mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-17 09:18:31 +01:00
Initial es6 async conversion work
This commit is contained in:
parent
a054557f10
commit
77b2cc1c7f
10 changed files with 773 additions and 748 deletions
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@ -5,7 +5,7 @@ const argv = require('minimist')(process.argv.slice(2)),
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const debug = argv.debug;
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delete argv.debug;
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const outputFormat = argv.output;
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const pretty = !!argv.pretty;
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delete argv.output;
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const options = {};
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@ -25,7 +25,7 @@ Gamedig.isCommandLine = true;
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Gamedig.query(options)
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.then((state) => {
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if(outputFormat === 'pretty') {
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if(pretty) {
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console.log(JSON.stringify(state,null,' '));
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} else {
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console.log(JSON.stringify(state));
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@ -42,7 +42,7 @@ Gamedig.query(options)
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if (error instanceof Error) {
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error = error.message;
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}
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if (outputFormat === 'pretty') {
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if (pretty) {
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console.log(JSON.stringify({error: error}, null, ' '));
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} else {
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console.log(JSON.stringify({error: error}));
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44
lib/index.js
44
lib/index.js
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@ -2,7 +2,7 @@ const dgram = require('dgram'),
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TypeResolver = require('./typeresolver'),
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HexUtil = require('./HexUtil');
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const activeQueries = [];
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const activeQueries = new Set();
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const udpSocket = dgram.createSocket('udp4');
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udpSocket.unref();
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@ -13,12 +13,9 @@ udpSocket.on('message', (buffer, rinfo) => {
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console.log(HexUtil.debugDump(buffer));
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}
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for(const query of activeQueries) {
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if(
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query.options.address !== rinfo.address
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&& query.options.altaddress !== rinfo.address
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) continue;
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if(query.options.address !== rinfo.address) continue;
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if(query.options.port_query !== rinfo.port) continue;
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query._udpResponse(buffer);
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query._udpIncoming(buffer);
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break;
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}
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});
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@ -29,27 +26,14 @@ udpSocket.on('error', (e) => {
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class Gamedig {
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static query(options,callback) {
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const promise = new Promise((resolve,reject) => {
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const promise = (async () => {
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for (const key of Object.keys(options)) {
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if (['port_query', 'port'].includes(key)) {
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options[key] = parseInt(options[key]);
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}
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}
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options.callback = (state) => {
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if (state.error) reject(state.error);
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else resolve(state);
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};
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let query;
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try {
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query = TypeResolver.lookup(options.type);
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} catch(e) {
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process.nextTick(() => {
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options.callback({error:e});
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});
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return;
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}
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let query = TypeResolver.lookup(options.type);
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query.debug = Gamedig.debug;
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query.udpSocket = udpSocket;
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query.type = options.type;
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@ -73,17 +57,13 @@ class Gamedig {
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query.options[key] = options[key];
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}
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activeQueries.push(query);
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query.on('finished',() => {
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const i = activeQueries.indexOf(query);
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if(i >= 0) activeQueries.splice(i, 1);
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});
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process.nextTick(() => {
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query.start();
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});
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});
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activeQueries.add(query);
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try {
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return await query.runAll();
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} finally {
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activeQueries.delete(query);
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}
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})();
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if (callback && callback instanceof Function) {
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if(callback.length === 2) {
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@ -1,5 +1,6 @@
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const Path = require('path'),
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fs = require('fs');
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fs = require('fs'),
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Core = require('../protocols/core');
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const protocolDir = Path.normalize(__dirname+'/../protocols');
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const gamesFile = Path.normalize(__dirname+'/../games.txt');
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@ -55,6 +56,10 @@ function createProtocolInstance(type) {
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}
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class TypeResolver {
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/**
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* @param {string} type
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* @returns Core
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*/
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static lookup(type) {
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if(!type) throw Error('No game specified');
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@ -1,8 +1,8 @@
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const Gamespy2 = require('./gamespy2');
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class AmericasArmy extends Gamespy2 {
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finalizeState(state) {
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super.finalizeState(state);
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async run(state) {
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await super.run(state);
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state.name = this.stripColor(state.name);
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state.map = this.stripColor(state.map);
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for(const key of Object.keys(state.raw)) {
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@ -7,10 +7,10 @@ class Armagetron extends Core {
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this.byteorder = 'be';
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}
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run(state) {
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async run(state) {
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const b = Buffer.from([0,0x35,0,0,0,0,0,0x11]);
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this.udpSend(b,(buffer) => {
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await this.udpSend(b,(buffer) => {
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const reader = this.reader(buffer);
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reader.skip(6);
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@ -37,7 +37,7 @@ class Armagetron extends Core {
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state.raw.uri = this.readString(reader);
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state.raw.globalids = this.readString(reader);
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this.finish(state);
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return true;
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return null;
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});
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}
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@ -1,44 +1,42 @@
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const Core = require('./core');
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class Ase extends Core {
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run(state) {
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this.udpSend('s',(buffer) => {
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async run(state) {
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const buffer = await this.udpSend('s',(buffer) => {
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const reader = this.reader(buffer);
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const header = reader.string({length:4});
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if(header !== 'EYE1') return;
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state.raw.gamename = this.readString(reader);
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state.raw.port = parseInt(this.readString(reader));
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state.name = this.readString(reader);
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state.raw.gametype = this.readString(reader);
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state.map = this.readString(reader);
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state.raw.version = this.readString(reader);
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state.password = this.readString(reader) === '1';
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state.raw.numplayers = parseInt(this.readString(reader));
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state.maxplayers = parseInt(this.readString(reader));
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while(!reader.done()) {
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const key = this.readString(reader);
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if(!key) break;
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const value = this.readString(reader);
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state.raw[key] = value;
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}
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while(!reader.done()) {
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const flags = reader.uint(1);
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const player = {};
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if(flags & 1) player.name = this.readString(reader);
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if(flags & 2) player.team = this.readString(reader);
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if(flags & 4) player.skin = this.readString(reader);
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if(flags & 8) player.score = parseInt(this.readString(reader));
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if(flags & 16) player.ping = parseInt(this.readString(reader));
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if(flags & 32) player.time = parseInt(this.readString(reader));
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state.players.push(player);
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}
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this.finish(state);
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const header = reader.string({length: 4});
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if (header === 'EYE1') return buffer;
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});
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const reader = this.reader(buffer);
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state.raw.gamename = this.readString(reader);
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state.raw.port = parseInt(this.readString(reader));
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state.name = this.readString(reader);
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state.raw.gametype = this.readString(reader);
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state.map = this.readString(reader);
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state.raw.version = this.readString(reader);
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state.password = this.readString(reader) === '1';
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state.raw.numplayers = parseInt(this.readString(reader));
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state.maxplayers = parseInt(this.readString(reader));
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while(!reader.done()) {
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const key = this.readString(reader);
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if(!key) break;
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const value = this.readString(reader);
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state.raw[key] = value;
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}
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while(!reader.done()) {
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const flags = reader.uint(1);
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const player = {};
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if(flags & 1) player.name = this.readString(reader);
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if(flags & 2) player.team = this.readString(reader);
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if(flags & 4) player.skin = this.readString(reader);
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if(flags & 8) player.score = parseInt(this.readString(reader));
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if(flags & 16) player.ping = parseInt(this.readString(reader));
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if(flags & 32) player.time = parseInt(this.readString(reader));
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state.players.push(player);
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}
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}
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readString(reader) {
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@ -1,5 +1,4 @@
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const async = require('async'),
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Core = require('./core');
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const Core = require('./core');
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class Battlefield extends Core {
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constructor() {
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@ -8,114 +7,128 @@ class Battlefield extends Core {
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this.isBadCompany2 = false;
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}
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run(state) {
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async.series([
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(c) => {
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this.query(['serverInfo'], (data) => {
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if(this.debug) console.log(data);
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if(data.shift() !== 'OK') return this.fatal('Missing OK');
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async run(state) {
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await this.withTcp(async socket => {
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{
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const data = await this.query(socket, ['serverInfo']);
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state.raw.name = data.shift();
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state.raw.numplayers = parseInt(data.shift());
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state.maxplayers = parseInt(data.shift());
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state.raw.gametype = data.shift();
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state.map = data.shift();
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state.raw.roundsplayed = parseInt(data.shift());
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state.raw.roundstotal = parseInt(data.shift());
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state.raw.name = data.shift();
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state.raw.numplayers = parseInt(data.shift());
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state.maxplayers = parseInt(data.shift());
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state.raw.gametype = data.shift();
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state.map = data.shift();
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state.raw.roundsplayed = parseInt(data.shift());
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state.raw.roundstotal = parseInt(data.shift());
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const teamCount = data.shift();
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state.raw.teams = [];
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for (let i = 0; i < teamCount; i++) {
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const tickets = parseFloat(data.shift());
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state.raw.teams.push({
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tickets: tickets
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});
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}
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const teamCount = data.shift();
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state.raw.teams = [];
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for(let i = 0; i < teamCount; i++) {
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const tickets = parseFloat(data.shift());
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state.raw.teams.push({
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tickets:tickets
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});
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}
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state.raw.targetscore = parseInt(data.shift());
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state.raw.targetscore = parseInt(data.shift());
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data.shift();
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state.raw.ranked = (data.shift() === 'true');
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state.raw.punkbuster = (data.shift() === 'true');
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state.password = (data.shift() === 'true');
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state.raw.uptime = parseInt(data.shift());
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state.raw.roundtime = parseInt(data.shift());
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if (this.isBadCompany2) {
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data.shift();
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state.raw.ranked = (data.shift() === 'true');
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state.raw.punkbuster = (data.shift() === 'true');
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state.password = (data.shift() === 'true');
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state.raw.uptime = parseInt(data.shift());
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state.raw.roundtime = parseInt(data.shift());
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if(this.isBadCompany2) {
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data.shift();
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data.shift();
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}
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state.raw.ip = data.shift();
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state.raw.punkbusterversion = data.shift();
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state.raw.joinqueue = (data.shift() === 'true');
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state.raw.region = data.shift();
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if(!this.isBadCompany2) {
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state.raw.pingsite = data.shift();
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state.raw.country = data.shift();
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state.raw.quickmatch = (data.shift() === 'true');
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}
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c();
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});
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},
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(c) => {
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this.query(['version'], (data) => {
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if(this.debug) console.log(data);
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if(data[0] !== 'OK') return this.fatal('Missing OK');
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state.raw.version = data[2];
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c();
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});
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},
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(c) => {
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this.query(['listPlayers','all'], (data) => {
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if(this.debug) console.log(data);
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if(data.shift() !== 'OK') return this.fatal('Missing OK');
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const fieldCount = parseInt(data.shift());
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const fields = [];
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for(let i = 0; i < fieldCount; i++) {
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fields.push(data.shift());
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}
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const numplayers = data.shift();
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for(let i = 0; i < numplayers; i++) {
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const player = {};
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for (let key of fields) {
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let value = data.shift();
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if(key === 'teamId') key = 'team';
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else if(key === 'squadId') key = 'squad';
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if(
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key === 'kills'
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|| key === 'deaths'
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|| key === 'score'
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|| key === 'rank'
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|| key === 'team'
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|| key === 'squad'
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|| key === 'ping'
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|| key === 'type'
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) {
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value = parseInt(value);
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}
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player[key] = value;
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}
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state.players.push(player);
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}
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this.finish(state);
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});
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data.shift();
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}
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state.raw.ip = data.shift();
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state.raw.punkbusterversion = data.shift();
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state.raw.joinqueue = (data.shift() === 'true');
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state.raw.region = data.shift();
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if (!this.isBadCompany2) {
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state.raw.pingsite = data.shift();
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state.raw.country = data.shift();
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state.raw.quickmatch = (data.shift() === 'true');
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}
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}
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{
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const data = await this.query(socket, ['version']);
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data.shift();
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state.raw.version = data.shift();
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}
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{
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const data = await this.query(socket, ['listPlayers', 'all']);
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const fieldCount = parseInt(data.shift());
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const fields = [];
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for (let i = 0; i < fieldCount; i++) {
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fields.push(data.shift());
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}
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const numplayers = data.shift();
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for (let i = 0; i < numplayers; i++) {
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const player = {};
|
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for (let key of fields) {
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let value = data.shift();
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|
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if (key === 'teamId') key = 'team';
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else if (key === 'squadId') key = 'squad';
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|
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if (
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key === 'kills'
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|| key === 'deaths'
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|| key === 'score'
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|| key === 'rank'
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|| key === 'team'
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|| key === 'squad'
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|| key === 'ping'
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|| key === 'type'
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) {
|
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value = parseInt(value);
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}
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|
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player[key] = value;
|
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}
|
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state.players.push(player);
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}
|
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}
|
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]);
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}
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query(params,c) {
|
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this.tcpSend(buildPacket(params), (data) => {
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const decoded = this.decodePacket(data);
|
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if(!decoded) return false;
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c(decoded);
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return true;
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});
|
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}
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async query(socket, params) {
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const outPacket = this.buildPacket(params);
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return await this.tcpSend(socket, outPacket, (data) => {
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const decoded = this.decodePacket(data);
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if(decoded) {
|
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if(this.debug) console.log(decoded);
|
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if(decoded.shift() !== 'OK') throw new Error('Missing OK');
|
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return decoded;
|
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}
|
||||
});
|
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}
|
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|
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buildPacket(params) {
|
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const paramBuffers = [];
|
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for (const param of params) {
|
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paramBuffers.push(Buffer.from(param,'utf8'));
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}
|
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|
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let totalLength = 12;
|
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for (const paramBuffer of paramBuffers) {
|
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totalLength += paramBuffer.length+1+4;
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}
|
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|
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const b = Buffer.alloc(totalLength);
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b.writeUInt32LE(0,0);
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b.writeUInt32LE(totalLength,4);
|
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b.writeUInt32LE(params.length,8);
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let offset = 12;
|
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for (const paramBuffer of paramBuffers) {
|
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b.writeUInt32LE(paramBuffer.length, offset); offset += 4;
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paramBuffer.copy(b, offset); offset += paramBuffer.length;
|
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b.writeUInt8(0, offset); offset += 1;
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}
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|
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return b;
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}
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decodePacket(buffer) {
|
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if(buffer.length < 8) return false;
|
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const reader = this.reader(buffer);
|
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|
@ -134,29 +147,4 @@ class Battlefield extends Core {
|
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}
|
||||
}
|
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|
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function buildPacket(params) {
|
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const paramBuffers = [];
|
||||
for (const param of params) {
|
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paramBuffers.push(Buffer.from(param,'utf8'));
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||||
}
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|
||||
let totalLength = 12;
|
||||
for (const paramBuffer of paramBuffers) {
|
||||
totalLength += paramBuffer.length+1+4;
|
||||
}
|
||||
|
||||
const b = Buffer.alloc(totalLength);
|
||||
b.writeUInt32LE(0,0);
|
||||
b.writeUInt32LE(totalLength,4);
|
||||
b.writeUInt32LE(params.length,8);
|
||||
let offset = 12;
|
||||
for (const paramBuffer of paramBuffers) {
|
||||
b.writeUInt32LE(paramBuffer.length, offset); offset += 4;
|
||||
paramBuffer.copy(b, offset); offset += paramBuffer.length;
|
||||
b.writeUInt8(0, offset); offset += 1;
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
module.exports = Battlefield;
|
|
@ -1,9 +1,11 @@
|
|||
const EventEmitter = require('events').EventEmitter,
|
||||
dns = require('dns'),
|
||||
net = require('net'),
|
||||
async = require('async'),
|
||||
Reader = require('../lib/reader'),
|
||||
HexUtil = require('../lib/HexUtil');
|
||||
HexUtil = require('../lib/HexUtil'),
|
||||
util = require('util'),
|
||||
dnsLookupAsync = util.promisify(dns.lookup),
|
||||
dnsResolveAsync = util.promisify(dns.resolve);
|
||||
|
||||
class Core extends EventEmitter {
|
||||
constructor() {
|
||||
|
@ -13,23 +15,15 @@ class Core extends EventEmitter {
|
|||
attemptTimeout: 10000,
|
||||
maxAttempts: 1
|
||||
};
|
||||
this.attempt = 1;
|
||||
this.finished = false;
|
||||
this.encoding = 'utf8';
|
||||
this.byteorder = 'le';
|
||||
this.delimiter = '\0';
|
||||
this.srvRecord = null;
|
||||
this.attemptTimeoutTimer = null;
|
||||
}
|
||||
|
||||
fatal(err,noretry) {
|
||||
if(!noretry && this.attempt < this.options.maxAttempts) {
|
||||
this.attempt++;
|
||||
this.start();
|
||||
return;
|
||||
}
|
||||
|
||||
this.done({error: err.toString()});
|
||||
this.attemptAbortables = new Set();
|
||||
this.udpCallback = null;
|
||||
this.udpLocked = false;
|
||||
this.lastAbortableId = 0;
|
||||
}
|
||||
|
||||
initState() {
|
||||
|
@ -46,128 +40,138 @@ class Core extends EventEmitter {
|
|||
};
|
||||
}
|
||||
|
||||
finalizeState(state) {}
|
||||
// Run all attempts
|
||||
async runAll() {
|
||||
let result = null;
|
||||
let lastError = null;
|
||||
for (let attempt = 1; attempt <= this.options.maxAttempts; attempt++) {
|
||||
try {
|
||||
result = await this.runOnceSafe();
|
||||
result.query.attempts = attempt;
|
||||
break;
|
||||
} catch (e) {
|
||||
lastError = e;
|
||||
}
|
||||
}
|
||||
|
||||
finish(state) {
|
||||
this.finalizeState(state);
|
||||
this.done(state);
|
||||
if (result === null) {
|
||||
throw lastError;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
done(state) {
|
||||
if(this.finished) return;
|
||||
// Runs a single attempt with a timeout and cleans up afterward
|
||||
async runOnceSafe() {
|
||||
try {
|
||||
const result = await this.timedPromise(this.runOnce(), this.options.attemptTimeout, "Attempt");
|
||||
if (this.attemptAbortables.size) {
|
||||
let out = [];
|
||||
for (const abortable of this.attemptAbortables) {
|
||||
out.push(abortable.id + " " + abortable.stack);
|
||||
}
|
||||
throw new Error('Query succeeded, but abortables were not empty (async leak?):\n' + out.join('\n---\n'));
|
||||
}
|
||||
return result;
|
||||
} finally {
|
||||
// Clean up any lingering long-running functions
|
||||
for (const abortable of this.attemptAbortables) {
|
||||
try {
|
||||
abortable.abort();
|
||||
} catch(e) {}
|
||||
}
|
||||
this.attemptAbortables.clear();
|
||||
}
|
||||
}
|
||||
|
||||
if(this.options.notes)
|
||||
timedPromise(promise, timeoutMs, timeoutMsg) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const cancelTimeout = this.setTimeout(
|
||||
() => reject(new Error(timeoutMsg + " - Timed out after " + timeoutMs + "ms")),
|
||||
timeoutMs
|
||||
);
|
||||
promise.finally(cancelTimeout).then(resolve,reject);
|
||||
});
|
||||
}
|
||||
|
||||
async runOnce() {
|
||||
const startMillis = Date.now();
|
||||
const options = this.options;
|
||||
if (('host' in options) && !('address' in options)) {
|
||||
options.address = await this.parseDns(options.host);
|
||||
}
|
||||
if(!('port_query' in options) && 'port' in options) {
|
||||
const offset = options.port_query_offset || 0;
|
||||
options.port_query = options.port + offset;
|
||||
}
|
||||
|
||||
const state = this.initState();
|
||||
await this.run(state);
|
||||
|
||||
if (this.options.notes)
|
||||
state.notes = this.options.notes;
|
||||
|
||||
state.query = {};
|
||||
if('host' in this.options) state.query.host = this.options.host;
|
||||
if('address' in this.options) state.query.address = this.options.address;
|
||||
if('port' in this.options) state.query.port = this.options.port;
|
||||
if('port_query' in this.options) state.query.port_query = this.options.port_query;
|
||||
if ('host' in this.options) state.query.host = this.options.host;
|
||||
if ('address' in this.options) state.query.address = this.options.address;
|
||||
if ('port' in this.options) state.query.port = this.options.port;
|
||||
if ('port_query' in this.options) state.query.port_query = this.options.port_query;
|
||||
state.query.type = this.type;
|
||||
if('pretty' in this) state.query.pretty = this.pretty;
|
||||
state.query.duration = Date.now() - this.startMillis;
|
||||
state.query.attempts = this.attempt;
|
||||
if ('pretty' in this) state.query.pretty = this.pretty;
|
||||
state.query.duration = Date.now() - startMillis;
|
||||
|
||||
this.reset();
|
||||
this.finished = true;
|
||||
this.emit('finished',state);
|
||||
if(this.options.callback) this.options.callback(state);
|
||||
return state;
|
||||
}
|
||||
|
||||
reset() {
|
||||
clearTimeout(this.attemptTimeoutTimer);
|
||||
if(this.timers) {
|
||||
for (const timer of this.timers) {
|
||||
clearTimeout(timer);
|
||||
}
|
||||
}
|
||||
this.timers = [];
|
||||
async run(state) {}
|
||||
|
||||
if(this.tcpSocket) {
|
||||
this.tcpSocket.destroy();
|
||||
delete this.tcpSocket;
|
||||
}
|
||||
|
||||
this.udpTimeoutTimer = false;
|
||||
this.udpCallback = false;
|
||||
}
|
||||
|
||||
start() {
|
||||
const options = this.options;
|
||||
this.reset();
|
||||
|
||||
this.startMillis = Date.now();
|
||||
|
||||
this.attemptTimeoutTimer = setTimeout(() => {
|
||||
this.fatal('timeout');
|
||||
},this.options.attemptTimeout);
|
||||
|
||||
async.series([
|
||||
(c) => {
|
||||
// resolve host names
|
||||
if(!('host' in options)) return c();
|
||||
if(options.host.match(/\d+\.\d+\.\d+\.\d+/)) {
|
||||
options.address = options.host;
|
||||
c();
|
||||
} else {
|
||||
this.parseDns(options.host,c);
|
||||
}
|
||||
},
|
||||
(c) => {
|
||||
// calculate query port if needed
|
||||
if(!('port_query' in options) && 'port' in options) {
|
||||
const offset = options.port_query_offset || 0;
|
||||
options.port_query = options.port + offset;
|
||||
}
|
||||
c();
|
||||
},
|
||||
(c) => {
|
||||
// run
|
||||
this.run(this.initState());
|
||||
}
|
||||
|
||||
]);
|
||||
}
|
||||
|
||||
run() {}
|
||||
|
||||
parseDns(host,c) {
|
||||
const resolveStandard = (host,c) => {
|
||||
/**
|
||||
* @param {string} host
|
||||
* @returns {Promise<string>}
|
||||
*/
|
||||
async parseDns(host) {
|
||||
const isIp = (host) => {
|
||||
return !!host.match(/\d+\.\d+\.\d+\.\d+/);
|
||||
};
|
||||
const resolveStandard = async (host) => {
|
||||
if(isIp(host)) return host;
|
||||
if(this.debug) console.log("Standard DNS Lookup: " + host);
|
||||
dns.lookup(host, (err,address,family) => {
|
||||
if(err) return this.fatal(err);
|
||||
if(this.debug) console.log(address);
|
||||
this.options.address = address;
|
||||
c();
|
||||
});
|
||||
const {address,family} = await dnsLookupAsync(host);
|
||||
if(this.debug) console.log(address);
|
||||
return address;
|
||||
};
|
||||
|
||||
const resolveSrv = (srv,host,c) => {
|
||||
const resolveSrv = async (srv,host) => {
|
||||
if(isIp(host)) return host;
|
||||
if(this.debug) console.log("SRV DNS Lookup: " + srv+'.'+host);
|
||||
dns.resolve(srv+'.'+host, 'SRV', (err,addresses) => {
|
||||
if(this.debug) console.log(err, addresses);
|
||||
if(err) return resolveStandard(host,c);
|
||||
if(addresses.length >= 1) {
|
||||
const line = addresses[0];
|
||||
this.options.port = line.port;
|
||||
const srvhost = line.name;
|
||||
|
||||
if(srvhost.match(/\d+\.\d+\.\d+\.\d+/)) {
|
||||
this.options.address = srvhost;
|
||||
c();
|
||||
} else {
|
||||
// resolve yet again
|
||||
resolveStandard(srvhost,c);
|
||||
}
|
||||
return;
|
||||
let records;
|
||||
try {
|
||||
records = await dnsResolveAsync(srv + '.' + host, 'SRV');
|
||||
if(this.debug) console.log(records);
|
||||
if(records.length >= 1) {
|
||||
const record = records[0];
|
||||
this.options.port = record.port;
|
||||
const srvhost = record.name;
|
||||
return await resolveStandard(srvhost);
|
||||
}
|
||||
return resolveStandard(host,c);
|
||||
});
|
||||
} catch(e) {
|
||||
if (this.debug) console.log(e.toString());
|
||||
}
|
||||
return await resolveStandard(host);
|
||||
};
|
||||
|
||||
if(this.srvRecord) resolveSrv(this.srvRecord,host,c);
|
||||
else resolveStandard(host,c);
|
||||
if(this.srvRecord) return await resolveSrv(this.srvRecord, host);
|
||||
else return await resolveStandard(host);
|
||||
}
|
||||
|
||||
addAbortable(fn) {
|
||||
const id = ++this.lastAbortableId;
|
||||
const stack = new Error().stack;
|
||||
const entry = { id: id, abort: fn, stack: stack };
|
||||
if (this.debug) console.log("Adding abortable: " + id);
|
||||
this.attemptAbortables.add(entry);
|
||||
return () => {
|
||||
if (this.debug) console.log("Removing abortable: " + id);
|
||||
this.attemptAbortables.delete(entry);
|
||||
}
|
||||
}
|
||||
|
||||
// utils
|
||||
|
@ -184,125 +188,169 @@ class Core extends EventEmitter {
|
|||
}
|
||||
}
|
||||
}
|
||||
setTimeout(c,t) {
|
||||
if(this.finished) return 0;
|
||||
const id = setTimeout(c,t);
|
||||
this.timers.push(id);
|
||||
return id;
|
||||
}
|
||||
|
||||
trueTest(str) {
|
||||
if(typeof str === 'boolean') return str;
|
||||
if(typeof str === 'number') return str !== 0;
|
||||
if(typeof str === 'string') {
|
||||
if(str.toLowerCase() === 'true') return true;
|
||||
if(str === 'yes') return true;
|
||||
if(str.toLowerCase() === 'yes') return true;
|
||||
if(str === '1') return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
_tcpConnect(c) {
|
||||
if(this.tcpSocket) return c(this.tcpSocket);
|
||||
|
||||
let connected = false;
|
||||
let received = Buffer.from([]);
|
||||
/**
|
||||
* @param {function(Socket):Promise} fn
|
||||
* @returns {Promise<Socket>}
|
||||
*/
|
||||
async withTcp(fn) {
|
||||
const address = this.options.address;
|
||||
const port = this.options.port_query;
|
||||
|
||||
const socket = this.tcpSocket = net.connect(port,address,() => {
|
||||
if(this.debug) console.log(address+':'+port+" TCPCONNECTED");
|
||||
connected = true;
|
||||
c(socket);
|
||||
});
|
||||
const socket = net.connect(port,address);
|
||||
socket.setNoDelay(true);
|
||||
if(this.debug) console.log(address+':'+port+" TCPCONNECT");
|
||||
const cancelAbortable = this.addAbortable(() => socket.destroy());
|
||||
|
||||
const writeHook = socket.write;
|
||||
socket.write = (...args) => {
|
||||
if(this.debug) {
|
||||
if(this.debug) {
|
||||
console.log(address+':'+port+" TCP Connecting");
|
||||
const writeHook = socket.write;
|
||||
socket.write = (...args) => {
|
||||
console.log(address+':'+port+" TCP-->");
|
||||
console.log(HexUtil.debugDump(args[0]));
|
||||
}
|
||||
writeHook.apply(socket,args);
|
||||
};
|
||||
|
||||
socket.on('error', () => {});
|
||||
socket.on('close', () => {
|
||||
if(!this.tcpCallback) return;
|
||||
if(connected) return this.fatal('Socket closed while waiting on TCP');
|
||||
else return this.fatal('TCP Connection Refused');
|
||||
});
|
||||
socket.on('data', (data) => {
|
||||
if(!this.tcpCallback) return;
|
||||
if(this.debug) {
|
||||
console.log(address+':'+port+" <--TCP");
|
||||
console.log(HexUtil.debugDump(data));
|
||||
}
|
||||
received = Buffer.concat([received,data]);
|
||||
if(this.tcpCallback(received)) {
|
||||
clearTimeout(this.tcpTimeoutTimer);
|
||||
this.tcpCallback = false;
|
||||
received = Buffer.from([]);
|
||||
}
|
||||
});
|
||||
}
|
||||
tcpSend(buffer,ondata) {
|
||||
process.nextTick(() => {
|
||||
if(this.tcpCallback) return this.fatal('Attempted to send TCP packet while still waiting on a managed response');
|
||||
this._tcpConnect((socket) => {
|
||||
socket.write(buffer);
|
||||
writeHook.apply(socket,args);
|
||||
};
|
||||
socket.on('error', e => console.log('TCP Error: ' + e));
|
||||
socket.on('close', () => console.log('TCP Closed'));
|
||||
socket.on('data', (data) => {
|
||||
if(this.debug) {
|
||||
console.log(address+':'+port+" <--TCP");
|
||||
console.log(HexUtil.debugDump(data));
|
||||
}
|
||||
});
|
||||
if(!ondata) return;
|
||||
socket.on('ready', () => console.log(address+':'+port+" TCP Connected"));
|
||||
}
|
||||
|
||||
this.tcpTimeoutTimer = this.setTimeout(() => {
|
||||
this.tcpCallback = false;
|
||||
this.fatal('TCP Watchdog Timeout');
|
||||
},this.options.socketTimeout);
|
||||
this.tcpCallback = ondata;
|
||||
});
|
||||
try {
|
||||
await this.timedPromise(
|
||||
new Promise((resolve,reject) => {
|
||||
socket.on('ready', resolve);
|
||||
socket.on('close', () => reject(new Error('TCP Connection Refused')));
|
||||
}),
|
||||
this.options.socketTimeout,
|
||||
'TCP Opening'
|
||||
);
|
||||
return await fn(socket);
|
||||
} finally {
|
||||
cancelAbortable();
|
||||
socket.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
udpSend(buffer,onpacket,ontimeout) {
|
||||
process.nextTick(() => {
|
||||
if(this.udpCallback) return this.fatal('Attempted to send UDP packet while still waiting on a managed response');
|
||||
this._udpSendNow(buffer);
|
||||
if(!onpacket) return;
|
||||
|
||||
this.udpTimeoutTimer = this.setTimeout(() => {
|
||||
this.udpCallback = false;
|
||||
let timeout = false;
|
||||
if(!ontimeout || ontimeout() !== true) timeout = true;
|
||||
if(timeout) this.fatal('UDP Watchdog Timeout');
|
||||
},this.options.socketTimeout);
|
||||
this.udpCallback = onpacket;
|
||||
});
|
||||
setTimeout(callback, time) {
|
||||
let cancelAbortable;
|
||||
const onTimeout = () => {
|
||||
cancelAbortable();
|
||||
callback();
|
||||
};
|
||||
const timeout = setTimeout(onTimeout, time);
|
||||
cancelAbortable = this.addAbortable(() => clearTimeout(timeout));
|
||||
return () => {
|
||||
cancelAbortable();
|
||||
clearTimeout(timeout);
|
||||
}
|
||||
}
|
||||
_udpSendNow(buffer) {
|
||||
if(!('port_query' in this.options)) return this.fatal('Attempted to send without setting a port');
|
||||
if(!('address' in this.options)) return this.fatal('Attempted to send without setting an address');
|
||||
|
||||
/**
|
||||
* @param {Socket} socket
|
||||
* @param {Buffer} buffer
|
||||
* @param {function(Buffer):boolean} ondata
|
||||
* @returns {Promise}
|
||||
*/
|
||||
async tcpSend(socket,buffer,ondata) {
|
||||
return await this.timedPromise(
|
||||
new Promise(async (resolve,reject) => {
|
||||
let received = Buffer.from([]);
|
||||
const onData = (data) => {
|
||||
received = Buffer.concat([received, data]);
|
||||
const result = ondata(received);
|
||||
if (result !== undefined) {
|
||||
socket.off('data', onData);
|
||||
resolve(result);
|
||||
}
|
||||
};
|
||||
socket.on('data', onData);
|
||||
socket.write(buffer);
|
||||
}),
|
||||
this.options.socketTimeout,
|
||||
'TCP'
|
||||
);
|
||||
}
|
||||
|
||||
async withUdpLock(fn) {
|
||||
if (this.udpLocked) {
|
||||
throw new Error('Attempted to lock UDP when already locked');
|
||||
}
|
||||
this.udpLocked = true;
|
||||
try {
|
||||
return await fn();
|
||||
} finally {
|
||||
this.udpLocked = false;
|
||||
this.udpCallback = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Buffer|string} buffer
|
||||
* @param {function(Buffer):T} onPacket
|
||||
* @param {(function():T)=} onTimeout
|
||||
* @returns Promise<T>
|
||||
* @template T
|
||||
*/
|
||||
async udpSend(buffer,onPacket,onTimeout) {
|
||||
if(!('port_query' in this.options)) throw new Error('Attempted to send without setting a port');
|
||||
if(!('address' in this.options)) throw new Error('Attempted to send without setting an address');
|
||||
if(typeof buffer === 'string') buffer = Buffer.from(buffer,'binary');
|
||||
|
||||
if(this.debug) {
|
||||
console.log(this.options.address+':'+this.options.port_query+" UDP-->");
|
||||
console.log(HexUtil.debugDump(buffer));
|
||||
}
|
||||
this.udpSocket.send(buffer,0,buffer.length,this.options.port_query,this.options.address);
|
||||
|
||||
return await this.withUdpLock(async() => {
|
||||
this.udpSocket.send(buffer,0,buffer.length,this.options.port_query,this.options.address);
|
||||
|
||||
return await new Promise((resolve,reject) => {
|
||||
const cancelTimeout = this.setTimeout(() => {
|
||||
if (this.debug) console.log("UDP timeout detected");
|
||||
let success = false;
|
||||
if (onTimeout) {
|
||||
const result = onTimeout();
|
||||
if (result !== undefined) {
|
||||
if (this.debug) console.log("UDP timeout resolved by callback");
|
||||
resolve(result);
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
if (!success) {
|
||||
reject(new Error('UDP Watchdog Timeout'));
|
||||
}
|
||||
},this.options.socketTimeout);
|
||||
|
||||
this.udpCallback = (buffer) => {
|
||||
const result = onPacket(buffer);
|
||||
if(result !== undefined) {
|
||||
if (this.debug) console.log("UDP send finished by callback");
|
||||
cancelTimeout();
|
||||
resolve(result);
|
||||
}
|
||||
};
|
||||
});
|
||||
});
|
||||
}
|
||||
_udpResponse(buffer) {
|
||||
if(this.udpCallback) {
|
||||
const result = this.udpCallback(buffer);
|
||||
if(result === true) {
|
||||
// we're done with this udp session
|
||||
clearTimeout(this.udpTimeoutTimer);
|
||||
this.udpCallback = false;
|
||||
}
|
||||
} else {
|
||||
this.udpResponse(buffer);
|
||||
}
|
||||
|
||||
_udpIncoming(buffer) {
|
||||
this.udpCallback && this.udpCallback(buffer);
|
||||
}
|
||||
udpResponse() {}
|
||||
}
|
||||
|
||||
module.exports = Core;
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
const async = require('async'),
|
||||
Core = require('./core');
|
||||
const Core = require('./core');
|
||||
|
||||
class Samp extends Core {
|
||||
constructor() {
|
||||
|
@ -7,87 +6,83 @@ class Samp extends Core {
|
|||
this.encoding = 'win1252';
|
||||
}
|
||||
|
||||
run(state) {
|
||||
async.series([
|
||||
(c) => {
|
||||
this.sendPacket('i',(reader) => {
|
||||
state.password = !!reader.uint(1);
|
||||
state.raw.numplayers = reader.uint(2);
|
||||
state.maxplayers = reader.uint(2);
|
||||
state.name = this.readString(reader,4);
|
||||
state.raw.gamemode = this.readString(reader,4);
|
||||
this.map = this.readString(reader,4);
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendPacket('r',(reader) => {
|
||||
const ruleCount = reader.uint(2);
|
||||
state.raw.rules = {};
|
||||
for(let i = 0; i < ruleCount; i++) {
|
||||
const key = this.readString(reader,1);
|
||||
const value = this.readString(reader,1);
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
if('mapname' in state.raw.rules)
|
||||
state.map = state.raw.rules.mapname;
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendPacket('d',(reader) => {
|
||||
const playerCount = reader.uint(2);
|
||||
for(let i = 0; i < playerCount; i++) {
|
||||
const player = {};
|
||||
player.id = reader.uint(1);
|
||||
player.name = this.readString(reader,1);
|
||||
player.score = reader.int(4);
|
||||
player.ping = reader.uint(4);
|
||||
state.players.push(player);
|
||||
}
|
||||
c();
|
||||
},() => {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
async run(state) {
|
||||
// read info
|
||||
{
|
||||
const reader = await this.sendPacket('i');
|
||||
state.password = !!reader.uint(1);
|
||||
state.raw.numplayers = reader.uint(2);
|
||||
state.maxplayers = reader.uint(2);
|
||||
state.name = this.readString(reader,4);
|
||||
state.raw.gamemode = this.readString(reader,4);
|
||||
this.map = this.readString(reader,4);
|
||||
}
|
||||
|
||||
// read rules
|
||||
{
|
||||
const reader = await this.sendPacket('r');
|
||||
const ruleCount = reader.uint(2);
|
||||
state.raw.rules = {};
|
||||
for(let i = 0; i < ruleCount; i++) {
|
||||
const key = this.readString(reader,1);
|
||||
const value = this.readString(reader,1);
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
]);
|
||||
if('mapname' in state.raw.rules)
|
||||
state.map = state.raw.rules.mapname;
|
||||
}
|
||||
|
||||
// read players
|
||||
{
|
||||
const reader = await this.sendPacket('d', true);
|
||||
if (reader !== null) {
|
||||
const playerCount = reader.uint(2);
|
||||
for(let i = 0; i < playerCount; i++) {
|
||||
const player = {};
|
||||
player.id = reader.uint(1);
|
||||
player.name = this.readString(reader,1);
|
||||
player.score = reader.int(4);
|
||||
player.ping = reader.uint(4);
|
||||
state.players.push(player);
|
||||
}
|
||||
} else {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
readString(reader,lenBytes) {
|
||||
const length = reader.uint(lenBytes);
|
||||
if(!length) return '';
|
||||
const string = reader.string({length:length});
|
||||
return string;
|
||||
return reader.string({length:length});
|
||||
}
|
||||
sendPacket(type,onresponse,ontimeout) {
|
||||
const outbuffer = Buffer.alloc(11);
|
||||
outbuffer.writeUInt32BE(0x53414D50,0);
|
||||
async sendPacket(type,allowTimeout) {
|
||||
const outBuffer = Buffer.alloc(11);
|
||||
outBuffer.writeUInt32BE(0x53414D50,0);
|
||||
const ipSplit = this.options.address.split('.');
|
||||
outbuffer.writeUInt8(parseInt(ipSplit[0]),4);
|
||||
outbuffer.writeUInt8(parseInt(ipSplit[1]),5);
|
||||
outbuffer.writeUInt8(parseInt(ipSplit[2]),6);
|
||||
outbuffer.writeUInt8(parseInt(ipSplit[3]),7);
|
||||
outbuffer.writeUInt16LE(this.options.port,8);
|
||||
outbuffer.writeUInt8(type.charCodeAt(0),10);
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[0]),4);
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[1]),5);
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[2]),6);
|
||||
outBuffer.writeUInt8(parseInt(ipSplit[3]),7);
|
||||
outBuffer.writeUInt16LE(this.options.port,8);
|
||||
outBuffer.writeUInt8(type.charCodeAt(0),10);
|
||||
|
||||
this.udpSend(outbuffer,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
for(let i = 0; i < outbuffer.length; i++) {
|
||||
if(outbuffer.readUInt8(i) !== reader.uint(1)) return;
|
||||
return await this.udpSend(
|
||||
outBuffer,
|
||||
(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
for(let i = 0; i < outBuffer.length; i++) {
|
||||
if(outBuffer.readUInt8(i) !== reader.uint(1)) return;
|
||||
}
|
||||
return reader;
|
||||
},
|
||||
() => {
|
||||
if(allowTimeout) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
onresponse(reader);
|
||||
return true;
|
||||
},() => {
|
||||
if(ontimeout) {
|
||||
ontimeout();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
const async = require('async'),
|
||||
Bzip2 = require('compressjs').Bzip2,
|
||||
const Bzip2 = require('compressjs').Bzip2,
|
||||
Core = require('./core');
|
||||
|
||||
class Valve extends Core {
|
||||
|
@ -28,173 +27,169 @@ class Valve extends Core {
|
|||
this._challenge = '';
|
||||
}
|
||||
|
||||
run(state) {
|
||||
async.series([
|
||||
(c) => { this.queryInfo(state,c); },
|
||||
(c) => { this.queryChallenge(state,c); },
|
||||
(c) => { this.queryPlayers(state,c); },
|
||||
(c) => { this.queryRules(state,c); },
|
||||
(c) => { this.cleanup(state,c); },
|
||||
(c) => { this.finish(state); }
|
||||
]);
|
||||
async run(state) {
|
||||
await this.queryInfo(state);
|
||||
await this.queryChallenge();
|
||||
await this.queryPlayers(state);
|
||||
await this.queryRules(state);
|
||||
await this.cleanup(state);
|
||||
}
|
||||
|
||||
queryInfo(state,c) {
|
||||
this.sendPacket(
|
||||
0x54,false,'Source Engine Query\0',
|
||||
async queryInfo(state) {
|
||||
const b = await this.sendPacket(
|
||||
0x54,
|
||||
false,
|
||||
'Source Engine Query\0',
|
||||
this.goldsrcInfo ? 0x6D : 0x49,
|
||||
(b) => {
|
||||
const reader = this.reader(b);
|
||||
|
||||
if(this.goldsrcInfo) state.raw.address = reader.string();
|
||||
else state.raw.protocol = reader.uint(1);
|
||||
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.folder = reader.string();
|
||||
state.raw.game = reader.string();
|
||||
state.raw.steamappid = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
|
||||
if(this.goldsrcInfo) state.raw.protocol = reader.uint(1);
|
||||
else state.raw.numbots = reader.uint(1);
|
||||
|
||||
state.raw.listentype = reader.uint(1);
|
||||
state.raw.environment = reader.uint(1);
|
||||
if(!this.goldsrcInfo) {
|
||||
state.raw.listentype = String.fromCharCode(state.raw.listentype);
|
||||
state.raw.environment = String.fromCharCode(state.raw.environment);
|
||||
}
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
if(this.goldsrcInfo) {
|
||||
state.raw.ismod = reader.uint(1);
|
||||
if(state.raw.ismod) {
|
||||
state.raw.modlink = reader.string();
|
||||
state.raw.moddownload = reader.string();
|
||||
reader.skip(1);
|
||||
state.raw.modversion = reader.uint(4);
|
||||
state.raw.modsize = reader.uint(4);
|
||||
state.raw.modtype = reader.uint(1);
|
||||
state.raw.moddll = reader.uint(1);
|
||||
}
|
||||
}
|
||||
state.raw.secure = reader.uint(1);
|
||||
|
||||
if(this.goldsrcInfo) {
|
||||
state.raw.numbots = reader.uint(1);
|
||||
} else {
|
||||
if(state.raw.folder === 'ship') {
|
||||
state.raw.shipmode = reader.uint(1);
|
||||
state.raw.shipwitnesses = reader.uint(1);
|
||||
state.raw.shipduration = reader.uint(1);
|
||||
}
|
||||
state.raw.version = reader.string();
|
||||
const extraFlag = reader.uint(1);
|
||||
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
|
||||
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
|
||||
if(extraFlag & 0x40) {
|
||||
state.raw.sourcetvport = reader.uint(2);
|
||||
state.raw.sourcetvname = reader.string();
|
||||
}
|
||||
if(extraFlag & 0x20) state.raw.tags = reader.string();
|
||||
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
|
||||
}
|
||||
|
||||
// from https://developer.valvesoftware.com/wiki/Server_queries
|
||||
if(
|
||||
state.raw.protocol === 7 && (
|
||||
state.raw.steamappid === 215
|
||||
|| state.raw.steamappid === 17550
|
||||
|| state.raw.steamappid === 17700
|
||||
|| state.raw.steamappid === 240
|
||||
)
|
||||
) {
|
||||
this._skipSizeInSplitHeader = true;
|
||||
}
|
||||
if(this.debug) {
|
||||
console.log("STEAM APPID: "+state.raw.steamappid);
|
||||
console.log("PROTOCOL: "+state.raw.protocol);
|
||||
}
|
||||
if(state.raw.protocol === 48) {
|
||||
if(this.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
|
||||
this.goldsrcSplits = true;
|
||||
}
|
||||
|
||||
c();
|
||||
}
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
queryChallenge(state,c) {
|
||||
if(this.legacyChallenge) {
|
||||
this.sendPacket(0x57,false,null,0x41,(b) => {
|
||||
// sendPacket will catch the response packet and
|
||||
// save the challenge for us
|
||||
c();
|
||||
});
|
||||
const reader = this.reader(b);
|
||||
|
||||
if(this.goldsrcInfo) state.raw.address = reader.string();
|
||||
else state.raw.protocol = reader.uint(1);
|
||||
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.folder = reader.string();
|
||||
state.raw.game = reader.string();
|
||||
state.raw.steamappid = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
|
||||
if(this.goldsrcInfo) state.raw.protocol = reader.uint(1);
|
||||
else state.raw.numbots = reader.uint(1);
|
||||
|
||||
state.raw.listentype = reader.uint(1);
|
||||
state.raw.environment = reader.uint(1);
|
||||
if(!this.goldsrcInfo) {
|
||||
state.raw.listentype = String.fromCharCode(state.raw.listentype);
|
||||
state.raw.environment = String.fromCharCode(state.raw.environment);
|
||||
}
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
if(this.goldsrcInfo) {
|
||||
state.raw.ismod = reader.uint(1);
|
||||
if(state.raw.ismod) {
|
||||
state.raw.modlink = reader.string();
|
||||
state.raw.moddownload = reader.string();
|
||||
reader.skip(1);
|
||||
state.raw.modversion = reader.uint(4);
|
||||
state.raw.modsize = reader.uint(4);
|
||||
state.raw.modtype = reader.uint(1);
|
||||
state.raw.moddll = reader.uint(1);
|
||||
}
|
||||
}
|
||||
state.raw.secure = reader.uint(1);
|
||||
|
||||
if(this.goldsrcInfo) {
|
||||
state.raw.numbots = reader.uint(1);
|
||||
} else {
|
||||
c();
|
||||
if(state.raw.folder === 'ship') {
|
||||
state.raw.shipmode = reader.uint(1);
|
||||
state.raw.shipwitnesses = reader.uint(1);
|
||||
state.raw.shipduration = reader.uint(1);
|
||||
}
|
||||
state.raw.version = reader.string();
|
||||
const extraFlag = reader.uint(1);
|
||||
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
|
||||
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
|
||||
if(extraFlag & 0x40) {
|
||||
state.raw.sourcetvport = reader.uint(2);
|
||||
state.raw.sourcetvname = reader.string();
|
||||
}
|
||||
if(extraFlag & 0x20) state.raw.tags = reader.string();
|
||||
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
|
||||
}
|
||||
|
||||
// from https://developer.valvesoftware.com/wiki/Server_queries
|
||||
if(
|
||||
state.raw.protocol === 7 && (
|
||||
state.raw.steamappid === 215
|
||||
|| state.raw.steamappid === 17550
|
||||
|| state.raw.steamappid === 17700
|
||||
|| state.raw.steamappid === 240
|
||||
)
|
||||
) {
|
||||
this._skipSizeInSplitHeader = true;
|
||||
}
|
||||
if(this.debug) {
|
||||
console.log("STEAM APPID: "+state.raw.steamappid);
|
||||
console.log("PROTOCOL: "+state.raw.protocol);
|
||||
}
|
||||
if(state.raw.protocol === 48) {
|
||||
if(this.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
|
||||
this.goldsrcSplits = true;
|
||||
}
|
||||
}
|
||||
|
||||
queryPlayers(state,c) {
|
||||
async queryChallenge() {
|
||||
if(this.legacyChallenge) {
|
||||
// sendPacket will catch the response packet and
|
||||
// save the challenge for us
|
||||
await this.sendPacket(
|
||||
0x57,
|
||||
false,
|
||||
null,
|
||||
0x41,
|
||||
false
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
async queryPlayers(state) {
|
||||
state.raw.players = [];
|
||||
this.sendPacket(0x55,true,null,0x44,(b) => {
|
||||
const reader = this.reader(b);
|
||||
const num = reader.uint(1);
|
||||
for(let i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
const name = reader.string();
|
||||
const score = reader.int(4);
|
||||
const time = reader.float();
|
||||
|
||||
if(this.debug) console.log("Found player: "+name+" "+score+" "+time);
|
||||
// CSGO doesn't even respond sometimes if host_players_show is not 2
|
||||
// Ignore timeouts in only this case
|
||||
const allowTimeout = state.raw.steamappid === 730;
|
||||
|
||||
// connecting players don't count as players.
|
||||
if(!name) continue;
|
||||
const b = await this.sendPacket(
|
||||
0x55,
|
||||
true,
|
||||
null,
|
||||
0x44,
|
||||
allowTimeout
|
||||
);
|
||||
if (b === null) return; // timed out
|
||||
|
||||
// CSGO sometimes adds a bot named 'Max Players' if host_players_show is not 2
|
||||
if (state.raw.steamappid === 730 && name === 'Max Players') continue;
|
||||
const reader = this.reader(b);
|
||||
const num = reader.uint(1);
|
||||
for(let i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
const name = reader.string();
|
||||
const score = reader.int(4);
|
||||
const time = reader.float();
|
||||
|
||||
state.raw.players.push({
|
||||
name:name, score:score, time:time
|
||||
});
|
||||
}
|
||||
if(this.debug) console.log("Found player: "+name+" "+score+" "+time);
|
||||
|
||||
c();
|
||||
}, () => {
|
||||
// CSGO doesn't even respond sometimes if host_players_show is not 2
|
||||
// Ignore timeouts in only this case
|
||||
if (state.raw.steamappid === 730) {
|
||||
c();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
// connecting players don't count as players.
|
||||
if(!name) continue;
|
||||
|
||||
// CSGO sometimes adds a bot named 'Max Players' if host_players_show is not 2
|
||||
if (state.raw.steamappid === 730 && name === 'Max Players') continue;
|
||||
|
||||
state.raw.players.push({
|
||||
name:name, score:score, time:time
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
queryRules(state,c) {
|
||||
async queryRules(state) {
|
||||
state.raw.rules = {};
|
||||
this.sendPacket(0x56,true,null,0x45,(b) => {
|
||||
const reader = this.reader(b);
|
||||
const num = reader.uint(2);
|
||||
for(let i = 0; i < num; i++) {
|
||||
const key = reader.string();
|
||||
const value = reader.string();
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
c();
|
||||
}, () => {
|
||||
// no rules were returned after timeout --
|
||||
// the server probably has them disabled
|
||||
// ignore the timeout
|
||||
c();
|
||||
return true;
|
||||
});
|
||||
const b = await this.sendPacket(0x56,true,null,0x45,true);
|
||||
if (b === null) return; // timed out - the server probably just has rules disabled
|
||||
|
||||
const reader = this.reader(b);
|
||||
const num = reader.uint(2);
|
||||
for(let i = 0; i < num; i++) {
|
||||
const key = reader.string();
|
||||
const value = reader.string();
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
cleanup(state,c) {
|
||||
async cleanup(state) {
|
||||
// Battalion 1944 puts its info into rules fields for some reason
|
||||
if ('bat_name_s' in state.raw.rules) {
|
||||
state.name = state.raw.rules.bat_name_s;
|
||||
|
@ -234,142 +229,158 @@ class Valve extends Core {
|
|||
if (sortedPlayers.length) state.players.push(sortedPlayers.pop());
|
||||
else state.players.push({});
|
||||
}
|
||||
|
||||
c();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a request packet and returns only the response type expected
|
||||
* @param {number} type
|
||||
* @param {boolean} sendChallenge
|
||||
* @param {?string|Buffer} payload
|
||||
* @param {number} expect
|
||||
* @param {function(Buffer)} callback
|
||||
* @param {(function():boolean)=} ontimeout
|
||||
* @param {boolean=} allowTimeout
|
||||
* @returns Buffer|null
|
||||
**/
|
||||
sendPacket(
|
||||
async sendPacket(
|
||||
type,
|
||||
sendChallenge,
|
||||
payload,
|
||||
expect,
|
||||
callback,
|
||||
ontimeout
|
||||
allowTimeout
|
||||
) {
|
||||
for (let keyRetry = 0; keyRetry < 3; keyRetry++) {
|
||||
let retryQuery = false;
|
||||
const response = await this.sendPacketRaw(
|
||||
type, sendChallenge, payload,
|
||||
(payload) => {
|
||||
const reader = this.reader(payload);
|
||||
const type = reader.uint(1);
|
||||
if (type === 0x41) {
|
||||
const key = reader.uint(4);
|
||||
if (this._challenge !== key) {
|
||||
if (this.debug) console.log('Received new challenge key: ' + key);
|
||||
this._challenge = key;
|
||||
retryQuery = true;
|
||||
if (keyRetry === 0 && sendChallenge) {
|
||||
if (this.debug) console.log('Restarting query');
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.debug) console.log("Received " + type.toString(16) + " expected " + expect.toString(16));
|
||||
if (type === expect) {
|
||||
return reader.rest();
|
||||
}
|
||||
},
|
||||
() => {
|
||||
if (allowTimeout) return null;
|
||||
}
|
||||
);
|
||||
if (!retryQuery) return response;
|
||||
}
|
||||
throw new Error('Received too many challenge key responses');
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a request packet and assembles partial responses
|
||||
* @param {number} type
|
||||
* @param {boolean} sendChallenge
|
||||
* @param {?string|Buffer} payload
|
||||
* @param {function(Buffer)} onResponse
|
||||
* @param {function()} onTimeout
|
||||
**/
|
||||
async sendPacketRaw(
|
||||
type,
|
||||
sendChallenge,
|
||||
payload,
|
||||
onResponse,
|
||||
onTimeout
|
||||
) {
|
||||
if (typeof payload === 'string') payload = Buffer.from(payload, 'binary');
|
||||
const challengeLength = sendChallenge ? 4 : 0;
|
||||
const payloadLength = payload ? payload.length : 0;
|
||||
|
||||
const b = Buffer.alloc(5 + challengeLength + payloadLength);
|
||||
b.writeInt32LE(-1, 0);
|
||||
b.writeUInt8(type, 4);
|
||||
|
||||
if (sendChallenge) {
|
||||
let challenge = this._challenge;
|
||||
if (!challenge) challenge = 0xffffffff;
|
||||
if (this.byteorder === 'le') b.writeUInt32LE(challenge, 5);
|
||||
else b.writeUInt32BE(challenge, 5);
|
||||
}
|
||||
if (payloadLength) payload.copy(b, 5 + challengeLength);
|
||||
|
||||
const packetStorage = {};
|
||||
return await this.udpSend(
|
||||
b,
|
||||
(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.int(4);
|
||||
if(header === -1) {
|
||||
// full package
|
||||
if(this.debug) console.log("Received full packet");
|
||||
return onResponse(reader.rest());
|
||||
}
|
||||
if(header === -2) {
|
||||
// partial package
|
||||
const uid = reader.uint(4);
|
||||
if(!(uid in packetStorage)) packetStorage[uid] = {};
|
||||
const packets = packetStorage[uid];
|
||||
|
||||
const receivedFull = (reader) => {
|
||||
const type = reader.uint(1);
|
||||
let bzip = false;
|
||||
if(!this.goldsrcSplits && uid & 0x80000000) bzip = true;
|
||||
|
||||
if(type === 0x41) {
|
||||
const key = reader.uint(4);
|
||||
|
||||
if(this.debug) console.log('Received challenge key: ' + key);
|
||||
|
||||
if(this._challenge !== key) {
|
||||
this._challenge = key;
|
||||
if(sendChallenge) {
|
||||
if (this.debug) console.log('Restarting query');
|
||||
send();
|
||||
return true;
|
||||
let packetNum,payload,numPackets;
|
||||
if(this.goldsrcSplits) {
|
||||
packetNum = reader.uint(1);
|
||||
numPackets = packetNum & 0x0f;
|
||||
packetNum = (packetNum & 0xf0) >> 4;
|
||||
payload = reader.rest();
|
||||
} else {
|
||||
numPackets = reader.uint(1);
|
||||
packetNum = reader.uint(1);
|
||||
if(!this._skipSizeInSplitHeader) reader.skip(2);
|
||||
if(packetNum === 0 && bzip) reader.skip(8);
|
||||
payload = reader.rest();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
packets[packetNum] = payload;
|
||||
|
||||
if(this.debug) console.log("Received "+type.toString(16)+" expected "+expect.toString(16));
|
||||
if(type !== expect) return;
|
||||
callback(reader.rest());
|
||||
return true;
|
||||
};
|
||||
|
||||
const receivedOne = (buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
const header = reader.int(4);
|
||||
if(header === -1) {
|
||||
// full package
|
||||
if(this.debug) console.log("Received full packet");
|
||||
return receivedFull(reader);
|
||||
}
|
||||
if(header === -2) {
|
||||
// partial package
|
||||
const uid = reader.uint(4);
|
||||
if(!(uid in packetStorage)) packetStorage[uid] = {};
|
||||
const packets = packetStorage[uid];
|
||||
|
||||
let bzip = false;
|
||||
if(!this.goldsrcSplits && uid & 0x80000000) bzip = true;
|
||||
|
||||
let packetNum,payload,numPackets;
|
||||
if(this.goldsrcSplits) {
|
||||
packetNum = reader.uint(1);
|
||||
numPackets = packetNum & 0x0f;
|
||||
packetNum = (packetNum & 0xf0) >> 4;
|
||||
payload = reader.rest();
|
||||
} else {
|
||||
numPackets = reader.uint(1);
|
||||
packetNum = reader.uint(1);
|
||||
if(!this._skipSizeInSplitHeader) reader.skip(2);
|
||||
if(packetNum === 0 && bzip) reader.skip(8);
|
||||
payload = reader.rest();
|
||||
}
|
||||
|
||||
packets[packetNum] = payload;
|
||||
|
||||
if(this.debug) {
|
||||
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
|
||||
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
|
||||
}
|
||||
|
||||
if(Object.keys(packets).length !== numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
const list = [];
|
||||
for(let i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
this.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
if(this.debug) {
|
||||
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
|
||||
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
|
||||
let assembled = Buffer.concat(list);
|
||||
if(bzip) {
|
||||
if(this.debug) console.log("BZIP DETECTED - Extracing packet...");
|
||||
try {
|
||||
assembled = Buffer.from(Bzip2.decompressFile(assembled));
|
||||
} catch(e) {
|
||||
this.fatal('Invalid bzip packet');
|
||||
return true;
|
||||
if(Object.keys(packets).length !== numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
const list = [];
|
||||
for(let i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
this.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
|
||||
let assembled = Buffer.concat(list);
|
||||
if(bzip) {
|
||||
if(this.debug) console.log("BZIP DETECTED - Extracing packet...");
|
||||
try {
|
||||
assembled = Buffer.from(Bzip2.decompressFile(assembled));
|
||||
} catch(e) {
|
||||
this.fatal('Invalid bzip packet');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
const assembledReader = this.reader(assembled);
|
||||
assembledReader.skip(4); // header
|
||||
return onResponse(assembledReader.rest());
|
||||
}
|
||||
const assembledReader = this.reader(assembled);
|
||||
assembledReader.skip(4); // header
|
||||
return receivedFull(assembledReader);
|
||||
}
|
||||
};
|
||||
|
||||
const send = (c) => {
|
||||
if(typeof payload === 'string') payload = Buffer.from(payload,'binary');
|
||||
const challengeLength = sendChallenge ? 4 : 0;
|
||||
const payloadLength = payload ? payload.length : 0;
|
||||
|
||||
const b = Buffer.alloc(5 + challengeLength + payloadLength);
|
||||
b.writeInt32LE(-1, 0);
|
||||
b.writeUInt8(type, 4);
|
||||
|
||||
if(sendChallenge) {
|
||||
let challenge = this._challenge;
|
||||
if(!challenge) challenge = 0xffffffff;
|
||||
if(this.byteorder === 'le') b.writeUInt32LE(challenge, 5);
|
||||
else b.writeUInt32BE(challenge, 5);
|
||||
}
|
||||
if(payloadLength) payload.copy(b, 5+challengeLength);
|
||||
|
||||
this.udpSend(b,receivedOne,ontimeout);
|
||||
};
|
||||
|
||||
send();
|
||||
},
|
||||
onTimeout
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue