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Add StarMade support, closes #11
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3 changed files with 64 additions and 0 deletions
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@ -254,6 +254,7 @@ Games List
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* Star Wars: Jedi Knight 2 (swjk2) [[Separate Query Port](#separate-query-port)]
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* Star Wars: Republic Commando (swrc) [[Separate Query Port](#separate-query-port)]
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* Starbound (starbound)
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* StarMade (starmade)
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* Suicide Survival (suicidesurvival)
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* SWAT 4 (swat4) [[Separate Query Port](#separate-query-port)]
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* Sven Coop (svencoop)
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@ -232,6 +232,7 @@ swjk2|Star Wars: Jedi Knight 2|quake3|port_query=28070
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swrc|Star Wars: Republic Commando|gamespy2|port=7777,port_query=11138
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starbound|Starbound|valve|port=21025
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starmade|StarMade|starmade|port=4242
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suicidesurvival|Suicide Survival|valve
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swat4|SWAT 4|gamespy2|port=10480,port_query_offset=2
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svencoop|Sven Coop|valve
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62
protocols/starmade.js
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62
protocols/starmade.js
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@ -0,0 +1,62 @@
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.encoding = 'latin1';
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this.byteorder = 'be';
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},
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run: function(state) {
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var self = this;
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var b = new Buffer([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]);
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this.tcpSend(b,function(buffer) {
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var reader = self.reader(buffer);
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if(buffer.length < 4) return false;
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var packetLength = reader.uint(4);
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if(buffer.length < packetLength+12) return false;
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var data = [];
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state.raw.data = data;
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reader.skip(2);
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while(!reader.done()) {
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var mark = reader.uint(1);
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if(mark == 1) {
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// signed int
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data.push(reader.int(4));
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} else if(mark == 3) {
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// float
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data.push(reader.float());
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} else if(mark == 4) {
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// string
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var length = reader.uint(2);
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data.push(reader.string(length));
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} else if(mark == 6) {
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// byte
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data.push(reader.uint(1));
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}
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}
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if(data.length < 9) {
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self.fatal("Not enough units in data packet");
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return true;
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}
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if(typeof data[3] == 'number') state.raw.version = data[3];
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if(typeof data[4] == 'string') state.name = data[4];
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if(typeof data[5] == 'string') state.raw.description = data[5];
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if(typeof data[7] == 'number') state.raw.numplayers = data[7];
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if(typeof data[8] == 'number') state.maxplayers = data[8];
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if('numplayers' in state.raw) {
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for(var i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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}
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}
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self.finish(state);
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return true;
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});
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}
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});
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