendCommand: function(cmd,c,raw) {
|
||||
this.tcpSend(cmd+'\x0A', function(buffer) {
|
||||
}
|
||||
sendCommand(cmd,c,raw) {
|
||||
this.tcpSend(cmd+'\x0A', (buffer) => {
|
||||
if(buffer.length < 21) return;
|
||||
if(buffer.slice(-21).toString() != '\n\rerror id=0 msg=ok\n\r') return;
|
||||
var body = buffer.slice(0,-21).toString();
|
||||
if(buffer.slice(-21).toString() !== '\n\rerror id=0 msg=ok\n\r') return;
|
||||
const body = buffer.slice(0,-21).toString();
|
||||
|
||||
var out;
|
||||
let out;
|
||||
|
||||
if(raw) {
|
||||
out = body;
|
||||
} else {
|
||||
var segments = body.split('|');
|
||||
const segments = body.split('|');
|
||||
out = [];
|
||||
segments.forEach(function(line) {
|
||||
var split = line.split(' ');
|
||||
var unit = {};
|
||||
split.forEach(function(field) {
|
||||
var equals = field.indexOf('=');
|
||||
var key = equals == -1 ? field : field.substr(0,equals);
|
||||
var value = equals == -1 ? '' : field.substr(equals+1)
|
||||
for (const line of segments) {
|
||||
const split = line.split(' ');
|
||||
const unit = {};
|
||||
for (const field of split) {
|
||||
const equals = field.indexOf('=');
|
||||
const key = equals === -1 ? field : field.substr(0,equals);
|
||||
const value = equals === -1 ? '' : field.substr(equals+1)
|
||||
.replace(/\\s/g,' ').replace(/\\\//g,'/');
|
||||
unit[key] = value;
|
||||
});
|
||||
}
|
||||
out.push(unit);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
c(out);
|
||||
|
@ -75,4 +73,6 @@ module.exports = require('./core').extend({
|
|||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Teamspeak3;
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
var request = require('request');
|
||||
const request = require('request');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
class Terraria extends require('./core') {
|
||||
run(state) {
|
||||
request({
|
||||
uri: 'http://'+this.options.address+':'+this.options.port_query+'/v2/server/status',
|
||||
timeout: 3000,
|
||||
|
@ -10,26 +9,28 @@ module.exports = require('./core').extend({
|
|||
players: 'true',
|
||||
token: this.options.token
|
||||
}
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.fatal('HTTP error');
|
||||
var json;
|
||||
}, (e,r,body) => {
|
||||
if(e) return this.fatal('HTTP error');
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(body);
|
||||
} catch(e) {
|
||||
return self.fatal('Invalid JSON');
|
||||
return this.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
if(json.status != 200) return self.fatal('Invalid status');
|
||||
if(json.status !== 200) return this.fatal('Invalid status');
|
||||
|
||||
json.players.forEach(function(one) {
|
||||
for (const one of json.players) {
|
||||
state.players.push({name:one.nickname,team:one.team});
|
||||
});
|
||||
}
|
||||
|
||||
state.name = json.name;
|
||||
state.raw.port = json.port;
|
||||
state.raw.numplayers = json.playercount;
|
||||
|
||||
self.finish(state);
|
||||
this.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Terraria;
|
||||
|
|
|
@ -1,78 +1,75 @@
|
|||
var async = require('async');
|
||||
const async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Unreal2 extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.encoding = 'latin1';
|
||||
},
|
||||
run: function(state) {
|
||||
|
||||
var self = this;
|
||||
|
||||
}
|
||||
run(state) {
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket(0,true,function(b) {
|
||||
var reader = self.reader(b);
|
||||
(c) => {
|
||||
this.sendPacket(0,true,(b) => {
|
||||
const reader = this.reader(b);
|
||||
state.raw.serverid = reader.uint(4);
|
||||
state.raw.ip = self.readUnrealString(reader);
|
||||
state.raw.ip = this.readUnrealString(reader);
|
||||
state.raw.port = reader.uint(4);
|
||||
state.raw.queryport = reader.uint(4);
|
||||
state.name = self.readUnrealString(reader,true);
|
||||
state.map = self.readUnrealString(reader,true);
|
||||
state.raw.gametype = self.readUnrealString(reader,true);
|
||||
state.name = this.readUnrealString(reader,true);
|
||||
state.map = this.readUnrealString(reader,true);
|
||||
state.raw.gametype = this.readUnrealString(reader,true);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
self.readExtraInfo(reader,state);
|
||||
this.readExtraInfo(reader,state);
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(1,true,function(b) {
|
||||
var reader = self.reader(b);
|
||||
(c) => {
|
||||
this.sendPacket(1,true,(b) => {
|
||||
const reader = this.reader(b);
|
||||
state.raw.mutators = [];
|
||||
state.raw.rules = {};
|
||||
while(!reader.done()) {
|
||||
var key = self.readUnrealString(reader,true);
|
||||
var value = self.readUnrealString(reader,true);
|
||||
if(key == 'Mutator') state.raw.mutators.push(value);
|
||||
const key = this.readUnrealString(reader,true);
|
||||
const value = this.readUnrealString(reader,true);
|
||||
if(key === 'Mutator') state.raw.mutators.push(value);
|
||||
else state.raw.rules[key] = value;
|
||||
}
|
||||
|
||||
if('GamePassword' in state.raw.rules)
|
||||
state.password = state.raw.rules.GamePassword != 'True';
|
||||
state.password = state.raw.rules.GamePassword !== 'True';
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(2,false,function(b) {
|
||||
var reader = self.reader(b);
|
||||
(c) => {
|
||||
this.sendPacket(2,false,(b) => {
|
||||
const reader = this.reader(b);
|
||||
|
||||
while(!reader.done()) {
|
||||
var player = {};
|
||||
const player = {};
|
||||
player.id = reader.uint(4);
|
||||
if(!player.id) break;
|
||||
if(player.id == 0) {
|
||||
if(player.id === 0) {
|
||||
// Unreal2XMP Player (ID is always 0)
|
||||
reader.skip(4);
|
||||
}
|
||||
player.name = self.readUnrealString(reader,true);
|
||||
player.name = this.readUnrealString(reader,true);
|
||||
player.ping = reader.uint(4);
|
||||
player.score = reader.int(4);
|
||||
reader.skip(4); // stats ID
|
||||
|
||||
// Extra data for Unreal2XMP players
|
||||
if(player.id == 0) {
|
||||
var count = reader.uint(1);
|
||||
for(var iField = 0; iField < count; iField++) {
|
||||
var key = self.readUnrealString(reader,true);
|
||||
var value = self.readUnrealString(reader,true);
|
||||
if(player.id === 0) {
|
||||
const count = reader.uint(1);
|
||||
for(let iField = 0; iField < count; iField++) {
|
||||
const key = this.readUnrealString(reader,true);
|
||||
const value = this.readUnrealString(reader,true);
|
||||
player[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
if(player.id == 0 && player.name == 'Player') {
|
||||
if(player.id === 0 && player.name === 'Player') {
|
||||
// these show up in ut2004 queries, but aren't real
|
||||
// not even really sure why they're there
|
||||
continue;
|
||||
|
@ -83,12 +80,12 @@ module.exports = require('./core').extend({
|
|||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
readExtraInfo: function(reader,state) {
|
||||
}
|
||||
readExtraInfo(reader,state) {
|
||||
if(this.debug) {
|
||||
console.log("UNREAL2 EXTRA INFO:");
|
||||
console.log(reader.uint(4));
|
||||
|
@ -97,10 +94,10 @@ module.exports = require('./core').extend({
|
|||
console.log(reader.uint(4));
|
||||
console.log(reader.buffer.slice(reader.i));
|
||||
}
|
||||
},
|
||||
readUnrealString: function(reader, stripColor) {
|
||||
var length = reader.uint(1);
|
||||
var out;
|
||||
}
|
||||
readUnrealString(reader, stripColor) {
|
||||
let length = reader.uint(1);
|
||||
let out;
|
||||
if(length < 0x80) {
|
||||
//out = reader.string({length:length});
|
||||
out = '';
|
||||
|
@ -114,29 +111,30 @@ module.exports = require('./core').extend({
|
|||
out = reader.string({encoding:'ucs2',length:length});
|
||||
}
|
||||
|
||||
if(out.charCodeAt(out.length-1) == 0)
|
||||
if(out.charCodeAt(out.length-1) === 0)
|
||||
out = out.substring(0,out.length-1);
|
||||
|
||||
if(stripColor)
|
||||
out = out.replace(/\x1b...|[\x00-\x1a]/g,'');
|
||||
|
||||
return out;
|
||||
},
|
||||
sendPacket: function(type,required,callback) {
|
||||
var self = this;
|
||||
var outbuffer = new Buffer([0x79,0,0,0,type]);
|
||||
}
|
||||
sendPacket(type,required,callback) {
|
||||
const outbuffer = Buffer.from([0x79,0,0,0,type]);
|
||||
|
||||
var packets = [];
|
||||
this.udpSend(outbuffer,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var header = reader.uint(4);
|
||||
var iType = reader.uint(1);
|
||||
if(iType != type) return;
|
||||
const packets = [];
|
||||
this.udpSend(outbuffer,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.uint(4);
|
||||
const iType = reader.uint(1);
|
||||
if(iType !== type) return;
|
||||
packets.push(reader.rest());
|
||||
},function() {
|
||||
}, () => {
|
||||
if(!packets.length && required) return;
|
||||
callback(Buffer.concat(packets));
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Unreal2;
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
module.exports = require('./unreal2').extend({
|
||||
readExtraInfo: function(reader,state) {
|
||||
class Ut2004 extends require('./unreal2') {
|
||||
readExtraInfo(reader,state) {
|
||||
state.raw.ping = reader.uint(4);
|
||||
state.raw.flags = reader.uint(4);
|
||||
state.raw.skill = reader.uint(2);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Ut2004;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
module.exports = require('./gamespy3').extend({
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
class Ut3 extends require('./gamespy3') {
|
||||
finalizeState(state) {
|
||||
super.finalizeState(state);
|
||||
|
||||
this.translate(state.raw,{
|
||||
'mapname': false,
|
||||
|
@ -31,13 +31,15 @@ module.exports = require('./gamespy3').extend({
|
|||
'p268435969': false
|
||||
});
|
||||
|
||||
function split(a) {
|
||||
var s = a.split('\x1c');
|
||||
s = s.filter(function(e) { return e });
|
||||
const split = (a) => {
|
||||
let s = a.split('\x1c');
|
||||
s = s.filter((e) => { return e });
|
||||
return s;
|
||||
}
|
||||
};
|
||||
if('custom_mutators' in state.raw) state.raw['custom_mutators'] = split(state.raw['custom_mutators']);
|
||||
if('stock_mutators' in state.raw) state.raw['stock_mutators'] = split(state.raw['stock_mutators']);
|
||||
if('map' in state.raw) state.map = state.raw.map;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Ut3;
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
var async = require('async'),
|
||||
const async = require('async'),
|
||||
Bzip2 = require('compressjs').Bzip2;
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Valve extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.options.port = 27015;
|
||||
|
||||
|
@ -29,26 +29,26 @@ module.exports = require('./core').extend({
|
|||
this._skipSizeInSplitHeader = false;
|
||||
|
||||
this._challenge = '';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
run(state) {
|
||||
async.series([
|
||||
function(c) { self.queryInfo(state,c); },
|
||||
function(c) { self.queryChallenge(state,c); },
|
||||
function(c) { self.queryPlayers(state,c); },
|
||||
function(c) { self.queryRules(state,c); },
|
||||
function(c) { self.finish(state); }
|
||||
(c) => { this.queryInfo(state,c); },
|
||||
(c) => { this.queryChallenge(state,c); },
|
||||
(c) => { this.queryPlayers(state,c); },
|
||||
(c) => { this.queryRules(state,c); },
|
||||
(c) => { this.finish(state); }
|
||||
]);
|
||||
},
|
||||
queryInfo: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(
|
||||
}
|
||||
|
||||
queryInfo(state,c) {
|
||||
this.sendPacket(
|
||||
0x54,false,'Source Engine Query\0',
|
||||
self.goldsrcInfo ? 0x6D : 0x49,
|
||||
function(b) {
|
||||
var reader = self.reader(b);
|
||||
this.goldsrcInfo ? 0x6D : 0x49,
|
||||
(b) => {
|
||||
const reader = this.reader(b);
|
||||
|
||||
if(self.goldsrcInfo) state.raw.address = reader.string();
|
||||
if(this.goldsrcInfo) state.raw.address = reader.string();
|
||||
else state.raw.protocol = reader.uint(1);
|
||||
|
||||
state.name = reader.string();
|
||||
|
@ -59,18 +59,18 @@ module.exports = require('./core').extend({
|
|||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
|
||||
if(self.goldsrcInfo) state.raw.protocol = reader.uint(1);
|
||||
if(this.goldsrcInfo) state.raw.protocol = reader.uint(1);
|
||||
else state.raw.numbots = reader.uint(1);
|
||||
|
||||
state.raw.listentype = reader.uint(1);
|
||||
state.raw.environment = reader.uint(1);
|
||||
if(!self.goldsrcInfo) {
|
||||
if(!this.goldsrcInfo) {
|
||||
state.raw.listentype = String.fromCharCode(state.raw.listentype);
|
||||
state.raw.environment = String.fromCharCode(state.raw.environment);
|
||||
}
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
if(self.goldsrcInfo) {
|
||||
if(this.goldsrcInfo) {
|
||||
state.raw.ismod = reader.uint(1);
|
||||
if(state.raw.ismod) {
|
||||
state.raw.modlink = reader.string();
|
||||
|
@ -84,16 +84,16 @@ module.exports = require('./core').extend({
|
|||
}
|
||||
state.raw.secure = reader.uint(1);
|
||||
|
||||
if(self.goldsrcInfo) {
|
||||
if(this.goldsrcInfo) {
|
||||
state.raw.numbots = reader.uint(1);
|
||||
} else {
|
||||
if(state.raw.folder == 'ship') {
|
||||
if(state.raw.folder === 'ship') {
|
||||
state.raw.shipmode = reader.uint(1);
|
||||
state.raw.shipwitnesses = reader.uint(1);
|
||||
state.raw.shipduration = reader.uint(1);
|
||||
}
|
||||
state.raw.version = reader.string();
|
||||
var extraFlag = reader.uint(1);
|
||||
const extraFlag = reader.uint(1);
|
||||
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
|
||||
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
|
||||
if(extraFlag & 0x40) {
|
||||
|
@ -106,32 +106,32 @@ module.exports = require('./core').extend({
|
|||
|
||||
// from https://developer.valvesoftware.com/wiki/Server_queries
|
||||
if(
|
||||
state.raw.protocol == 7 && (
|
||||
state.raw.steamappid == 215
|
||||
|| state.raw.steamappid == 17550
|
||||
|| state.raw.steamappid == 17700
|
||||
|| state.raw.steamappid == 240
|
||||
state.raw.protocol === 7 && (
|
||||
state.raw.steamappid === 215
|
||||
|| state.raw.steamappid === 17550
|
||||
|| state.raw.steamappid === 17700
|
||||
|| state.raw.steamappid === 240
|
||||
)
|
||||
) {
|
||||
self._skipSizeInSplitHeader = true;
|
||||
this._skipSizeInSplitHeader = true;
|
||||
}
|
||||
if(self.debug) {
|
||||
if(this.debug) {
|
||||
console.log("STEAM APPID: "+state.raw.steamappid);
|
||||
console.log("PROTOCOL: "+state.raw.protocol);
|
||||
}
|
||||
if(state.raw.protocol == 48) {
|
||||
if(self.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
|
||||
self.goldsrcSplits = true;
|
||||
if(state.raw.protocol === 48) {
|
||||
if(this.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
|
||||
this.goldsrcSplits = true;
|
||||
}
|
||||
|
||||
c();
|
||||
}
|
||||
);
|
||||
},
|
||||
queryChallenge: function(state,c) {
|
||||
var self = this;
|
||||
}
|
||||
|
||||
queryChallenge(state,c) {
|
||||
if(this.legacyChallenge) {
|
||||
self.sendPacket(0x57,false,false,0x41,function(b) {
|
||||
this.sendPacket(0x57,false,false,0x41,(b) => {
|
||||
// sendPacket will catch the response packet and
|
||||
// save the challenge for us
|
||||
c();
|
||||
|
@ -139,46 +139,47 @@ module.exports = require('./core').extend({
|
|||
} else {
|
||||
c();
|
||||
}
|
||||
},
|
||||
queryPlayers: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x55,true,false,0x44,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(1);
|
||||
var csgoHiddenPlayers = false;
|
||||
for(var i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
var name = reader.string();
|
||||
var score = reader.int(4);
|
||||
var time = reader.float();
|
||||
}
|
||||
|
||||
if(self.debug) console.log("Found player: "+name+" "+score+" "+time);
|
||||
queryPlayers(state,c) {
|
||||
this.sendPacket(0x55,true,false,0x44,(b) => {
|
||||
const reader = this.reader(b);
|
||||
const num = reader.uint(1);
|
||||
for(let i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
const name = reader.string();
|
||||
const score = reader.int(4);
|
||||
const time = reader.float();
|
||||
|
||||
if(this.debug) console.log("Found player: "+name+" "+score+" "+time);
|
||||
|
||||
// connecting players don't count as players.
|
||||
if(!name) continue;
|
||||
|
||||
(time == -1 ? state.bots : state.players).push({
|
||||
(time === -1 ? state.bots : state.players).push({
|
||||
name:name, score:score, time:time
|
||||
});
|
||||
}
|
||||
|
||||
if(self.isCsGo && state.players.length == 1 && state.players[0].name == 'Max Players') {
|
||||
if(self.debug) console.log("CSGO server using limited player details");
|
||||
if(this.isCsGo && state.players.length === 1 && state.players[0].name === 'Max Players') {
|
||||
if(this.debug) console.log("CSGO server using limited player details");
|
||||
state.players = [];
|
||||
for(var i = 0; i < state.raw.numplayers; i++) { state.players.push({}); }
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
|
||||
// if we didn't find the bots, iterate
|
||||
// through and guess which ones they are
|
||||
if(!state.bots.length && state.raw.numbots) {
|
||||
var maxTime = 0;
|
||||
state.players.forEach(function(player) {
|
||||
let maxTime = 0;
|
||||
for (const player of state.players) {
|
||||
maxTime = Math.max(player.time,maxTime);
|
||||
});
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
}
|
||||
for(let i = 0; i < state.players.length; i++) {
|
||||
const player = state.players[i];
|
||||
if(state.bots.length >= state.raw.numbots) continue;
|
||||
if(player.time != maxTime) continue;
|
||||
if(player.time !== maxTime) continue;
|
||||
state.bots.push(player);
|
||||
state.players.splice(i, 1);
|
||||
i--;
|
||||
|
@ -187,139 +188,141 @@ module.exports = require('./core').extend({
|
|||
|
||||
c();
|
||||
});
|
||||
},
|
||||
queryRules: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x56,true,false,0x45,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(2);
|
||||
}
|
||||
|
||||
queryRules(state,c) {
|
||||
this.sendPacket(0x56,true,false,0x45,(b) => {
|
||||
const reader = this.reader(b);
|
||||
const num = reader.uint(2);
|
||||
state.raw.rules = {};
|
||||
for(var i = 0; i < num; i++) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
for(let i = 0; i < num; i++) {
|
||||
const key = reader.string();
|
||||
const value = reader.string();
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
c();
|
||||
}, function() {
|
||||
}, () => {
|
||||
// no rules were returned after timeout --
|
||||
// the server probably has them disabled
|
||||
// ignore the timeout
|
||||
c();
|
||||
return true;
|
||||
});
|
||||
},
|
||||
sendPacket: function(type,sendChallenge,payload,expect,callback,ontimeout) {
|
||||
var self = this;
|
||||
var packetStorage = {};
|
||||
|
||||
send();
|
||||
}
|
||||
|
||||
function send(c) {
|
||||
if(typeof payload == 'string') payload = new Buffer(payload,'binary');
|
||||
var challengeLength = sendChallenge ? 4 : 0;
|
||||
var payloadLength = payload ? payload.length : 0;
|
||||
sendPacket(type,sendChallenge,payload,expect,callback,ontimeout) {
|
||||
const packetStorage = {};
|
||||
|
||||
var b = new Buffer(5 + challengeLength + payloadLength);
|
||||
const receivedFull = (reader) => {
|
||||
const type = reader.uint(1);
|
||||
|
||||
if(type === 0x41) {
|
||||
if(this.debug) console.log('Received challenge key');
|
||||
if(this._challenge) return this.fatal('Received more than one challenge key');
|
||||
this._challenge = reader.uint(4);
|
||||
|
||||
if(sendChallenge) {
|
||||
if(this.debug) console.log('Restarting query');
|
||||
send();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(this.debug) console.log("Received "+type.toString(16)+" expected "+expect.toString(16));
|
||||
if(type !== expect) return;
|
||||
callback(reader.rest());
|
||||
return true;
|
||||
};
|
||||
|
||||
const receivedOne = (buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
const header = reader.int(4);
|
||||
if(header === -1) {
|
||||
// full package
|
||||
if(this.debug) console.log("Received full packet");
|
||||
return receivedFull(reader);
|
||||
}
|
||||
if(header === -2) {
|
||||
// partial package
|
||||
const uid = reader.uint(4);
|
||||
if(!(uid in packetStorage)) packetStorage[uid] = {};
|
||||
const packets = packetStorage[uid];
|
||||
|
||||
let bzip = false;
|
||||
if(!this.goldsrcSplits && uid & 0x80000000) bzip = true;
|
||||
|
||||
let packetNum,payload,numPackets;
|
||||
if(this.goldsrcSplits) {
|
||||
packetNum = reader.uint(1);
|
||||
numPackets = packetNum & 0x0f;
|
||||
packetNum = (packetNum & 0xf0) >> 4;
|
||||
payload = reader.rest();
|
||||
} else {
|
||||
numPackets = reader.uint(1);
|
||||
packetNum = reader.uint(1);
|
||||
if(!this._skipSizeInSplitHeader) reader.skip(2);
|
||||
if(packetNum === 0 && bzip) reader.skip(8);
|
||||
payload = reader.rest();
|
||||
}
|
||||
|
||||
packets[packetNum] = payload;
|
||||
|
||||
if(this.debug) {
|
||||
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
|
||||
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
|
||||
}
|
||||
|
||||
if(Object.keys(packets).length !== numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
const list = [];
|
||||
for(let i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
this.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
|
||||
let assembled = Buffer.concat(list);
|
||||
if(bzip) {
|
||||
if(this.debug) console.log("BZIP DETECTED - Extracing packet...");
|
||||
try {
|
||||
assembled = Buffer.from(Bzip2.decompressFile(assembled));
|
||||
} catch(e) {
|
||||
this.fatal('Invalid bzip packet');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
const assembledReader = this.reader(assembled);
|
||||
assembledReader.skip(4); // header
|
||||
return receivedFull(assembledReader);
|
||||
}
|
||||
};
|
||||
|
||||
const send = (c) => {
|
||||
if(typeof payload === 'string') payload = Buffer.from(payload,'binary');
|
||||
const challengeLength = sendChallenge ? 4 : 0;
|
||||
const payloadLength = payload ? payload.length : 0;
|
||||
|
||||
const b = Buffer.alloc(5 + challengeLength + payloadLength);
|
||||
b.writeInt32LE(-1, 0);
|
||||
b.writeUInt8(type, 4);
|
||||
|
||||
if(sendChallenge) {
|
||||
var challenge = self._challenge;
|
||||
let challenge = this._challenge;
|
||||
if(!challenge) challenge = 0xffffffff;
|
||||
if(self.byteorder == 'le') b.writeUInt32LE(challenge, 5);
|
||||
if(this.byteorder === 'le') b.writeUInt32LE(challenge, 5);
|
||||
else b.writeUInt32BE(challenge, 5);
|
||||
}
|
||||
if(payloadLength) payload.copy(b, 5+challengeLength);
|
||||
|
||||
self.udpSend(b,receivedOne,ontimeout);
|
||||
}
|
||||
this.udpSend(b,receivedOne,ontimeout);
|
||||
};
|
||||
|
||||
function receivedOne(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.int(4);
|
||||
if(header == -1) {
|
||||
// full package
|
||||
if(self.debug) console.log("Received full packet");
|
||||
return receivedFull(reader);
|
||||
}
|
||||
if(header == -2) {
|
||||
// partial package
|
||||
var uid = reader.uint(4);
|
||||
if(!(uid in packetStorage)) packetStorage[uid] = {};
|
||||
var packets = packetStorage[uid];
|
||||
|
||||
var bzip = false;
|
||||
if(!self.goldsrcSplits && uid & 0x80000000) bzip = true;
|
||||
|
||||
var packetNum,payload,numPackets;
|
||||
if(self.goldsrcSplits) {
|
||||
packetNum = reader.uint(1);
|
||||
numPackets = packetNum & 0x0f;
|
||||
packetNum = (packetNum & 0xf0) >> 4;
|
||||
payload = reader.rest();
|
||||
} else {
|
||||
numPackets = reader.uint(1);
|
||||
packetNum = reader.uint(1);
|
||||
if(!self._skipSizeInSplitHeader) reader.skip(2);
|
||||
if(packetNum == 0 && bzip) reader.skip(8);
|
||||
payload = reader.rest();
|
||||
}
|
||||
|
||||
packets[packetNum] = payload;
|
||||
|
||||
if(self.debug) {
|
||||
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
|
||||
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
|
||||
}
|
||||
|
||||
if(Object.keys(packets).length != numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
var list = [];
|
||||
for(var i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
self.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
|
||||
var assembled = Buffer.concat(list);
|
||||
if(bzip) {
|
||||
if(self.debug) console.log("BZIP DETECTED - Extracing packet...");
|
||||
try {
|
||||
assembled = new Buffer(Bzip2.decompressFile(assembled));
|
||||
} catch(e) {
|
||||
self.fatal('Invalid bzip packet');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
var assembledReader = self.reader(assembled);
|
||||
assembledReader.skip(4); // header
|
||||
return receivedFull(assembledReader);
|
||||
}
|
||||
}
|
||||
|
||||
function receivedFull(reader) {
|
||||
var type = reader.uint(1);
|
||||
|
||||
if(type == 0x41) {
|
||||
if(self.debug) console.log('Received challenge key');
|
||||
if(self._challenge) return self.fatal('Received more than one challenge key');
|
||||
self._challenge = reader.uint(4);
|
||||
|
||||
if(sendChallenge) {
|
||||
if(self.debug) console.log('Restarting query');
|
||||
send();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(self.debug) console.log("Received "+type.toString(16)+" expected "+expect.toString(16));
|
||||
if(type != expect) return;
|
||||
callback(reader.rest());
|
||||
return true;
|
||||
}
|
||||
send();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Valve;
|
||||
|
|
|
@ -1,58 +1,53 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
class Ventrilo extends require('./core') {
|
||||
constructor() {
|
||||
super();
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.sendCommand(2,'',function(data) {
|
||||
}
|
||||
run(state) {
|
||||
this.sendCommand(2,'',(data) => {
|
||||
state.raw = splitFields(data.toString());
|
||||
state.raw.CLIENTS.forEach(function(client) {
|
||||
for (const client of state.raw.CLIENTS) {
|
||||
client.name = client.NAME;
|
||||
delete client.NAME;
|
||||
client.ping = parseInt(client.PING);
|
||||
delete client.PING;
|
||||
state.players.push(client);
|
||||
});
|
||||
}
|
||||
delete state.raw.CLIENTS;
|
||||
|
||||
if('NAME' in state.raw) state.name = state.raw.NAME;
|
||||
if('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS;
|
||||
if(self.trueTest(state.raw.AUTH)) state.password = true;
|
||||
self.finish(state);
|
||||
if(this.trueTest(state.raw.AUTH)) state.password = true;
|
||||
this.finish(state);
|
||||
});
|
||||
},
|
||||
sendCommand: function(cmd,password,c) {
|
||||
var self = this;
|
||||
var body = new Buffer(16);
|
||||
}
|
||||
sendCommand(cmd,password,c) {
|
||||
const body = Buffer.alloc(16);
|
||||
body.write(password,0,15,'utf8');
|
||||
var encrypted = encrypt(cmd,body);
|
||||
const encrypted = encrypt(cmd,body);
|
||||
|
||||
var packets = {};
|
||||
this.udpSend(encrypted, function(buffer) {
|
||||
const packets = {};
|
||||
this.udpSend(encrypted, (buffer) => {
|
||||
if(buffer.length < 20) return;
|
||||
var data = decrypt(buffer);
|
||||
const data = decrypt(buffer);
|
||||
|
||||
if(data.zero != 0) return;
|
||||
if(data.zero !== 0) return;
|
||||
packets[data.packetNum] = data.body;
|
||||
if(Object.keys(packets).length != data.packetTotal) return;
|
||||
|
||||
var out = [];
|
||||
for(var i = 0; i < data.packetTotal; i++) {
|
||||
if(!(i in packets)) return self.fatal('Missing packet #'+i);
|
||||
if(Object.keys(packets).length !== data.packetTotal) return;
|
||||
|
||||
const out = [];
|
||||
for(let i = 0; i < data.packetTotal; i++) {
|
||||
if(!(i in packets)) return this.fatal('Missing packet #'+i);
|
||||
out.push(packets[i]);
|
||||
}
|
||||
c(Buffer.concat(out));
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function splitFields(str,subMode) {
|
||||
var splitter,delim;
|
||||
let splitter,delim;
|
||||
if(subMode) {
|
||||
splitter = '=';
|
||||
delim = ',';
|
||||
|
@ -61,21 +56,21 @@ function splitFields(str,subMode) {
|
|||
delim = '\n';
|
||||
}
|
||||
|
||||
var split = str.split(delim);
|
||||
var out = {};
|
||||
const split = str.split(delim);
|
||||
const out = {};
|
||||
if(!subMode) {
|
||||
out.CHANNELS = [];
|
||||
out.CLIENTS = [];
|
||||
}
|
||||
split.forEach(function(one) {
|
||||
var equal = one.indexOf(splitter);
|
||||
var key = equal == -1 ? one : one.substr(0,equal);
|
||||
if(!key || key == '\0') return;
|
||||
var value = equal == -1 ? '' : one.substr(equal+splitter.length);
|
||||
if(!subMode && key == 'CHANNEL') out.CHANNELS.push(splitFields(value,true));
|
||||
else if(!subMode && key == 'CLIENT') out.CLIENTS.push(splitFields(value,true));
|
||||
for (const one of split) {
|
||||
const equal = one.indexOf(splitter);
|
||||
const key = equal === -1 ? one : one.substr(0,equal);
|
||||
if(!key || key === '\0') continue;
|
||||
const value = equal === -1 ? '' : one.substr(equal+splitter.length);
|
||||
if(!subMode && key === 'CHANNEL') out.CHANNELS.push(splitFields(value,true));
|
||||
else if(!subMode && key === 'CLIENT') out.CLIENTS.push(splitFields(value,true));
|
||||
else out[key] = value;
|
||||
});
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
|
@ -84,8 +79,8 @@ function randInt(min,max) {
|
|||
}
|
||||
|
||||
function crc(body) {
|
||||
var crc = 0;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
let crc = 0;
|
||||
for(let i = 0; i < body.length; i++) {
|
||||
crc = crc_table[crc>>8] ^ body.readUInt8(i) ^ (crc<<8);
|
||||
crc &= 0xffff;
|
||||
}
|
||||
|
@ -93,12 +88,12 @@ function crc(body) {
|
|||
}
|
||||
|
||||
function encrypt(cmd,body) {
|
||||
var headerKeyStart = randInt(0,0xff);
|
||||
var headerKeyAdd = randInt(1,0xff);
|
||||
var bodyKeyStart = randInt(0,0xff);
|
||||
var bodyKeyAdd = randInt(1,0xff);
|
||||
const headerKeyStart = randInt(0,0xff);
|
||||
const headerKeyAdd = randInt(1,0xff);
|
||||
const bodyKeyStart = randInt(0,0xff);
|
||||
const bodyKeyAdd = randInt(1,0xff);
|
||||
|
||||
var header = new Buffer(20);
|
||||
const header = Buffer.alloc(20);
|
||||
header.writeUInt8(headerKeyStart,0);
|
||||
header.writeUInt8(headerKeyAdd,1);
|
||||
header.writeUInt16BE(cmd,4);
|
||||
|
@ -110,9 +105,9 @@ function encrypt(cmd,body) {
|
|||
header.writeUInt8(bodyKeyAdd,17);
|
||||
header.writeUInt16BE(crc(body),18);
|
||||
|
||||
var offset = headerKeyStart;
|
||||
for(var i = 2; i < header.length; i++) {
|
||||
var val = header.readUInt8(i);
|
||||
let offset = headerKeyStart;
|
||||
for(let i = 2; i < header.length; i++) {
|
||||
let val = header.readUInt8(i);
|
||||
val += code_head.charCodeAt(offset) + ((i-2) % 5);
|
||||
val = val & 0xff;
|
||||
header.writeUInt8(val,i);
|
||||
|
@ -120,8 +115,8 @@ function encrypt(cmd,body) {
|
|||
}
|
||||
|
||||
offset = bodyKeyStart;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
var val = body.readUInt8(i);
|
||||
for(let i = 0; i < body.length; i++) {
|
||||
let val = body.readUInt8(i);
|
||||
val += code_body.charCodeAt(offset) + (i % 72);
|
||||
val = val & 0xff;
|
||||
body.writeUInt8(val,i);
|
||||
|
@ -131,25 +126,25 @@ function encrypt(cmd,body) {
|
|||
return Buffer.concat([header,body]);
|
||||
}
|
||||
function decrypt(data) {
|
||||
var header = data.slice(0,20);
|
||||
var body = data.slice(20);
|
||||
var headerKeyStart = header.readUInt8(0);
|
||||
var headerKeyAdd = header.readUInt8(1);
|
||||
const header = data.slice(0,20);
|
||||
const body = data.slice(20);
|
||||
const headerKeyStart = header.readUInt8(0);
|
||||
const headerKeyAdd = header.readUInt8(1);
|
||||
|
||||
var offset = headerKeyStart;
|
||||
for(var i = 2; i < header.length; i++) {
|
||||
var val = header.readUInt8(i);
|
||||
let offset = headerKeyStart;
|
||||
for(let i = 2; i < header.length; i++) {
|
||||
let val = header.readUInt8(i);
|
||||
val -= code_head.charCodeAt(offset) + ((i-2) % 5);
|
||||
val = val & 0xff;
|
||||
header.writeUInt8(val,i);
|
||||
offset = (offset+headerKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
var bodyKeyStart = header.readUInt8(16);
|
||||
var bodyKeyAdd = header.readUInt8(17);
|
||||
const bodyKeyStart = header.readUInt8(16);
|
||||
const bodyKeyAdd = header.readUInt8(17);
|
||||
offset = bodyKeyStart;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
var val = body.readUInt8(i);
|
||||
for(let i = 0; i < body.length; i++) {
|
||||
let val = body.readUInt8(i);
|
||||
val -= code_body.charCodeAt(offset) + (i % 72);
|
||||
val = val & 0xff;
|
||||
body.writeUInt8(val,i);
|
||||
|
@ -168,7 +163,7 @@ function decrypt(data) {
|
|||
};
|
||||
}
|
||||
|
||||
var code_head =
|
||||
const code_head =
|
||||
'\x80\xe5\x0e\x38\xba\x63\x4c\x99\x88\x63\x4c\xd6\x54\xb8\x65\x7e'+
|
||||
'\xbf\x8a\xf0\x17\x8a\xaa\x4d\x0f\xb7\x23\x27\xf6\xeb\x12\xf8\xea'+
|
||||
'\x17\xb7\xcf\x52\x57\xcb\x51\xcf\x1b\x14\xfd\x6f\x84\x38\xb5\x24'+
|
||||
|
@ -186,7 +181,7 @@ var code_head =
|
|||
'\xb6\xac\x77\xc4\xbf\x59\x5e\x80\x74\xbb\xf2\xde\x57\x62\x4c\x1a'+
|
||||
'\xff\x95\x6d\xc7\x04\xa2\x3b\xc4\x1b\x72\xc7\x6c\x82\x60\xd1\x0d';
|
||||
|
||||
var code_body =
|
||||
const code_body =
|
||||
'\x82\x8b\x7f\x68\x90\xe0\x44\x09\x19\x3b\x8e\x5f\xc2\x82\x38\x23'+
|
||||
'\x6d\xdb\x62\x49\x52\x6e\x21\xdf\x51\x6c\x76\x37\x86\x50\x7d\x48'+
|
||||
'\x1f\x65\xe7\x52\x6a\x88\xaa\xc1\x32\x2f\xf7\x54\x4c\xaa\x6d\x7e'+
|
||||
|
@ -204,7 +199,7 @@ var code_body =
|
|||
'\x52\x23\xa7\x20\xd2\xd7\x28\x07\x23\x14\x24\x3d\x45\xa5\xc7\x90'+
|
||||
'\xdb\x77\xdd\xea\x38\x59\x89\x32\xbc\x00\x3a\x6d\x61\x4e\xdb\x29';
|
||||
|
||||
var crc_table = [
|
||||
const crc_table = [
|
||||
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
|
||||
0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
|
||||
0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
|
||||
|
@ -238,3 +233,5 @@ var crc_table = [
|
|||
0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
|
||||
0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
|
||||
];
|
||||
|
||||
module.exports = Ventrilo;
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
module.exports = require('./quake3').extend({
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
class Warsow extends require('./quake3') {
|
||||
finalizeState(state) {
|
||||
super.finalizeState(state);
|
||||
if(state.players) {
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
for(const player of state.players) {
|
||||
player.team = player.address;
|
||||
delete player.address;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = Warsow;
|
||||
|
|
Loading…
Reference in New Issue