feat: add support for Palworld (#495)
* Added Palworld * Tidy up * Improve variable wording for Epic auth
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@ -203,6 +203,7 @@
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| openarena | OpenArena | |
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| openttd | OpenTTD | |
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| painkiller | Painkiller | |
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| palworld | Palworld | [EOS Protocol](#eos) |
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| pce | Primal Carnage: Extinction | [Valve Protocol](#valve) |
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| pixark | PixARK | [Valve Protocol](#valve) |
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| postal2 | Postal 2 | |
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@ -1754,6 +1754,14 @@ export const games = {
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},
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release_year: 2004
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},
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palworld: {
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name: 'Palworld',
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release_year: 2024,
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options: {
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port: 8221,
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protocol: 'palworld'
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}
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},
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pvak2: {
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name: 'Pirates, Vikings, and Knights II',
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options: {
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@ -15,6 +15,9 @@ export default class Epic extends Core {
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this.clientSecret = null
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this.deploymentId = null
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this.epicApi = 'https://api.epicgames.dev'
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this.authByExternalToken = false // Some games require a client access token to POST to the matchmaking endpoint.
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this.deviceIdAccessToken = null
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this.accessToken = null
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// Don't use the tcp ping probing
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@ -22,13 +25,18 @@ export default class Epic extends Core {
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}
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async run (state) {
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await this.getAccessToken()
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if (this.authByExternalToken) {
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await this.getExternalAccessToken()
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} else {
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await this.getClientAccessToken()
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}
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await this.queryInfo(state)
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await this.cleanup(state)
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}
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async getAccessToken () {
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this.logger.debug('Requesting acess token ...')
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async getClientAccessToken () {
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this.logger.debug('Requesting client access token ...')
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const url = `${this.epicApi}/auth/v1/oauth/token`
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const body = `grant_type=client_credentials&deployment_id=${this.deploymentId}`
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@ -43,6 +51,50 @@ export default class Epic extends Core {
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this.accessToken = response.access_token
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}
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async _getDeviceIdToken () {
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this.logger.debug('Requesting deviceId access token ...')
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const url = `${this.epicApi}/auth/v1/accounts/deviceid`
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const body = 'deviceModel=PC'
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const headers = {
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Authorization: `Basic ${Buffer.from(`${this.clientId}:${this.clientSecret}`).toString('base64')}`,
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'Content-Type': 'application/x-www-form-urlencoded'
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}
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this.logger.debug(`POST: ${url}`)
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const response = await this.request({ url, body, headers, method: 'POST', responseType: 'json' })
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return response.access_token
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}
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async getExternalAccessToken () {
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this.logger.debug('Requesting external access token ...')
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const deviceIdToken = await this._getDeviceIdToken()
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const url = `${this.epicApi}/auth/v1/oauth/token`
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const bodyParts = [
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'grant_type=external_auth',
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'external_auth_type=deviceid_access_token',
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`external_auth_token=${deviceIdToken}`,
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'nonce=ABCHFA3qgUCJ1XTPAoGDEF', // This is required but can be set to anything
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`deployment_id=${this.deploymentId}`,
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'display_name=User'
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]
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const body = bodyParts.join('&')
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const headers = {
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Authorization: `Basic ${Buffer.from(`${this.clientId}:${this.clientSecret}`).toString('base64')}`,
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'Content-Type': 'application/x-www-form-urlencoded'
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}
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this.logger.debug(`POST: ${url}`)
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const response = await this.request({ url, body, headers, method: 'POST', responseType: 'json' })
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this.accessToken = response.access_token
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}
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async queryInfo (state) {
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const url = `${this.epicApi}/matchmaking/v1/${this.deploymentId}/filter`
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const body = {
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@ -65,7 +117,8 @@ export default class Epic extends Core {
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// Epic returns a list of sessions, we need to find the one with the desired port.
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const hasDesiredPort = (session) => session.attributes.ADDRESSBOUND_s === `0.0.0.0:${this.options.port}` ||
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session.attributes.ADDRESSBOUND_s === `${this.options.address}:${this.options.port}`
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session.attributes.ADDRESSBOUND_s === `${this.options.address}:${this.options.port}` ||
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session.attributes.GAMESERVER_PORT_l === this.options.port
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const desiredServer = response.sessions.find(hasDesiredPort)
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@ -29,6 +29,7 @@ import mumble from './mumble.js'
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import mumbleping from './mumbleping.js'
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import nadeo from './nadeo.js'
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import openttd from './openttd.js'
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import palworld from './palworld.js'
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import quake1 from './quake1.js'
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import quake2 from './quake2.js'
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import quake3 from './quake3.js'
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@ -55,7 +56,7 @@ import dayz from './dayz.js'
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export {
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armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, ffow, fivem, gamespy1,
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gamespy2, gamespy3, geneshift, goldsrc, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
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minecraftbedrock, minecraftvanilla, mumble, mumbleping, nadeo, openttd, quake1, quake2, quake3, rfactor, samp,
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minecraftbedrock, minecraftvanilla, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, samp,
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savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, tribes1, tribes1master, unreal2, ut3, valve,
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz
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}
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@ -0,0 +1,13 @@
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import Epic from './epic.js'
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export default class palworld extends Epic {
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constructor () {
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super()
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// OAuth2 credentials extracted from Palworld files.
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this.clientId = 'xyza78916PZ5DF0fAahu4tnrKKyFpqRE'
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this.clientSecret = 'j0NapLEPm3R3EOrlQiM8cRLKq3Rt02ZVVwT0SkZstSg'
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this.deploymentId = '0a18471f93d448e2a1f60e47e03d3413'
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this.authByExternalToken = true
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}
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}
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