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https://github.com/gamedig/node-gamedig.git
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Add support for Tribes 1: Starsiege
This commit is contained in:
parent
848600e45e
commit
802027c552
6 changed files with 105 additions and 436 deletions
|
@ -307,6 +307,7 @@ Games List
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* Trackmania 2 (trackmania2) [[Additional Notes](#nadeo-shootmania--trackmania--etc)]
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* Trackmania Forever (trackmaniaforever) [[Additional Notes](#nadeo-shootmania--trackmania--etc)]
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* Tremulous (tremulous) [[Separate Query Port](#separate-query-port)]
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* Tribes 1: Starsiege (tribes1)
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* Tribes: Vengeance (tribesvengeance) [[Separate Query Port](#separate-query-port)]
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* Tron 2.0 (tron20) [[Separate Query Port](#separate-query-port)]
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* Turok 2 (turok2) [[Separate Query Port](#separate-query-port)]
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@ -356,7 +357,6 @@ Games List
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* Savage 2: A Tortured Soul
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* Sum of All Fears
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* Teeworlds
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* Tribes 1: Starsiege
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* Tribes 2
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* Vice City Multiplayer
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* World in Conflict
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@ -266,6 +266,7 @@ towerunite|Tower Unite|valve
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trackmania2|Trackmania 2|nadeo||doc_notes=nadeo-shootmania--trackmania--etc
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trackmaniaforever|Trackmania Forever|nadeo||doc_notes=nadeo-shootmania--trackmania--etc
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tremulous|Tremulous|quake3|port_query=30720
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tribes1|Tribes 1: Starsiege|tribes1|port=28001
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tribesvengeance|Tribes: Vengeance|gamespy2|port=7777,port_query_offset=1
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tron20|Tron 2.0|gamespy2|port_query=27888
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turok2|Turok 2|gamespy1|port_query=12880
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103
protocols/tribes1.js
Normal file
103
protocols/tribes1.js
Normal file
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@ -0,0 +1,103 @@
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class Unreal2 extends require('./core') {
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constructor() {
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super();
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this.encoding = 'latin1';
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}
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run(state) {
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const queryBuffer = Buffer.from('b++');
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this.udpSend(queryBuffer,(buffer) => {
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const reader = this.reader(buffer);
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const header = reader.string({length:4});
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if (header !== 'c++b') {
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this.fatal('Header response does not match: ' + header);
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return true;
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}
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state.raw.gametype = this.readString(reader);
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state.raw.version = this.readString(reader);
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state.name = this.readString(reader);
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state.raw.dedicated = !!reader.uint(1);
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state.password = !!reader.uint(1);
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state.raw.playerCount = reader.uint(1);
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state.maxplayers = reader.uint(1);
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state.raw.cpu = reader.uint(2);
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state.raw.mod = this.readString(reader);
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state.raw.type = this.readString(reader);
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state.map = this.readString(reader);
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state.raw.motd = this.readString(reader);
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state.raw.teamCount = reader.uint(1);
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const teamFields = this.readFieldList(reader);
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const playerFields = this.readFieldList(reader);
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console.log(teamFields);
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console.log(playerFields);
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state.raw.teams = [];
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for(let i = 0; i < state.raw.teamCount; i++) {
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const teamName = this.readString(reader);
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const teamValues = this.readString(reader)
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.replace(/%t/g, teamName)
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.split('\t')
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.map((a) => a.trim());
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const teamInfo = {};
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for (let i = 0; i < teamValues.length && i < teamFields.length; i++) {
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const key = teamFields[i];
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let value = teamValues[i];
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if (key === 'score' || key === 'players') value = parseInt(value);
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teamInfo[key] = value;
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}
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state.raw.teams.push(teamInfo);
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}
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for(let i = 0; i < state.raw.playerCount; i++) {
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const ping = reader.uint(1) * 4;
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const packetLoss = reader.uint(1);
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const teamNum = reader.uint(1);
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const name = this.readString(reader);
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const valuesStr = this.readString(reader);
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if (!valuesStr) continue;
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const playerValues = valuesStr
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.replace(/%p/g, ping)
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.replace(/%l/g, packetLoss)
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.replace(/%t/g, teamNum)
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.replace(/%n/g, name)
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.split('\t')
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.map((a) => a.trim());
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const playerInfo = {};
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for (let i = 0; i < playerValues.length && i < playerFields.length; i++) {
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const key = playerFields[i];
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let value = playerValues[i];
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if (key === 'score' || key === 'ping' || key === 'pl') value = parseInt(value);
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if (key === 'team') {
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const teamId = parseInt(value);
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if (teamId >= 0 && teamId < state.raw.teams.length && state.raw.teams[teamId].name) {
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value = state.raw.teams[teamId].name;
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} else {
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continue;
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}
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}
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playerInfo[key] = value;
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}
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state.players.push(playerInfo);
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}
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this.finish(state);
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return true;
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});
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}
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readFieldList(reader) {
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return ('?'+this.readString(reader))
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.split('\t')
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.map((a) => a.substr(1).toLowerCase())
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.map((a) => a === 'team name' ? 'name' : a)
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.map((a) => a === 'player name' ? 'name' : a);
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}
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readString(reader) {
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const length = reader.uint(1);
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if(!length) return '';
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return reader.string({length:length});
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}
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}
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module.exports = Unreal2;
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@ -1,63 +0,0 @@
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: tribes.php,v 1.1 2007/07/07 14:20:21 tombuskens Exp $
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*/
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[tribes]
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status = "b++"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Tribes protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.1 $
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*/
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class GameQ_Protocol_tribes extends GameQ_Protocol
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{
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public function status()
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{
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// Header
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if ($this->p->read(4) != 'c++b') {
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throw new GameQ_ParsingException($this->p);
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}
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// Variables
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$this->r->add('game', $this->p->readPascalString());
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$this->r->add('version', $this->p->readPascalString());
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$this->r->add('hostname', $this->p->readPascalString());
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$this->r->add('dedicated', $this->p->readInt8());
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$this->r->add('password', $this->p->readInt8());
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$this->r->add('num_players', $this->p->readInt8());
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$this->r->add('max_players', $this->p->readInt8());
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$this->r->add('cpu_lsb', $this->p->readInt8());
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$this->r->add('cpu_msb', $this->p->readInt8());
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$this->r->add('mod', $this->p->readPascalString());
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$this->r->add('gametype', $this->p->readPascalString());
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$this->r->add('map', $this->p->readPascalString());
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$this->r->add('motd', $this->p->readPascalString());
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$this->r->add('teamcount', $this->p->readInt8()); // Not sure
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// TODO: player listing
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}
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}
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?>
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@ -1,125 +0,0 @@
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/*----------------------------------------------------------------------------------------------------------\
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| [ LIVE GAME SERVER LIST ] [ © RICHARD PERRY FROM GREYCUBE.COM ] |
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| Released under the terms and conditions of the GNU General Public License Version 3 (http://gnu.org) |
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\-----------------------------------------------------------------------------------------------------------*/
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function lgsl_query_23(&$server, &$lgsl_need, &$lgsl_fp)
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{
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//---------------------------------------------------------+
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// REFERENCE:
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// http://siteinthe.us
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// http://www.tribesmasterserver.com
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fwrite($lgsl_fp, "b++");
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$buffer = fread($lgsl_fp, 4096);
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if (!$buffer) { return FALSE; }
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$buffer = substr($buffer, 4); // REMOVE HEADER
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//---------------------------------------------------------+
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$server['s']['game'] = lgsl_cut_pascal($buffer);
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$server['e']['version'] = lgsl_cut_pascal($buffer);
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$server['s']['name'] = lgsl_cut_pascal($buffer);
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$server['e']['dedicated'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['password'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['players'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['playersmax'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['cpu'] = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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$server['e']['mod'] = lgsl_cut_pascal($buffer);
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$server['e']['type'] = lgsl_cut_pascal($buffer);
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$server['s']['map'] = lgsl_cut_pascal($buffer);
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$server['e']['motd'] = lgsl_cut_pascal($buffer);
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$server['e']['teams'] = ord(lgsl_cut_byte($buffer, 1));
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//---------------------------------------------------------+
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$team_field = "?".lgsl_cut_pascal($buffer);
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$team_field = split("\t", $team_field);
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foreach ($team_field as $key => $value)
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{
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$value = substr($value, 1);
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$value = strtolower($value);
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$team_field[$key] = $value;
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}
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//---------------------------------------------------------+
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$player_field = "?".lgsl_cut_pascal($buffer);
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$player_field = split("\t", $player_field);
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foreach ($player_field as $key => $value)
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{
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$value = substr($value, 1);
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$value = strtolower($value);
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if ($value == "player name") { $value = "name"; }
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$player_field[$key] = $value;
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}
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$player_field[] = "unknown_1";
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$player_field[] = "unknown_2";
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//---------------------------------------------------------+
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for ($i=0; $i<$server['e']['teams']; $i++)
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{
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$team_name = lgsl_cut_pascal($buffer);
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$team_info = lgsl_cut_pascal($buffer);
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if (!$team_info) { continue; }
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$team_info = str_replace("%t", $team_name, $team_info);
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$team_info = split("\t", $team_info);
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foreach ($team_info as $key => $value)
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{
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$field = $team_field[$key];
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$value = trim($value);
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if ($field == "team name") { $field = "name"; }
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$server['t'][$i][$field] = $value;
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}
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}
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//---------------------------------------------------------+
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for ($i=0; $i<$server['s']['players']; $i++)
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{
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$player_bits = array();
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$player_bits[] = ord(lgsl_cut_byte($buffer, 1)) * 4; // %p = PING
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$player_bits[] = ord(lgsl_cut_byte($buffer, 1)); // %l = PACKET LOSS
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$player_bits[] = ord(lgsl_cut_byte($buffer, 1)); // %t = TEAM
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$player_bits[] = lgsl_cut_pascal($buffer); // %n = PLAYER NAME
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$player_info = lgsl_cut_pascal($buffer);
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if (!$player_info) { continue; }
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$player_info = str_replace(array("%p","%l","%t","%n"), $player_bits, $player_info);
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$player_info = split("\t", $player_info);
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foreach ($player_info as $key => $value)
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{
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$field = $player_field[$key];
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$value = trim($value);
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if ($field == "team") { $value = $server['t'][$value]['name']; }
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$server['p'][$i][$field] = $value;
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}
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}
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//---------------------------------------------------------+
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return TRUE;
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}
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@ -1,247 +0,0 @@
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LICENSE: The Artistic License 2.0
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/*
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* qstat.h
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* by Steve Jankowski
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* steve@qstat.org
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* http://www.qstat.org
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*
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* Copyright 1996,1997,1998,1999,2000,2001,2002 by Steve Jankowski
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*/
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/* TRIBES */
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char tribes_info[] = { '`', '*', '*' };
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char tribes_players[] = { 'b', '*', '*' };
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/* This is what the game sends to get minimal status
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{ '\020', '\03', '\377', 0, (unsigned char)0xc5, 6 };
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*/
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char tribes_info_reponse[] = { 'a', '*', '*', 'b' };
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char tribes_players_reponse[] = { 'c', '*', '*', 'b' };
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char tribes_masterquery[] = { 0x10, 0x3, '\377', 0, 0x2 };
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char tribes_master_response[] = { 0x10, 0x6 };
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{
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/* TRIBES */
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TRIBES_SERVER, /* id */
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"TBS", /* type_prefix */
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"tbs", /* type_string */
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"-tbs", /* type_option */
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"Tribes", /* game_name */
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0, /* master */
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TRIBES_DEFAULT_PORT, /* default_port */
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0, /* port_offset */
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TF_SINGLE_QUERY, /* flags */
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"game", /* game_rule */
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"TRIBES", /* template_var */
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(char*) &tribes_info, /* status_packet */
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sizeof( tribes_info), /* status_len */
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(char*) &tribes_players, /* player_packet */
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sizeof( tribes_players), /* player_len */
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(char*) &tribes_players, /* rule_packet */
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sizeof( tribes_players), /* rule_len */
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NULL, /* master_packet */
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0, /* master_len */
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NULL, /* master_protocol */
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NULL, /* master_query */
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display_tribes_player_info, /* display_player_func */
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display_server_rules, /* display_rule_func */
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raw_display_tribes_player_info, /* display_raw_player_func */
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raw_display_server_rules, /* display_raw_rule_func */
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xml_display_tribes_player_info, /* display_xml_player_func */
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xml_display_server_rules, /* display_xml_rule_func */
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send_tribes_request_packet, /* status_query_func */
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NULL, /* rule_query_func */
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NULL, /* player_query_func */
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deal_with_tribes_packet, /* packet_func */
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},
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query_status_t deal_with_tribes_packet(struct qserver *server, char *rawpkt, int pktlen)
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{
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unsigned char *pkt, *end;
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int len, pnum, ping, packet_loss, n_teams, t;
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struct player *player;
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struct player **teams = NULL;
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struct player **last_player = &server->players;
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char buf[24];
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debug( 2, "deal_with_tribes_packet %p, %d", server, pktlen );
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if (server->server_name == NULL)
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{
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server->ping_total += time_delta(&packet_recv_time, &server->packet_time1);
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}
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else
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{
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gettimeofday(&server->packet_time1, NULL);
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}
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if (pktlen < sizeof(tribes_info_reponse))
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{
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return PKT_ERROR;
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}
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if (strncmp(rawpkt, tribes_players_reponse, sizeof(tribes_players_reponse)) != 0)
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{
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return PKT_ERROR;
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}
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pkt = (unsigned char*) &rawpkt[sizeof(tribes_info_reponse)];
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len = *pkt; /* game name: "Tribes" */
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add_nrule(server, "gamename", (char*)pkt + 1, len);
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pkt += len + 1;
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len = *pkt; /* version */
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add_nrule(server, "version", (char*)pkt + 1, len);
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pkt += len + 1;
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len = *pkt; /* server name */
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server->server_name = strndup((char*)pkt + 1, len);
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pkt += len + 1;
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add_rule(server, "dedicated", *pkt ? "1" : "0", NO_FLAGS);
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pkt++; /* flag: dedicated server */
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add_rule(server, "needpass", *pkt ? "1" : "0", NO_FLAGS);
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pkt++; /* flag: password on server */
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server->num_players = *pkt++;
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server->max_players = *pkt++;
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sprintf(buf, "%u", (unsigned int)pkt[0] + (unsigned int)pkt[1] *256);
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add_rule(server, "cpu", buf, NO_FLAGS);
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pkt++; /* cpu speed, lsb */
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pkt++; /* cpu speed, msb */
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len = *pkt; /* Mod (game) */
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add_nrule(server, "mods", (char*)pkt + 1, len);
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pkt += len + 1;
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|
||||
len = *pkt; /* game (mission): "C&H" */
|
||||
add_nrule(server, "game", (char*)pkt + 1, len);
|
||||
pkt += len + 1;
|
||||
|
||||
len = *pkt; /* Mission (map) */
|
||||
server->map_name = strndup((char*)pkt + 1, len);
|
||||
pkt += len + 1;
|
||||
|
||||
len = *pkt; /* description (contains Admin: and Email: ) */
|
||||
debug( 2, "%.*s\n", len, pkt + 1);
|
||||
pkt += len + 1;
|
||||
|
||||
n_teams = *pkt++; /* number of teams */
|
||||
if (n_teams == 255)
|
||||
{
|
||||
return PKT_ERROR;
|
||||
}
|
||||
sprintf(buf, "%d", n_teams);
|
||||
add_rule(server, "numteams", buf, NO_FLAGS);
|
||||
|
||||
len = *pkt; /* first title */
|
||||
debug( 2, "%.*s\n", len, pkt + 1);
|
||||
pkt += len + 1;
|
||||
|
||||
len = *pkt; /* second title */
|
||||
debug( 2, "%.*s\n", len, pkt + 1);
|
||||
pkt += len + 1;
|
||||
|
||||
if (n_teams > 1)
|
||||
{
|
||||
teams = (struct player **)calloc(1, sizeof(struct player*) * n_teams);
|
||||
for (t = 0; t < n_teams; t++)
|
||||
{
|
||||
teams[t] = (struct player*)calloc(1, sizeof(struct player));
|
||||
teams[t]->number = TRIBES_TEAM;
|
||||
teams[t]->team = t;
|
||||
len = *pkt; /* team name */
|
||||
teams[t]->name = strndup((char*)pkt + 1, len);
|
||||
debug( 2, "team#0 <%.*s>\n", len, pkt + 1);
|
||||
pkt += len + 1;
|
||||
|
||||
len = *pkt; /* team score */
|
||||
if (len > 2)
|
||||
{
|
||||
strncpy(buf, (char*)pkt + 1+3, len - 3);
|
||||
buf[len - 3] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
debug( 2, "%s score len %d\n", server->arg, len);
|
||||
buf[0] = '\0';
|
||||
}
|
||||
teams[t]->frags = atoi(buf);
|
||||
debug( 2, "team#0 <%.*s>\n", len - 3, pkt + 1+3);
|
||||
pkt += len + 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
len = *pkt; /* DM team? */
|
||||
debug( 2, "%.*s\n", len, pkt + 1);
|
||||
pkt += len + 1;
|
||||
pkt++;
|
||||
n_teams = 0;
|
||||
}
|
||||
|
||||
pnum = 0;
|
||||
while ((char*)pkt < (rawpkt + pktlen))
|
||||
{
|
||||
ping = (unsigned int) *pkt << 2;
|
||||
pkt++;
|
||||
packet_loss = *pkt;
|
||||
pkt++;
|
||||
debug( 2, "player#%d, team #%d\n", pnum, (int) *pkt);
|
||||
pkt++;
|
||||
len = *pkt;
|
||||
if ((char*)pkt + len > (rawpkt + pktlen))
|
||||
{
|
||||
break;
|
||||
}
|
||||
player = (struct player*)calloc(1, sizeof(struct player));
|
||||
player->team = pkt[ - 1];
|
||||
if (n_teams && player->team < n_teams)
|
||||
{
|
||||
player->team_name = teams[player->team]->name;
|
||||
}
|
||||
else if (player->team == 255 && n_teams)
|
||||
{
|
||||
player->team_name = "Unknown";
|
||||
}
|
||||
player->flags |= PLAYER_FLAG_DO_NOT_FREE_TEAM;
|
||||
player->ping = ping;
|
||||
player->packet_loss = packet_loss;
|
||||
player->name = strndup((char*)pkt + 1, len);
|
||||
debug( 2, "player#%d, name %.*s\n", pnum, len, pkt + 1);
|
||||
pkt += len + 1;
|
||||
len = *pkt;
|
||||
debug( 2, "player#%d, info <%.*s>\n", pnum, len, pkt + 1);
|
||||
end = (unsigned char*)strchr((char*)pkt + 9, 0x9);
|
||||
if (end)
|
||||
{
|
||||
strncpy(buf, (char*)pkt + 9, end - (pkt + 9));
|
||||
buf[end - (pkt + 9)] = '\0';
|
||||
player->frags = atoi(buf);
|
||||
debug( 2, "player#%d, score <%.*s>\n", pnum, (unsigned)(end - (pkt + 9)), pkt + 9);
|
||||
}
|
||||
|
||||
*last_player = player;
|
||||
last_player = &player->next;
|
||||
|
||||
pkt += len + 1;
|
||||
pnum++;
|
||||
}
|
||||
|
||||
for (t = n_teams; t;)
|
||||
{
|
||||
t--;
|
||||
teams[t]->next = server->players;
|
||||
server->players = teams[t];
|
||||
}
|
||||
free(teams);
|
||||
|
||||
return DONE_AUTO;
|
||||
}
|
Loading…
Reference in a new issue