Update tshock support for terraria 1.2
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README.md
73
README.md
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@ -27,8 +27,6 @@ Gamedig.query(
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* **type**: One of the types from the protocols folder
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* **host**
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* **port**: (optional) Uses the protocol default if not set
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* **login**: (optional) Used only by nadeo protocol
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* **password**: (optional) Used only by nadeo protocol
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* **notes**: (optional) Passed through to output
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###Callback Function
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@ -60,31 +58,46 @@ Some servers may return an additional player count number, which may be present
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Supported Games
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---
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* Armagetron
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* Gamespy 3 Protocol
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* Minecraft
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* Unreal Tournament 3
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* GoldSrc Engine
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* Half Life: Death Match
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* Ricochet
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* Counter-Strike: 1.6
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* \+ others
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* Nadeo Protocol
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* Trackmania Forever
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* Trackmania 2
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* Shootmania
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* Quake 2 Protocol
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* Quake 2
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* Quake 3 Protocol
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* Quake 3 Arena
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* Quake 3 Team Arena
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* Warsow
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* Source Engine
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* Counter-Strike: Source
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* Counter-Strike: Global Offensive
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* Team Fortress 2
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* \+ others
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* Terraria (tshock)
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* Unreal 2 Protocol
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* Killing Floor
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* Unreal Tournament 2004
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###Armagetron
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###Gamespy 3 Protocol
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* Minecraft
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* Unreal Tournament 3
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###GoldSrc Engine
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* Half Life: Death Match
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* Ricochet
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* Counter-Strike: 1.6
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* \+ others
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###Nadeo Protocol
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```
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Requires additional parameters: login, password
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```
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* Trackmania Forever
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* Trackmania 2
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* Shootmania
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###Quake 2 Protocol
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* Quake 2
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###Quake 3 Protocol
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* Quake 3 Arena
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* Quake 3 Team Arena
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* Warsow
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###Source Engine
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* Counter-Strike: Source
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* Counter-Strike: Global Offensive
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* Team Fortress 2
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* \+ others
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###Terraria (tshock)
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```
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Requires additional parameter: token
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```
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###Unreal 2 Protocol
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* Killing Floor
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* Unreal Tournament 2004
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@ -9,8 +9,12 @@ module.exports = require('./core').extend({
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run: function(state) {
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var self = this;
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request({
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uri: 'http://'+this.options.address+':'+this.options.port+'/status',
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uri: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status',
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timeout: 3000,
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qs: {
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players: 'true',
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token: this.options.token
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}
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}, function(e,r,body) {
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if(e) return self.error('HTTP error');
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var json;
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@ -22,9 +26,8 @@ module.exports = require('./core').extend({
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if(json.status != 200) return self.error('Invalid status');
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var split = json.players.split(',');
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split.forEach(function(one) {
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state.players.push({name:one});
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json.players.forEach(function(one) {
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state.players.push({name:one.nickname,team:one.team});
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});
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state.name = json.name;
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