diff --git a/protocols/epic.js b/protocols/epic.js index 4f5c1a1..8242de2 100644 --- a/protocols/epic.js +++ b/protocols/epic.js @@ -79,18 +79,11 @@ class Epic extends Core { state.numplayers = desiredServer.totalPlayers state.maxplayers = desiredServer.settings.maxPublicPlayers - // If the game returns the player list, we can use it otherwise we use the total players. - if (desiredServer.totalPlayers === desiredServer.publicPlayers.length) { - for (const player of desiredServer.publicPlayers) { - state.players.push({ - name: player.name, - raw: player - }) - } - } else { - for (let i = 0; i < desiredServer.totalPlayers; i++) { - state.players.push('') - } + for (const player of desiredServer.publicPlayers) { + state.players.push({ + name: player.name, + raw: player + }) } state.raw = desiredServer