Fixed Minecraft resolver only reporting 0 ping. #310

Minecraft resolver now uses registerRtt rather than setting state.ping.
This prevents the ping value being overwritten with 0 as shortestRTT is
never set.
This commit is contained in:
Adam Spurgeon 2023-01-10 01:03:27 +13:00
parent 70ec2a45a7
commit 97fd450c5c

View file

@ -76,20 +76,20 @@ class Minecraft extends Core {
} catch(e) {}
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers;
if (vanillaState.players.length) state.players = vanillaState.players;
if (vanillaState.ping) state.ping = vanillaState.ping;
if (vanillaState.ping) this.registerRtt(vanillaState.ping);
}
if (gamespyState) {
if (gamespyState.name) state.name = gamespyState.name;
if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers;
if (gamespyState.players.length) state.players = gamespyState.players;
else if (gamespyState.raw.numplayers) state.players.setNum(parseInt(gamespyState.raw.numplayers));
if (gamespyState.ping) state.ping = gamespyState.ping;
if (gamespyState.ping) this.registerRtt(gamespyState.ping);
}
if (bedrockState) {
if (bedrockState.name) state.name = bedrockState.name;
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers;
if (bedrockState.map) state.map = bedrockState.map;
if (bedrockState.ping) state.ping = bedrockState.ping;
if (bedrockState.ping) this.registerRtt(bedrockState.ping);
}
// remove dupe spaces from name
state.name = state.name.replace(/\s+/g, ' ');